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Level: Dancing on the Edge of Infinity back home search
Author(s): Ruediger
total rating:7.49 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Bene 9 8 8 8
Bogey 8 7 8 7
CC 7 6 7 8
Cory 8 6 7 7
Dhama 9 8 10 7
Duncan 8 7 8 8
G.Croft 8 8 7 8
Gerty 7 7 7 7
Jay 7 7 8 8
Jorge22 9 9 9 9
Jose 5 6 8 8
Kristina 7 7 7 7
Lil Kid 8 7 7 7
MichaelP 6 7 8 9
Moonpooka 9 8 8 7
Orbit Dream 6 6 8 9
Phil 7 8 8 8
Ryan 7 7 8 8
Sakusha 9 8 7 7
Staticon 7 8 9 8
Xela 7 6 8 7
Yoav 6 6 6 5
category averages
(22 reviews)
7.45 7.14 7.77 7.59

Reviewer's comments

"A rather surreal and funky textured environment greets you, as does a fall to Lara's death if you're not careful. Pretty soon, the surroundings change to a more typical base environment, although the colourful textures are still evident. Progression is pretty much linear throughout, spiced up by quite a few attacks from guards and dogs (and at one point sentry guns), a tricky little timed run and a small block puzzle. I would have preferred a couple more medipacks although the ammo was more than enough. Nothing at all too challenging but fun enough for the 30 or so minutes it lasts." - Ryan (03-Mar-2019)

"This game got high ratings but perhaps only 'cause it was innovative for that age. I couldn't see fantastic features in the gameplay; only a tight timed run and drag some blocks. Also, I missed some more medipacks and, especially, some flares to light the dark areas. The best was the atmosphere and the good use of the cameras following the history, and the help I found in the final area; the lighting is well worked too and the textures well applied, but the rooms are too empty of objects. Enjoyable, but don't expect a great fun." - Jose (12-May-2017)

"It's jail breaking time at the Edge of Infinity, and Lara brought her best infiltration suit for the occasion! This is a 30-40 minute adventure in a weird dimension, with lots of phoenixes and MPs guarding the dimension's prison. The atmosphere serves this level well, conveying a surreal, but cool-looking environment. The textures and lighting work well here too, though the enemies often feel out of place. Lara's friend/clone/buddy was actually a nice addition, and you see them multiple times throughout the level in a "Meanwhile" fashion, which was really well done. There's not much else to say though. None of the rooms really stand out, and the gameplay is rather standard. A good trip into surreality, if you're looking for a quick plunge." - Xela (01-Jul-2014)

"This is a pleasant enough, although rather brief (clocking in at 30 minutes for me) level that starts in an outer space floating islands environment. The action quickly moves indoors, however, where you encounter an assortment of guards, death tiles and a fairly tight timed run down some winding stairs. You also have to run across a room and pull into a crawl space while being fired upon by sentry guns, which made me glad to be playing in god mode. There are no secrets documented in Anya Marie McDonald's walkthrough, and I didn't find any, but that certainly doesn't mean anything. Not among your upper tier releases, but certainly fun to play." - Phil (18-Feb-2014)

"Well, it starts with a very easy block slide which is hanging in midair. Then you shimmy around spikes and so on so forth. Basic play all the way through the level but one of my favourite parts was the illeagal intuders sign, i asked my sister then went in the opposite one to what she said, the i died;D. Once i released the friend she started shooting me (is she supposed to do that?)and in the end i had to kill her, it ended whan i wanted it to because i was on almost no health but if i had some more then i would have said it was a quick ending. A nice 30 mins of gameplay and a nice variatrion of puzzles from timed runs (a very good one) to water mazes. WD Ruediger :D" - Cory (01-Dec-2006)

The beginning of this level resembles the one in 'The Seal of Astaroth' because Lara needs to drop down carefully, and there is a flyby. However, this time, she needs to jump on sliding slopes quickly and hold on to a ladder. The main goal is to save her friend, who has been locked up in high-security prison. It seems that the prison is known for violence because I saw a skeleton in one of the cells and a few drops of blood on the floor. So Lara's desire to rescue her ally has probably been reinforced. Gameplay consists of finding keys (the horseman's gem and a silver key), pulling levers, avoiding fire traps, killing enemies and jumping. The timed run was interesting, and the enemies were quite challenging (especially the harpies and the MPs). I have also found three secrets and a booby-trapped shotgun shell. The void is well-textured and poses a certain challenge in this level. I have noticed that the author has successfully imported objects (eg. the blades from TRII), and the AI of Lara's ally works correctly. The final showdown was easier thanks to her friend, but her help would've been even more useful if those SAS soldiers were as challenging as the MPs. Unfortunately, the ending was too abrupt. - Sakusha (09-Jul-2005)

"This appears to be in outer space and after trying to get down from transparent blocks in black nothingness we come to what looks a base. So I suppose it's a spaceship. But there's no Aliens here there are guards and dogs. Some really nice textures in this level suitable to an Alien environment. Lara is very high tech all metal parts and cool shades. It becomes very clear at the start that red tiles to jump to will burn you and blue tiles are safe. So with that knowledge you can get over ledges in space and inside the 'ship' you need to find a gem in an underwater maze to turn the red dangerous tiles into blue so you can continue. There's a very good timed run down a long winding staircase. We have a friend here a female gunwoman who helps us but when we actually meet her she's a bit on the slow side and we're left to deal with most of the guards ourselves. As you enter the ship you can choose the authorised or unauthorised persons way and I think I wasn't the first to be curious and run into the unauthorised one. Well they know how to deal with intruders and on this ship it doesn't pay to be honest! It all ends very abruptly and I get the feeling there was more to come but the author had to stop for some reason. I found two secrets though." - CC (17-Jul-2004)

"Man this is a quick (as in short) level! But that must be the only major flaw I can detect. It's also quick in action with guards beating up Lara soldiers shooting at her golden birds in the middle of some spatial nowhere and even automatic machine guns to which our poor old companion possesses no means of defense except for running and hoping they'll harm her as little as possible. Fortunately the medipacks are always there whenever needed. It's a simple mission: Lara has to free a friend who's been held captive in some jail located in another dimension/universe. But her friend does seem to be doing fine though since she's armed and shows no hesitation in face of her jailors. It's also very logical perhaps one of the most logical levels I've played to date - you can make no mistakes here since everything is so clear. Graphically it's a bit like a mixture of a Richard Lawther's level and TR3's prison in Nevada with some features from The Last Revelation added. Interesting. I can only hope our friend Ruediger will build more games perhaps longer and more complex the next time. We'll see... Play it for a bit of fun and action." - Jorge22 (28-Jun-2004)

"I very much enjoyed this level. It was short sweet and to the point - perfect for an eternal beginner such as myself. The gameplay was fast and relatively smooth but I must admit having seen that it was a TUT1 level I was a little unprepared for the tough MP's I encountered several times. (They made me run out of shotgun ammo.) In all I got about 40 minutes of gaming and found one secret. Most enjoyable." - Staticon (05-Apr-2004)

"A very cool (and daring) outfit meets the eye and then the vast nothingness around you. I really enjoyed the original elements in this rather short adventure (30 minutes). And the humour too (illegal intruders the camera shot of the prisoner for which the opening of the doors came too late). The timed run is interesting the continuous glimpses of your adversary which finally meet and a few movable blocks towards the end spice things up a bit. Other than that it is fairly linear and not too challenging although admittedly you do have to watch your health a bit with the harpies and soldiers around and some blade and steam traps. The end comes indeed a bit unexpected and sudden. But it's fun while it lasts so give it a try." - Michael (06-Mar-2004)

"Nice title and it certainly feels appropriate as the level opens high up on a floating platform surrounded by blackness. Yes folks it's dark (surprise surprise). Actually it gets lighter quite quickly for which I was grateful. I just bet you go through the door marked 'Illegal Intruders'. I did. Nice one Ruediger. Guards dogs slashing blades harpies sentry guns and steam vents - conserve your health as best you can you'll need it. I was really glad to get the uzi I can tell you. After about 30 minutes Lara gets to rescue her friend from the prison cell and the level ends very abruptly. I found three secrets." - Jay (26-Feb-2004)

"Lara has to free her friend from prison. This prison has a strange floating location. Lara has to find it and on the way she has to pass a tricky timed run do some active jumping and kill lots of guards. I'm not sure what those MP guys were made of since they were very hard to shoot and could kill Lara with two hits! ;-) Fun straight forward fast paced level. Only too short!" - G.Croft (24-Feb-2004)

"Floating Islands AARRGGG I hate that. Sweaty palms and taking forever to finally get into the base. And then there is even more AAARRRGGG. I left all the goodies laying were they were as just getting across was an ordeal. Thank you very much Rüdiger. No it isn't your doing it's my fear of heights. For the rest it is a straight forward level with some surprises like sentry guns and a timed run. Nice was to see a familiar face when you use the buttons near that toxic pool. I never got to where the prisons cells were. 19-02-2003" - Gerty (24-Feb-2004)

"He'll hate me for saying this but...it's another typically Ruediger level! In other words around 30 minutes of fun-packed entertainment. Is this cause for complaint? Hardly! But I did feel that (as the other reviewers pointed out) the ending came upon me rather abruptly and the use of 'crazy' textures (although enjoyable) was perhaps inappropriate within the Prison environment. But the use of humour is so welcome and the pace of the Gameplay so fast that you are absolutely guaranteed another typically good time in a Ruediger level." - Orbit Dream (24-Feb-2004)

"This was a really nice little level where Lara finds herself having to release her friend from a secure prison. All sounds normal enough until you start. On high ledges Lara starts her rescue and has to make her way over to some really fierce guards whilst the arrival of Harpies doesn't help matters much. This was quite hard because those harpies have no mercy and Lara is easily knocked off the ledges or left with very little health. Later on there is a wonderful timed run which took me ages to do it was fun enough. Then Lara makes her way through the prison tackling dogs and more guards on the way. There are a few wall blades to deal with and fire tiles but other than that traps are minimal and the many guards and dogs more than make up for that you will find health limited and so need to take things easy or find yourself starting again from scratch a nice challenge for me and I always welcome that. A very nice adventure in the smaller levels section; this is just as much as a challenge and took me a good forty five minutes to complete. Atmosphere is great but the rooms are dark so more flares would have been helpful and the abrupt ending rather surprised me after such good gameplay but those are my only niggles. Nice work and well worth playing." - Moonpooka (22-Feb-2004)

"A short nice and easy level that is set in a high tech prison in the middle of a black void. It is mainly about enemies in particular harpys horsemen and SAS but there is also a timed run with a certain twist to it. Luckily the builder is generous with Uzi ammo so if you like the Uzi grab your chance. I liked the cut scenes with Lara's friend marking the progress of the story. In the end they meet and fight the last SAS together. The black void theme is nice but should perhaps have been developed a bit further because it seemed somewhat out of place with the main part of the level." - Bogey (22-Feb-2004)

"An ultramodern level with peculiar texturing but good quality gameplay. A good number of puzzles to solve and sudden death tricks to avoid. A commendable play with about 30 minutes of gameplay." - Lil Kid (22-Feb-2004)

"Aptly named the beginning is reminiscent of The Lizard King with its platforms hanging in space and it is rather eerie and beautiful. The setting changes and she's in a prison trying to set a friend free. Lara has a great outfit here. It's a cat suit by Blind Intentions and she has a belly tattoo - bet that hurt. Good puzzles with a timed run that won't make you TOO crazed but it's not easy either. Got all three secrets but I almost ran out of medipacks. Was there a way to turn off that automatic weapon? If so I never found it. And those shafts with the hot steam get me every time. There's a funny bit with a sign that says something like 'Unathorized Intruders Here'. Of course I had to go back and take that route after I went the other way - Mistake! Yes the ending is abrupt and I did want it to go on longer. Perhaps the next time? Looking forward to it." - Bene (16-Feb-2004)

"Can't say much more than the previous reviewers however I did get more from it than they did. I like 'Doom' style levels and this is classic 'Doom' style. Nothing had to make sense just a shoot em up. There is an overall story but perhaps a little weak but this didn't detract from the not-knowing-what's-gonna-happen-next scenario which I enjoyed so much in Doom. I shot the captive.... well she was upstaging Lara and we can't have that LOL. The scoring reflects my enjoyment of the level. A note to the author; you seem to be good at this type of level so please expand on it take 6 months on it at least get some more sinister looking enemies and give me a shout. Lots of claustrophobic rooms and passages...my type of level. :-)" - dhama (16-Feb-2004)

"Wandering in a hostile base like environment with her cat suit outfit Lara is trying to release her captured friend. The place is congested with guards dogs and traps which consist of fire and blades. A small underwater maze holds a gem which is needed to open the way further in the level. Switches and buttons open prison cells one of which holds Lara's friend. At the beginning of the level Lara is able to drop down on the floor from the block with the ladder without dying but then she is trapped. It's a straight forward level suitable for novices but also advanced players. In twenty five minutes I found three secrets. The author's levels although not very challenging are quite entertaining." - Kristina (16-Feb-2004)

"The level starts high in the sky and continues to prison there Lara deals with many soldiers dogs and MP guards - they are trying to stop Lara from freeing friends. Lots of ammo helps Lara. There is a long timed run a few levers to pull and a gem hidden in a small underwater maze. Nice but no so hard. I did not like the blue and red tiles other colors could be nicer in my opinion." - Yoav (15-Feb-2004)

"This level starts in the middle of nowhere with Lara perched on high in a mysterious setting. I really liked this part of the game where the sense of space is endless and the objective hard to define. Then you enter a prison where Lara's friend and look-alike is held. This is clever as you see the friend's progress through a series of cut scenes. However the gameplay in this part is standard infilitrate-the-enemy base stuff and it looses the mysterious edge. As well noted in the forum and confirmed by the author the piece ends very abruptly. This sudden ending left me without a feeling of completion or closure. Until the ending it was fun to play. This piece has good ideas and I wish the author had developed them more completely so I could write him a rave review." - Duncan (15-Feb-2004)
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