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Level: The Many Deaths Of Lara back home search
Author(s): Ekim
total rating:2.17 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 1 2 2 4
Catherin 1 3 3 4
CC 2 2 3 3
Ceamonks890 0 1 0 2
Cory 3 2 2 3
Dimpfelmoser 0 1 2 1
DJ Full 3 1 1 5
eTux 0 0 0 2
Gerty 3 1 1 3
Gonxii 2 3 3 3
Jay 2 2 3 3
Jose 0 1 2 5
Kristina 0 2 2 2
Lady Lara 3 2 2 3
Magnus 0 0 0 1
manarch2 0 1 0 2
MichaelP 2 2 3 2
Orbit Dream 1 2 3 4
QRS 2 2 4 4
RaiderGirl 2 3 3 3
Ruediger 3 2 3 4
Ryan 0 2 2 2
Sakusha 3 2 0 2
Sash 2 1 2 2
Torry 1 9 7 7
Treeble 1 0 0 1
TrueRaider 1 5 5 7
category averages
(27 reviews)
1.41 2.00 2.15 3.11

Reviewer's comments

"Burned, smashed by a boulder, impaled by the spikes, drowned, attacked/eaten by skeletons, crocodiles and wild boars, and getting her neck twisted by falling a long distance to the shallow water. This level has these deaths and you can try each one of them only to see how poor Lara dies!" - alan (10-Feb-2018)

"Nothing funny for me access to several rooms to see how Lara can die: spikes, water, lava, enemies... In that room Lara can't kill the skeletons, but she can kill the remaining enemies and run around and around and not die. At least the level is not bad textured. Nothing entertaining here." - Jose (15-Nov-2017)

"As the readme says, this level has no point. The many, many deaths of Lara. Don't bother." - Ryan (13-Mar-2016)

"The many deaths of Lara. And there were many! Even though this is rated as a joke level, you can refresh your memory with her deaths. Not recommended if you're a truly fun or feel pitty for her!" - Gonxii (20-Nov-2015)

"It's novel, I'll give it that. Given it's a joke level, you'll probably not expect much from it and you'll be right. It's basically half a dozen ways for Lara to die, from death by boulder to being savaged by a pack of enemies etc. Short and probably not very sweet." - Jay (15-Nov-2015)

"Essentially just a death simulator where you have the opportunity to see all the gruesome ways that Lara can die under the TR4 engine for the most part and that's really all there is to this release. So if that sounds up your alley, give this one a quick look. Otherwise, look elsewhere." - Ceamonks890 (02-Dec-2014)

"OK, I knew what it was about, still was interested, and downloaded. What you get here is a choice room of several doors, and after the passages you will find some elements like animals or death tiles (et.al. that isn't worth a note) to kill Lara. Not a bit of interesting, though - texturing however was mostly not streched, so the relatively high marks for that." - manarch2 (19-Aug-2011)

"I give 3 points for gameplay, as this is the only one level where gameplay is SUPPOSED to lead you to your death. Yes! You're not gonna see such usage of this element of a level anywhere else. Also lighting is surprisingly good as for so short and ridiculous project. SOME OF NOT INCLUDED DEATHS: Perforating Lara by sentry gun, burning her by sentry gun, burning her by the steam, poisoning her by the toxic gas, poisoning her by the series of unavoidable darts, shooting her in a battle with army of soldiers, hammering her by the Demigod locked in a small room so she can't escape, hitting her by Semerkhet's bull locked in a small room as well, slashing her by a group of Citadel templar recidivists, treating her by locust hordes, squashing her by the block moving from side to side, getting her electricuited... As you can see, the variety is wide and there are surely many more ways of efficient dying. There’s enough of them to make at least two sequels, so maybe we should expect them. Assuming each next level should be more difficult – I mean, to die there – in the last part a player will probably have to perform some advanced gameplay tricks, solve some ingenious puzzles and find a lot of marvellous secrets before she or he manages to reach the objective – DIE. SUMMARY: This is one of the first five customs I played in my life, but this is not the reason why I recommend this game to everybody. Despite of the low rating this level has one of the most original concepts ever invented. IMO it's a must play, rated so low only because it doesn't fit any criterions and can't be rated like a "normal" level." - DJ Full (05-Oct-2010)

"Years ago, this was the first "joke" level I ever downloaded. Revisiting it surprisingly reveals it is kind of original and stuck to my mind more than others. Lara can swim down a neverending corridor, and when she enters a room packed with enemies, the door suddenly vanished and there is no escape. Not completely without interest, the least I can say." - Ruediger (23-Mar-2008)

"A surprisingly good and fun level for all of you out there who just want lara to die. A fun mummy saying mwuhahahah and then his head starts spinning. a lava pool, spikes, a big fall, water. That is how to make lara die in this level. For once, i think this level is worth the download." - Cory (15-Oct-2007)

"Ok...every room means death just as the title says. Not much to do here..than to watch poor Lara die in at least 5-10 different ways :)" - QRS (12-Dec-2005)

"Haha, yep, the title and readme keeps their promise... 6 different deaths and there's also a funny mummy that gets out of the coffin. Finished within seconds but nicely done." - Tinka (27-Oct-2005)

"There comes a time in a fastidious Custom Level Reviewer's life when he simply must face up to the unpleasant task of playing those notorious levels which he has hitherto avoided (because their reputation has preceded them).You know the one's I mean: Lara in a Box; Section 13; Titanic; anything by Michael Prager; Return to Rome; Jade Empress. Tonight I decided to take the plunge and attempt perhaps the most nefarious of them all. And what did I think of it? Well as far as lighting and textures are concerned it isn't too bad at all. You appear to be in a high room atop a Tower and the physical set-up is quite acceptable. The Atmosphere is rather well caught too. How did she get here? What are the purpose of all those different exits? There are no secrets Objects are barely used (apart from one Circus side-show) and enemies only make an appearance in one of the six rooms. And this is where it gets interesting. Because you see this entire location is a veritable Enemy. The high Tower is cunningly designed to be her greatest undefeated opponent. And undefeated it shall forever remain for (in the guise of Gameplay) all six of the rooms have a lethal consequence should she enter any of them. In no particular order (this is definitely a non-linear level) you can fall into a pit of lava; land in a sloping tunnel and get squashed by a rolling-ball (or even avoid it altogether and starve); jump in a water tunnel and be prevented from ever reaching air; fall into a room of spikes; run into a room (with no exit) populated by numerous foes (some of them killable via sufficient acrobatics; but the skeletons will get you in the end); and a huge fall into a woefully inadequate pool of water. So should I award the gameplay six points for the corresponding number of ingenious deaths. Not really; one will do. Because you see the whole point of Tomb raider is to navigate our heroine through innumerable perils to eventually emerge triumphant at levels end under the impression that you (the player) have achieved something. That doesn't happen here (although you might be tempted to chuckle somewhat). Ultimately this curiosity falls under the same sub-genre as 'Lara in a Box' or 'Titanic': it was inevitable that someone had to give this idea a go; it serves no ostensible purpose; it provides scant entertainment. But I am nonetheless happy that it exists. When the door finally closes on the TR Custom Level craze what the world will be left with as a legacy is a massive body of work by a huge variety of people from all over the globe. Huge fantastic adventures hair-tugging ordeals; short hilarious excursions...and these bizarre little fripperies; tiny outings that are obvious and pointless. But that is their very charm. They add variety to the whole Custom Level world. And I'm glad they're there." - Orbit Dream (14-Jan-2005)

"Well you could look upon this as a joke level or a level where the author was in the mood to finally get rid of Lara or whatever. Start in a colourful room with different ways to go. Dive in a lava pit beside you and end it straight away run through an opening in the wall and fall off. Run though another opening and land on spikes. The other two were I suppose the most sadistic in that once you go through you are trapped in there forever. These are a long swim to a dead end and a tiny room with about four crocodiles skeletons and warthogs. Each time you have to reload the savegame at the start because well . . . you're dead. That's it." - CC (10-Oct-2004)

"This level wasn't very interesting but the author's ideas could've been incorporated in a real level. Lara can drown break every bone in her body get burned impaled by spikes crushed by a boulder and killed by crocodiles wild boars and two skeletons. There are a few stretched textures (please stack rooms next time) the lava textures were placed incorrectly and the pit that leads to the area with the boulder was well-hidden by the darkness of the first room. In order to make the level more challenging you can use DOZY and kill all the enemies that you can find." - Sakusha (12-Jun-2004)

"Apparently Lara woke up one day realising that she had raided all the tombs and temples stolen all the artefacts and picked up all the shotguns in the world. Rather than picking up a new hobby Lara decided that her life wasn't worth living and spent all her money on a tomb where she could commit suicide. Again and again and again. Six times she killed herself before giving up." - Magnus (29-Jan-2004)

"Well actually I thought this was funny. And the texturing and lighting was decently done. I liked the swimming death best - if you used all your medpacks you thought you might just get somewhere - then that dead end." - Lady Lara (29-Dec-2003)

"Lara dies in a fire pit Lara dies landing after diving in shallow water Lara dies after going into a room with skeletons wild boars and crocodiles torturing her Lara dies when she triggers a boulder. As you must have guessed by now there is no exit or escape from this. Why I started it? - well curiosity." - Kristina (02-Dec-2002)

"You know you had too much Tomb Raider when you download a level that is called The many Deaths of Lara and is classified as a joke." - Dimpfelmoser (25-Aug-2002)

"I just had to look at this out of morbid curiosity and it was actually an interesting idea but I think it could have been done better. The deaths are too quick and easy so it only takes three minutes to get through the level. For example I'm assuming the hole in the floor with the lava textures was one of the rooms but you just jump in (like an idiot) and it's over in 5 seconds. Maybe if there were a puzzle in each room that had to be solved before you died." - RaiderGirl (22-Jul-2002)

"All right who hasn't killed Lara just for the fun of it well now we have a place designed just for her demise fun as it was plunging her to her doom or setting her ablaze it kept crashing back to desktop with each death so if you have the patience go ahead and let out all your frustrations on our unsuspecting heroine." - Sash (21-Jun-2002)

"The readme says it that the Level has no point and indeed this is so. A central room with 6 doors and behind each a different type of death is waiting for Lara - well try it out if you like to kill her otherwise go raiding in some other Levels." - Michael (21-Jun-2002)

"Sadly I see absolutely no point to these levels. Why does someone want to see how many different ways there are to kill off our lady?" - Torry (21-Jun-2002)

"Well nothing else to add to the other reviewers comments. Go through one of the six doors available and kill Lara on its way. Not funny at all." - Treeble (21-Jun-2002)

"Well I'm not quite sure what to say about this level. We all love to kill our beloved Lara in many interesting ways but we also hope to re-load and continue. Well you can't with this level. Only play this if you are a sadist and laugh everytime she is put to death." - TrueRaider (21-Jun-2002)

"Silly level and as the readme said: The level has no point and Ekim is right about that. Starting in semi darkness you can let Lara die in different ways. Had a fun time using the flycheat under water as that gave Lara more oxygen so she could swim to the end and back. Sneaky Ekim used a flipmap so the hole was closed. Also by using the flycheat I bested all the warthogs crocks and skeletons. For the rest the dying is straight forward. 29-04-2002" - Gerty (21-Jun-2002)

"This is the perfect level to punish Lara if she is not doing what you want in an other level but not much more use for it." - eTux (21-Jun-2002)
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