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Level: All Hallows 2 back home search
Author(s): Emoo
total rating:8.53 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Aims 8 7 8 9
Akcy 9 8 9 10
Andi Croft 8 10 9 10
Bex 9 9 10 9
CC 8 7 8 9
Dimpfelmoser 9 9 8 9
Doug E 10 9 9 10
Drew 7 7 7 7
Engelchen Lara 9 9 10 9
eRIC 9 9 9 9
eTux 7 7 7 7
G.Croft 8 8 8 8
Gerty 8 8 10 9
Jay 8 8 9 9
John 9 9 9 9
Jose 9 10 9 10
Juan Carlos 9 9 10 10
Kristina 8 8 8 8
LaraFan 9 6 8 9
Leandro 7 8 10 10
MichaelP 8 8 9 10
Navi 9 9 9 9
Orbit Dream 7 8 8 9
Phil 9 8 9 8
RaiderGirl 10 9 9 10
reborn1995 8 8 8 7
Ryan 8 8 9 9
Sash 8 8 8 8
Shandroid 8 8 8 8
SilentViper 7 5 9 8
Staticon 9 7 8 7
Sys 9 9 8 9
Tombaholic 10 8 10 9
Torry 8 7 8 9
Treeble 8 8 10 10
Yonatan 10 9 8 9
category averages
(36 reviews)
8.44 8.11 8.69 8.86

Reviewer's comments

"A London level was probably somewhat of a rarity back in 2001, so it's nice to come across a well constructed effort such as this. The cathedral was a thing of beauty and for once, the camera angle upon entering enhanced rather than hindered the level. In terms of gameplay, the puzzles are pretty clear. A couple of the sequences were a bit too long-winded (the underwater and block puzzle mazes) and the walkthrough isn't very elaborate on those, so it's probably best to grin and bear it. If you don't object to those little grievances, this is one I'm sure I can recommend." - Ryan (06-Feb-2018)

"A London setting always makes a nice change and this game from 2001 is still great fun. The action moves along briskly, apart from a maze block puzzle that slowed me down quite a bit. I got through it eventually, but have to warn you that if you also get a bit stuck at that point don't even bother looking at the walkthrough as it isn't very helpful. That aside, I really enjoyed the balance of gameplay. Up to the boss ending, enemies are not over used and there are some good traps, especially the end spike slide. Could well have done without the final earthquake, but I wouldn't hesitate to recommend this one, especially for fans of London levels, as some of the rooms are magnificent." - Jay (18-Jul-2016)

"I thought I had played all of Emoo's levels, but somehow I missed this one. It's up to his high standard and takes about an hour to complete. Someone named Clau has provided a succinct but complete walkthrough, which helped me get past the rough spots. There's an especially tricky jump at the very end, down a slope and past irregularly spaced spike traps. That one took me a number of tries to conquer, and when I finally did it I suppose it was largely a matter of luck. A highlight of the level is when you enter the chapel and the camera switches to an panoramic overhead shot. As you might gather from the title, it's a London level, but apart from the opening sequence you get nothing of the nighttime cityscape that's so prominently featured in the recent BtB competition. A nice raid from the early years." - Phil (12-May-2011)

"This is a really old level, but it holds up well against the newer stuff. I had a really fun time playing through this relatively short level. There's not much more to say that all the other reviewers haven't already. If you liked the textures of All Hallows, give this one a try." - Shandroid (07-Nov-2010)

"Another fantastic level from Szymon. Excelent design with a nice environment, easy to play with some interesting situations, good atmosphere, well placed enemies, enough guns and ammo, no much dark with pretty textures and a TR3 touch with an old style very entertaining. I've found three secrets not difficult to find. Very recommended to play, a real jewel of the custom levels; I've ejoyed it a lot. Congratulations Emoo!" - José (21-May-2008)

"This is another level with a high reputation which hasn't really aged well over the years.Granted it crams a huge amount into only 98 rooms and dates back to the first 6 months of the LE,but as far as Gameplay was concerned it was either too simplistic or too contrived.Most of the progression was rather linear (pull lever,nearby door opens) or too contrived (a horribly prolongued block-pulling maze),while the same could also apply to the environments which either consisted of bland corridors or overly ingenious exteriors,viz.the Church interior.This latter location bordered on being a thing of beauty but was spoilt by having a Library located inexplicably behind the Altar for no other reason than that the builder wanted to include a 'book-pulling' lever out of Lara's Mansion.There were many opportunities for spectacularity but the builder generally chose instead to go for small to medium-sized rectangular rooms and occasionally contrived texturing (underground railway textures on courtyard walls??).As a result,the atmosphere wasn't anything like as potent as I was hoping for,but the Finale was undoubtedly smart and adrenaline inducing and well worth waiting for,bringing the adventure to a fun conclusion. Generally speaking this was an entertaining and well put-together adventure,but had it been released as part of the Back to Basics 2007 London challenge I doubt it would have placed more than half-way up the competition standings." - Orbit Dream (18-Jan-2008)

"I had great fun with this level, nicely balanced puzzles and action. Beautifully designed and textured, as the title shows you can expect something like the original TR3 level, but I think it exceeds the original. Plenty of weapons and ammo, especiallly if you find the five secrets. The mass fight in the end was a real adrenalin rush, only the earthquake effect felt out of place. Some wonderful camerawork, as usual from this author. Nicely done." - Akcy (04-Apr-2007)

"This was basically a fun level--definitely worth playing once. The block puzzle was tough for me to figure out. And there was a spike trap toward the end that was very challenging. i had to do the last room with the dozen or so enemies a few times because they all kept knocking me into the spike pits. There are some very visually intriguing rooms--the main cathedral room with the beautiful stained-glass windows was nice. There were a couple times when dogs ambushed me so abruptly that it made my son jump about a foot out of his chair. i don't think anyone is likely to get lost in the level, the gameplay is very linear. And you get a chance to pick up the Uzi at least on three separate occasions (who leaves Uzi's just lying all over the place?). My only major criticism is that i wish there was a deeper plot--especially with so many tombs and plaques and secret temple looking places in this level. All and all, definitely fun enough to play it once through. --Guy" - reborn1995 (16-Feb-2006)

“Good level from Szymon. Looks quite similar to the original All Hallows the floor walls stained glass windows the whole level really. I wouldn't say it was better than the original but it was fun to play. There were a fair few bodies underwater (same as TR3's) so I really felt like I was playing TR3. The enemies were just the usual guards dogs and bats but they weren't too bad as there was plenty of weapons. Not too difficult towards the end it got quite hard though. So if you fancy a trip down memory lane I recommend it.” – Aims (01-Jun-2004)

“Perhaps it's just that I'm playing this in Feb2004 that I thought it was a fairly easy run through this level. Yes I thought it was great to be back in a city/church/sewer environment and I did like the sound of Lara running on the green sand. The decaying bodies in the underwater areas were really disgusting but effective. Pretty soon it struck me that ok here is a door a little further I'll find something to open it and I did and I came back to the door. Further on I find a keyhole so I go a little further and find a key and come back to the keyhole. So it's like two steps forward one step back three steps forward and so on. But having said that it certainly wasn't boring. There's a little timed run over breakable tiles a push block maze that took me about 15 minutes to figure out a good looking cathedral-type room with book switches 'the' best hidden in plain sight torch I've ever found a cool looking room where you light the torch and an even more beautifully made room like a flooded catacomb into another cathedral with stained glass windows and fun jump sequences. But this level has one of the most exciting endings I've experienced with lots of dogs guards spikes slopes and a very well disguised wall switch. It's still an exciting level to play.” – CC (12-Feb-2004)

“It resembles the original level and it’s quite good. You start outside and have to work your way down to enter the cathedral. After many dogs and SAS plus a few rats in the sewers and a timed run you get to the main area with the libraries. Keys are required to proceed with one of them being well hidden behind moving blocks. The rest of the game has you jumping over spikes and jumping on slopes the earthquake was a little annoying at the end. After the last jump switch the way to the outside world is clear so Lara is finally walking towards the city in a beautiful night. I liked this level and recommend it for forty five minutes of fun play.” – Kristina (09-Sep-2003)

”A true ‘All Hallows’ adventure with beautiful textures (from TR3's original bonus level) and a very exciting atmosphere! Although the main ambient sound is missing - we can listen only the ‘draught’ -, I think the Author were right about it (if He thought like this): only the original "All Hallows"-ambient from the TR3 CD (increases the filesize), or nothing else. But the music fits well to the puzzles and the parts of the level. The camerawork is also brilliant: a few nice flybys and exciting (breakable) fixed cameras. Lighting is beautiful again (light beams through the mosaics for instance); there were some darker rooms, but I used only a single flare. So, it's really a beautiful and a very well designed (I mean especially the whole structure) level...I played this level after ‘Aldwych II’, and there are so many differences between the two, for the good of this. The puzzles aren't hard - You have to find some Cathedral Keys for continuing the quest -, but it's very entertaining to figure them out, and the gameplay never gets boring. I really liked the rotatable books (like in TR3's "Lara's Home") that open hidden doors, and the torch-puzzle was another fun. I think, all the puzzles fit well to this creepy adventure. I'm satisfied with the enemies also: not only soldiers, but dogs and bats too (I mentioned that ‘Aldwych II’ needs more dogs perhaps), and the swarm of rats were also good (and embarrassing), so I didn't feel the enemies repetitive. Another positive view: the 5(!) Secrets! I think, perhaps this is all, but I can't be sure (I was very detailed though): 1. Revolver, 2. Shotgun, 3. Revolver again, 4. Small Medipack, 5. some more munitions. By the way, You can get all weapons, but You really don't need them all, except at the end: a room with earthquake, where a horde of dogs and some soldiers attack Lara (I used the Revolver here). The end is a bit hard - I don't know, it just remembered me a bit to Gylov's level -, so Lara will surely die sometimes, especially on the long slope with the spikes...I would like to speak about the designing and the atmosphere again. At the beginning - Lara starts on the rooftops -, the clock shows that it's about half past two in the night. The distance of the city, and the sky with the moon and the dark clouds are extremely impressive, and they are visible from inside the cathedral also. Later, those floating bodies appears again: yes, they are from the original "All Hallows" level. The mosaics and the nicely textured and detailed chambers are also unforgettable, like the original level was. I really enjoyed the whole structure also: You can see some areas that You will explore later, and You can see some areas back - I always like this in a level. Ah, and yes: the different sounds of the footsteps what Michael mentioned already - I also liked it. All in all, the whole adventure is a little "back to London, back to St. Paul's Cathedral" experience with so much waters (I like it), beautiful large chambers, and some good stuff (I mean mainly the gameplay) that the newer game-engine allows...So, great work Emoo; I think, this is definitely a "must play" level, and I offer it to anybody, especially for those who had been touched by the feelings of the original London-adventures...” – Sys (26-Apr-2003)

“This is a level with brilliant textures. The rooms were similar to the original All Hallows from TR3. I saw some nice mosaics in the cathedral. I must find three keys to follow the path. The enemies were soldiers bats and many dogs. I found not so many health-packs. I had found all weapons. I like this not so easy block-puzzle. But the game is easy. Only the hard end with some nice jumps I found harder. I was playing 1 hour in this good level and I found all three secrets. A nice level with a little darkness but very nice atmosphere.” – Andi Croft (09-Mar-2003)

“A totally different Emoo level ;-) Lara is in a cathedral and has the task to find three keys which is not an easy task. There are devious traps and a lot of tension. Puzzles were diverse textures well applied and the atmosphere ingenious. Enemies were dogs and guards and the occasional bat. The end was great and very special ;-)” – Engelchen Lara (20-Jan-2003)

“A nice puzzle based level. Textures are used well and applied with care. Not many enemies but that was no problem as the puzzles kept you busy. I liked that. Good sound especially at the end when it really started. A nice idea and all in all a good level.” – Navi (19-Jan-2003)

“Another very nice level from Emoo. From a movable block puzzle to locate the first gold key to the lengthy excursion in finally retrieving the cathedral key this takes some doing and then it gets worse. There is a timed spike corridor run as well as a spike pit slide to negotiate before you can safely exit the level and whilst trying to figure all this out you are set upon by dogs and SAS and in one particular area there were heaps of them. This will take you around an hour to complete but there is a certain sense of satisfaction once you escape Emoo's clutches once again LOL.” – Torry (01-Dec-2002)

“I really loved this level I had a blast from start to finish. It soon becomes obvious that the author really likes spikes and that's OK with me because I'm quite a fan of spike traps myself. This level is far superior to Core's 'All Hallows' level in every way as far as I'm concerned. So many elements of it are truly memorable - for example the look and feel of the Cathedral the corpses in the water the final spike trap (with its accompanying jaw-dropping flyby)... I could go on and on. A brilliant offering from a really talented level builder. Everyone should have this in their collection.” – Bex (09-Nov-2002)

“Great level! So much better than the TR3 one. You start off in an outside area and have to do a lot of exploring first finding switches and levers to open doors etc then you get to the puzzles and there is loads there is timed runs a block puzzle slide and grab puzzle a torch and fire puzzle where you have to jump across lots of platforms to reach a fire so you can light the other lamps. There is traps as well mostly spike traps but don’t let that fool you because I never seen the spikes used in so many different traps before. There is some underwater areas to swim and explore in ropes to swing on poles to climb and bars to monkey climb across there is a huge amount of variety in this level with all the puzzles traps and exploration. There was a few enemies such as dogs and SAS guards which didn’t pose much of threat until you got near the end of the level and about 5 dogs and 5 SAS attacking you at once in a room filled with spike pits. Textures and atmosphere was great no problems there. Cameras were used a lot to add a bit of challenge and enjoyment to the level and the lighting was just right seeing as it was set at night. The only problem I had with this level was a really annoying sound wave which used to play constantly over and over again until the level ended if I ever hear that sound wave again it will be too soon lol. Overall a great enjoyable level! Download now! :)” – John (15-Aug-2002)

“I actually don't know what everyone found so great about this adventure. Sure it's not bad but I think Emoo had better levels. There's nothing really hard here and almost impossible to get stuck (not that it's bad) the only thing that might hold you up from progression are the levers and jump-switches that blend perfectly into the environment. Well it's worth it if you liked the original All Hallows or just have a free hour.” – eTux (29-Jul-2002)

“It’s always great to see a level using the objects and textures from an as of yet unused level and here obviously it is All Hallows. I was really impressed with how the creator seemed to make progression and puzzles more intricate and challenging as this hour long level progressed with the first half being quite straightforward having to locate easy to find and reach levers and the second half has you making more tricky rope jumps more enemies an unobvious movable block puzzle and deadly spike traps. This also has some very nice camera fly bys with a special mention going to the fantastic spike trap fly by that took me by surprise and had me reloading just to check it out again as well as I think 3 secrets well I found 2 but there were some pick ups that I couldn’t obtain inside small steel cages that I assume was the third and I can’t forget to mention all those floating dead bodies - eek!” - Sash (21-Jun-2002)

“Ah well he did it again for me. Gripping atmosphere from the very start impeccable and new textures fantastic lighting throughout and great attention to detail (like the different sounds of Lara’s footsteps on different ground). The gameplay is actually rather linear and flows fast with ever-changing puzzles and traps which keep it highly entertaining. There are quite a few underwater levers a smart movable block puzzle a torch puzzle and a hilarious ending with jumping and spikes and earthquakes and dogs and SAS and… The spikes camera flyby is fabulous as is the breathtaking entry into the cathedral. The enemies are maybe just a little to easy with mainly dogs and bats and a few SAS but I liked the rats nibbling on Lara’s heels. Found three secrets along the way (shotgun medipack and revolver) and spent about an hour of best TR entertainment.” - Michael (21-Jun-2002)

“Awesome awesome awesome! This level should be the original All Hallows! As it should be it's in a church what could be the worst choice (since TR4 was made all based in Egypt) but this level is far from that! It's very well textured and has nice lightings its puzzles are very well elaborated and it brings some TR3 objects (those flying bodies I am sure they were in "Reunion"). Also there's a timed spikes trap which made the level even harder. It gave me about one hour of net gaming.” – Treeble (21-Jun-2002)

“Well in my book this is what TR gaming is all about (at least TR2/3). This level has it all: imaginative puzzles deadly traps and tough skill sequences (especially toward the end which is a real thrill ride). The cathedral atmosphere is great (St. Paul's seems a little more hazardous than the last time I visited). Mapping design texture sound - everything is done beautifully. Emoo has obviously considered every detail and it shows. Now about those rats...could those be re-textured scarab beetles?” – Tombaholic (21-Jun-2002)

“This levels is not only a ‘beautifully decorated package’ which means it doesn't only look great but there are many tricky puzzles and if I may say so the best I have seen yet! Especially the puzzle with the pushable blocks which was the puzzle that took me more time than any puzzle in a custom level! The level is just fun; it flows. I think the author should add some more flybys though. This is a REAL tomb raider level which everybody should have!” - Yonatan (21-Jun-2002)

“A good looking level that takes place in a church with beautiful glass mosaic windows. There are some nasty rats that chase you there is a tricky push and pull labyrinth and there is an earthquake trembling when you try to do some slope jumps among other things.” – G.Croft (21-Jun-2002)

“Whoa! A really good level. Emoo is showing that he knows how to use the editor. Excellent level design and lots of special effects. The textures are superb and the use of TR3 objects (including the Area 51 dog!) makes this level a must have for everyone who enjoyed the adventures of Lara in London. Congratulations Emoo!” - Leandro (21-Jun-2002)

“After playing this level there's so many things that really stood out and are truly memorable I don't know where to start. Like Gerty I had trouble with the door at the beginning - I was looking everywhere for a switch - then when I figured out what to do I could have just slapped myself. LOL As in the original 'All Hallows' level the floating bodies in the water were cool yet freaked me out at the same time and it took me a minute to find the underwater switch in that first room with them. The puzzles ranged from those that took a little thinking to those that took some precise jumping and running and had me reloading a few times. I'm not usually a fan of pushable block puzzles but this one was very well done and though not difficult took a little work and thinking. The one timed door was easy as well and gave you plenty of time to get through. The harder puzzles were towards the end and included a run over a spiked hallway in which you had to start and stop at just the right time or you were killed by the spikes some jump/slide puzzles over spikes or during an earthquake and the final slide down a slope with many spikes that I somehow managed to make on the first try (a blend of luck and practice from ReconLabs 3). There were a few more baddies than in the original level and consisted of guards dogs bats and some quite unique looking rats (just don't look at them too long as they can do a bit of damage). The original level is one of my favorite because it is so beautiful and unique looking and here Emoo has managed to capture the look and style of that but in an original way so that this is a completely different level but could have easily been the second part in the original game. I found two secrets and collected a few keys in this hour long level and found plenty of pickups. I highly recommend this level to anyone but especially to those that really enjoyed the original 'All Hallows' level.” – RaiderGirl (21-Jun-2002)

“The start of this level had me baffled for a while as I couldn't figure out how to open that grate LOL. Also I got really really stuck with the movable block puzzle still don't know if stepping through it was the solution although it sounds easier that it was done. But no matter what.... I got that key. Liked the way the levers and switches were disguised had me searching for quite a while. Rats dogs bats and SAS men are the enemy here and some tricky jumps with and without spikes. Luckily I could beat them with Lara's trusted guns. Eeeeck at the floating body's. Very good level.” – Gerty (21-Jun-2002)

“I liked this offering very much. Lovely gothic detail on the walls and things. I really liked the spooky bodies floating about in the flooded bits (gave me the creeps first time). Good good very good!” - Doug E (21-Jun-2002)

“Excellent level! Congratulations and thanks for making me have a very good time playing your level. The spikes trap (well I loved and hated it) - great. And the lights and sounds simply perfect!” – Juan Carlos (21-Jun-2002)

“Beautiful use of textures. That block puzzle was tedious. It really slowed down the flow of the level. Then again I never ever liked pushing blocks all over the place. Overall a very good level.” – Lara Fan (21-Jun-2002)

“The level was actually quite good only at the end with the spikes almost too difficult. The pushing of blocks was a little tedious and boring and enemies were not really diverse. Nevertheless a great level with fantastic atmosphere.” – SilentViper (21-Jun-2002)

“What a thoroughly enjoyable level this was. The pace was just right to maintain the interest and the puzzles required both a little thought and a little precision. Some of the switches were a little difficult to find on the richly decorated walls but not impossible. The floating bodies in the water sections were a little unnerving the first time I encountered them. I kept expecting them to make a grab for me. Overall this is a nicely textured level enemies a little sparse but quite mean when you meet them but for me it was a little too light all the time. I am not well disposed to very dark levels but the atmosphere would have been enhanced by a little less ambient light. Camera work was excellent where used and the traps had me reloading several times - great. Play it.” – Staticon (21-Jun-2002)

“A very good level better than the Eidos hallows level. There are good puzzles a lot of various tasks to do some platforming game and very good traps good sounds and atmosphere excellent texturing 3 secrets found. I have played all the author's levels now (except Recon labs) and this one is my favourite with Palace of Midas. The game balance is excellent between action and puzzles. One enjoyable hour. The difficulty is average.” – eRIC (21-Jun-2002)

“What a great adventure. No question about that. I reckon I played nearly a hundred custom levels so far and still new things pop up. The jumps in here are not that tricky but great fun. The timed run with the spikes is excellent the move-the-blocks-puzzle rather clever the pool in the cathedral so quaint and picturesque. Good use of enemies fast paced gameplay everything fits just perfectly. The only thing that really got on my tits was the music. I had to turn it down after a while but that was easily done. Believe me I'm trying very hard but I can't find another flaw in this level. I mean every level I don't get stuck in I suspect it might be too easy but that's fine with me.” – Dimpfelmoser (21-Jun-2002)

“The start of this game had me thinking back in TRLR where in one level there's this nasty water labyrinth. But the water puzzle turns out to be not as difficult. That for me is a plus because I'm not particularly fond of lung busting underwater routine. It turns out too that Emoo has the penchant more for slopes and spikes that are deadly if your fingers are not so coordinated! I like the cathedral area; it gives you the creepy but solemn (I know it's ironic) feeling. The baddies here particularly the guards and dogs do not particularly present any extreme difficulty at all. Although in the last part where Lara must jump accurately over those floor spikes on long cam view there were a number of times (aside from skewering her!) I thought I finished the game already --- still in long cam Lara got to the last part of the descending hallway and I wasn't sure if she cleared the last spikes and the game went back to the menu. I thought the ending was rather vague so I repeated the sequence many times till I discovered that the cam will revert to normal view as she goes out of the cathedral and into a panoramic skyline horizon of the city. Now that was the end. Exciting for a single level custom game.” – Drew Pizza (21-Jun-2002)
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