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Level: LB Advent Calendar 2003 - Christmas in Tibet back home search
Author(s): Sweet
total rating:7.02 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 7 7 8 7
alan 7 7 7 7
Bene 8 8 8 9
bERT 8 7 7 8
CC 5 3 7 5
DJ Full 6 5 7 7
Dougsan 7 7 7 7
eRIC 4 5 5 6
Gerty 8 7 8 8
Jay 8 7 8 8
Jose 5 6 6 7
Josi 9 6 8 8
Kristina 8 8 9 9
manarch2 4 5 5 6
MichaelP 7 7 8 8
Mrs rjb 8 8 7 8
Mulf 3 4 4 4
Obig 8 8 9 8
Orbit Dream 7 6 9 9
Phil 7 8 8 7
reborn1995 6 8 7 8
Ryan 6 6 7 7
Sash 5 6 7 6
Scottie 9 8 8 9
Treeble 7 8 8 8
Yoav 8 8 8 8
category averages
(26 reviews)
6.73 6.65 7.31 7.38

Reviewer's comments

"In my opinion, there was nothing too related to Christmas in this level, aside from the final room with the tree and the gifts. This looks more like the Catacombs of the Talion level from TR2. Anyway, it's rather easy and fun while it lasts." - alan (17-Dec-2018)

"This is a decent but short little Advent level in a familiar setting. The gameplay is relatively placid with nothing really brain-taxing aside from the dark yeti (or in this case ahmet) room. The indoor rooms were too dark for my liking, but the outdoor areas were brightly lit so I didn't mind so much. The pool melting sequence also makes an appearance and is nicely hinted at by Lara's glance under the pool. If it's 30 minutes of undemanding but pleasant gameplay that you're after, you could do worse." - Ryan (31-Jan-2018)

"If you've played the original TR2 game, you'll recognize here some areas from the tibetan levels, but this is not a remake at all. Few enemies to shoot, easy tasks, no puzzles to solve, the rooms are not very ornated. Very few musics too, some camera shots and decent lighting and texturization. Only the final room has a Christmas touch. Short level nice to play but without great features." - Jose (09-Nov-2016)

"I should now say "It ain't a Xmas level! The tree is forced in and the snow's just because Tibet". Well maybe that's true, so what? Maybe snowflake puzzles could fit better than default stars, maybe freezing the pool with the snowman's breath could work better than melting the ice, but the real problem is copying old gameplay over and over. I don't have time to replay TR2 but on the other hand I don't have to because I have the same inviting scenery given here and I'll devour it like a bowl of honey cereal, especially if it's too short to get boring." - DJ Full (28-Jun-2016)

"We haven't heard from this talented builder for a while, which is a shame. This is one of his earlier releases, and although it's Christmas only in its snowy Tibetan setting and in the seasonal ending, it's a 30-minute raid worthy of a download. I don't share the sarcasm of some of the earlier reviewers, because everything presented here has a logical basis. The need to melt the water is telegraphed by the fact that Lara's attention is drawn to the submerged key. The enemies may be a bit out of place in a Christmas level, but they're relatively few and far between. The occasional darkness was also somewhat discomfiting, but enough flares are provided to deal adequately with this. Nothing special, but certainly worth a look." - Phil (23-Jun-2015)

"This level isn't really my cup of tea. The gameplay is extremely basic, with a fairly uninspired course and only occasional tasks (and why the heck did the sea melt after opening a door above?). I found the looks to be rather worn-out and fairly average too. There is some interesting object design, the secret is interesting and the texturing is quite okay, but then there are also missing sounds and quite barren room design which, I'll say it tactfully, didn't quite help the atmosphere. It all ends after 15 minutes and I was rather glad it's over because there's nothing particular interesting in this level." - manarch2 (15-Dec-2013)

"Ladies and gentlemen: Levelbase Advent Calendar Engineering presents the new level from the makers of no fewer than four levels prior to this release, known for copying & pasting entire rooms and puzzles from original TR4 levels! What are you expecting from their latest release, 'Christmas in Tibet'? A blatant rip-off of...no wait, that doesn't sound right...Honey, what's the nice word for rip-off...? Right, I'll come in again...Ladies and gentlemen blah blah blah, do you expect a blatant homage to the TR2 Talion levels? The puzzle where you make the icey surface of a frozen lake melt to gain access to a key? The scary dark room with the caged yetis? The timed run across two trigger tiles? You're right—it's all in here, and due to the ingenuity of our author, these old and well-known puzzles have been given brilliant new twists! The ice just vanishes from the frozen lake for no apparent reason whatsoever! There are no yetis here, instead we are treated to the ice ahmets last seen in BaGi's 'Wintertown', and the room isn't in the least scary anymore! The timed run is dead easy! Imagine all of this held together by areas more vaguely reminiscent of TR2—and yet never even coming close to the original, because our author knows his way around when it's about creating awe-inspiring environments filled with huge and barren emptiness. But make no mistake: Even in the midst of this dizzying sublimity, our author is ever so ready to pay attention to the minutest detail, like that crowbar over there in the corner, eighteen tiles away! The wad and the TGA have been enhanced, too: By way of supporting the general idea which forms the foundation of the plot—Lara throws a christmas party at a buddhist monastery—, we get to see textures from TR1 Peru, Egyptian New Kingdom tomb ornaments, stone-age type rock paintings, and architectural ornaments from Angkor Wat. However, it is also the wad where this level is at its most self-reflexive: To a player unfamiliar with theory, just about all the objects may simply appear to have ill-fitting collision, be rotated the wrong way, and lack sounds, but on closer inspection these ostensible errors and negligences reveal themselves as so many challenges to the notion of substantialism, causing the player to rethink the relationship between physical 'reality' and art. At the same time the level explores the figurations of expectation, desire, and fulfilment. Nowhere is this more apparent than at the end, when players brace themselves for a final fight with the Talion bird monster, as suggested by the prominent display of the gongs depicting it—only to have their expectations subtly and slyly undercut when behind those double doors they encounter nothing but...a short corridor. With a switch. Which triggers the flyby that ends the level. And this flyby shows nothing more than the room the player has just left, and which is empty now—except for, precisely, a christmas tree. Is this a christmas level at all then, as the title would seem to suggest? It's certainly a level that sets you thinking. Recommended." - Mulf (15-Dec-2009)

"A remake of the TR2 level with differences (i.e more simple) where there is the regret to not see what exactly is the event that triggered the melting of the ice. There is a few missing sounds and , if I am all for mirroring of textures , it is done a bit too much in this level , while others in the caves are not always well applied. I like the lighting. Overall a bit disappointing in regards to the original level, but not unpleasant." - eRIC (15-Dec-2009)

"A very short level where lara collects two stars and a key and gets a short fly by at the end. i'm really not sure an xmas level should have giant dragon-beasts of death and spikes galore in a Christmas level. As a pure tibetan level, it was cool. But this killed the Christmas mood for me. In fact, the level was generally not very xmassy. Good for about 15 or 20 minutes of gameplay. But i probably wouldn't play it again. --Guy" - reborn1995 (11-Dec-2009)

"Lara celebrates Christmas this time in Tibet. To come to the Christmas tree, Lara must explore some caves and buildings. She must find Jumpswitches, which one can overlook because of her white colour. Doors can be open with keys and levers. There is also a little time-run. This level is a partial copy of the TR 2 Tibet level, hence, the orientation is not too difficult. There are two ice creatures and two minigoblins as opponents. An criticism point is the not always consistent sound. Doors have partly no sound and one hears very often the sound of the sea. But apart from that, this is a well-arranged level, even with a playing time of just 30 minutes rather short." - Scottie (20-Apr-2009)

"A remake of a Tibetian level from TR2. Not too Christmassy, only at the end. Nice and easy, there are enemies, so maybe not for younger children, but fun for everyone else." - Akcy (27-Dec-2006)

"While playing this one, in the middle of it, I got a deja-vu feeling, and a few rooms later I realized why. This level borrows a couple of rooms (differently rearranged, though) from the TR2 Catacombs of Talion level. It's the shortest one so far, but not less entertaining. The author says in the readme there are enemies to kill so kids shouldn't play this one, and if my memory serves me, there were only a few bats and two ice ahmets (which, depending on the combination of buttons you'd press, would stay locked away). I loved the texturization throughly and the quest for the two starts was nice, too. 20 minutes. 03/05" - Treeble (13-Mar-2005)

"A really interesting level to play that leaves you wanting more. The game progresses from ice caves; through wet water and frozen water (that becomes wet water during play!) into a courtyard with buildings (naturally) and a couple of balconies and an overhead walkway. From here Lara has to investigate caves and eventually ends up inside a building and needing a torch which finds on top of a shootable block. Besides shootable blocks there are movable blocks monkey swings jump switches rising blocks a timed run using pressure pads and ... baddies! These (in order of enjoyment!) were bats cutienastie midgets (who could be deaded but didn't have to be) and the threatening crocodynasauruses! These were caged and could I suspect have been left and not killed (I don't know for certain) but what fun would have been missed. They waddled made ferocious noises and died most satisfactorily in flames. This is definitely a game I would recommend ... and do release and kill the crocodynasauruses!" - Mrs rjb (09-Jan-2005)

"My second game in the spirit of the season and as much fun as needed. Tough to admit but I was stuck for 15 minutes at the end looking for the xxxxxx. I thought I knew the solution but where was it hiding? Why look in the most obvious of places? Why not ignore a hint as blatant as a stick in the eye? Dumb is as dumb does. Lots of fun during a fun time of year." - Dougsan (06-Feb-2004)

"Great to be back again in Tibet. Not so much Christmassy as the other levels in this series. There's a lot of very familiar stuff going on here harking back to the original games like the floor triggers that open doors. I liked the red temple columns and the spike backed snow beasties. Very short and the only thing to look out for are those pull down switches. Nice little level." - CC (25-Jan-2004)

"As it is a slight return to the Tibet we've all played in then you will not be surprised to see some familiar surroundings the dark yeti room this time with ice monsters and the timed door/spike floor area. There are though some cave areas that are new and the one secret area I found more by nosy chance than by skill was well placed and when I met the marshmallow boys retextured blue with spikes that accompanied that secret I was happily and surprisingly taken aback. Only lasting 25 minutes this was a nice raid down memory lane which though not very christmassy for the most part ended with a lovely xmas tree and cheerful holiday music." - Sash (24-Jan-2004)

"One good more Xmas level this time Lara in Tibet. The beginning looks like (if I am not wrong) the Barkhang Monastery level from TR2. It's a short level but excellent. Worth to try." - Yoav (24-Jan-2004)

"This Christmas level was a good adventure again. You have to get 2 Christmas Stars before finding the Crowbar in the small water in the corner. First I missed it so I had to searching for it for a long time. And I had to get back to the melted ice to the Gate Key. Finding the Secret you can get another one Key. In the end discovering the Torch in the dark room on the top of the left-hand box was not easy. The enemies are a few bats and 2 grotesque monsters. The textures are nice and the added sounds give festive mood to the level. These Christmas levels are beautiful I congratulate all authors on these projects. These are great gifts from them. Thank you. :) Find walkthrough pics and saves to the level here: http://www.freeweb.hu/treditor/english/christmas_in_tibet_eng.htm " - Obig (18-Jan-2004)

"Well Tibet it was but a much shorter version of it. Important is getting the crowbar first and the first time around I didn't so had to start searching for the thing. Teach me not to run but to look before I start to run. The only secret I found was nicely done and I could leave with the all important key and without shooting the midgets. The other beast that were locked behind bars is another story. Nice routine for that timed door though although Lara kept looking at those bars what did hinder my running a bit LOL. 03-01-2004" - Gerty (14-Jan-2004)

"There's only one thing I don't like about this level it's much too short. It was so good to be back in Tibet I think I'm gonna play TR2 again. There are only two enemies and if you do it right you don't have to worry about them they stay locked up. And do you remember the part in TR2 where you had to run over special tiles to open doors? It's here too and I loved it. There is a lot more that reminds of TR2 but that's just great imo. So a great much too short level worth playing." - Josi (13-Jan-2004)

"Another very well crafted Xmas level and slightly longer than the others; if you don't find the Crowbar and the Torch that is. This is heavily dependant on the Ice Palace level from TR2 for inspiration but is absolutely none the worse for that and (in common with the other levels of the Advent calender) contains more exploration than violence culminating in a sweet little ending. Very nice." - Orbit Dream (05-Jan-2004)

"Another excellent Advent level. Beautiful snow scenes and an ice lake that must be melted to find the object in the water. Not quite as Christmassy as others but still has the Christmas feel. Short and sweet.......you'll enjoy this one and hope for more." - Bene (05-Jan-2004)

"This level from the excellent Advent Calendar is one of the winter more than Christmas variety. There's a real look and feel of the original Tibet levels that had me wallowing in nostalgia. There are two stars and two keys to find ice monsters to destroy a timed run that really will make you feel nostalgic and a very well hidden torch. I mean I KNEW I was looking for a torch but it still took me ages to spot it. Lovely stuff." - Jay (04-Jan-2004)

"Nice Tibet level of which one sequence was nearly like in the original game and I mean the one with the 5 corridors locked with grated doors and releasing the beasts behind them. Gameplay consists mainly on either looking around real good for that one lever you need a little shove-the-moveable-thing routine in the beginning a break/melt-the-ice routine torch routine and then it's off to a nice Oh Tannenbaum recital. Before that you can have a little alternate key route towards a secret with nasty little spikey creatures. Another little treat from the Lara Levelbase people!" - bERT (03-Jan-2004)

"Yet again - 30 seasonal minutes spent and great fun it was. More icy caves to explore movable and raising blocks even a few enemies ropes keys stars and a timed door. The most tricky part was the torch hidden in plain sight. I really liked some of the cool objects the secret was well done and the music nicely added. The only strange thing is that it all felt oddly familiar...but nevermind...as all the other calendar levels this one will keep you in the mood for Christmas so go play now." - Michael (01-Jan-2004)

"I am enjoying this Christmas levels very much. This one is featuring Tibet with the familiar rooms and snowy areas. There are three keys to find with one of them leading to a secret. In contrast from the other levels this one has a couple of enemies which are blue creatures with spikes on their back and some bats. The timed doors are there as well; the wooden bridge but there is an additional room with the Christmas tree and Santa Clauses not alive though. The song in the end was nice and familiar of course but I didn't get to hear it all as the loading screen appeared. Although this level doesn't have any of the decorations the others had it's still a good one and a must for kids and grown ups this holiday I don't believe the enemies are too scary for kids." - Kristina (01-Jan-2004)
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