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Level: The Hangar back home search
Author(s): LeelooBastet
total rating:7.53 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Bene 8 8 8 8
CC 8 7 10 10
Duncan 5 5 7 7
G.Croft 8 8 9 10
Gerty 7 8 8 8
Jay 8 8 8 8
Jorge22 8 7 7 8
Jose 1 5 6 7
Kristina 7 8 8 8
MichaelP 7 9 7 7
Obig 8 8 8 9
Orbit Dream 3 5 8 9
Phil 8 8 9 8
Ryan 6 8 7 8
Sakusha 7 8 8 6
Sash 7 8 8 8
Yoav 9 8 8 8
category averages
(17 reviews)
6.76 7.41 7.88 8.06

Reviewer's comments

"This level may only take place in one (compact?) area, but I found it mightily confusing at times over the hour I spent here. There's no question in my mind that the setting is nicely constructed with nice custom objects (I loved the Boeing aircraft) and flybys. I found the gameplay a mixed bag of tricks though. Most of the time here was spent backtracking from Point A to Point B, pushing switches and shooting guards (two switches were masked by darkness so that probably contributed slightly. One had no camera hint showing an open passage to the revolver). I don't mean to sound harsh, as there are some good ideas here, but I think the gameplay could have been tightened up more." - Ryan (02-Mar-2017)

"One more time I can't understand the too high ratings in the gameplay section. It seems that only Orbit Dream was sincere here. Of course, the architecture and texturization are great; there is a good design and solid building, but that's all the good features I found in this level. The gameplay is quite quite bad here; the rooms are too dark and the provided flares were not enough for me. The gameplay consists only about run through a very huge area pressing buttons, pulling switches and looking for a couple of keys. The backtracking here is terrible. Example: in the room with two pools I pulled a jumpswitch, a music rang... and now? The player needs to run and explore aaaall the entire level to look for the triggered object. Another times, yes, there are cameras pointing the next place to explore. To pull the nasty jumpswitch in the dark corner I had to try 20 or 30 times; why not to lower it only one click? The very long swim was also too hard; I only had a couple of medipacks, and they were not enough to use in the final part of the swim so I had to use a savegame editor to add some large medipacks in my inventory. The shimmy in the roofs with all those machine guns spitting bullets was not a nice idea too. The shotgun appeared too late, and the ammo for the revolver and the uzis was completely inadequate. So, I recommend, if you decide to play this level, read carefully the walkthrough; and even so the game will be tedious and boring." - Jose (03-Nov-2016)

"I stumbled across this remarkable gem at the Hungarian site while we were down here, and it's a classic. Complicated, too, so it's best played with the walkthrough handy. The game map is quite compact, but you have to go back and forth a number of times over previously explored territory. The action is centered around a hangar housing two monstrous space shuttles (and yes, you do get to climb up onto one of them and even explore its interior). You have a fairly typical base setting, but everything is well conceived and constructed. I didn't have as much problem with the sentry guns as the walkthrough indicates, because you get the laser sight fairly early and I was able to manufacture a revolver and take out the guns before I was obliged to pass in front of them and draw their fire. There are two difficult jumps to activate jumpswitches, but other than those trouble spots most players should be able to progress in a methodical fashion (again, being assisted by the walkthrough). I spent well over an hour here and enjoyed this level a great deal." - Phil (22-Jun-2012)

"In this level, Lara is looking for Kim, her friend. She won't find her, but she will obtain a scrap of paper that may give a few clues to her whereabouts (unfortunately, unless I am mistaken, the sequel was abandoned). The gameplay reminds me of Fabio's 'The England Prison' and 'Finland' except that the switches are harder to find because they are concealed by the darkness of certain areas (some are also really difficult to reach), and there are far more enemies and obstacles (especially the machine guns). I really appreciated the fake ladders and the long underwater tunnel, where Lara had to use a few medipacks in order to survive. Leeloo and Rapetou put the correct amount of objects in this level (except for the excessive amount of flares), and some of the objects were retextured (the TRO vehicles and Lara's new outfit were interesting). Once again, there is the pushable jeep (this time, it actually is an obstacle). The level is well-textured in general, although some were stretched. It is worth struggling to transfer the zip file from one computer to another and desperately trying to make space on a computer that has useless programs that don't even belong to me (you need at least 70 MB in order to unzip and install a 2 MB level)." - Sakusha (11-Jul-2004)

"What you'll find in this level is a really great concept, playing around an outdoor hangar in the desert with two enormous planes parked in it, you even get to climb on top of both and enter one. What was a little disappointing was that because the scale of the planes was so enormous, a little oversized probably by plane standards, you never really had a chance to take them in visually too well except for the noses of both, but I have to say the authors did an incredible job with them. The game itself was buttons and jump switches, but as the jump switches were sometimes hard to spot and a little tricky to get to and the progressive path through was quite entertaining, if not at times a little confusing without the help of some cameras to guide you, this made the hour long level quite entertaining. I even enjoyed matching wits against the automatic guns placed strategically around that always got a few good shots of and sometimes a lot, and the SAS and dogs who also made for a bit of a thrill with their nice placement. It seems after you have collected the three secrets and left the hangar that there may be more to this in the future, as in sequels to come, and hopefully the authors will continue with their visions of grandness and scale and give us something very memorable visually like this one had." - Sash (24-Jan-2004)

"If you think the hangar is huge, you'll understand when you see the size of the plane; what a whopper. If you get stuck in this level, chances are you've missed a jump switch. One or two of them are really well hidden. Good gameplay, including one really (or at least I thought so) tight timed swim to obtain the laser sight. It's well worth it though, for the sheer joy of blowing up those horrible sentry guns - bliss. Guards, dogs and scorpions abound and ammo pick ups are few and far between so you'll need to be nippy with your pistols. I sincerely hope there is to be a second part to this level because right at the end I picked up an intriguing piece of paper and I really want to follow the instructions on it. Oh, and if you've played Rapetou's joke level, you'll know exactly what to do with the jeep." - Jay (09-Dec-2003)

"This is the 404th Custom Level that I've played (if I've done my sums correctly) and it's the first time I have ever used a Walkthrough to get me through the game. (This is not to say that I never get stuck, but a few helpful posts are usually all that are necessary to get me through). Here, though, I gave up trying to work it all out for myself after an hour or two, as the playing area is so large and the gameplay so enigmatic that I had no intention of wandering around, futilely searching for a high-up switch in a dark corner somewhere (or the resultant door that it opened). I didn't even bother with the secrets, but just plodded my way through the level feeling ever more irritated. It's very well put together, and the intelligent design and custom textures are a fine achievement, but the gameplay itself leaves the player feeling angry and stupid. And that can't be good." - Orbit Dream (01-Dec-2003)

"A great level. I have to admit at the first walkthrough I was just randomly pacing up and down until finally managed to get the Scrap of Paper inside the plane. Machine guns are kind of vexing throughout the level, but once we take our hands on the laser sight after a long swim (I needed a big medipack to complete it) and the Revolver through rooftops and chimneys it is definitely going to be easier. We will be in need of two Guardian's Key on this level. Enemies include SAS soldiers, dogs, scorpions, bats and automatic weapons. I have found three secrets, one at the start before falling into the water, the next one was at the front of the plane on the opposite side and the final one at the machine gun shot to pieces. Texture is very nice, planes are just beautiful in the hangar. Wall switches are to be pushed and levers to be pulled to move on. Two of them will give a bit of a hard time but after a while we succeed. :) There is a lonely machine gun - let us not forget to pull the lever beside it. A great adventure once again, with my recommendation. Find walkthru, pics and saves here: http://www.treditor.hu/english/the_hangar_eng.htm " - Obig (01-Dec-2003)

"What I liked mostly in this level: some rooms that seemed somehow reminiscent of TR3's Nevada levels, perhaps my favorite in that game - my favorite again. What I didn't like so much: the fact that, even though the space isn't really big, things get confusing too often and there are many times when you just have no clue as to what to do next. There are some tough parts in this mini-game: the dive into the underwater tunnels to get the laser sight, where you really need to use a large medipack no matter how well you swim, at least a lever that is so hidden in total darkness it becomes very hard to spot, dealing with the machine guns in order to get the much desired revolver and one last wall lever which is kind of hard to reach... The textures seem good enough but as for the lighting there are probably too many unneeded dark places. The enemies are SAS, as well as easy to deal with dogs and scorpions and, of course, the hateful machine guns. Inside the plane (I liked going inside the plane, that reminded me a little of TR3's South Pacific levels) you get a sheet of paper with a message that clearly shows you there'll be a continuation to this adventure or, were it to be just this, there wouldn't really be a storyline and no way of understanding what on earth Lara's doing there. Well, I'll be looking forward to the next episode. Meanwhile, let me add just one last thing: I loved it when those soldiers cried "Ne bougez plus!"... A touch of originality. (November 30, 2003)" - Jorge22 (01-Dec-2003)

"Two enormous aircraft in a huge hanger guarded by various baddies and machine guns. Lots of running around in this big space, and some interesting challenges. This level is flawed by a false sense of expectation. Lara traverses a brilliant swim to get the lasersight so she can take out the machine guns. Four machine guns guard a missile on a high platform. Once Lara gets rid of the guns and gets to the missile - nothing but some ammo as a 'secret'. The missile should have been the big payoff in the level, and instead it was a disappointment. Not a bad level by any means, but one that could have been much more satisfying to play." - Duncan (23-Nov-2003)

"Without a doubt the setting is quite unique with the two huge Boeings places in those hangars and good usage of objects throughout. From the initial small battle with a smartly hidden crowbar, it then turns into a gameplay that I did not find overly convincing with mainly buttons and jumpswitches to push/pull and two keys to use along the way. There are about 20 SAS around, some dogs, scorpions and bats and I am not sure whether I liked the interesting camera angle when some of the SAS appeared behind you or whether I rather wondered where they came from in the first place. Mostly good and helpful use of cameras, except of course that one would be needed to show you the door at the revolver opening. The three secrets are fun to get and not overly hard, but it was definitely cool to stand on that nose of the plan and also to explore the inside near the end. There is one rather tricky jump to a switch, but it can be done with a normal right curve jump. The scroll promises a sequel or even two, so I will be looking forward to those." - Michael (22-Nov-2003)

"This level opens with a bang, lots of shooting and action. Finding the crowbar is next and it's hidden well. Once into the hanger area, you'll find blood on the floors and cards scattered around. There's quite a few sentry guns but to take them out, you'll need to find the lasersight and it's at the end of a killer swim. Also, the jeep can be pushed but not the truck. Lots of TRO insignia around - on the planes and also on Lara's belt. There's a note at the end that may signify Rapetou and Leeloo are working on The Hanger part 2. Hope that's true......looking forward to it." - Bene (21-Nov-2003)

"The beginning looks a bit like the Nevada desert and you get shot at right away. Finding a crowbar is a must to enter a high security compound where two planes are hidden from the outside world. There are dogs and guard and some sentry guns that keep an eye on everyone that is trespassing. I encountered even a pesky bat or two. The place is rather big and that means lots of miles to cover. Long, long climbs and a very long, very breathtaking swim for the sight. Later you can get the revolver as well and shooting the sentry guns will give you access to the only secret I found. Although I did had a great time trying to outsmart the sentry guns I was also glad to get rid of them. There are buttons to find, jump levers (smartly camouflaged in my opinion) and some keys to get. Main goal is getting in that plane as there is a button that opens the big gate. Nice toilet paper by the way. 16-11-2003" - Gerty (20-Nov-2003)

"Brilliantly put together level, with attention to detail. For example, the background picture of desert is brought right down behind the rocks, there is no black strip. The only problem with the texturing is some parts are so far away the far buildings disappear into the background. We're in a desert setting, Nevada not Egypt, and we discover a hanger with two jumbo jets, being serviced I guess, and 'tro-online' written on them. Excellent. Mind you, there are posters everywhere showing a plane with the back end blown off, so is this what happened to these planes? This is so well done that you feel you are actually there. I liked Lara's outfit too with the new socks and tro belt. I got totally stuck until I read about the pull-down switch beside the single sentry gun, I never saw it, it's so well camouflaged. A hint: the wall behind the planes is climbable. I loved getting up high on the roofs and on top of the planes. And Rapetou has included that little gem of moving the jeep. Some might say it's just a push button, pull lever level, but you don't notice that. Near the end Lara picks up a paper that tells of things to do, so I hope you're working on a follow-up Rapetou, I'll be the first to download. Highly recommended." - CC (20-Nov-2003)

"The level has a nice setting with two airplanes and two hangars to explore. Unfortunately the gameplay consisted of getting a couple of keys, exploring inside one of the planes and opening the gate to finish the game. There are two secrets not easy to get because of the complex moves you have to make and the annoying sentry guns shooting at Lara. The revolver which will help get rid of those annoying machines isn't easily accessible and not even necessary. I could finish this level without visiting the area with the two pools, getting the revolver or the laser-sight and not even the ammo on top of one of the planes at the second hangar. I didn't bother for the second but did get the weapon and laser-sight. It was fun at first but when I realized that everything revolves around two secrets I was disappointed. It's all quite simple if you don't go for them but the big areas and the planes if used properly could have given much enjoinment. I think the way I got the revolver wasn't the intended one as I was able to jump on the nose of the plane and I could stand on invisible platforms to eventually jump to the other side. It's a nice level no doubt but I feel much more could have been done and the authors didn't take full advantage of the areas. I didn't understand what the Scrap of Paper was all about as I couldn't associate it with any puzzles in the level. Two secrets found within an hour or so." - Kristina (19-Nov-2003)

"A good idea to make level - Hangar with two big planes, first you do long way to find the lasersight and the revolver it's necessary.... also there's hard jump to do this is a great level in terms of how it looks and feels when you play it." - Yoav (19-Nov-2003)

"Great looking level that takes place in a hangar (of course) with two huge airplanes, trucks control rooms and storage rooms. A lot of sentry guns to look out for, so the main thing here is actually to find the revolver and the sight to get rid of the pesky things. I think that the gameplay that is there is really good, but I would have liked some more of it, compared to how huge the area is. Enemies are guards, dogs, scorpions and the above mentioned sentry guns. A letter that you pick up towards the end seems to indicate a sequel - and I hope it is so!" - G.Croft (18-Nov-2003)
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