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Lara's Dream 8 by staticon

Bene 8 8 8 9
CC 9 8 10 9
Deekman 8 8 10 10
Dhama 8 8 8 8
DJ Full 8 9 9 7
Duncan 8 8 7 8
eRIC 9 8 9 8
eTux 8 8 9 7
G.Croft 8 8 8 8
Gerty 8 8 8 8
Jay 8 8 9 8
Jorge22 8 8 9 9
Jose 7 6 6 7
Kristina 8 8 8 8
Laramaniac 10 8 8 10
MichaelP 8 8 8 8
Obig 9 8 9 8
Orbit Dream 8 7 10 9
Phil 9 9 8 9
QRS 9 8 10 9
Ryan 8 8 9 9
Sash 9 8 9 9
Solange 10 10 9 9
totizedger 8 8 8 8
Treeble 8 8 8 8
Yoav 7 7 8 8
 
release date: 19-Jan-2004
# of downloads: 55

average rating: 8.31
review count: 26
 
review this level

file size: 52.40 MB
file type: TR4
class: Fantasy/Surreal
 


author profile(s):
email(s):
kev@staticon.co.uk

Reviewer's comments
"There were some nice ideas in these three levels, which are all woven together so you end up going to and from quite a few times. In that regard, I think following the walkthrough was a good call. I personally enjoyed the last level, where you slide down a glass hallway three times, each time taking a different path to ultimately get to the quest item. Nice use of flipmaps and the background audio tracks also felt quite appropriate for the theme, although it's not much of a dreamland. Good level nevertheless. 90 minutes, 4 secrets. 05/21" - Treeble (02-May-2021)
"Those raiders who are looking for something on the more difficult end of the raiding spectrum might be a little disappointed with this 2.5 hour game, but those who want flowing but nonetheless entertaining gameplay have come to the right place. I've always thought of "dream" levels as ones with a pastiche of textures, overdone darkness and rather obscure gameplay - in short, ones that assault the senses. None of that occurs here but the theme is brought off really well. Shadows (yes there is a difference) are used to nice effect, the textures and scenery are actually quite attractive, spooky audio is well placed and although nothing difficult ever appears, there's plenty of variety in the gameplay including movable object puzzles, timed runs and a surprisingly tricky bike ride (at least one jump had me reloading quite a bit). I see I managed to miss one secret (in The Dream Vault) but you can't have it all. Basically, fun for everyone." - Ryan (02-Mar-2019)
"I wonder what happened to the previous seven games of this series because this is pretty creative and I'm curious... I'm very pleased to stumble upon yet another level in a random row of many which seem to have gameplay much better than the graphics, this was perfect for a late night chillout stream and I will definitely take a look at this builder, in a not so distant future. Simple. Effective. Sometimes tpo monotoneous but still recommended." - DJ Full (19-Oct-2018)
"What a wonderful adventure. This is one really fun adventure with many fun tasks to do. I really liked the Pushable objects puzzle and found it very clever, you can see where you have to put them in another other room which is pretty neat. The timed 4 lever puzzle was pretty challenging but still very enjoyable. This levelset is straightforward as you pretty much always know where to go next, don't get me wrong actually it's nice to not get stuck as that can be pretty frustrating. Sounds were used very well to give the atmosphere an authentic feel to it. I encountered a bug when doing the pushable object puzzle, the door refused to open and i had to load an earlier savegame which put me far back in the level. I really liked the look of the Vault level and the textures are applied very well. I definetly recommend this level as it has creative and fun puzzles and you won't need to look at the walkthrough much which is also good." - totizedger (30-Oct-2014)
"In first level you get confused often, 'cause you reach dead ends and you trigger something but you don't realize and there's not a camera to show you that there's an open door on your way back or so. In all game there are some good puzzles, but also a lot of switches (too switches) to pull and backtracking many times to the same areas (vault); also in the room with five moveables there are two planets very similar, and in the room with tiles with sounds for the triggers there are not sounds for one of the blocks; the jump with the bike over the pit was very tricky too. The rooms are very empty, and I found very few enemies except in the last part of the game. Perhaps more effort with the architecture and textures (monotonous) could gave a better appearance to this adventure not so difficult to play even with several jumps between levels." - Jose (28-Jun-2012)
"There's nothing overly complicated neither technically nor in any other sense as far as this short series is concerned, but that's probably the triumph of the game as well, rendering it playable for any players out there. And Simple and Straightforward have never been as fun as this! You may see the boulder traps coming miles away, the puzzles are never too demanding (though there are some more challenging moments as well - like the 4 switch timed run) and you're always one step ahead of any opponents you can potentially meet, but it's charming just the way it is - and while the complexity does somewhat increase with each new level (especially the last level is cleverly set up where you 'enter' the level 3 times with a different door opening every time), it always remains at a level where you can figure out everything yourself. The atmosphere is set very nicely with great lighting and moody custom music that fits the them, and the looks are pretty decent, with some of the architecture, like the awesome vault structures making up for the more memorable moments, but if I had any complaints then I think Staticon didn't go far enough as far as the whole surreal feel of the game was supposed to be, but that's a minor gripe in comparison to what otherwise is an excellent game that can be enjoyed by everyone! Recommended!" - eTux (12-Apr-2008)
"I had a very good time playing this adventure, as the levels have a fluent flow, the enemies are varied , and the tasks at hand are not overwhelming. The different settings you have to explore, Catacombs , vaults or"industrial" places are a bit bare in general , that is certainly intentional and give a special atmosphere to the Dream enhanced by suitable new background audio tracks. There is nothing really difficult to accomplish here , except a jump over a pit with the motorcycle in the 3rd level which gave me a lot of trouble (but it's true I'm a bit clumsy with vehicles) ; there are good puzzles along the game, for example a puzzle with levers combined with timed raising blocks or another one with 5 different movable objects were quite ingenious and fun to solve (it took me some minutes to notice that 3 of the 5 movables were really different, lol). My favourite level of the set is the 2nd level "The Dream Vault" which is in my view a great classic with excellent progression and atmosphere and with good architecture too. No need to say I recommend this 2 hours good adventure." - eRIC (06-Jan-2008)
"Almost 3 years after the old Staticon levels this little gem is available. First of all it seems that the author has made HUGE progress in sharpening his building skills in every category. A lot of cool puzzles and stunning environments. All from the yellow brick road to the fantastic places in the "Dream vault" My favourite level was the last one, mostly due to all the fine puzzles and the use of the flip maps and the glass windows ;) This level is not to be missed. I found only 3 secrets and they were very well placed. The gameplay is much better than in the old levels. I especially liked the check board puzzle and the 'tune' puzzle near the end ;) The levels are easy but you always feel rewarded and you are never even close to feeling bored. A great inspiration for me as a player AND builder to see levels like this. Way to go, Kevin!" - QRS (15-Apr-2006)
"I played all of Staticon's first seven levels back in the Dark Ages of my tomb raiding days, and I remember how much fun I had at the time. I was a total neophyte then, so his walkthroughs were an indispensable help to me. This latest installment is a sheer joy, with imaginative objects and some intricate but not overly taxing puzzles. The enemies are few and far between, but play this one for the scenery and the mind exercise. Once again the author has provided his own walkthrough, a 'just-the-facts-m'am' edition that leaves some of the simpler tasks for the player to figure out, and it also includes some colorful commentary. I understand that a new level in the series is soon to be released, and I'll be looking for it with much anticipation. Highly recommended." - Phil (07-Aug-2005)
"I truly enjoyed this level; in fact I was very disappointed when it ended. The gameplay was wonderful the flow was smooth. I loved the personal touches it was a delight to see your face in the sky Stat I called one of my kids over to show them - look that's Stat - a wonderful personal touch. I was surprised by so many different elements of this level the puzzles were challenging but not unsolvable the enemies were tough but not insurmountable. Play this level if you haven't you won't be disappointed!" - Laramaniac (03-Sep-2004)
"Follow the yellow brick road... This is a dream level quite unlike any other dream level I've played. Lots of long corridors to walk and run along as in dreams clouds with faces of people that we know paintings on the walls swimming in strange environments. In the end it does have something to do with dreams. Not a hard level by any means but very interesting. Do try it." - Jorge22 (29-Aug-2004)
"From beginning to end this is a level that never disappoints you never makes you want to give up because it is too hard or too easy. The atmosphere is great this really is a dream. The objects are very pretty and the texture is nice. Some of the rooms were so gorgeous I wanted to stay. Even though it is quite vast it nearly impossible to get lost. A great game if you don't want to run around for hours trying to figure out what to do next. The puzzles are fun and not too hard even though the audio puzzle kept me busy for a long time. I tried to make things way to complicated... The difficulty level increases nicely the first level is very simple and then it gradually becomes more and more tricky making this game ideal for someone playing TR for the first time of for a rusty raider. About 4-5 hours of gameplay very well spent hours!" - Solange (29-Aug-2004)
"Another huge and superb level from Staticon. The 1st level is for practicing but there are a range of puzzles in the rest episodes. There are not too numerous enemies: demigods huge beetles huge scorpions armed men and wraths. It's true the emphasis is not on the battle but on the great and interesting puzzles. There are 5 Secrets on the level - it was most difficult finding the last one before dropping into the water. There are numerous witty ideas e.g. the dummy-pushing jumping on the colored floor-tiles the hidden passage behind the painting. Getting on the bike I had to attempt at least 10 times jumping over the chasm till I managed to make it. Sometimes the textures are a bit boring but fit perfectly to the environments. Interestingly on the 2nd level when you climb on the roof of the fortress the first Demigod does not come out for the 2nd walkthrough. The added sounds are great. I can only recommend this level to all of you! You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/lara_s_dream8.htm " - Obig (02-Mar-2004)
"Follow the yellow brick road! Wasn't it Dorothy who bumped her head and had the longest most colourful dream in cinema history with enough enemies and friends along the way. Let the load screen run at the start before diving into the game to hear Staticon's music. THE ADVENTURE BEGINS (aka Lara falls asleep :-): I liked the trees in woods textures but not the way it's attached to the 'sky' I think a fog up there would have been more 'dreamy'. The Drin key is really quite lovely and the background sounds that continue throughout the levels. The Keys all with new names are known to you and me as the knot scroll star etc. I wonder where Stat got the names for them! After sliding into THE DREAM I climbed up on the wall at the start to see the colosseum background picture and the sky picture of Stat (scary). I liked the outside castle area with battlements and the pushable retextured globes that make more twine balls falls. Like in dreams there are nasty enemies giant scorpions flying beetle annoying but useful dead knights demigods ghost SAS wraiths and hazards are rolling 'twine' boulders descending corkscrew blades and spikes. The domed water room in THE DREAM VAULT is just perfect excellent lighting and architecture all round this area. Some nice jumping about on columns and shimmying. Long corridors to run along but that is how a dream is - endless corridors. Here and in THE DEEPER DREAM are some intriguing puzzles with floor tiles and moveable objects that we've seen before but beautifully retextured. Considering the size and length of play the title could have been called 'Dream of the Longest Night' or words to that effect. Anyway the gameplay is not difficult needs a bit of thinking though especially the 'sound' tiles a few shocks in the mirror room but nonetheless is so well done that you don't ever feel bored and it definitely feels like you have fallen into a dream. Lara's action against the tile switch is wrong but in this dreamy setting who cares. Delightful level and I don't consider hair-raising traps jumps puzzles essential for a high gameplay score rather a level that 'grabs' you and keeps hold of you to the end is what I consider good gameplay. I hope we won't have to wait such a long time for the next one Stat." - CC (12-Feb-2004)
"Follow the yellow brick road to gain access to Lara's dreams. Interesting concept and you 'gotta' love a level where you get the first secret within 2 minutes. Much to appreciate and enjoy here. There's a clever puzzle with a glass enclosed bridge over flames and a room with rising blocks that correspond to the tone emitted when stood upon but be forewarned - the tones are only played once so save first. Deekman's pictures are on display with a secret passageway beyond one - lots of fun along with a play on words for the named keys...........funny! So come follow the yellow brick road and enter Lara's Dreamland and a fun and funny time will be had. Thanks Kevin - this was a pleasure." - Bene (10-Feb-2004)
"I didn't much care for this level at first it seemed a bit too straightforward. But as one progresses into it it gets more and more interesting. I liked the Dream vault and the maze where there were three different slopes to slide down before you got to the center I'm not describing it well but I thought it was clever. I liked some of the rooms with the wild neon colors. Well done." - Duncan (07-Feb-2004)
"Easy straight forward fun gameplay. Start at the yellow brick road work your way through a castle into the underground. Find levers and items to make your way through this dream so Lara can wake up...I especially liked the colorful chequered puzzles and the huge water room. And not to forget the paintings and the music!" - G.Croft (28-Jan-2004)
"Toto I don't think we're in Kansas anymore! And that's the exact feeling when I started the first of four levels that has you traveling along the yellow brick road you even get creepy tree images all around (I looked out to see if I could find the hanging person that can be seen supposedly in the shadowy tree lined background in the actual movie the Wizard of OZ but alas nobody hung limply). This level lasted for the amount of time it takes to blink an eye but the setting was just so effective and here is also where I noticed a little of Kev's humour creeping in with the naming of the one key you find Drin Key a little alcoholic influence I feel and I was correct in expecting the same would occur from then on you get Stik Key Tak Key Cran Key Mun Key and a personal fav for my boyfriend Whiss Key. The next three levels just got better with each follow on and I have to say ashamedly that I didn't expect as much as I got because for me Kev's past ones were cute but not overly thrilling levels well here I just had an absolute ball and I can hardly knock anything about them. The setting's range from a castle like fortress set seemingly inside the Coloseum with a nightmarish image in the sky (wink wink) an underground level I can only describe as a kind of futuristic prison with just the most amazing gigantic partially water filled domed floor and ceiling areas the last level was well who knows but it was just odd enough to be fantastically intriguing but not too odd that you just think it's a bit of old rubbish. Even the gameplay turned my head as you are given enough puzzles and things to do to keep the entire two hours spent moving through never boring. Good on you Kev you've done a really fab job now get to building another set like these but just for my sake add more than one secret per level!" - Sash (27-Jan-2004)
"Adventure Starts. 'Follow the yellow brick road' - what fun. This really is a dream landscape delightfully surreal with some wonderful eerie sounds. However it's a very short sequence which soon gives way to: The Dream Place. Well what else would Lara dream about than dodging boulders and pushing levers? I mean she's done enough of it. Actually finding the crowbar so easily is certainly my idea of a dream. There's a little bit of everything going on - find a star pharos pillar scroll etc although the inventory names have been amusingly altered (my favourite was the drin key for some unknown reason lol). Enemies are well represented - a crumbly crusader demigods flying beetle giant scorpions. The scariest part though is definitely the sky - more of a nightmare than a dream. Sorry Kevin. The Dream Vault. This part involves a lot of running through a series of strangely distorted rooms picking up artefacts and shooting baddies all to the accompaniment of more eerie music. The exploration revolves around a huge water filled room so there's a fair old amount of swimming to do too. The Deeper Dream. Wow and I thought MY dreams were colourful. Parts of this section are truly psychedelic. There are also some excellent puzzles which is probably why I enjoyed this section most of all. You even get a short motorbike ride before finally making your way back to the second level to place two star keys and 'wake up'. This is a really fun level with something for everyone - not difficult but with plenty of interest and a genuinely successful dream feel." - Jay (26-Jan-2004)
"This is my first ever review. This having been the first of staticon's levels I've ever played I have no preconceived notions to compare to his previous levels. (Which I will now have to play.) This level wasn't too difficult being a change of pace for me from some of the mind numbingly difficult levels I've been playing lately. I really like how the levels are interconnected and have to find something here and take it there. I liked the layouts. You never really know if you will end up in a large space or small space. I also found that the music really added to the enjoyment of this level. Textures were not overdone and lighting was superb in my opinion. I don't mind dark areas. And even if you run out of flares you can always use the binoculars or fire off a couple rounds with the pistols. Loved the names of the keys and was pleased that I found more than one 'Whiss Key'. My wife kept asking if I had found a 'Turr Key'. Maybe next level. staticon included a few pix I had done for Halloween and it was a surprise for me to see which ones he had picked. I had fun with this one." - Deekman (25-Jan-2004)
"I for one am glad that Kevin made another level as I sure had fun playing his latest. This is a very fast paced level and there is really no way you can get stuck unless like me you don't use your eyes LOL. Although I had fun I found it rather dark at some places and the flares I found (secrets by the way) were very welcome. Artifacts that is what Lara is after and artifacts she'll find. The first level is rather short but the middle and the last made more than up for it. I specially loved the big water room and also how you get back to it. Even if this mini game isn't that short but I could go on and on. Found 3 secrets not sure as I forgot to look at my inventory. 20-01-2004" - Gerty (24-Jan-2004)
"After a long time of absence Kevin makes a comeback with a very enjoyable level. This game consists of four levels which are interconnected and in almost each level except the first you need to collect an item which you will be placing in a previous visited level. The atmosphere is great so is the lighting although at some places I thought it to be insufficient. The sunken areas reminded me of Kevin's previous level which name escapes my mind at the moment but apart from that everything else I believe was introduced for the first time from the author. The castle was very nicely done except that the player could easily access the very top of it which resulted in touching invisible walls and even walk in invisible rooms. One other thing that counts as a drawback is the lack of enemies; the ones that are there which are guards and wraiths weren't much of a threat. Also in the area with the room that needs to be flooded one can access a room behind the door that is inside the pit and practically see the water in the next room but where Lara is standing is dry. Although not spectacular I liked the moving objects puzzle the way Lara was returning in previous levels to place the item(s) she had gathered. At the level with the motorcycle there were two doors which never opened for me which makes me think they might hold a secret behind them. The objects you will be using are keys scrolls stars and other kind of keys. I thought to end to be rather sudden but I was pleased to see a message from the author displayed in my screen. In my opinion it's the best work of his this far and I'd like to see more of this in the future. A game you need to play more of a classic one." - Kristina (24-Jan-2004)
"It has been a long wait for another staticon level and it has definitely been worth it. Already the nice title with fabulous music background is worth watching for a while before you dive into the game. Adventure Starts/The Dream Place (7/8/8/8 35 min. 2 secrets): After only a few minutes on 'yellow brick road' marveling at the really impressive photo textures and picking up a key and a secret you enter the Dream Place that serves almost as kind of a hub level. Take your time to watch the sky above you. This part is truly catacomb style and I was more than once impressed by interesting lighting along the way. Gameplay is fairly straightforward and won't have you think too much but you get a nice feeling of accomplishment nonetheless. Boulders to avoid a solid pushable object puzzle smart combination of enemies (demidog+knight wasp giant scorpion) some swimming a knot and a star to be had and the Church window is truly amazing. Another secret here as well (much needed flares) and a scroll and a knot to find. There is the occasional tiny bug if you watch really close but nothing that really interferes with the flow. The Dream Vault (8/8/9/8 45 min. 1 secret): This part has a lot of objects to collect. The vault feeling is quite real with all the dome shaped ceilings and floors although at times the rooms feel a little empty and deserted. Really liked the cool SAS and there are also two giant scorpions and two wraiths and yet again a secret (more flares - yippie). Again the pace is fast and not too tricky with some nice swimming and platforming passages and quite an original little timed puzzle. The Deeper Dream (8/7/8/8 45 min. 1 secret): This last part has some nice added effects a good pushable objects puzzle a water level raising puzzle and a color/sound puzzle a mirror room - so more diversity here in terms of gameplay which is good. It is actually more Castle style by now and the bike and the effect to 'pave the way' for it was fun. Keys and a scroll are your pickups before you return to the Dream Place and can finally wake up. All in all simple but enjoyable gameplay that provides for a relaxing few TR hours and definitely not to be missed." - Michael (22-Jan-2004)
"Want to play wonderful levels and not get to stuck every minutes or at all well this is the right levels for you. Most of the Objects were easy to find except for the last key that opens the door with the star. Nice gameplay and puzzles many soldiers to kill and little driving on motorbike give to you one two three maybe four hours lol of fun." - Yoav (22-Jan-2004)
"I was fortunate to play test the level and I've decided to give it 8 across the board because of the following. The gameplay lighting and textures reminded me of Doom and any game that does that is instantly a favourite with me. The enemies were thoughtfully changed enough to make them look sinister. Cameras were used where they were best needed. I enjoyed the level and the music which was composed by Staticon. I hope he makes a few more levels yet." - Dhama (20-Jan-2004)
"After nearly three years Staticon returns; and what a magnificent adventure he's given us! 3 hours of continual entertainment in a lavish setting with some of the finest architecture yet seen in a custom level. Gameplay is almost always straightforward which results in a feeling of rapid momentum and the lighting is everywhere inventive. The fondly remembered 'Staticon effect' (the sense of heightened reality attained by the use of startling room design combined with intelligent light sourcing) is here indulged in to an almost orgiastic degree with each successive room seemingly more impressive than the previous; although pride of place must go to the simply breathtaking and vast 'water-crypts' which cleverly manage to avoid draw-distance problems. There are drawbacks of course. The first level is so small as to be almost non-existent; in Level 2 the player can reach parts of the Castle they were not supposed to simply by performing standard jumps; in level 4 there appeared to be a few doors remaining unopened; the 'object-pushing' sequence in the same level is tedious and rather imperfect (the door eventually opened for me even though not all the objects had been properly placed); the installation of the level requires patience; and the title of the adventure itself could have been a little more inspiring given the breadth of vision the adventure contains! I fear that the greatest shortcoming for many people will be the lack of challenging gameplay as (despite its length) this adventure actually contains very few places which make you stop and think. Mostly you charge along through beautiful room after beautiful room which is absolutely fine with me; but for some may not be enough. My score of 8 in this category may seem a little high as a result but as there is so much to see and so many places to go I felt it deserved it. If you want a relatively stress-free 3 hours therefore in a vast and wonderfully crafted environment look no further. And bear in mind also that (despite this being a dream) you will see almost no 'zany' textures anywhere (unlike many designers who make the mistake of adding too many when tackling similarly themed levels) thus cleverly creating the dreamlike 'hightened reality' state. Oh and be sure to admire the sky!" - Orbit Dream (20-Jan-2004)