Level: The Temple of Ramses back home search
Author(s): Mikki
total rating:5.40 Gameplay &
Objects &
Sound &
Lighting &
Avmaster 7 6 7 6
eRIC 7 5 5 5
Gerty 6 6 5 6
Jay 6 5 6 6
Jose 6 4 4 5
Kristina 4 4 5 5
MichaelP 8 5 5 5
Navi 7 5 5 6
Orbit Dream 6 4 4 4
Ryan 6 5 5 5
Sash 6 4 5 5
Yoav 5 5 6 7
category averages
(12 reviews)
6.17 4.83 5.17 5.42

Reviewer's comments

"This standard and rather crude Egyptian level has some well executed gameplay ideas mainly revolving around texture clues, but you also get a couple of boulder traps, shooting exercises and slope jumps. The texturing and lighting is rather bland, so eyes candy isn't on the list. It's all about the gameplay, so whatever floats your boat." - Ryan (26-Aug-2017)

"This is a good level, with some interesting ideas and decent puzzles, but I found a bug in the room with the three pillars and three openings (I died) and I had to read the walkthrough. The architecture is very very simple, square rooms and very monotonous texturization. The enemies are some red scorpions and "ninjas inside the Shivas' bodys", LOL! Very poor atmosphere with no cameras or musics, the rooms are too huge and very very empty of objects; and lights are not well worked. Definitively, this author only thought about puzzles and some interesting situations, but forgetting all the remaining features which make better a level. Anyway I think it's a level worth to play." - Jose (21-Sep-2016)

"This level's Egyptian theme is entirely arbitrary.It may as well have been a City,South America or Steampunk level for all the interest and concern that the author showed in the placement of textures and creation of appropriate atmosphere - by that I mean:none.What you have instead is a succession of reasonably ingenious puzzles to solve in a sequence of rooms.Most of the time you're performing texture-hinted tasks;but there are a couple of decent boulder traps;a good sliding sequence;and a few fights with some rather limp Shiva's.One obtrusive save bug in a flipped room spoiled my enjoyment considerably,but it all ended up with a pleasing return to the very beginning shortly before the finish trigger.A no-frills puzzle level,then;and clearly the first attempt by a builder who quickly developed his own unique style." - Orbit Dream (12-Dec-2014)

"A level that offers 45 minutes of good raiding, with a good variation of rather big rooms with puzzles to solve, and a few passages with a bit of action in dealing with Shiva statues or avoiding spiked balls. Some puzzles are very good and not very difficult to figure out , although for one of them the placement of the antipad triggers was a bit enigmatic for me. There is also a couple of pushable objects to solve and flipmaps. A pleasant and entertaining level that is not too spoiled by the fact that the rooms look empty in general , repetitive/stretched texturing at times and absence of work on the lighting." - eRIC (23-Nov-2008)

"If you overlook the fact that the texturing and design of the rooms in this Egyptian level are all pretty bland then you can see that the puzzling has had some thought put into it. There’s some precise tile jumping puzzles, movable object puzzles, and target shootings to be found, but unfortunately in one area I found that if I reloaded a save after having raised some blocks that those blocks then lowered themselves and I had to go back to an earlier save, and as this puzzle involves some chance in finding out the solution and death as a result of getting it wrong I found myself having to replay sections a couple of times until I just gave up and DOZYed past. So if I had to say if I could recommend this 40 minute level I would probably be in two minds about it as there are some definite pluses but just as many minuses." - Sash (01-Nov-2005)

“The setting is about as bad as it gets with the well known Egypt textures listlessly applied in rather huge and rather empty rooms. The enemies are mainly Shivas (which does not fit in at all) some beetles and scorpions. You find two cartouche pieces and a Hand get back to the start after 45 minutes and the level ends before you can grab another cartouche. So why do I rate this an 8 in Gameplay then? Because the author really put up a sequence of clever puzzles mostly related to some clues in textures which were fun to sort out. Had it not been for some save/reload issues with the flipmaps I would even have been inclined to give it a 9 simply for the thought that went into those puzzles. Apart from those there are a few boulders spikes and a few blocks to push. Rather original debut level - worth a look just make sure you keep your savegames in order as you might need to go back to one.” – Michael (12-Jun-2004)

“The level starts where it ends. Lara must swim find the revolver and laser sight. After shooting the blue balls the doors open and she comes to the main room where she must step/jump on floor tiles to open the doors. Also some statues are to push and two puzzle pieces must be combined. The level has an underwater maze and in some places rolling balls are waiting for Lara. Opponents are Shiva’s but they are no match for Lara Croft. Also she has some riddles to solve she must push blocks around. In the room with the beetle tiles I had a bug. I saved the game there and this was the reason why I couldn’t raise the second block. But I was lucky; I had a savegame from an earlier room. I could load it and play only the room with the raising blocks again. Lara finds the star and returns to the beginning. After using the star the door to the cartouche opens but before Lara can pick it up the level ends.” – Avmaster (23-May-2004)

“I think that we already played many Tut1 Levels and this Level is not much different standard objects textures and easy gameplay. The usual tut1 level.” – Yoav (08-May-2004)

“Probably a first level by this author as it is bases on the tutorial and not bad at all if indeed this is a first. Rather straight forward with a bug in it. Found the same bug Kristina mentioned and although you can do it in one go I rather save in between. So I did need some practice runs. Get the Cartouche pieces and a Hand and as we know Shivas aren't much of a threat but some of them scared the living daylight out off me. Get however the sight and revolver for some practice shooting to do. Later on you also get the crossbow. The climbs you have to do are long as rooms are huge. As for the puzzles there are subtle hints and be patient as some doors take their time to open. And by placing the star the levels ends. 01-05-2004” – Gerty (03-May-2004)

“A Tut1 style level with lots of quite interesting puzzles and manoeuvres to accomplish in various rooms off a central area. Not too much in the way of enemies - scorpions and Shivas mainly. It’s well constructed if somewhat plain - the rooms are rather empty - but the gameplay is enjoyable if not as good as the other offering from this builder and it’s definitely worth a look.” – Jay (01-May-2004)

“One more level based on the tutorial with very big rooms but mostly empty. The idea is to find a cartouche a hand and fight Shivas that sound like ninjas and are easy to kill. The small scorpions weren’t much of a threat and the traps simple enough spike balls and fire tiles. I had a problem with the raising blocks in one area. After the first block the others wouldn’t raise and as it turned out there is a bug in that room which means you can’t save and reload. I saved before the room with the rope and slides with spike balls I completed everything without saving until I passed that area and only then I was able to continue. It ends while Lara approaches a cartouche. It’s not a bad level but the ‘Secret of the Tower’ was much better.” – Kristina (26-Mar-2004)

“This level was actually worse than his other one. Except for the puzzles – those were nice. Not too hard though. Rooms seemed empty and way too huge. Lara needs to find two cartouche pieces to reach a star. There are pushable object puzzles and have to look out for symbols. Again boulders and spikes as traps. Lara has to do some target shooting so get the lasersight and revolver. Enemies were Shivas. Very little camera work and sounds. Graphics not very special. At the end after placing the star Lara gets another cartouche. Have fun if you choose to play it.” – Navi (24-Mar-2004)
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