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Lara's House in Paris by austriawing

CC 5 3 6 5
Ceamonks890 1 4 4 4
Gerty 4 4 4 4
Jay 3 4 5 5
John 4 5 6 5
Jose 2 3 6 5
Kristina 4 4 5 5
MichaelP 3 4 5 4
Necro 6 3 5 5
Orbit Dream 2 3 3 5
Ryan 3 3 4 4
Sakusha 4 5 3 5
Samu 3 5 3 4
Sash 1 0 2 3
Spike 2 3 4 5
Treeble 3 5 5 5
Xxenofex 3 2 3 4
Yoav 5 3 6 5
 
release date: 20-Jul-2004
# of downloads: 57

average rating: 3.92
review count: 18
 
review this level

file size: 19.60 MB
file type: TR4
class: Home
 


author profile(s):
email(s):
danielstocker@m4f.net

Reviewer's comments
"Laras house in paris started off in the usual fashion of finding switches to open doors etc but ive noticed in this level things are a bit more polished when it comes to lighting and textures compared to what ive been playing recently anyway at least that is until you get outside in the second level where the quality goes off a bit with stretched and missing textures. what i did like about the level was the spike trap and timed switch in the gym and the traps in the optional outside area but apart from that its all the usual running around from switch to door. with some levels you really have no idea what action caused when you pull a lever or a switch and so you run around like a headless chicken trying to find out or use a walkthrough, but this level does the complete opposite! we get long flybys cameras and grand music each time haha, its definitely appreciated but it did make me chuckle" - John (10-Aug-2021)
"An obviously unfinished release that ultimately feels like a waste of time to play, as you run around passable-looking rooms which feel devoid of much purpose, aside from buttons to push. And around the time you go outside, you can easily avoid having to even bother dealing with the thoughtlessly-placed traps and just continue running past the pool for an easy key grab that amounts to nothing in the end. Object, lighting and texture use are again of a passable quality. But it isn't worth playing this utterly disposable raid for, so give this one a skip." - Ceamonks890 (06-Apr-2019)
"Hey ho, another home level so what can I say that's different to other reviewers, really? At least it's in a different setting to Lara's usual humble abode, but the gameplay still hasn't changed much and is monotonous as ever in this genre. The house isn't too bad to look at, but there's not a whole lot to do short of finding a few buttons (often accompanied by pointlessly long flybys) and finding an optional key. I got caught out by the boulder trap as I had to precisely position Lara so she could side flip out of their path as a backflip always made her fall short, but that's probably the most excitement you'll get here. Only really for mansion enthusiasts." - Ryan (28-Mar-2018)
"Not the same mansion as in England, but not entertaining too. Only press some butttons to open doors, a timed run and a trap with spikes and spiked balls. Some defects like the wrong animation for the buttons, cameras out of the world, ilegal slopes and a missing texture. No sense for the gun and ammo in the last secret 'cause there are not enemies to shoot. Unremarkable." - Jose (29-Jan-2018)
"The rolling-boulder sequence garners 2 points simply because it (inexplicably)gave me no end of trouble. If it wasn't for that there would be almost no gameplay worth mentioning. The interiors are alright as far as they go (in a 'dark brown' sort of way);the fly-by's are long and amusingly pointless;the pickups irrelevant.Nothing else to say really.Play only if desparate." - Orbit Dream (14-Apr-2008)
"Not one of the author's best. This was a little shorter than the previous levels I have played and there wasn't much to do in this level. The first part was to roam around the mansion opening doors with no clear goal. the second part was running through a short maze with a detour through some traps. there was one annoying trap which involved boulders and spikes and if it wasn't for this trap, I probbaly would have completed this level in 15mins. However, it wasn't too bad. There was a lack of baddies which might have made this a little more intersting. there were also some designer errors including untextured panals. When I collected the final object (which looked like a key which has no use other than as a trophy), my entire inventory collapsed. i was surprised that the game didn't crash. lucky for me. Worth a look but don't expect too much or anything original." - Necro (14-Jan-2008)
"It's a home level, and basically involves running around various rooms and pushing a multitude of switches to open doors. The second level at least had some traps that were slightly tricky to avoid, but all in all it was still extremely easy. There were a few missing textures displaying the end of the world, and while the raining effect was nice, there was nothing particuarly good to look at either." - Spike (15-Jul-2007)
"And yet another home for Lara. I am still to find out why, but this is a split level, you play half of the already short level inside and when you reach outside, another level is loaded with its 30 or so own rooms. Gameplay revolves around finding and pushing the buttons, with the occasional timed door, and in the second level there was a nasty trap with spikes and boulders - nothing a few tries couldn't solve. After going through this optional course, you get a key, and when you try the other path, the game is over and the key, unused. The touch of rain was cool, when viewed from the inside, and bizarre, as in really bizarre, when on the outside. Only for the home maniac players. 20 minutes, 2 secrets. 11/04" - Treeble (06-Feb-2005)
"This is probably the best Home level that I have tried thus far although it needs some work. The spikes are bugged the flybys are too long (but you can end them early by simply pressing the 'look' button. This is useful for the timed run) there's a sound bug whenever you open a door there's an OCB error with the switches (which makes Lara pull them instead of pressing them) the finishing trigger in the second level can either make you crash to the desktop (if you don't get the key for the first level) or mess up the title screen (eg. 'slo' instead of 'slot'. The inventory appears when you press the 'escape' button which also shows Lara's butt for the pistols. Fortunately by pressing 'escape' again you can get rid of it even though a few strange squares will appear on the menu screen. Once you get out of tomb4.exe and reopen the program everything will be normal again) I have detected a misplaced flame emitter there are two missing textures enemies are nonexistent and the gameplay consists of a timed run (not too difficult) avoiding two spiked boulders and pulling switches (however some are very well-hidden). I have found three secrets (two rooms that aren't really secrets and the shotgun ammunition which is in the locked room). However the objects were well-textured the imported objects worked properly the horizon is gorgeous and some rooms are well-decorated even though the textures somehow lacked originality. Lara's outfit was quite interesting especially since it was inspired by AOD. This level is perfect for any level builder who wants to have a go at making an improved version of Lara's mansion. The climate in Paris resembles London's weather so I think it was a good idea for the author to include rain in this level." - Sakusha (16-Nov-2004)
"I don't mean to be cruel but this wasn't good at all. For starters you only get 15 minutes of play and it took me 4 times that to download it. There is also no gameplay except for finding one key to open her bedroom door to an army of shotgun shells when there aren't any enemies. The flybys that seemed to appear every time to pressed a button to open a door (and probably counted for a quarter of the game time) were a bit rough and they never fixed Lara when they played. I found a couple of spots outside in the cave like area that were missing textures. The first two secrets seemed to not be secrets but just clocked up as you went on your way through the intended route. You get two levels that make up the one game but as the game time shows you barely spend much time in either and maybe this could have all been built into one level. And finally this is just a nit picky thing out of the windows of the house you seem to be in a highrise apartment on top of a building but when you go outside as I said before you can investigate a cave that was very out of place. The only thing I liked was this one double boulder spike trap as it was a little tricky to pass but otherwise I really couldn't recommend this level at all." - Sash (23-Oct-2004)
"This is a house-level and it is very boring and nobody needs it. No enemies no puzzles needless cameras and that's all. Bugs are everywhere and the finish trigger brings you back to the desktop. I don't know for what this level should be :-(" - Xxenofex (09-Oct-2004)
"Blimey they have really fat rain in Paris. House levels have to be exceptionally well done to hold my interest and I can't pretend that this one falls into that category. The gameplay consists almost entirely of running around pushing buttons to open doors (yes I know that what all house levels consist of but sometimes there's other stuff to do in between the button pushing). Parts of the place look quite nicely built - I did enjoy seeing the palm house - I don't think we've ever seen inside the conservatories in any of Lara's mansions before. There are pickups to be found but since there are no enemies or anything harmful that can't easily be avoided you won't need them. It feels very much like a practice build and as such shows promise - just don't expect too much from it." - Jay (12-Aug-2004)
"A very short (max 15 min.) debut level in two parts. Part one uses elements of AoD (rain nice outfit) and the classical elements of Lara's Mansion with a couple of beginner's mistakes like rather lengthy flybys which go through walls and objects sound issues and wrong button animation. Speaking of buttons there are quite a few before you make your way outside in part 2 for a quick chase for the key which (if you bother to go back) grants you access to the third secret. Two missing textures in part 2 and overall everything being a bit on the dark side make this not an all that enaging adventure but there are some good ideas so let's hope the author continues building." - Michael (02-Aug-2004)
"I didn't like this adventure very much because puzzles are boring and gameplay isn't good. Atmosphere is also bad but objects are placed in good places." - Samu (01-Aug-2004)
"A house level is a house level and this is a house level it is Lara's home in Paris. This is a first from this builder and there were some quirks in it. Like while pushing a button you hear Lara draw her guns and a flyby that if you didn't watch it becomes a loop. Luckily the girl can move while the camera is running as that is also a timed run. You'll know what I mean if you hear her say NO while pushing it. Anyway Lara has to find many buttons to open doors not really handy considering where the buttons and the doors are. Finally she goes through that timed door and you are in level 2. Don't walk straight through that opening but go right as there is more to do as swimming and dodging boulders and even picking up a key. I still wonder where the key is to the door in the bedroom as I couldn't go back to level 1 with the one I found. The thought of making it rain isn't a bad one only it did look a bit weird. But thumbs up for trying as the flybys where great to watch. Found 2 secrets. 22-07-2004" - Gerty (26-Jul-2004)
"There are some very good parts to this level and some very bad. There are two levels one in a main house I presume overlooking the city of Paris! and the other in the garden heading for another house. The main house is simple but looks really cosy. There's a good timed run in the gym. One of the problems is the flybys. They are not necessary at all and should have been left out until the author had checked them first in other words they went in and out of the map. Lara picks up a key in the garden but in my game if I attempted to run through the gate to the other house the game crashed out. So I take it that was the end! It would have been better to put a closed gate there until the key business was done. In fact the game threw me to the desktop a lot. Now what about that key? Reloading a savegame to find out didn't work for me because when I tried to run back to the first level the game crashed again. You can see the pouring rain at the start through the windows and in the garden you are out there in it very good effect. All the problems are just a matter of getting more experience but as a first level it shows great potential. The author certainly isn't afraid to try things out. Looking forward to future efforts." - CC (25-Jul-2004)
"A mansion level no doubt a little different at places though. There are only buttons for Lara to push and when she did I was hearing someone drawing guns but there was no one around. A few other times Lara was saying 'no' for no reason. Anyway I found one secret in each level and finished it under fifteen minutes. I guess it's a first try to build level so now that the author is through testing it's time for a level with puzzles enemies and a good story." - Kristina (24-Jul-2004)
"Nice level name - not sure if it is really in Paris lol. Well two levels but so much easy and short without enemies at all; many switches to push one by one to open doors in simple house a few flybys show you what happens really not necessary. Nevermind second level outside house there you find the missing key. Take care because one of the exits is the end and you need to play again if you wanted to know what the key is doing." - Yoav (21-Jul-2004)