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Level: The Tomb of Aristotle back home search
Author(s): Sakusha
total rating:4.73 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Aims 5 4 5 6
Avmaster 6 5 6 5
CC 6 4 4 4
Ceamonks890 4 3 4 3
Duncan 5 4 5 4
eTux 4 3 3 3
Gerty 5 5 6 6
Jay 4 5 6 6
Kristina 5 5 6 6
MichaelP 5 3 4 3
Moonpooka 6 5 6 6
Obig 6 5 6 6
Orbit Dream 3 3 6 6
Ryan 4 4 5 4
Sash 5 3 5 5
category averages
(15 reviews)
4.87 4.07 5.13 4.87

Reviewer's comments

"This is a rather briskly put together debut level that does have a couple of good ideas (a waterskin puzzle and a status pushing exercise that was also tedious). But this didn't really entertain me as there were a couple of annoying parts, not least the booby traps and the unfair secret that only contained scorpions. However, as mentioned, there is potential here and I look forward to trying out this builder's second level." - Ryan (26-Aug-2017)

"Despite some rather creative and devious elements to the gameplay, that's really all that this debut level has going for it at the end of the day, as every other aspect to this release just isn't that well put together honestly, with unnecessarily drawn-out climbing sections, lifeless environments, repetitive texturing and unconvincing lighting not really leading to a lasting impression. So overall, not recommended." - Ceamonks890 (18-Jul-2015)

"The level has some nice creative elements, but even if you don't mind all the issues that come along with it being the first from the author, it seems that she has done any possible thing to ruin what the level had in the first place. Secrets that punish instead of rewarding you, tasks that rely on you trial-and-erroring through the various deathtraps, that don't give you any clues how to complete them - or at worst - lead you in the wrong direction entirely. To be fair - if I had to construct a tomb for myself - I guess it wouldn't exactly be in my interests to make it a fairly simple task for anyone trying to raid it, but that kind of realism simply doesn't work in a video game like TR (or at least requires a complex setup), so despite the better moments I couldn't find myself enjoying this level. That doesn't make it a bad game necessarily, but not the style of gameplay I prefer when playing Tomb Raider levels. In any case - the author's other level released to date is worth a look if you can't decide between the 2." - eTux (14-Oct-2007)

“What a devious mind the author has! Just when you thought you were safe and running merrily along you get caught in a nasty trap. I have to say though that this made the level far more interesting than I first thought and kept me on my toes. I'd recommend anyone who is about to play this to save a lot and in different slots because there are numerous places you can get stuck forever. One time you get this nice little flyby that shows you stars down waterholes hah! go try getting them! I did however like the statue puzzle I had already started before I noticed the fires on the wall. Some rooms although bare looked very good. There was one disturbing room with squares to jump to in pitch black nothingness. The readme gives an idea of what's behind this level Aristotle's missing scrolls to be found and I suppose the level is based on his teachings in a way just guessing. Clever idea but it needs more work to 'ring true'. It will be ‘very’ interesting to see what the author comes up with in future.” – CC (28-Nov-2004)

“An interesting level lots of tricks and traps throughout to stop you reaching your goal but not too hard to come by. There are also some puzzles which you have to solve to get further on. You have to pick up some scrolls of Aristotle and escape at one point you can decide which route to take either conquering underwater mazes or facing a bull and solving a little torch puzzle. The secrets were different instead of pick-ups you were swamped with scorpions I don't know whether or not that's a good thing lol. And most of the pick ups are tricks if something looks too good too be true best steer clear. Other sneaky things such as pulling certain levers cause more harm than good. I quite enjoyed the level something fairly puzzling but not to confusing the only bit which got a bit boring after a while was a statue pulling puzzle you didn't know which statue goes where so a lot of time is spent moving them about till you get it right other than that the level is not bad at all.” – Aims (18-Nov-2004)

“Oh no lots of needless death trap red herrings! Eek bulls appearing out of thin air! Ouch a secret that’s more trick than treat! Okay there is a slight charm in this 20 minute level but it just got more sublime the further I got into it now had the gameplay stuck more to the nicely established pushable statue puzzle I would have really found a buzz to the rest of it but as it was it went a little down hill from there. As a first attempt though it has some definite positive merits.” – Sash (23-Jul-2004)

“This is not a bad level. Considering that this is the 1st level of the author I am sure she will make much better levels. There are good ideas although the level is a bit empty there would have been produced much more out of this. Several places you can get trapped easily and you must reload the game for avoiding them. You must find 2 Hands. Having found the 1st Aristotle’s Notes you can choose 2 ways. In both directions you can find 2 more items. I found only one Secret at the beginning of the level I could not get into the weaponry. You must push the statues in an obtained order so the lamps will burn on the wall. The textures are in Catacomb-styles unfortunately there are no added sounds. Still if you have 15 seconds have a try this is an easy but good adventure. You can find a Hungarian walkthrough (as we don’t have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/the_tomb_of_aristotle.htm ” – Obig (11-Jun-2004)

“A first effort with good ideas but they seem to be thrown together in a hurry with very little care taken about the texturing and only a little more about the lighting. Many of the famous beginner's mistakes are in here with a thin wall a multitude of booby traps (hate those) end of the world when you keep climbing up into nothingness and several opportunities to get stuck in a dead end if you don't do things right. But there is still some fun to be had in those 20 minutes in the level as you solve an interesting push object puzzle a waterskin puzzle or meet up with three bulls and a few collapsible tiles. I thought the area with the black textures did not work so well and the area with the torches was annoying trial and error. But all in all there is definitely some creativity here so we should be looking out for the next level.” – Michael (05-Jun-2004)

“It is very short and you don’t need a lot of time to finish it. Mainly there are riddles to solve. In one room Lara pulls statues around till all the fire burn on every lamp. I did this riddle using the try-and-error-method. The level has some dead ends when going there Lara is trapped and there is no exit. Soon I found the room with the bulls and after leaving the bulls room the end of the level is near. Very easy level it can be finished very quickly.” – Avmaster (23-May-2004)

“This is a first attempt and I'm afraid it shows. There is no variety or randomness in the application of the textures making the rooms rather sterile. The gameplay is linear until you can take one of two branches - the one with the bulls is much more appealing. There are many traps and dead ends including all the pickups I found. I find this bothersome and there were no enemies to blow away to vent the irritation. All in all an admirable first try and certainly not the worst of first tries. I hope the author persists and gives us a better one.” – Duncan (20-May-2004)

“I quite enjoyed this small level needing a break from some other huge adventures I found it relaxing and not as taxing or irritating as I was led to believe. There are a few items to collect and some traps about but I must have missed a few as my only encounter was getting stuck down a water hole. Enemies were only some bulls a few scorpions and some beetles if you shoot a pot and the collecting of four scrolls was easy enough enjoyed the sloped jumps for the last one. I don't enjoy pushing and shoving things about so I was lucky enough to get the statue room right first attempt this is probably why I missed out on the irritations lol. Nice to return to some regular raiding and I only have one grumble which is the secret having found it a host of scorpions were released and no pick up *shock horror*. Nice level though and worth a try.” – Moonpooka (06-May-2004)

“This level does betray its first time status perhaps more in terms of gameplay than construction as it certainly looks quite good. It lacks cohesion and logic - the statue pushing puzzle is rather tedious and the many ‘trap’ objects soon become irritating. It’s only a short level although I don’t know whether I missed something as there were two doors in the bull room that I never managed to open (and the rotten bulls wouldn’t assist no matter how much I jumped up and down in front of them). It does however provide a hint of potential and I hope this builder will continue to make levels; I’m sure the next one will be an improvement.” – Jay (04-May-2004)

“After finishing this level I could picture the author sitting behind the computer and chuckling and thinking how clever he was in making all those traps. And to be honest I had a good laugh myself. This is a rather straight forward level if you don't count the red herrings that are thrown in. And there are plenty. Be sure to save before you enter a room as you never know if it is genuine or if it is a trap. I also would be careful in picking up items as even there you are fooled. But on the other hand do try as I had fun in just doing that. A tip here the room with the 3 (or was it 4 torches on the wall) look up at least that is how it worked for me. Had great fun to see two bulls materialize out off thin air by pushing levers (if one wasn't enough). For me it was more a joke level than anything else and laughing is good for the soul. 22-04-2004” – Gerty (30-Apr-2004)

“The level started rather nicely but it wasn’t what I expected. I thought this would be a catacomb level and longer but it only lasted twenty minutes although those were interesting minutes. The textures do remind catacombs but the rest of it is simple enough with a few jumps over deadly water very few enemies which were bulls and scrolls to pick up that I never used. One room near the end fooled me and made me wonder how to open a door; I should have tried to step on every tile in that room. There are two ways to reach that area one through the bulls and one through the room with the water skins. Some rooms are traps and are created in such a way that you will either drown in them or you can’t escape. I got some information from the author about the story of this level and it is surely very interesting and obviously as one can infer from the title is related with Aristotle an ancient Greek philosopher. It’s too bad though gameplay didn’t depict very well the author’s ideas. I’d sure hope her second level will enable us to get more into the story and understand her ideas better.” – Kristina (22-Apr-2004)

“This is one of those levels which were simply not able to grab me. Construction-wise it’s fine for a first go; but the gameplay is of the sort that irritated more than it entertained. Apparently it’s possible to complete this level two different ways; one via a bull room climb and jump sequences; the second via an underwater challenge which I wasn't able to do as all I encountered were dead ends; although that was possibly my lack of observation due to a particularly grueling series of night-shifts. There were several areas which didn't seem navigable and many un-announced booby traps which are never fun. Coupled with these a bizarre secret which consisted only of several scorpions and a particularly boring Statue-pushing conundrum and you have a Level which really didn't appeal too much. But it IS a first effort and I encourage the builder to continue as enough ideas were present to suggest an interesting future.” – Orbit Dream (20-Apr-2004)
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