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Valley of the Kings / Tomb of Achnaton by Gerbil

Duncan 5 5 6 8
Dutchy 9 9 7 9
eRIC 7 7 7 8
Gerty 6 7 8 8
Jay 6 7 7 8
Jose 5 7 6 7
Kristina 7 7 7 7
MichaelP 8 7 6 7
Obig 8 7 8 8
Orbit Dream 5 8 5 9
Phil 8 9 7 8
Ryan 7 8 7 8
Sash 8 8 7 8
Treeble 8 8 8 8
vienna 4 5 6 7
Xxenofex 6 8 5 8
 
release date: 05-Aug-2004
# of downloads: 71

average rating: 7.14
review count: 16
 
review this level

file size: 33.69 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
D.Gerbil@zoznam.sk

Reviewer's comments
"These two levels were amazingly built only with standard tut1 and settomb wads but still manage to provide a healthy and varied gameplay as you search high and low for your way through to eventually claim the amulet of Horus and make your leave. There were several squashed textures and at least one waferthin wall, but all things considered I thought the visuals were rather solid and helped convey a nice TR4-styled atmosphere. Camera clues also stopped working halfway through the second level, but Dutchy's walkthrough provided the directions necessary. I quite liked the multitiered room, with places of interest on pretty much every corner of every tier, and fortunately going up and down wasn't as laborious as we'd usually see in levels that rely to that sort of design. No real surprises along the way but still fun. 80 minutes, 8 secrets. 06/21" - Treeble (20-Jun-2021)
"The Valley of the Kings: This first part is really rather impressive. The texturing is generally of a good standard - and even when it falls short,the atmospheric lighting and well-crafted chambers and rocky valleys more than make up for this. The gameplay becomes a little repetitive after a while,as there are a considerable number of doors;and you often need to recall where to go whenever you manage to find a switch that opens one (the chances are you've been to its location at least a couple of times before,during your search for other opened doors). I was able to forgive a lot of this sort of stuff because,along the way,the builder treated me to one of the very finest 'so this is where I've ended up' moments I have ever experienced. Enemies were copious;but some of the booby traps were downright unfair. Nonetheless, a very decent Part One,of around an hour. Part 2. The Tomb of Achnaton: I encountered no crashes,but good grief - that was a tedious 2nd level. I made the decision to follow Dutchy's excellent Walkthrough step- by-step throughout - and (with absolutely no exploring of my own) it still took me an hour-and-a-half. The centrepiece of the level is a huge and spectacularly tall multi- tiered room. Think Marksdad's "Escape from the Hollow Mountain",but without the water or linear progression;and (I admit) much better lighting and textures. However,I shudder to contemplate the number of players who would have come a cropper here,under the belief that the objective was to ascend to the top. Absolutely the wrong thing to do,unless you want to search out the location of some doors. Not that this will help you much. Instead,you spend most of your time on side-quests within umpteen corridors and chambers leading off the numerous levels of this multi-tiered room. The objective of these side-quests is to find switches or pulleys to activate all the closed doors in the level (some of which are located in rooms you won't have even been to yet);and you will be given the benefit of NOT ONE visual hint to assist you,due to the infamous camera bug (mentioned by all the other reviewers).Why no attempt was made to correct this crippling error is beyond me. The Walkthough efficiently directed me back-and-forth;up-and-down;hither-and-yon (at no point did I have the faintest idea what the purpose of any of it was),until eventually I ran to an opened door and it ended,with no fanfare. 100 flares in my inventory;and masses of ammunition for a showdown which never happened. Textures and lighting were generally very good indeed. Once again,the traps were a little sneaky (especially the wholly unfair fallthrough-floor spike pit;and the ludicrous cave with the invisible ledges);but the running/jumping was otherwise of a good standard. Most of the plusses of the first level can be subtracted from the second,regrettably. So,a total of 2 1/2 hours playing time,with the Walkthough comfortingly by your side. Without it,expect this to take several days." - Orbit Dream (01-Feb-2021)
"If it weren't for the split second camera bug and the fact that, in the second level, I got a bit too confused in that main area for my liking, this would have been really good indeed. Taken as it is now, it's certainly an enjoyable and strong effort lasting around 100 minutes, but does require patience. The first level, a fairly simple run around a confined outside Egyptian area, nicely prepares you for the second level, which is masterful in its complexity. There's a huge multilevel room to explore in search of a Timeless Sands artefact and the tasks to solve to do so, while not being in any way difficult, are nonetheless entertaining. Enemies are the usual Egyptian suspects of ninjas, dogs and scorpions, but are placed well, as are the secrets. As mentioned, the split second camera bug was annoying, but apart from that, it's good solid stuff." - Ryan (21-Apr-2018)
"The second level is a really nightmere. The game crash when you load savegame or die. The cameras didnt work because it is show a video only 0,001 second. There are a lot of dead ends. Not recommendable. The first level was nice..." - vienna (11-Oct-2016)
"I can't help but feel that this two-parter, particularly the second segment with the multi-layered hub room, provided the inspiration for the much more recent Egyptian Valley. However, for my money this one is far more pleasing to the eye and is more fun to play. In all it took me about two and a half hours to get through, and the second level is by far the more complex and time-consuming. Dutchy has provided a thorough walkthrough that documents what happens when the flickering cut scenes consistently fail to convey any useful information. Another flaw here is that in the second level you always crash when you die, or even when you simply try to reload a savegame from within the game (except for a quite small and inexplicable window near the very end). Other than these two annoying bugs, I found this to be an enjoyable raid with a bit more backtracking than I would like to see. However, the environs have been crafted with taste and care, and the occasional darkness is more than offset by a wealth of flares. Recommended." - Phil (10-May-2015)
"The first level was not so bad, no much backtracking and always returning to a main room to place the cartouches; no special features but entertaining anyway. The second level was really a nightmare; it could be better if the cameras worked, but the camera bug when you place a high number of cameras in a single level ruined the gameplay. Even so, the gameplay in this level was not good, always finding dead ends and backtracking a lot when you finally find the lever/switch to use. Also, when you pick up the timeless sands it's very difficult to remember the room where the statue was after all those tasks. Thanks for the effort but it's not a level to replay." - Jose (11-Sep-2013)
"Return to the Valley of the Kings (7/7/7/6, 30 min., 3 secrets): A classic Tut setting in Egypt with a bit of Cleopal feeling thrown in. There are a few nice fog effects thrown in and you get your typical enemies (scorpions, ninjas, mummies). Your quest is for three cartouches and a hand while avoiding a number of traps. The Tomb of Achnaton (8/7/5/8, 60 min., 4 secrets): This part is a bit darker but much more effort went into adding decent lighting - at times really rather accomplished. You are being treated to a series of huge rooms, rather nicely connected and with plenty of things to do. I enjoyed making my way around the ledges, but it can easily get a bit confusing in its non-linearity. Enemies are more scorpions, and plenty of dogs and bats. The idea about filling pits with sand is used nicely a few times. The big problem is though that the camera triggers don't work (probably because one of the boulders comes to rest on a trigger - a known LE bug) and so whenever you pull a chain or flip a lever you do not know what has happened. This really has you run around a lot and tries your patience - thus my lower score in the camera category. Traps are sometimes cleverly done with boulders and blades. The transparent floor room was try and error for me despite the room with the clue and the invisible walkways are a big no-no! All in all, this will take quite a bit of time to get through but if you still enjoy classic Egyptian settings, then you might as well try this one out." - Michael (27-Feb-2005)
"I like these huge levels, unbelievable what was put in only those 2 tom files. Downside was the revised wads weren't used, so Lara stuck her head in the ceiling at a monkey swing and worse was that before I found that out, the game had already crashed a number of times because I DID use the revised wads, nothing in the read-me about that, even after a couple of months. The play was great, story line was ok, textures were a bit mixed here and there, but that could have been done on purpose too. The camera shots, well what camera shots they lasted about one millisecond and that was too short. You have to find a lot of chains that will open a final door where the Timeless Sands will wait for you so you can get the Amulet of Horus to end the level, well apart from the few minor mistakes a good level and certainly worth playing." - Dutchy (22-Feb-2005)
"This is a huge two-part level. The first part is only a warm-up level but there are many things to do also. The enemies age gunmen. We are adventuring in a temple in the desert and in its surroundings. We have to find the three Ba Cartouches to get in the inner temple. The second part is much more difficult. Mostly because the doors we open with the levers and chains appear only for a moment. And since this is a huge level at first I was only running around helter-skelter. On this level scorpions jackals and bats are trying to preclude us to gain the Amulet of Horus at the end besides many puzzles timed runs and jumps. But till then of course we have to find a Guardian Key in a dark pit and we have to bring the Timeless Sands to the fitting statue back to the beginning of the level. The timed run is no so hard if you know where to run. :) There are 6 secrets on the level. The textures suit to the level but there are no added sounds. In the big room look round carefully because you have to return here several times. You can take many ways but the right path and the correct order are important. Unfortunately I couldn't find the Crossbow and the Grenada Gun only ammo for them. I'd like to congratulate the creator for his first level and I'm sure we'll yet see some glorious adventures from him in the future. :) You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/valley_of_the_kings_tomb_of_achnaton.htm " - Obig (08-Dec-2004)
"Two levels built with the tutorial and the settomb wads for a classic raid in Egypt. The first level is rather fluent you begin in outside areas then enter a temple for the search of 3 cartouches. Texturing lighting and atmosphere are rather good. I thought we could see the textures of Tomb of Seth in the second level but the textures are the same that in the first one. This level is huge with a very big and high room with many ledges. I like this free exploration where we can choose the way we want to access some of the platforms using a rope or making more jumps. But farther on the timed camera bug came in the way and a lot of perseverance and backtracking are needed to know what happen when chains are pulled. It is where one can be tempted to give up. Until that point it was entertaining." - eRIC (02-Dec-2004)
"Both levels could be very nice if there would not be the frustrating bugs. The camera bug irritated very much and if Lara died she flew on the desktop. There arises no joy to play. Otherwise I liked both levels very much I still like Egyptian surroundings after 1150 played levels. It is a pity that Gerbil has not removed the problems by detailed testing." - Xxenofex (15-Oct-2004)
"This is classic tomb raiding of the Tut1 style - ninjas jackals scorpions mummies boulders - you know the score. It's actually quite well done and the gameplay moves along at a nice rate. The first part will lull you into a false sense of security as it's very linear and not at all taxing. However part two is somewhat different - huge areas to explore often with very little idea of where to go or what to do. I just seemed to keep finding closed doors everywhere. It's certainly an improvement on the author's first level and if you like your raiding in traditional mode there's much to enjoy but the level certainly is a bit 'buggy' so prepare for frustrations along the way." - Jay (23-Aug-2004)
"This is a very large and not that interesting pair of levels. It is the Tut and Set tomb textures used in rather random ways. Lighting is very effective and atmospheric however. I experienced bugs with the cut scenes not working and the game crashing when Lara died. The author needs to test the level before releasing and study effective levels for the elements that create tension and a sense of achievement. I hope that the criticism being given the author will spur them on to greater efforts." - Duncan (22-Aug-2004)
"This one is pretty hard for me to rate as I had a bug at the end a set of double roller doors that didn't open when I used the chain that triggered them and this would not allow me to finish. I even read that Gerty had the same problem but for her it was fixed pulling the chain twice this did not help in my game I even pulled it 3 4 5 6 etc. times didn't save before pulling it till I got to the doors and went to the extent of not killing the 6 or 7 scorpions in the room just in case this had some trigger effect on it but all to no good outcome so I had to give up. Uptil this point in the double level it had been really quite an enjoyable Egypt adventure. The second for me was much more intriguing with a vast area inside a tomb to play great lighting and nicely produced architecture but unfortunately apart from the bug I encountered this level had the added nuisance of the camera help flashing on screen for a millisecond so you have to then remember where gates are or even a wall that collapses and check them all. The first level was more a sedate quest for 3 cartouches in and out of the tomb to reach level two. I hope for most other players they don't have the luck I did and can actually complete the game as it really has had a lot of work put into it and is worth having a look at. The first level played 45 minutes with 4 secrets found and the second played 60 minutes (for me anyway) with 3 secrets found." - Sash (17-Aug-2004)
"Do NOT use the revised wads as you're game will crash every time Lara dies (it doesn't say so in the readme anyway). This two level game you either love it or hate it. I am still very fond of Egyptian levels so that wasn't it. What I didn't like was the gameplay as the second level is huge and I mean huge. The first level is rather straight forwards and fun to do. Enemies are ninjas scorpions and dogs and finding almost every weapon in the book that for sure took care of that. Your goal is to get to the second and here the gameplay is non linear. And because this part is so huge it is a lot running back and fro and don't forget the climbing and jumping. There are some useful cameras true but I lost my way in a major way. Still don't understand all that took place as in a corner there was some deadly water and after using a lever somewhere else the water was gone but for what? There weren't any goodies no hidden crawlspace...? Also what was the purpose of filling those two tanks with sand? I had a bug as both chains I pulled showed the double doors/gates but nothing opened. So checking every chain and lever I could find I noticed by the second pull they finally did open. That was a bit of a bummer for me. All this back and fro will keep you occupied for a while and I am sure you have a pleasant time. Found 5 secrets. 08-08-2004" - Gerty (15-Aug-2004)
"These levels are a big improvement from the author's previous try. Although on the dark side never a plus in my book they are still quite pleasant. The first level has the classic Egyptian setting with the sand blocks outside and a few problems with the textures. There are ninjas scorpions and dogs throughout the game but the weapons given are powerful enough to make it through without a problem. The puzzles aren't many the gameplay in both levels is based more on levers and gates you have to open but in the second one it gets very frustrating. That's because the level crashed for me every time Lara died with a few exceptions and also because there is too much back tracking. It would have been much easier if there wasn't the camera bug the cameras showing where to go or what gate has opened were lasting for a second. I liked 'Tomb of Achnaton' better and the area with the invisible blocks was for once not horrific since the author has provided the solution which is nearby. There are spike fire traps and nice secrets. I found five three in the first and two in the second level and something tells me I missed the crossbow secret in the second because I was picking up arrows along the way. Then again I am surprised I found that much and made it through considering the constant crashes I had to endure and I was unlucky enough to find out after I finished the game that you need the old wads NOT the revised ones for the settomb level. That is something the readme should have warned the players about. Keep building but do pay more attention to bugs and be sure you include all necessary information in your readme file next time." - Kristina (09-Aug-2004)