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Level: The Temple Ruin back home search
Author(s): Daoine Sidhe
total rating:7.46 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Avmaster 7 5 8 8
Duncan 7 7 8 8
Gerty 6 7 8 7
Jay 7 7 8 7
Jose 6 7 7 7
Kristina 8 8 8 8
MichaelP 7 8 7 7
Necro 6 7 7 7
Obig 8 9 8 8
Orbit Dream 7 5 8 8
Phil 9 8 8 9
Ryan 7 7 8 8
Sash 8 8 9 8
category averages
(13 reviews)
7.15 7.15 7.85 7.69

Reviewer's comments

"While this is an ingenious level at times and has a rather intriguing layout, it left me with conflicting feelings about the whole thing. The Egyptian locations are really nicely crafted, the flybys are almost cinematic in nature and the idea of slowly progressing your way up a central structure to access the exit is a nice one, but it ended up being a bit confusing and vague for me. This was mainly because the next ledge you have to jump to is a bit sneakily placed (and often a bit frustrating to get to) but also because the backtracking needed to get all the way back to the top once you'd accomplished a task was onerous, although they weren't too extensive. I also found the ladder room near the end a bit tedious. Still, this hour long raid demonstrates a few neat touches in the trap section, so it might be worth a look for those." - Ryan (06-Mar-2019)

"I've noticed a big effort with the architecture and lighting; there are also some well placed cameras and sounds, but I think the author wanted to "loop the loop" in several places to be "innovative". The UW maze was not very hard or laborious for me; I found the shotgun there and after some saves and reloads, I got what it was supoosed to be found. The room with burning pillars with the first secret was very annoying: how to figure out you must jump onto a burning pillar to get access to a switch? (walkthrough checked). Later I was forced to follow the same long route several times to go up to the upper part of the main room, and the very tricky jump to the opening to get access to the open trapdoor leading to the corridor with the big scorpions (I had to do it twice) was not very nice too. Even so, there are some fresh ideas and the global gameplay is not very bad. I always thought I could find something in the central structure but I never found anything. The monkeyswings are not well marked too. Take a try if you want, but don't expect too much." - Jose (21-May-2017)

"We haven't heard from this talented builder for a number of years. His fabulous TR1 remake remains one of the greatest solo efforts in custom level history. The Temple Ruin is 10 years old, yet it provides a complex and sometimes quite difficult raid. Dutchy collaborated with Kristina for the walkthrough (but neglected to credit the builder by name), and I couldn't have gotten very far without it. Much of the action takes place in an immense cave riddled with secrets and side rooms. To finish you have to unroll a bridge that takes you to the exit. Along the way there are numerous traps for the unwary. There's also some required backtracking, but you're having so much fun you hardly notice. My total time was just short of an hour and a half, and I enjoyed myself immensely. Highly recommended." - Phil (14-May-2014)

"I cant say that I enjoyed this level that much. I was left in many places wondering what to do next. I also ended up not finishing this level and an error led me to believe I could progress only to find out that I had gone the wrong way (according to the walkthrough - which in itself was hard to follow), and I had overwrote my saved games (so yes - partly my fault). I had dropped down to use the two keys which opened the door, but I had no idea that I had to collect something else to activate the bridge - so I was stuck! I got so frustrated with it that I gave up. Overall, though some puzzles are ok and the scenery was nice but I found this level more of a headache and spent most of an afternoon trying to figure it out when I probably could have finished it in an hour or so." - Necro (24-Jun-2010)

"I didn't think I was going to enjoy this level much when I walked into the underground cavern and saw the ruined temple (hence the name! God am I Sherlock Holmes or what?) as it just looked like one of those darkish levels that was going to tax the mind trying to look for ways here there and everywhere but it really wasn't like that at all and I thoroughly enjoyed the adventure. Firstly the level is really well designed with great architecture and having all the gaming revolve around the central temple area secondly the gaming itself was nicely diverse with timed moves fun jumping and just the right amount and good positioning of enemies and thirdly the four secrets were all placed to give the player achievement value at collecting them. I thought the only letdown was that the ending after an hour was a little anticlimactic though the bridge unfurling was a nice touch but if the worse thing you can say about a level is that then it can't be a half bad one to play." - Sash (17-Aug-2004)

"This is a very good level. The story takes place in a huge cave. There are 2 pillars in the middle but explore the edges both up and down. You must climb up on the roof if you would like getting all Secrets. Look around thoroughly and jump skillfully. Find the lever on the roof which opens the trapdoor in the room with scorpions. Note that the corners of the burning pillars are not harmful. You have to collect 2 Stars and use them after having placed the Snakestone. There are only a couple of enemies: 3 huge wasps a skeleton 2 huge scorpions and jackals. Your only weapon is the Shotgun. Take care of the moving spikes and walls. I found 4 Secrets but just on my 2nd walkthrough. The added sounds and the textures are great. . I recommend this great adventure to all of you. This is not an easy level and there are plenty of puzzles too. :) You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/the_temple_ruin.htm " - Obig (11-Jun-2004)

"This level takes place in a room which looked like an old temple to me. Lara can dive in the underwater maze use switches avoid a spike wall smashing blocks and doors which close after she pulls the switch. Opponents are temple dogs skeletons and some wasps. Weapons are pistols and shotgun. They are enough for those opponents. I found one secret because I discovered a shortcut to finish the level. Playing time was forty-five minutes. Sometimes I was confused about the way of the author. I couldn't follow the way of the author because it is not logical for me. Play it it is easy and entertaining." - Avmaster (23-May-2004)

"If you like levels that basically involve intricate and sometimes quite challenging jumps to find your route around a great big room then you will definitely want to have a go at this one. I found it at times most satisfying and at others intensely frustrating but overall I enjoyed myself. There was one jump that took me a long time to achieve only to discover later that I needed to do it AGAIN. I could have cried with frustration over that one. This level is all about dexterity rather than puzzle solving or dealing with enemies (although there are one or two jackals scorpions skellies etc). At just over an hour it's one of the shorter levels around at the moment so it may be just what you need to slot in between some of the epics." - Jay (04-May-2004)

"It seems to me that bneLara is continuing the develop the ideas that were present in 'The Tower'. There is one main room (with an interesting central structure that is never part of the gameplay) and Lara has to make her way through various detours to make it to the top of the room and out. There are some serious challenges here and if you miss something (such as I did with the hidden room with the giant scorpions) time can be wasted back-tracking. If the author had taken these excellent ideas and put them into a series of rooms I think this would be a better level. Still it's a lot of fun to play and forces Lara to be a nimble girl with her eyes open. Congratulations!" - Duncan (01-May-2004)

"Even though this level has 'only' a net gaming time of just over an hour it had a lot of ups and downs for me. Initially it seems a bit bland with all the sandy textures then it turns out into something quite interesting with a nice first secret area (although watch out as you can get stuck there without actually dying if you go the wrong way) good use of moving spike walls a spike ball challenge and collapsible tiles and the big rotating blades. But after that you get an underwater maze area (maybe a few people like those but I am definitely not one of them) and while the whole upper area of the big cave is rather cleverly constructed and the three secrets around there are well hidden I found it a bit tedious to retrace my steps around there several times because I missed to do things in the proper sequence so this became a more tiring than really enjoyable experience. Nevertheless a very solid level to spend time in and certainly a level you should be having a go with." - Michael (30-Apr-2004)

"Afterwards I can say what a great level but while I was at it I cursed the author to an early grave. This is a tricky jumping level and to be honest I wasn't in the mood at all. So halfway through I had a peek every now and then at the walkthrough as I came to a grinding halt every time Lara walked around a corner. I must have missed a part in the beginning (in the spiked ceiling room) but at that time I already had the two Stars so I couldn't be bothered to play the beginning all over again. Although I do love jumping even very tricky jumping this wasn't that much fun for me. Still I hope the author will keep on building as there is a certain something in both the levels that are made. 14-04-2004 " - Gerty (30-Apr-2004)

"This surely is a challenging level. It has some tricky jumps and hidden switches with one of them being the cause of me being stuck for quite some time. There aren't many enemies to fight two big scorpions and skeletons but somehow I enjoyed this level. You can't call the puzzles complex or innovative since you only have to find two stars and one Snakestone to finish the level. Spikes are the main trap through the entire game and deadly water in one area. I found four secrets and it took me an hour to complete mainly because of that switch I missed. I am sure the author's next level will be even better than this one seeing the progress made since the first release. If you like challenging and cleverly made levels this one is definitely for you." - Kristina (10-Apr-2004)

"I'm really unsure about this one. I suppose the aim of the level is to circumnavigate the huge chamber eventually finding a way out near the top. Despite the fact that many of the traps and challenges on offer were extremely cunning and quite original the whole set-up appeared confusing with many areas where a great deal of trial and error was necessary in order to make sporadic progress. Despite reaching the finishing trigger I seemed to miss many areas that beckoned tantalisingly to me on many occasions but which seemed to be just out of reach; indeed the abruptness of the level's conclusion (there was no sense of having attained anything; instead the level just stopped) makes me feel as if the Builder wanted me to do a lot more. But that being the case this was a major Gameplay flaw on his/her part. If (on the other hand) it was intended then it was most unsatisfactory. That being said the adventure still packs a heck of a challenge and I actually recommend it strongly as the deviousness of many of the ideas together with the ingenious and very well assembled location (combined with the interesting use of Tut1 textures) makes this a fascinating play. Just be prepared for a possible anti-climax at the end." - Orbit Dream (08-Apr-2004)
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