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Level: Lara at the Movies - Alien Resurrection back home search
Author(s): Codo
total rating:9.62 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Alien Autopsy 10 10 10 10
Blue43 9 10 10 10
Brigidsgirl 10 10 9 9
CC 9 10 10 9
Ceamonks890 9 9 9 9
Deekman 10 10 10 10
Dimpfelmoser 9 10 10 9
DJ Full 10 10 10 9
Drakan 9 9 9 8
eRIC 9 10 10 10
eTux 9 10 10 9
G.Croft 9 10 10 10
Gerty 10 10 10 10
gfd 9 9 7 8
Horus 8 10 10 8
Ivan 9 10 9 10
Jay 9 10 10 10
Jorge22 10 10 10 9
Juno Jim 10 10 10 10
Kristina 10 10 10 10
Loupar 10 10 10 10
Magnus 9 9 10 10
manarch2 8 10 10 10
MichaelP 8 10 10 9
Mman 9 10 10 10
Obig 10 10 10 10
Phil 10 10 10 9
QRS 9 10 10 9
Ravenwen 9 9 9 9
Relic Hunter 9 10 10 10
Ruediger 10 10 9 10
Ryan 10 10 10 10
Scottie 10 10 10 10
Shandroid 9 10 9 9
Soul 10 10 10 9
Staticon 9 10 10 10
TombRaiderFan 10 10 10 10
Torry 10 10 10 10
Treeble 10 10 10 10
Whistle 9 8 10 10
Yoav 9 9 10 10
category averages
(41 reviews)
9.37 9.80 9.76 9.54

Reviewer's comments

"The final level of the entire LaTM project(whose original source coincidentally got a decent official game adaptation on the original PlayStation, that was ironically better than the actual film). And as far as Codo's take goes, it isn't bad either(capturing the general sense of atmospheric dread commonly expected from the Alien film license, as you come across distinctive signs that hint said creatures were lurking around the area at one point, such as blood or remnants of their acidic spit that is still very much harmful to Lara). That doesn't mean the gameplay is boring however by any stretch of the imagination, as you explore this derelict spaceship for keycards & supplies needed to access more areas of the ship(constantly on your toes for any of the eponymous Aliens that may be hiding in the shadows somewhere, waiting for their next meal). The level design helps to sell this notion even further(with effective use of lighting, texturing, ambiance, objects & enemies throughout). So in conclusion, an excellent note to end this massive group project on. This series may have had its ups and downs, but in the end, I can confidently say the pros definitely outweigh the cons. Highly recommended." - Ceamonks890 (22-Jul-2017)

"This was the final movie for me and I could not have ended on a higher note. This was an amazingly atmospheric (pardon the alliteration) and entertaining. The added sounds really immersed me in the experience. I got a shock at one point when an alien jumped out of nowhere (helped in no small part by the accompanying sound file). The gameplay is actually straightforward and not that difficult but it is in no way any less entertaining. At the end you have to perform a hell of a timed run to escape before the place obliterates. Amazing. Now, back to the theatre for some unfinished business..." - Ryan (29-Sep-2016)

"This level gave me nightmares (last night). I wouldn't want to be in Lara's skin. And at the same time... I would want to survive such an adventure. As an Alien movie series fan, I had high expectations and was quite afraid that the level will disappoint me. From the very beginning I can only admit that I was so wrong. When the Alien logo appeared, I wanted to dance from happiness. I was slapped with cosmic beauty, rich textures and fluorescent lights (but not overly strong). After watching all of these movies movies I feel just at home. The story develops slowly and gives you small hints to increase the suspense. The hints sooner or later become bigger and you are afraid of the terror that might attack you at any moment. This beautiful creation is full of extraterrestial atmosphere and alienish decor. I enjoyed every minute... scratch that! I enjoyed every second of this deligtful adventure. The texture choices made me very happy. The place really feels like a spaceship. There are hidden details that scream “ALIEN MOVIE". From alien enemies that creep and you can see them through ceiling above you, to murdered soldiers and acid-digested fences & floors. I could even take a peek at the stars outside the window. These stars could only remind me the Alien movie poster quote: "In space, no one can hear you scream." There was quite some exploring, a bit of traps (I must admit I was foolish enough to step into the acid...) Rounded & geometrical architecture reminds you that you are indeed aboard ship. I was really happy to find that - just like original ship - the place was divided into certain living areas. There were even bathrooms. It felt alien-ish, sci fi, cyberpunk-ish and was hella fun. The music mixture from other TRaiders was chosen perfectly. Especially the background music from TR 3 Nevada (Prison level). It is great a choice for such trip. 11/10, would traverse the universe in this alien infested ship again." - Alien Autopsy (23-Jul-2016)

"The only custom level so far where smashing small_scorpions with explosives gave me no regret. Die, you creepy bastards, DIE!!! I also happily spent all the remaining explosives on the boss, even though I expected her to be more vulnerable to shotgun - I had to act like these helpless horror victims at least for a moment, right? Because in this one I really felt like inside a movie. The locations I actually remember from the film are pictured with surprising similarity, Lara makes progress through them in the same exact order as Ellen Ripley and her team comrades did, and these places are filled with so many references from the motion picture that almost everything I expected to see was really in the game. The alien enemies are not only brand new for TRLE but also very smart and organized, for instance the ones swimming in the kitchen didn't just follow Lara to the shallow part but patiently waited in the deep - these things know what a dumb death is! What's more creepy than that? SUMMARY: This release beats all Codo I played so far but it's not yet her best. Maybe it could get a remake with even better visuals and whole movie-like cutscenes e.g. an alien grabbing Lara's leg as she climbs a ladder. Or maybe something even better may appear instead. Well done!" - DJ Full (15-Jan-2016)

"Very faithful to the movie Alien with these monsters dripping with drool, level is very well done. Monsters are horrible but not very hard to kill with the shotgun. I tried to kill the huge monster last but without success. Before I realized that there was a hole in the ceiling to get to the final. The last timed race is not very difficult, except to jump over the chasm that needs to be managed without wasting time. Excellent." - Drakan (10-Oct-2014)

"Despite me not being a fan of aliens or SciFi in general I thoroughly enjoyed this level, which should already speak for itself. Again Codo managed to create an incredibly atmospheric environment that feels just right in all aspects. To achieve this she used a nice mix of textures from the originals (mostly from TR3 and AoD, but there are also some Maria-Doria ones that actually fitted perfectly) as well as brand new ones and also built some nice looking objects, including the amazingly detailed aliens, that closely resembled the Xenomorphs from the movies. Furthermore the sound was just excellent and added tremendously to the atmosphere. This way tension was created from beginning on and the more one progressed the more thrilling it got, even if the actual encounter with extraterrestrial species was a long time in the coming and the whole game started rather calm with loads of exploration. That said gameplay wasn't perfect in hindsight - it was rather straightforward, with only two real puzzles, but I still couldn't rate it any lower, as I didn't have such a feeling, while I played this masterpiece. My only complaint would be that it was a bit too dark at times and that the design of the alien-cave seemed a bit rushed, compared to the great look of the spaceship, which is a real shame, as I would have loved to give the full ten to this outstanding work by Codo." - Soul (07-Apr-2012)

"This is another horror-themed level, and up there with "Psycho". The spaceship theme is done perfectly, with interesting uses of textures like the Maria Dora ones in ways that fit well, along with creepy lighting, effects (including some nice camera angles) and many new objects. The level is themed more after the first two films than it's namesake, but an underwater area provides a nice reference to it. The use of Spiders as a replacement for Beetles seemed slightly out of place, but it's a horror level and Spiders are scary so whatever.
There's a nice slow-burn start as you don't meet any Aliens for a while, the gameplay is based quite a bit around crawlspaces and similar, but they aren't too long, and it fits the pacing here (the amount dies down as things pick up). As you move on things become a bit more action based with some tricky jumps and traps along with occasional Alien attacks. Then to finish up there's a boss fight and a timed escape sequence. Gameplay flows well, and, while there's quite a bit to explore and some difficult sequences I never got stuck at all. After the epics of the last few sets this ends up feeling quite humble in size, but it manages to be quality over quantity and this is great level to end the LATM cinemas on." - Mman (02-Feb-2012)

"There are ideas who quickly fall into oblivion. And there are ideas who are not realizable, all the same what one tries. And there are ideas from which one believes as a player that they are impossible to be realise. Though I have learnt in the meantime, that is nearly for everything possible in the CL-Universe, but still today I am astonished at the fact that there is really such a project. Now it is not in such a way that LatM is absolutely unknown to me, because I have played this level package already about 5 years ago. But at that time I have played it just for the fun of it without bother myself about how much work must be behind. Now, in the meantime, I can roughly imagine, how big the amount of work must have been. This already starts with letting look the different level in such a way that they are more or less similar to the suitable movie. Above all the black-and-white-movies might have been a big challenge. And then still comes that somebody must co- ordinate the whole project. And it needs a common superstructure because to jump simply thus from movie to movie would be dull. So much to my general thoughts about this mammoth's project.
Alien Resurrection: From the movies with Sigourney Weaver I know only the first one and the currently last movie where she is half human and half alien. Indeed, I have never seen the first movie completely. However, "Alien vs. Predator" was substantially more interesting. It was funny to see how both species fought against each other and the explorers ran for their lives. This reminds me of another crossover-movie, namely Freddy vs. Jason.
Well, what should I still write if, nevertheless, already everything was written? Should I write how brilliant this level is? It was mentioned certainly in any Review. Should I write that I have got more than once because of the almost realistic aliens a big fright? Has somebody mentioned certainly already in his Review. Should I write that this was one of the best level in Lara at the Movies? This stands guaranteed also in any Review. So what should I still write? The good sound? The great riddles? The excellent time run at the level end? Yes, yes and yes again! This was mentioned everything several times and in detail, but one cannot often enough mention it. Anyway this is an excellent level which one may miss by no means. And now I need some chocolate to calm my nerves." - Scottie (04-Jul-2011)

"From the beginning, I liked this level. The climbing tower was nicely designed - multi-function, around and up. Very good atmosphere & sound effects !!! I liked the linear blue flashing lights on the runways, etc. Interesting and effective cam angles from above. Aliens were very good, looked like the movie !!! Where did you get them ??? And they can swim !!! Loved the way they lashed their tails. Very fast, but fortunately fairly easy to kill. The little spiders - what fun - I lured them off the ledge, then into the water, so they would stop annoying me. Alien acid blood around - watch your step !!! Everything was really outer space like - what an imagination !!! And those sneaky scorpions - got bit several times... Overall, this was one of my favorites, although it took me several years to get around to playing. Thanks Codo !!!" - Juno Jim (14-Mar-2011)

"A wonderful designed level as the last movie in this series. Right at the start you get to know this will be another special, with the cycle camera that even impressed the walkthrough writer so much. This one is not used very often; I saw it only in Nusrat's latest level until now. Again, texturing and lighting was very professional and partly really spooky, this was supported by unexpected attacks of the brilliantly built aliens. The first part of the level is however calm; you find several keycards and explore the starship more and more. The level had some unexpected aspects like the deadly (I quote the WT here) "alien sh**" or the flowers that look friendly but are in fact spikes. Gameplay was mainly exploration, with a nice block puzzle in the middle of the game where the player has to use some elevators. Some nice traps were included, like the timed burners for exampleThe final escape was very well done, it was simile to the one in Blood from the Mummy's Tomb, where the game was over when you don't manage to do it in time. Compared to the one from Josep Borrut, I can say it was more difficult, at some parts frustrating (I mean the jump to the ledge surrounded by two slopes) but not that tight. I really enjoyed the fights against all the aliens, the "Mama Alien" a.k.a. T-Rex was the easiest (like in Jurassic Park, you can kill it with a single Shotgun Shell). A very nice level and among my favourites in this series. Well done!" - manarch2 (05-Mar-2011)

"I have always been a fan of the Alien movies (at least the first two) and so I had been looking forward to this level the whole time while playing the movie series. My expectations were high and I was not disappointed. The game is one of the most capturing I have ever played. Although the game play is not really hard, there is an incredible atmosphere after the first room that will hold on to you till the end. I took my time playing through this level, going into every corner, stopping and looking left and right at every intersection because I expected an Alien attack every second. And just then when I thought I had cleared the rooms they drop right out of the ceiling - wow. There really aren't many enemies in this level and that they don't jump at you from every corner, just the opposite. There are only a few, they look awesome and their placement is perfect. I liked everything about that level. Objects, sounds and atmosphere are the best. Texturing and lighting looks absolutely professional. It's one of those levels where I wished it would go on for many hours, but unfortunately it felt a little short. I will be re-playing this very soon. If you like SciFi and especially if you like a tense atmosphere when playing, this is the level for you!" - Blue43 (02-Dec-2010)

"This level scared me several times! Codo has developed the aliens just perfectly and they are so scary! This place is dark and at times difficult to transverse. Oftentimes, I was confused, but that isn't unusual. This is a must-play for anyone who likes the Alien movies. Very well done." - Shandroid (27-Oct-2008)

"Although this wasn't among my favourites from LATM (not really a fan of this genre of levels myself), it's definitely an exquisite piece of work which offers some really amazing gameplay moments and challenges. As I haven't watched the 'Alien' movies, this was all new to me (I was told though that it captures pretty well the spirit of the films), and I quite enjoyed it - this time, much more than the others. The puzzles are well-made and don't lack originality, and the atmosphere is very good and capturing. Overall, a solid and professional-looking level." - Ravenwen (02-Sep-2007)

"Today was last level which i played and finnaly finished Lara at movies second times. Alien Resurrection and Lara Croft in first role like Sigourney Weaver - Ripley in very spooky and horrorable level with very good made creatures and all other atmosphere of original movie which are cult in Scifi. Platformes and blocks, water and some electric cables in water, very amazing made flooded kitchen with tables, plates and cables. Lot of unsuccesfull timed run for hapy ending nad laras almost every time drop down in pit, and after lot of try i made it. lara fat run over the bridge-platform and go into the ship to new adventure:)" - Ivan (06-Nov-2006)

"I always feel weird reviewing Hall of Fame levels, since it never feels like I have anything to add - everyone's already played the level, and most people liked it. This is, unsurprisingly, one of my favourite Lara at the Movies levels, and probably the level I looked forward to playing the most, due to it being based on the Alien franchise. When I first played this level I actually hadn't watched the films, but I had played the first Aliens vs. Predator game, so I knew what the aliens are all about (mostly climbing on walls and biting the heads off people). After watching Alien: Resurrection, though (an okay film - definitely better than the disastrous Alien 3 - but the second film is my favourite), I have a much better understanding of the level, and I really like how the underwater scene was still present, as it was one of the coolest scenes in the film. The author has managed excellently to make a Tomb Raider level out of an action film, and I was amazed by how well-built the level was. No corridor feels like it exists only to connect two areas, and every room fills some sort of function in the illusion of reality the level never fails to keep up. The gameplay is varied, but the tasks always make sense and there's never a point when you will question anything in the level (unlike some levels, where the illusion is ruined when a boulder suddenly drops from the ceiling in a modern base). The texturing is excellent and surprisingly colourful, with a lot of nice touches, like the puddles of acids on the floor. Enemies are few and far between, but that just makes meeting them that much more fun, as it doesn't happen all the time. The final showdown with the queen is nice, though she's easy to avoid. More satisfying is the run to the space shuttle during the self-destruct sequence. It's two years later, and I'm still blown away by this thirty-minute level. It's a must for fans of the Alien franchise and, if you played the cinemas in order from one to six (as I did), a perfect ending to a great adventure." - Magnus (15-Oct-2006)

"This level is really something special. It's very eerie and the atmosphere and sound can't be better. Not many monsters but when they first show up, they scare you so much that you are so tense... until the next time hehe. Until the first monster appears you expect them arround every corner! Codo is a master of getting suspense in her levels and this is a masterpiece when it comes to that. A very good ending on the LATM serie. This is a level you mustn't miss!! 2005-10-09" - QRS (09-Oct-2005)

"After Lara just escaped the Jurassic Park with dozens of dinosaurs you may wish for a little break to take a deep breath before continuing, but that won't last for long. You start in a little spaceship that is docked at a space station that suffers from a little Alien menace. So, get out your MP and hunt some aliens in this very well done environment. Just as the detailed and fabulous looking surroundings are the aliens, so don't just slaughter them down blindly but take a closer look, as they are very detailed and just look frightening (and they have a great new attack animation!). But Kerstin's talent in level designing isn't just limited to creating fiercely monsters but also to put every here and there some nasty little things in, just like the little puddles of bright yellow...err - yeah, what is it? Probably something the aliens left us there, deadly of course. Apart from some aliens there are also some little spiders following you through the dark elevator shafts etc. Concerning gameplay there were a couple of key cards and chips giving you access to new regions of the space station, nothing too difficult in case you always have a close look around wherever you are. The environment was usually designed with TR3/AOD textures and nicely lighted, though there were some minor texture bugs, like wallpaper-effect or stretched ones. There were several nice cameras, like the one on the catwalk at the beginning and the very fast moving camera sequence showing you the way out again. I loved to hear the TR2 sounds again (a great echo has been added) and the doors and other objects had nice new sounds too, which I liked very much because that kind of things always makes the level a bit more unique and gives it an own 'character'. I quite liked the fact that the 'last' level of LatM ended with a timed run, sort of a little showdown for such a fabulous set of levels ;)" - Horus (20-Apr-2005)

"First off, this level is just dripping with the 'Alien' feel and is pretty unsettling because of it. The aliens themselves are fantastic looking, as was the massive Alien Queen (but I was very disappointed that you couldn't kill her). Another thing that disappointed me, was the use of so many horrible fixed cameras. All they did was make me dizzy. Anyway, after this scary search through an abandoned base (including a lovely swim through a flooded area - reminiscent of Alien Resurrection), we finally came to blow up the base and run like hell. The final run was exhilarating, but the final jump was a bit too tricky under the circumstances. It took me about 1 hour 30 minutes (because I got very stuck a couple of times). I am also very proud because I managed to find all 4 secrets!" - gfd (05-Mar-2005)

"OMG, such an awesome level! If I could give a 15 for the 'Enemies, Objects, Secrets'...I totally would. This level is worth playing just to get the pants scared off of you when the three aliens drop on you from the ceiling. And, the aliens LOOK incredible. Game was very fun, straightforward, and blessed little fire (after JP). I played the cinemas in order, and this was a badass way to end the movies in the game. Thanks for another great level!" - Brigidsgirl (11-Feb-2005)

"I knew it was coming. I'd just had the wits scared out of me in Jurassic Park then here I am aboard a space borne mining station - scared again! I was a ways a big fan of the Alien series of movies and now I'm in the middle of it. This rates right up there with my all time favorite levels (Which coincidentally are the same as George M's!) Creeped out at every turn and then the aliens were so well done. The face huggers (retextured spiders or scorpions?) while not too much of a threat were way cool. The best part of them being that they were so damn fast - just like in the movies! The moving running lights in the corridors added to the sense of urgency. Brilliantly done. I'm ready for more! On a side note my general feeling about the whole Lara At The Movies project is that it was well conceived planned and executed. Well done everybody! And the best part for me was the number of 'scary' levels. A whole new Tomb Raiding experience this was. Bravo! Love it!" - Deekman (01-Jan-2005)

"Splendid level. I really really enjoyed this one. I played the TRLE Gold cinemas in sequential order which made this the final film level. Truly keeping the best until last. The whole level drips with tension suspense and alien goo. The aliens are excellent the textures are excellent . . . Heck it's a damn near perfect level. Only my legendary inability to master timed runs knocks a single point off the gameplay - that final escape run became quite frustrating after my umpteenth attempt. It came as quite a relief when I finally made it and found myself back at the cinema. This is truly one of the highlights of the Gold project." - Staticon (16-Dec-2004)

"Not the longest level but plenty to do in a fantastic setting. Few enemies to kill (hence the 8) consisting of 3 aliens and two water ones and some pesky little mites you can't shoot. The puzzles are mainly 'find your route' and a sliding block puzzle with a 'get past' problem. The graphics are again excellent with the scenes fitting the title and the sound backs up the textures etc to give a very good Alien atmosphere. The ending really gives you a sense of achievement as you dash to the escape shuttle to avoid becoming space dust." - Whistle (09-Dec-2004)

"Well on this level I was jumping up many times I got so scared. :) The Aliens known from the movie attacked usually from behind and of course in the dark. :) Though to be honest they can be killed easily but they are scary anyhow. We have many weapons against them don't have to spare with the ammo. To be sure I was going down to the Alien Mommy too and like the T-Rexes I killed her with a single shot under her stomach. For fear she should stay alive. At the end after blowing up the whole base hurry back where you came from or you'll be doomed too. Anyway i liked this level very much the textures the sounds; this level is one of the gems of the whole adventure. I can only advise it. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/lara_at_the_movies.htm " - Obig (08-Dec-2004)

"Together with Stargate Alien Resurrection is what makes Lara At The Movies so special and unique. The ship is deserted and besides some human remains you find aliens not many but more than enough to make you sweat! I personally loved the 'raptor' aliens although the mother alien was one damn fine touch (and a great final boss too). It follows the gameplay lines of a base styled level so you will know what to expect. The use of TR2 Lara sounds was great in my opinion but I can only wonder whatever happened to Lara's fingers... One moment that will have you (really) jumping off your chair is when two aliens will break down the ceiling right in front of you - shocking! My only complain about this one is that it is too short although I can't think of anything else that could be improved here. This one is not to be missed. Bravo Codo! Recommended. 45 minutes 4 secrets. 11/04" - Treeble (13-Nov-2004)

"Lara leaves her spaceship and enters an area infested by aliens. I've seen few levels that are so dark yet still so colourful. There are magical visual moments like the bridge with the moving lights (animated textures) at the beginning or when Lara discovers blood on the floor looks up - and discovers the body of a guard on a grating above. Spooky. The story is build logically and clearly: leave the spaceship destroy the alien base and return to the spaceship. The obstacles on the way ranging from acidic alien blood to a flooded area are very reminiscent of the movie just the way it should be! The aliens including a huge alien mother are created absolutely terrific. I'd give 11 points for enemies if I could. When the first alien attacked I honestly forgot to draw the guns and fire because I was in awe of that beautiful deadly creature. Sorry for that Lara! Something I liked less in this level was the sound. The very quiet background sound almost wasn't there and the movies had more terrifying music to enhance dramatic encounters. That all the shootable eggs were empty was a bit pointless - I expected slimy things to jump at Lara? In the long timed run at the end when Lara has to escape after she activated the self-destruction mechanism you are rewarded with a lot of excitement anyhow!" - Rüdiger (12-Nov-2004)

"One of the best levels of the TRLE'04 project. I think that 'Alien Resurrection' is the best ending of the adventure; it has the perfect atmosphere and the enemies are the real Aliens of the movie. Even the scorpions are retextured as the newborn creatures. The gameplay is not difficult: Lara in an empty starship with her weapons trying to find the way out before all explodes. I loved when the camera views shows the alien in the upper stage and the way that the aliens attack even under water. I've enjoyed this level so much... Is a great work." - Loupar (08-Nov-2004)

"A great level! From beginning to end the whole level is an enjoyable moment. The atmosphere inside the starship is so spooky you don't meet the first alien immediately they look great some know how to swim. There is also spiders in the dark hallways. The texturing is very well done with some Atlantean textures and sounds from TR2. The free progression of the various places is very clever and fluent. The level is not very difficult two timed runs one at the end for a great escape before the ship explodes. There is no mind boggling puzzle but this fluent level is now a favourite of mine it's so good. Big thanks to the author." - eRIC (01-Nov-2004)

"This level along with Star Wars is my favorite among the Tomb Raider Gold CD levels (with Debbie Overstreet's black and white masterpieces coming in a close second). Alien Resurrection is the third level by Codo I've played and I continue to be impressed. The spooky atmosphere aboard an alien vessel was sustained throughout and although I found the surroundings a little darker than I normally like it was all in keeping with the mood of the level. I loved Dutchy's walkthrough especially the admonition to steer clear of that aliensh..! A worthy climax to a magnificent series that I sincerely hope will be revisited before too long." - Phil (18-Oct-2004)

"Wow! This level made me jump several times when the Aliens appear and they are some scary aliens! The space ship is great - spooky gloomy holes where the aliens got through leaving deadly puddles after them...corpses of humans being killed by aliens and alien eggs here and there. Search the ship - meet the big mama alien on the way - to finally get access to the main control room and to trigger the self destruction device. Then run for all you're worth if you don't want to go to eternity together with the evil aliens..." - G.Croft (09-Sep-2004)

"Ok the monster itself is brilliant and the atmosphere is utterly convincing but that doesn't really explain why I like this so much. The gameplay while solid doesn't offer anything that out of the ordinary and the setting can't really compete with neither the beauty not the inventiveness of Flying Temple and yet I think this is a perfect adventure where nothing should be altered. Along with Stargate my favourite level of the Gold Project. I played this first on the second Hamburg TR meeting with Kerstin sitting next to me most of the time and giving me useful tips. I had just finished testing Star Wars and I remember how awestruck I was with Kerstin's ability to summon up the same spooky atmosphere that made the film such an outstanding classic. Replaying this after the official release of Lara at the Movies I marveled once again at the suspense that keeps you on your toes from start to finish. Like with all great films I think what is done so well here is that the plot and the setting go so perfectly together and support each other to such a degree that the outcome is far more than the sum of its parts. Even if you list all the things that are outstanding separately you will never come close to relate how fantastic this experience is. The only way to really find out is to go there and see for yourself. Which is exactly what you should do now instead of reading more about enemies textures lighting and such." - Dimpfelmoser (01-Sep-2004)

"This is the most enjoyable custom level I've played in a long time. You can't get anything better than this. There are just stunning new enemies objects and switches. At the start of the level I brought Lara into the opening large area and I literally sat there for 20 minutes just admiring her work. The rooms she has created are just to perfection. Custom sounds have also been added as well. I loved the end scene where Lara has to escape if you don't make it in time you will be burnt alive. Overall if you play this you will enjoy it to the fullest. One of the best." - TombRaiderFan (02-Aug-2004)

"The Alien films are among my favourites out there (though I must admit I don't recall seeing Resurrection) and one can't deny that Kerstin has done a terrific job in recreating it as a level. Already long before actually meeting any of the nightmare giving beasties you know what movie you are trapped within (even without the help of the well done intro) this time and that is a great achievement indeed. Well but as well as it is before that the Aliens themselves are even better - very well made and sometimes quite a shocker when one drops onto you! The tasks are nothing much from the ordinary but varied enough to keep your interest till the end even though the fabulous thrilling atmosphere will do that just as well! Needless to say - not to be missed!" - eTux (28-Jul-2004)

"In essence this is a base level with all the usual crawling through ducts finding keycards etc. that such a level entails and the gameplay whilst entertaining is fairly straightforward. What makes this really special is the wonderful atmosphere. The audio files from Atlantis are perfect and I particularly liked the bile yellow pools of alien goo around the place... The feeling of tension builds up nicely and the first glimpse of an alien overhead is inspired. As for the first actual encounter with an alien - well I nearly jumped out of my skin. Spiders in the loo - now that's really my idea of a nightmare. The baby aliens are very well done and the 'larder' where human bodies are stored is really shudder inducing. Meeting mother in the egg chamber was awesome - this level really does produce some genuinely scary moments. Don't play just before you go to bed unless you want nightmares. The timed mad dash for the shuttle before the whole place self-destructs is an exhilarating end to the level. Wow." - Jay (28-Jul-2004)

"The last level of the CD Gold '04 and by no name the least. It is a fitting ending as Alien is still one of my favorite movies. Kerstin made a great re-make. Funny how logic and feelings are two different things and the mind can play tricks on you. Like I knew that the Aliens and the face huggers were re-textured but they were so well done it gave me almost a heart attack when I encountered the first Alien that in panic I shot down my computer. The movie gave me nightmares way back well this game did as well. The atmosphere is so creepy that I dare not play this level in the dark. Getting access cards to gain entrance to the main computer to blow this ship to high heaven is your goal here. And that is a feat on its own. Although the gameplay is rather straight forward I did get lost a few times as the exploring of rooms like I normally do didn't come easy this time. And of course I fell in the Queens lair as matter of fact on top of her. I screamed at that moment. 16-07-2004" - Gerty (26-Jul-2004)

"Here's an atmospheric level with obvious connections to the title. True this is also the game in the Gold levels where I found a couple of flaws like Lara crossing solids but that didn't affect the gameplay at all. The best thing here is the atmosphere coupled with the last terrible run before the whole ship explodes. That reminded me of Max Payne which is cool from my point of view. There was a thing I didn't like so much: the red spiders that suck your health in the same way as the classic Egyptian beetles (but which weren't many nor too aggressive thank God!) that seemed a little dislocated in aesthetic terms from the rest of the textures. But maybe that was intentional who am I to say? And I liked the few retextured scorpions plus the dinosaurs turned into awesome aliens namely the 'big mama'. There were also a few details which I enjoyed such as the elevators and the ventilation helixes plus the flashing lights along the corridors the water puzzles and the sunken kitchen (by the way one of the aliens got stuck against a wall there as often happens with skeletons). All in all this wasn't the creepiest level in the bunch but it was well achieved and highly entertaining. My congratulations to Codo!" - Jorge22 (26-Jul-2004)

"This is the second game of the TRLE Gold project that has an alien-like theme. I have to admit that I never like much this kind of levels but lately my interest has grown. There are some chips to find an energy cell you have to carry to the end of the level to be able to place it and face some very fast and poisonous scorpions but small spiders as well. The aliens are very creepy and their queen is very ugly. Those creatures can swim as well so you'll encounter them underwater close to the end. I won't say anything more except that there are two timed runs and one is a survival run. I found four secrets. Well done Kerstin." - Kristina (15-Jul-2004)

"The last level if you play like I do with right order. It's a high standard level; looks impressive. Not many enemies but they look Alien indeed. Not as hard as it looks. Like the only difficulty is in the end: you need to be running quickly enough to make it on time before the area explodes. One of the best Alien levels. Well done." - Yoav (12-Jul-2004)

"This is just a great homage to the Alien movies and the author should be justly proud of her work in bringing this timeless movie into Lara's world. The conceptualisation is breathtaking considering the ageing Tomb Raider engine that these guys work with and all accolades should go to this author. From the Alien eggs to the face huggers the aliens themselves and even the Queen all is here. Bodies are suspended on the wall over the eggs alien slime abounds and even those pesky little bugs of Fiorina 161 which will infest your nether regions if you do not shave closely are here. I know that the Alien is just the raptor re-envisioned and the Queen simply the T Rex with a new shell but the graphical work to bring this off is quite stunning. Sure the old movements are the same except that some of these aliens are less intelligent than the raptors but what do you want for nothing? As for the gameplay this was quite excruciating as the level was quite dark in some places and you expected to be pounced upon at any moment. Infact at one point two aliens drop on Lara from the ceiling and this literally made me jump. I liked the idea of turning off the water overflow pipes to retrieve an access card the long swim underwater through the kitchen with the submersed aliens in hot pursuit all so much like the movie. Finally when you throw the switch to activate the self destruct just after placing the fuse you have a long; long timed run to make and it would be prudent to save your game just prior to this. The timed run is in reality a sprint climb slide swim run sprint jump grab pull up sprint all the way back to the shuttle pod to make your escape BEFORE the installation explodes. Simply put a GREAT level." - Torry (11-Jul-2004)

"This is a great level very creepy atmosphere. In here we are set up against aliens that were nicely textured. The kinds of aliens encountered in here are the small scorpion alien adult alien and also the alien queen. There are also 2 swimming aliens in here too. When I started this level I expected to see an alien jump right before my eyes upon entering a room but I didn't have that happen much. Here we search for a few keycards and face several challenges before coming to the main computer room. The self-destruct sequence was a very atmospheric touch where in you have to make your way back to the start of the level. A very nice level indeed and I can't wait for the things that Kerstin will offer in Lucifer's Realm." - Relic Hunter (06-Jul-2004)

"We're back on a spaceship. Lara is alone the rest of the crew has been mercilessly killed. The first thing I noticed was the echo of Lara's voice in these huge rooms then I noticed the headset. If you can get Lara to face you the headset looks like glasses when you use the look button they turn to dark shades and her belt changes colour as well. Another thing I thought great were the moving lights along the walkway and along corridors. Little details like these are what makes a level. Lara must search the ship for cards. What you have to do here block pushing jumping swimming finding things is actually straight forward but you do need to think sometimes. For example I swam past a tile that Lara usually can open underwater and for a long long time it never occurred to me to go up to it and press action. In this underwater area are swimming really cool looking aliens. They don't really bother you if you keep moving and if you want to kill them you have to use the lasersight and crossbow and wait 'til they swim into view so it's really not necessary. Other aliens are those things like octopus that latched onto one of the crew's faces in the film and tiny spiders. Then there are the big guys those black slimy tailed horrors from the movie. Thankfully there aren't many of them. But the mother alien is the business from the moment I first saw her I stood in awe forgot all about work and tried to see her from as many angles as I could. I particularly liked a room where you need to get past fires on a timer and turn off pipes that pour toxic stuff into a pool. I liked the route around this room. And last but not least the terrific run to the shuttle. You've set things in motion to blow up the ship and if you don't make it well you get blown up yourself. Another great level in this Gold Project and this was the last level I played before finally getting out of the cinema. Life will never be the same again!" - CC (04-Jul-2004)

"Another level that will give you the shivers. There are actually only a few Aliens around and it takes a long time before you even meet the first but you are constantly ready to jump. The atmosphere is absolutely intense and textures and lighting superb. I particularly loved the swimming Aliens in the kitchen although it was actually almost a pity that they were fairly easy to avoid. Gameplay progression is actually quite straightforward but never boring and the ending sequence which is timed as you try to escape the exploding ship is a great thrill. Go see and believe. A great level!" - Michael (28-Jun-2004)
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