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Level: Lara's Home Invasion back home search
Author(s): Leandro Dubost
total rating:6.21 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 6 7 4 8
Ceamonks890 4 5 6 6
christayc 5 7 6 6
Dimpfelmoser 5 7 6 6
eTux 4 6 6 6
G.Croft 5 7 6 6
Gerty 5 7 6 6
Jay 4 5 6 6
Jose 2 3 6 6
Juan Carlos 4 8 7 6
Kristina 6 6 7 6
Magnus 7 6 6 7
MarcRaider 10 8 6 10
MichaelP 5 8 5 7
Miguel 8 8 6 8
Orbit Dream 3 5 7 7
Phil 6 7 7 7
RaiderGirl 7 8 7 8
Ryan 3 5 6 6
Sakusha 6 7 7 6
Sash 5 7 6 6
sonnyd83 6 7 4 7
Torry 6 7 6 8
Treeble 6 7 8 8
category averages
(24 reviews)
5.33 6.58 6.13 6.79

Reviewer's comments

"Attempting to act as a re-creation of the home invasion scenes from the 2001 Tomb Raider film, what's demonstrated here is significantly held back by the limits of the era. And aside from a few alterations to the tried-and-true manor level design, everything demonstrated here has been done to death in countless other levels. So in conclusion, not worth a download by today's standards." - Ceamonks890 (21-Mar-2018)

"With the possible exception of Lara's pyjamas, we've pretty much seen everything here before. It's a traditional mansion setting and, not for the first time, it's being overrun by a load of baddies. I applaud the author's idea of recreating the invasion scene from the Tomb Raider film, but honestly it doesn't really evoke much feeling of that. I wouldn't have minded quite so much if, just for once, we could have avoided the ever boring maze, but there you go." - Jay (30-Dec-2017)

"Yawn, another house level. Lara is in her nighties and packing heat, and in short order the invasion begins. Although I found a number of shotgun shell pickups here, Treeble's walkthrough does not document the shotgun and I was unable to find it on my own. I went through the hedge maze again, thinking it might be somewhere in there, but no luck. The knights are retextured to resemble beatnik Winstons, but that's about the only novelty I encountered in this level. Dogs and SAS abound, and if I'd been able to find the shotgun I would have had plenty of firepower to deal with them. Flares are not necessary except in the hedge maze. It's a short level, a bit less than 30 minutes, and is strictly for beefing up one's review count." - Phil (27-Jun-2017)

"Alright, I'm probably going to sound like the evil down rater here but - really, there have only been minor changes to the usual mansion format (guards are running amok, there is a trial and error puzzle in the basement unless you notice the map in the attic and a few extra buttons have been added. Aside from this, you do the usual running from Point A to B, using switches in the process. I'd say it is only of interest to mansion fans." - Ryan (19-Oct-2016)

"Again, I can't understand the high ratings for another boring mansion level without interest. The only "puzzle" is to take notice of the map in the attic to safety cross the garage area; the remaining features: find a couple of keys, press some buttons and kill dozens of enemies (SAS, dogs and thugs). There are few modifications from the original house and, of course, the ammo I found for the uzis was completely insufficient. Evenmore, at the end you can abandone the mansion and finish your level without the final prize. If you are a shooter perhaps this level could be entertaining for you, if not, don't bother to play it." - Jose (10-Jun-2016)

"Every time I become convinced that I've played all the Mansion levels out there,another one comes to my attention!Quite by chance I discovered this in the Level Index (I was looking for something else at the time),and the would-be completist in me compelled me to give it a go.Actually,it's not at all bad;and contains just enough Leandro flourishes to keep it from becoming too much like all the others (the neatly concealed map showing you the solution to a forthcoming deadly-floor puzzle;the mine- field;the hunchbacks);but the underwater maze (although actually quite straightforward) was just lazy.The enemies were generally well placed but easily killable from a distance,and there was no shortage of medi-packs.The Mansion itself looks fine,but lacks any internal complexity (which may not be to its detriment);and the gameplay flows easily from one sequence to another. It's not a bad level of its type,but is very much Leandro on autopilot." - Orbit Dream (25-Nov-2015)

"This was quite an interesting home invasion level. Usually shooting the intruders would be the only component of such levels, but what makes this level slightly different is the mazes in addition to the combat sequences. The combat sequences were pretty challenging, and by the end, I had 0 medipacks left and half or less of my life bar. For some odd reason, some of the thugs looked like Winston, so the first time I encountered a thug, I didn't realize I was going to be hit. I didn't harbor such illusions towards the dogs and the SAS soldiers though. Be forewarned though that some trial and error is necessary for one of the mazes in the basement because the link to the LH map in the walkthrough does not work anymore. But this short quick level is worth a look." - Sakusha (10-Jun-2012)

"The question I'd ask, if you knew there were bugs, why didn't you find a way to fix them? This one takes place in Lara's home c 1997. The sound is missing from most things such as gunshots, fires, etc, and the background sound is of a forest which doesn't suit the inside of the house at all. The architecture and layout is fairly similar, but this one has a balcony inside the library, and the underground area is different, a control centre, and an underwater maze. Texturing is in the mock Tudor style, with only a few squeezed ones to find. There's an incorrect switch animation. There are a few new objects such as plant containers and lamps. The gameplay is simple and consists of taking care of around a dozen or so gunmen, some hunchbacks - they just punch you, and some dogs. Then collect key in the pool, work your through a hedge maze, a switch to open a door in the house, then avoid some lasers - this is difficult as you can't tell where they are so it's trial and error, press switch to open door upstairs - this is a control centre but only contains a goon and his dog, and a switch to open a gate, here we have another trial and error task which is a maze but underwater - take the wrong turn and prospect of drowning is all too real. A few dogs, gunmen and minefield later and we found ourselves in the office, with more goons. Then you collect the clock of ages, and fight gunmen, with hardly any lift to spare. There's not enough medipacks so I resorted to running round the baddies making sure their guns were not facing me. Game finishes after this. This ,in conclusion, offers simple gameplay of shooting and pressing switches, and nothing more. Graphics are not bad, but sound could be improved. Not sure how it's possible to get this done in 5 minutes like the readme suggests. Net gameplay 45 minutes." - sonnyd83 (10-Jun-2012)

"Quite a nice and, well, i wouldn't call it 'quiet'... I didn't have much time to review the textures as i was always either being chased by Gun Man, Thugs or dogs but from what i saw it was just like the masion from TR3, with a few extra's added. A very good level, i reccomend the download (tip: be carful, read everything the signs say, especially the basment.)" - christayc (16-Mar-2006)

"Installing this level it will say that you are missing a lot of sound files you do but you still can play this game. Lara is standing on a walkway in her house wearing her pajamas and still she has her trusted guns circling her waist. Well you'll need them as the house is invested with guards and dogs. Later you even encounter some thugs. Finding some keys to open doors and when you are in her office do have a look at that poor creature from Atlanta. Finding the Scion so she can make her escape. Escape to where... I would say as she got rid of all the badies so in her place I would make myself a stiff drink and relax in a hot tub. 27-08-2003" - Gerty (28-Aug-2003)

"Lara gets visited by all of these baddies so often I begin to wonder why doesn't she move somewhere else? She seems to be able to handle it pretty well but then there's another reason for moving - her house. It seems to be the biggest enemy of them all. Somehow when Lara goes to sleep all the keys get scattered through the whole grounds and the house allows the enemies to wait for her until she finds the corresponding key. Not even mentioning the empty room in the basement with the burning floor - where the fun completely stopped for me. There was no clue whatsoever which parts of the floor won't kill her and which will. And I thought the 2 mazes here would be the fun killers (I did drown in the water maze quite a lot though). This was a bit interesting (as interesting as it could be playing the same scenario once more) till the floor bit though despite this level being a shooter rather than a puzzler. If you ain't tired of the home-shooter levels yet give this a try." - eTux (19-Aug-2003)

"The house is the same as the level Raiding Lara's Home but this time Lara wears those white pyjamas like in the movie when dozens of SAS thugs and dogs break in obviously through the glass roof of the swimming pool - the 'hole' can be seen inside and from above cool. Lara spends a lot of time shooting running shooting pushing buttons and shooting. There were a lot of buggy bits here but at least they didn't affect gameplay even if the sounds were weird. There's the usual maze with the trigger for the under stairs door that leads to a basement with burning floor. If this was where she kept her treasure it would make more sense but as it is this room is empty. All you have to do is make your way over to the switch. Outside in the long pool is a door that starts an underwater maze. I drowned a couple of times in here. It brings you out to a mine field area and the office key Lara's death here is dramatic. And the office itself has an ugly Atlantean hanging from chains yuk. I never got a key for the freezer. It's interesting to see how different authors treat a house level." - CC (16-Apr-2003)

"A real good Idea - a bit TR2 feeling a bit film-feeling. What a pity that there was the sound-bug but the Designer put in a hard work. Nice house and outside place - and a few good things you will see (office). Enemies good too even if they shoot with water-sounds...Objects with new textures object from other TR-games good music. The animation pulling switches does not fit and hair-problems but a nice Level for an hour. Maybe Leandro releases a Directors Cut and fixes the problems - would be a good Level." - Miguel (18-Jan-2003)

"Well I'm not a big fan of the mansion level and I'm not particularly fond of Shoot 'em ups so this isn't my kind of adventure really. However since you always get helpful cut scenes the searching is restricted to finding the first key more or less and the guards dogs and retextured tinmen actually spice up this home experience to some degree. In fact I was enjoying myself until I came to the burning floor in the cellar. If there was a clue as to what tiles to avoid I must have missed it; later on you get the underwater maze and since I had already made my way through the traditional garden maze I was getting a bit impatient here. So when the big gate opened I made a beeline for the finishing trigger although I hadn't found the key to the pantry and I suspect I might have found the second piece of the artifact there. The mansion looked ok to me and I liked the strange work of taxidermy in the downstairs room but apart from the short dash for the bathtub there was not that much excitement to be found." - Dimpfelmoser (13-Dec-2002)

"This mansion level was made as a homage to the home attack scene in the movie so it's no surprise that you will find a lot of SAS here and usually in large packs. These though aren't the only enemy that Lara clad in white pajamas has to deal with apart from dogs there are also never before seen thugs that try to beat Lara up these men seem to be retextured horsemen though they look nothing alike. The aim here is to collect the Clock of the Ages and escape which although wasn't a hard thing to accomplish the gameplay was still very nicely done with a timed run a water maze a booby trapped garage and a small minefield. The only really bad thing in this 30 minutes level though was the sounds when Lara is shot a watery noise is heard and some other sounds are totally missing but after a little while I got used to it and it never really bothered me what did though was not being able to find the one 'easy to find' secret as Leandro called it." - Sash (21-Jun-2002)

"Alright this is the umpteenth house level I have played and I am really bored with them but still as usual Leandro manages to add a few nice twists to his levels such as the pajama outfit from the movie scene a map texture that helps you night visors for the (numerous) SAS to battle and a set of rather grumpy cousins of Winston trying to hurt you. The creature on the wall in the room where you find the 'scionic' Clock of Ages' is hilarious. Unfortunately there are quite a few bugs in the level (as mentioned in the readme) which I found quite annoying and did I mention that I hate underwater mazes? Thanks to Kristina for helping me the blind guy find that door to the maze. 30 minutes of play around the mansion." - Michael (21-Jun-2002)

"I understand what the author of this level was trying to recreate and it wasn't a bad effort but as far as a level in its own right goes I'm afraid it fell far short. The puzzles were virtually non-existent and the game play was way too simple. The level did progress in an orderly fashion but it was a pity that the sound bugs occurred on converting the files to a playable level. Still the re-design of Lara's house was well thought out as were the grounds. I never did find the freezer key LOL. I hope there wasn't anything other than cold beef in there." - Torry (21-Jun-2002)

"This is another custom level set in Lara's home. This mansion highly based on the TR2 home contain a lot of action in the attacks of the troopers and dogs that always come in packs and even some new dudes originally from TR2. It was inspired by the home attack in TombRaider the Movie where Lara was in her pajamas defending her house (and the clock of ages) from Powell's men. Here the clock of ages is a bit different but Lara is defending it. Novelties to the house are a garage replacing the treasure room a minefield and an outside pool where there used to be an assault course. The inclusion of parts of the song 'Home Invasion' helps the atmosphere but not that much to hide the many sound bugs the level has. The texturization is good and the lighting is excellent. It's worth a download if you are a lover of Lara's mansion levels." - Treeble (21-Jun-2002)

"The title says it all. Lara's home is being invaded and she has to fight SAS guards dogs and other big hard-to-shoot baddies. I held my breath through the second half of the level since I ran out of medi-packs. The house looks good and Lara is really cute in her pajamas with her guns around her hips!" - G.Croft (21-Jun-2002)

"I always look forward to Leandro's levels as I always have fun playing them. Here he has recreated the home invasion scene from the Tomb Raider movie and has done a very good job. Though this is Lara's mansion instead of the one in the movie all the other details are here plus some that have been added. You can see the hole in the glass roof where the men have broken in Lara is wearing the same pajamas as in the movie it's set at night has a garage (no cars though) you even find the 'Clock of Ages'. Plus there's a new enemy the house has been redone a bit and there are some really cool new objects that any Tomb Raider fan will enjoy. As the soldiers rush in to take the clock of ages from you I noticed that either their weapons make a strange noise or when Lara is shot it makes a strange noise - I'm not sure which. They remind me of some weapons from an earlier level by Leandro though. I spent quite a while looking for the secret (the key to the freezer) but now see that it was left out of the level - I did find the secret map though and some ammo scattered throughout the house. I had a lot of fun in this perfect blend of both the movie and the game and only wish it had lasted longer and maybe had a few more challenging puzzles." - RaiderGirl (21-Jun-2002)

"Lara is apparently very paranoid since she even wears holsters on her pajamas. There are a lot of small bugs in this level for example Lara's gloves appear every time she draws a weapon. This level soon turns into a blood bath and even though I can understand why so many enemies comes to Lara's house it soon gets ridiculous. In this version of her home Lara also has some new 'trophies'. I was obviously missing some sounds because I couldn't hear anything more than the background-music. And about the author's expert challenge why not use the 'corner-bug' more near the ending of the level so that you could finish it in less than one minute?" - Magnus (21-Jun-2002)

"This is the kind of level I really don't like! Nothing to think no imagination in level just only a lot of enemies and a lot to kill and run. You have to find a couple of keys and a couple of switches. The gameplay is terrible. Enemies appear everywhere the zombies are a new version of old enemies and the soldiers have a new kind of weapon this is the only good thing in level but the way you find enemies becomes really boring! The level needs lights and the textures that the author really uses in new areas were bad worked some large some short but not in correct size." - Juan Carlos (21-Jun-2002)

"An invasion indeed. I haven't seen so many guards in any of the levels I have played before. Of course what guards would have been without their dogs so we have many of those too. As you can imagine this is one more copy of Lara's house. Not much to say you're in a quest to find some keys and therefore to open the usual brown doors inside the house but the surrounding outside doors as well. One underwater maze and a minefield are the only parts that distinguish from the rest of the level but not enough to keep the interest alive. The music is nice though. If you are a big fan of Lara's Home levels you've got one more here." - Kristina (21-Jun-2002)

"A fun home level that plays from the movie with the exception that the setting is Lara's Home from the Tomb Raider series (not the movie). I found this level to be quite fun but short. If you have seen the Tomb Raider Movie this is basically the part from the movie that has Lara running throughout her house. I really LOVED the lighting in this level. It is dark where you feel it would be dark. Light where there should be light. I just wish that it would have taken place in Lara's house from the movie instead of the game because personally that is something I look forward to very much. Excellent Enemies Puzzles and Explorative Areas and at the end there is still this secret with Lara's freezer one that I am never sure I will figure out. Download this level." - MarcRaider (21-Jun-2002)
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