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Level: Lara Croft: Silent Hill - Avigliano City back home search
Author(s): Wall_TR
total rating:4.60 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Anurag 7 6 5 5
CC 4 4 5 5
Ceamonks890 3 3 3 5
Duncan 4 4 7 5
eTux 3 4 3 3
G.Croft 4 4 5 5
Gerty 4 5 5 6
Jose 0 3 2 6
Kristina 4 5 5 5
MichaelP 5 5 6 7
Necro 4 4 3 6
Obig 6 5 6 6
Orbit Dream 3 3 3 5
QRS 5 5 6 5
Ryan 3 4 4 5
Sash 3 4 4 5
Yoav 7 6 7 7
category averages
(17 reviews)
4.06 4.35 4.65 5.35

Reviewer's comments

"Well, that was rather boring. As you can probably tell, the gameplay in this level doesn't have a whole lot going for it at all (the closest thing you'll find to a puzzle here is some jumps over a couple of rooftops). The remainder of the time, you'll either be performing extraneous backtracking from one area to another, negotiating mazelike corridors or climbing up and down incredibly long ladders. In terms of looks, it isn't all that bad but there's a lot of bland corridors to run down which don't really add much. A couple of dog, bat and guard attacks spice things up, but that's about it." - Ryan (21-Apr-2018)

"Usually I never give a "0" in the gameplay section, but it's a special case. From one hand, the enormous backtracking once you reach the streets of the city, and on the other hand the finally very huge maze with empty streets near the end of the level with nothing to do except run and run and run like a dizzy duck looking for an exit. But the worst was the quest for the keys: usually the player when see two keyholes near a door doesn't go back there until he/she has both keys; but not in this level, you must use one of the keys and evenmore in certain keyhole to open a door very very far from that place and without a camera to show what you're doing. I think perhaps the author realized that the player could never have two keys in the inventory, so instead of delete a keyhole or change the keys to place another artifacts, he thought about that stupid solution. So if you decide to play this level, I advice you carefully read and follow the walkthrough." - Jose (23-Jan-2018)

"While a better attempt at re-creating an acclaimed survival horror game franchise within the limits of the level editor in comparison to Level Planet's 'Resident Evil- The Raccoon City', this still doesn't do a very good job at creating a foreboding atmosphere, and considering how widely praised Silent Hill used to be for its mature and dark storytelling within the gaming medium at large, it feels like a wasted opportunity to not see what would happen, if Lara figuratively went to the town and had to confront her own demons. But then again, this is still very early in terms of the level editor's capabilities. So I suppose I can't criticize the builder too much there, considering what they had to work with. However, what I can't forgive is the incredibly boring gameplay design as a whole, with consistent maze like corridors and required backtracking quickly devolving into a chore, as you try to figure out what you're supposed to do next. So in conclusion, despite having some decent texturing and lighting, this is unfortunately another release that I simply cannot recommend to most players. Better off playing the first four actual Silent Hill titles over this." - Ceamonks890 (28-Jun-2015)

"This is undoubtedly a leading contender for 'most boring level ever' award.It's not that it's bady made (although there few creative flourishes to recommend from a visual perpective);but the hugely long,maze-like and featureless corridors;combined with a general lack of enemies (a couple of lonely gunmen,three bats and a few dogs)means that your interest is never maintained.Added to this,Gameplay which either requires epic and tedious backtracking;or running listlessly around garguntuan maze-like and empty steets;and you have a level which,although inoffensive technically,provides little in the way of entertainment value." - Orbit Dream (05-Jan-2014)

"I was really disappointed with this level. I am a big fan of the Silent Hill games and this level had nothing to do with Silent Hill. I guess I was expecting fog filled streets and new enemies designed to look like the enemies from the original Silent Hill game. Instead, I got a fairly boring level. A lot of work went into designing large street areas but the object of the level was made unclear. Most of the time, you are wandering around the streets looking for things to do. There is no indication of what needs to be done. If you're lucky, you'll stumble across a museum which houses a key and you'll be even luckier if you find where to put it. There is also a closed door with no indication of how to open it. I found it open later on in the game and didn't know what I did to open it until I looked at the prj file. There really should have been some cameras to let the player know what the buttons did when they were pressed and when that door opened. There wern't even many enemies to keep the player occupied. I didn't find any secret areas. I dont like giving bad scores but I feel I need to be honest as I always welcome constructive crisisism for my levels (its the best way to improve and produce really good levels). Hopefully, the next level by this author will be more enjoyable :)" - Necro (17-Oct-2007)

"A good effort is seen in this level, but not much gameplay in half of the level you are just finding your way through various mazes." - Anurag (24-Jul-2005)

"A nice but short level. Also the running without anything to do was not so good. I like the idea of the rooftop and the room with ladders and waters though :) Give it a try it is not bad at all!! 2005-05-24" - QRS (24-May-2005)

"The story takes place in an abandoned quarter. The enemies are a few armed men and a dog. You have to find 2 keys: the Ornate Handle and the Hathor Effigy. When I placed the 1st key the door did not always open in the room with burning pool. It's important which lock to open. Unfortunately I didn't find the Shotgun. I found one Secret. In the end the abandoned streets were a bit depressive there would have been more stuff to put in. The textures are great but nothing special and there are no added sounds. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/lara_croft_silent_hill1_2_3.htm " - Obig (12-Sep-2004)

"Is it just me or does the town in this level slightly remind me of the one in V.C.S.L? No?... nevermind - a very strange maze-like surrounding you're offered to explore here that really confused the heck out of me and thus it took me 25 minutes to get through here. The level ain't that bad but there are lots of beginner's mistakes like the high empty rooms paper-thin walls inconsequent flow of events (a key opens a door in the opposite part of town what also reminds me that there's absolutely no camera guidance here) dragged gameplay (the tall room with the waist deep water and long ladders that you have to traverse a few times) and weird architecture - like the town being very small and compact but the streets near the end huge and exceeding the size of the town twice at least. I liked the outfit with the fancy belt though and the enemies fit the environments here well even though they're well worn already. Give it a try I can't say those'll be the best 25 minutes of your life but not wasted either IMO." - eTux (17-Mar-2004)

"There was kind of an expectation once I got into the tight alleyways of the small European city with SAS and dogs attacking but that expectation never really panned out. There's a very obscure way to open a gate which I still am not sure actually what triggered it a couple of long climbs a very empty museum and one real stinker of a huge open air maze of sorts where you have to locate a water passage to end. I located one secret in the 30 minutes I played but for all I know there could have been many more in the end maze section and I for one was not going to go look and see. I'm going to now go play this author's other level V413r.....oh I forget the rest anyway I hope it lends to being a little more intriguing. " - Sash (24-Jan-2004)

"Well neither do I know Silent Hill nor the City of Avigliano so I cannot compare but what this is is a good attempt at putting a City level together than has simply too many flaws to be really enjoyable. If you know where to go you can get through fairly quickly but as you don't you could also stay around here for a long time wondering where to go next. There are also a few technical beginner mistakes such as thin walls invisble door blocks stretched textures and the biggest of them all: pointless mazes. But there is also good things: a fabulous outfit (great belt) suitable use of enemies (SAS dogs bats) exploring the roofs was fun and turning a lava pool into water was solidly executed. Watchout with the keys and do use one before picking up the other or you will lose it in the inventory. Found one secret." - Michael (04-Jan-2004)

"Lara is in a yard and there are a few doors that are closed. So find a way to open the first and you are on your way. And right away you get shot by a sentry gun. There are buttons to push lots of running and lots of climbing and more climbing to do. Find two keys (but be aware of bug so pick one up and use it then pick the other one up) The part of putting the keys into their slots did confuse me a bit as I was looking for two tokens. There is also a re-textures Portal Guardian to find. All in all not a bad one liked the jumping over the roof tops and even walking around the houses didn't put me off although it was sorta maze like. 09-12-2003" - Gerty (23-Dec-2003)

"What a strange level. Is it Venice or Coastal?! Picture a giant maze that's pretending to be a city. Narrow streets and a peculiar route into a museum to find a key and a nut then into a toxic pool that a second key will clear to get another nut (which are the portal guardian) which lets you into a huge maze that masquerades as a warehouse type complex with empty interiors until you find the exit. A very strange level indeed with gameplay consisting mainly of running and climbing. I do however like Lara's outfit and her chain belt even though it looks so heavy it could double as an ammo belt and I liked the short time I spent on the roofs. Not sure about this one folks! Just a word of caution in case other reviewers haven't mentioned it when you find the first key go and use it and then go back for the second one. When I picked up the second key it only registered as one in inventory perhaps a bug!" - CC (16-Dec-2003)

"As the title says Lara is in a city. This city has houses with hiiiiigh walls and narrow streets that forms a labyrinth. Find your way up to the rooftops and down into the museum. The important items are two keys and the two parts of the (retextured) effigy. There is a lot of running back and fro to finally be able to escape out of the city - I'm not sure what she comes to though - it is a HUGE area with house-like buildings (I say house-like since there is the same one texture all over and it's all empty...) and a looooong way to run to finally find the exit. I miss some more atmosphere and the gameplay is very very easy. Enemies are guards dogs and bats. But since this is an Italian level Lara of course has a great outfit!" - G.Croft (10-Dec-2003)

"Starting from the outside Lara moves on to explore houses and a Museum in a rather gloomy and simple setting. There are two custom objects to find which replace the portal guardian and two sets of keys which strangely you use on token holes. Most of it is about climbing and opening doors. There is a nasty bug with the two set of keys if you pick them up together one will disappear because they are identical so make sure you use one first before you pick up the second one. I found one secret and the crossbow which wasn't of any use to me at the time. After opening the last door there is a maze like huge area with empty houses that you need to explore and find the water hole to end the level. It is not original or anything and walking on the roof tops was nice but apart from that nothing else to see. I liked Lara's outfit which is black and has a great looking belt around her waist. I am guessing this is a first attempt and a good one. Maybe experimenting with the editor some more might produce a better result next time." - Kristina (09-Dec-2003)

"Whew! I've got blisters on me fingers. This level starts out with some promise and an interesting roof-top level area then declines into lonnnggggg back and forth runs to use two sets of keys and the artifacts. Then a really loooooongggg run to jump in some water to end the level. Basically the entire level is a maze and I wish the author had sustained the early levels of interest as I started out enjoying this one." - Duncan (09-Dec-2003)

"The beginning is very promising. You have to run around in a street maze you need to find two keys and two Objects to open the last door and try to find the end of this level!" - Yoav (08-Dec-2003)
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