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Level: Lost in Russia back home search
Author(s): Sternenfeuer
total rating:7.69 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 7 7 8 9
Duncan 7 6 8 8
Gerty 7 7 8 9
High Priestess 5 7 6 5
Jay 7 7 8 8
Jorge22 9 8 9 8
Jose 6 7 8 9
Kristina 5 5 7 7
MichaelP 7 8 8 9
Obig 7 8 8 8
Orbit Dream 8 7 9 9
Phil 8 8 8 8
Relic Hunter 9 8 8 7
Ryan 7 8 8 8
Samu 8 8 8 8
Sash 7 7 8 8
Xxenofex 10 10 10 10
Yoav 7 6 8 8
category averages
(18 reviews)
7.28 7.33 8.06 8.11

Reviewer's comments

"This is a solid effort for a debut (and only) level. It's set in the TR2 Gold style with plenty of nicely applied metal and rustic textures and some nice uses of varied bright and dark lighting. In terms of gameplay, provided you keep your eyes wide open for pushable blocks and levers that blend into the wall, and there's also plenty of tricky flame blowers and crisp light, enjoyable timed runs. I did have a bit of trouble with the snowmobile jump across the chasm until I took a good run up, but from there everything proceeded very smoothly. 40 minutes of entertainment." - Ryan (10-Dec-2017)

"A pain that no more levels were released from this builder. I liked the solid architecture and nice texturization, the well balanced enemies and not boring tasks (except the swim in the room with the seraph through the very narrow crack). Perhaps there's an abuse of the moveable blocks hidding passages, and I don't know what I could do if I missed the revolver before the jumping with the bike, but usually the level is nice to play with a good atmosphere. Enjoyable." - Jose (13-Jun-2017)

"Although a reasonably enjoyable raid (nice to see textures and objects from the fated Maria Doria in TRII), I became frequently frustrated in parts, particularly when swimming underwater with narrow channels to negotiate (Why or WHY do builders insist on creating these?). I had to continually reload during some of these parts because lara wouldn't realign herself. You have to roll underwater, swim a way in the opposite direction and try again - all of which is pointless and time consuming. Maybe it was me but Lara seemed unresponsive to underwater "ceiling" levers unless you lined her up perfectly. Usually she floats towards it if you aren't lined up/close enough after pressing action." - High Priestess (09-Oct-2015)

"Here's a level by a "one shot" builder that was released a little over eight years ago. It's a good one with an arctic setting, some base and ship level touches, and a nice ride on the snowmobile. Cher has provided a compact two-page walkthrough, but my game clock showed just over an hour by the time I made it to the escape helicopter. There are some nice gameplay devices along the way, a few timed runs (none very tight) and some jumps over and around flame blowers. A good part of the action requires some swimming. Lighting was a bit dark for my tastes, but I'm not complaining too much. Too bad the builder didn't stick with it. Judging from this maiden voyage, he would have been one of the top "names" by now. Recommended." - Phil (02-Aug-2012)

"I found this level quite entertaining including nice puzzles and well designed environment. The environment consist mostly of small indoor areas, so the few big outdoor areas offer nice variation for the game. This level is also quite linear which is usually to my taste. Puzzles are mainly pushable block puzzles and there are also some hidden switches that are very hard to find. I liked especially the puzzle you have to complete by pulling table so that you can pick up a key under it. Despite I liked puzzles I think that there could be more different kind of puzzles than pushable block puzzles in this level. It's not fun to solve same kind of puzzles all the time. However, this level managed to keep me happy and I was never bored." - Samu (14-Jan-2007)

“I liked this Level really very much. The author has gone through especially a lot of trouble with the very many nice textures and there are no bugs. The opponents and objects are well used and the gameplay is as well as I like it. From this author is to be expected certainly still of a lot of good things.” - Xxenofex (15-Oct-2004)

“This is a very good level. There’s everything involved which is important for a great adventure. The story takes place on a Russian base. You have to find 2 Keys and a Golden Starfire in the end so you can leave the place with a heli. Meanwhile armed men dogs and bats attack Lara. There are 2 timed runs on the level but they are not particularly difficult. There are 2 Secrets. The textures fit well to the level and the added sounds give plus to the gaming experience. I recommend this great level to all of you. You can find a Hungarian walkthrough (as we don’t have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/lost_in_russia.htm ” – Obig (12-Sep-2004)

“She was lost but now she's found! Nice mini-game where Lara has to find her way through flooded tunnels push/pull a lot of boxes use a snow bike briefly but importantly crawl a while find ways to turn off fires bring blocks on the floor up so she can monkey swing to the end and there's at least one timed run too. The usual helicopter awaits her with the chaps from MI5. She also has to kill some TR3 guards (I would much have preferred Russian soldiers and mercenaries they're available and wouldn't leave you wondering what the hell the British Museum guards were doing in Russia) and their dogs plus some minor bats. I loved these cement and rust Stalinist textures and the snow so I wasn't disappointed by the settings except that several times you could see thin luminous lines on the metal walls as if something had been badly sewn. It's a clever game though and not to nit-pick globally well-built. Play it for a bit of fun. (August 12 2004)” – Jorge22 (14-Aug-2004)

“This is a really well built level set in a Russian snowy base underneath it in a rusty and wet environment and in a cave area and there isn’t really anything that should hold you from getting through it at a steady pace that is unless you can’t find some of the well hidden movable objects. The only good advice I can give you if you play this and find yourself stuck is to strike a flare and just run around lighting every wall block you come across eventually the next move will own itself up. There are some guards found here as well as some dogs but enemies aren’t really a factor until the end when you get a nice little onslaught but nothing overly done you also have two secrets to find but I thought some of the normal weapon pick ups were more secretly placed. In the end this is a really nice solidly built 45 minute level that keeps you entertained right to the finishing trigger.” – Sash (26-Jul-2004)

“It is a rather shameful fact for me to admit; but for every estimate of a levels duration given in the reviews it seems that in my case I invariably need to double (if mot triple) that timeframe before I can succeed in reaching the end-of-level Trigger. In this case my Net gaming time of 85 minutes is somewhat longer than the 40 mentioned elsewhere. I believe in this instance that the cause was my pet-hate the 'un-marked pushable block'. (Or even an 'un-marked pushable Bed-side Table'; now there's something you don't encounter in your average level!) I don't mind the occasional little moving block puzzle but I object to hugging almost every wall in a (mostly) futile attempt to find out if it'll move and thereby enable the game to continue. Apart from that let-down the remainder of this adventure was quite excellent with some really superb derelict environments; palpable atmosphere; effective flybys and crafty puzzles. Indeed for a first effort this is intelligent and very accomplished; and I look forward to more from this author.” – Orbit Dream (28-Jun-2004)

“I love these type of levels. Base buildings in the snow. Textures are all very TR2 and a lot of ship/offshore rig textures the rusty ones I mean and it all fits nicely together in the same colour palette no odd in-your-face colour shockers and this blending is so well done it's impossible to see the movable blocks. I was scratching my head trying to figure out what to do in the start area. It would never have occurred to me to pull out the wall. The only way I could see it was to light a flare. There are more like this so I guess the best policy is to keep lighting flares and have a look around each area. Very good retextured objects to push/pull. Once I saw I was making my way through what looked like a ship I was very happy as ship levels are one of my favourite you know Maria Doria but it's not a ship it's a factory of some sort. I liked the idea of grids over water you can look through. There's a nice little jump to avoid fires then a long but not boring swim unusual pulling objects nice but not tough timed runs well hidden crawlspace in a cave and some good crawling in there a short and sweet snowmobile run over a gap. The last room is a compact little space with shimmy target blue ball switch avoid fires swim and lever jumps and get the artifact with good finishing flyby. The only oddity here are the guards that appeared out of nowhere. For a first level this shows great promise and has been put together with a lot of thought. Easy enough for beginners and interesting enough for experienced players.” – CC (28-Jun-2004)

“The first time I fired my pistols I nearly jumped out of my skin. What a boom. This is a nicely done base level with nothing too difficult to achieve but there are some well hidden moveable blocks and crawl spaces and the jump with the snowmobile is tricky. I missed a crawlspace and had to retrace my steps to get the revolver which was necessary for a spot of target shooting. If in doubt light a flare. A good first level from this builder and I hope we shall see more in future.” – Jay (22-Jun-2004)

“For a first level this is a solid one. You better play this after the sun has gone down although I have to admit that the gloomy atmosphere suited the gameplay very well. Be aware of push blocks as I overlooked the second one in the beginning. Here you are in pursuit of a Golden and a Silver Key. There are also pushable objects so when in doubt start pulling or pushing. There are a few timed runs and fire traps. There is also a snow mobile you need in the cave. Don't be lazy but get off that thing every now and then as there are levers to push or pull. Enemies are soldiers dogs and bats. Do find the revolver and sight as there is some practice shooting and I found two secrets revolver ammo and a large medipack. Getting that Starfire Object will trigger a fly by for the helicopter that is waiting to take Lara out of Russia. 14-06-2004” – Gerty (21-Jun-2004)

“This is a well-made and quite linear level. The setting is a rusted-out industrial site in the midst of snow cliffs. The gameplay is that not hard but this is no cakewalk and it pays to keep Lara's eyes open. The snowmobile ride was way too short as was the entire piece. I hope we see more good work from this author.” – Duncan (21-Jun-2004)

“A very solidly built debut level in a snowy setting with rusty indoors so to speak. I really liked the textures a lot and lighting was quite appropriate as well. Gameplay is fairly straightforward and even linear in the 45 minutes you spend here save for the sometimes very hard to spot movable blocks (and pillars). Good use of modified weapon sounds and enemies are a few guards dogs and bats. The short timed sequences are enjoyable and not too hard the burners well used quite a bit of swimming to do here and you also get a snowmobile. So it is quite easy to play but it is certainly entertaining and has the promise for more.” – Michael (20-Jun-2004)

“The level is nice but with not so many enemies and no puzzles. It was rather easy I must say but the moving blocks blend with the walls so well that is not so easy sometimes to find them. Mostly Lara pushes blocks and has to find switches and two keys to progress in the level. I liked the snowmobile but I would prefer to have used it more than just for a jump. The enemies are guards but from some point after there are none only a few fires as an obstacle. The setting is cave-like with snow outside and as we proceed we visit a house until the way is clear for Lara to reach the helicopter that waits for her. I found two secrets.” – Kristina (16-Jun-2004)

“This new level by Sternenfeuer was rather well built. Lara is in Russia looking for the Golden Starfire. On the way she visits cabins TR2 shipwreck areas (which I'm not very fond of) snowy outdoor areas and caves. The mix of areas in this level was rather well used. Most of the puzzles I saw in the level usually involved swimming and wall burners. The lighting was well used here along with the green fog in some areas. I found one of the two secrets in this level. Enemies that you will meet here are dogs guards and bats. I think that Sternenfeuer has what it takes to build a very high rated level in the future.” – Relic Hunter (16-Jun-2004)

“In a lost Base in Russia somewhere Lara needs to find the Golden Starfire Object. The base is in snow but some places in the base are rusty and full of water and fire blocks the way. Looks nice could be little dark. Other places are quarters with guards dogs and bat attacks couple of timed switches jump switches and two keys to release and drive on snowmobile to other place. There she picks up the Golden Starfire and a helicopter is waiting to fly her away. A base level - looks good easy somewhat but enjoyable.” – Yoav (14-Jun-2004)
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