trle.net
Level: Norad Lab back home search
Author(s): Emoo
total rating:7.19 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 7 6 8 8
alan 6 6 7 8
CC 7 6 7 8
Dimpfelmoser 5 6 10 8
Gerty 7 8 7 8
Jay 7 7 8 8
Jose 4 6 6 8
Josi 6 6 8 9
Kristina 8 8 9 8
MichaelP 7 8 8 7
Orbit Dream 4 4 6 8
Phil 8 8 8 8
RaiderGirl 6 7 8 8
Ryan 6 6 7 8
Sash 8 8 7 9
Sheevah 6 7 6 8
Treeble 7 8 8 8
category averages
(17 reviews)
6.41 6.76 7.53 8.06

Reviewer's comments

"The appearance of this level is quite attractive for its age, but unfortunately the gameplay is really dragged down by quite a few unnecessarily drawn out sections. The crawlspace maze seemed interminable until I finally happened across the way out, with much assistance from the walkthrough. Then you get a few long wading sequences, incredibly exhaustive backtracking, another maze (underwater this time and although smaller, no less bearable) and a devious run to the finish trigger after being set alight by a reappearing sentry gun, which I just don't like. The guard attacks were also a little repetitive, although easy enough to take down and I could have done with more camera clues. Quite well constructed, but also a frustrating level in many respects." - Ryan (17-Aug-2018)

"In the crawlspace maze I didn't find any crowbar, and fortunately it was not necessary as I was able to complete the level without it. Textures are well placed in this building, and texture sounds are well applied too. Many cameras as missing to tell what activated the levers. Also there's another confusing underwater maze to find and pull a lever. I was a little disappointed in the end because the level ended as you approached the bike. I thought there would be a ride to finish the level, but no, it ends there after 44 minutes for me. Not a great level but not bad either." - alan (05-Feb-2018)

"Confusion, utter confusion. The crawling maze was bad enough, but the underwater maze would have made me give up without a walkthrough to refer to. Shame really, as the rest of the game wasn't half bad, although it could have used a few hints as to what some of the levers had actually done. Guards and sentry guns to annihilate and some minor traps to avoid. Nothing overwhelmingly original, but quite nicely made." - Jay (09-Oct-2015)

"Totally agree with Orbit Dream's review. There is a very nasty maze near the beginning, crawling and crawling wasting the time only to get the crowbar (and another pickups, of course). But the builder was not happy with this, and later will place another nasty underwater maze only to pull a lever. The architecture and design are quite good, and textures and lights are very well applied. Enemies are well balanced but few variety (only SAS and bats); there are also enough (excessive) pickups. Good work with the fixed cameras here and there showing Lara running through the rooms, but when the cameras are really necessary (pulling switches) they don't exist (except the flyby near the end). No puzzles, only pull too many levers and jumpswitches through all the entire level was not a good gameplay for me. Not a level to replay." - Jose (10-Jun-2015)

"Here's an early level from a prolific young builder who made quite a name for himself, producing levels with increasing scores until he finally made it into the Hall of Fame, but we haven't seen anything from him lately. He's probably busy working on his second million, or perhaps well beyond that. Anyway, this is a surprisingly workmanlike level from the dawn of the LE, and while it wouldn't be very impressive if released today I'm wondering why it didn't garner higher scores than it did. Perhaps it's because of those maddening ducts at the beginning, which prompted even the walkthrough writer to make a disparaging comment. Or maybe the underwater maze that came later. Still, the environs are pleasingly crafted and the gameplay is fun and sufficiently challenging for the most part. It gave me an entertaining hour and twenty minutes, so it's well worth the download." - Phil (05-Dec-2014)

"A well designed, lighted and textured lab/office building/underground cave level. There aren't many objects, but the ones that are there are part of gameplay, for example the machine guns. The player can run past them, but why deprive yourself of the ever satisfying task of blowing them up. There are lots of levers and lots of gunmen. Not sure whether the machine guns or the cameras are the star of the show here. The best cameras are inside a tall lift shaft, and where we see Lara climbing the outside of the building, and looking no bigger than a tiny insect crawling up our computer screens. Below ground, the dark sewer-type setup leads us into a cave, and with more targeting and shooting we find an escape route. There are no cameras after switches but they are not necessary. The solution is not far away. It is a straight-forward level. Well, the long vent crawling sessions, the underwater swimming route, and wading through knee-deep water slows it down a bit, and could cause frustration. But overall this is good level and one for those moments when the player just wants to play, without too much headscratching involved. When we run towards a motorbike we might think we are in for a final ride through more caves, out into the street, over a mountain, or find what we actually came here for, but alas that was it." - CC (12-May-2008)

"A little gem for shooter fans, don't expect puzzles here. The enemies are SAS, sentry guns, and a few bats and locusts. We have to fight through a base then a cave, most of the rooms set without many decorating objects, but textures are fine. It's pretty dark, there aren't too many flares, but if you don't waste them, must be enough. Although there are awful lot of ammo and medi, that makes it too easy, since we can easily finish the level without using any medis. The last sentry gun was very deviously placed, that was nice, but Lara can run past it without catching on flames. There were no cameras after the switches, but the level isn't too big, a little exploration and you are there. There were some really spectacular camera views. A fine little level." - Akcy (02-Apr-2007)

"A nice level in a huge building. In the maze at the start (a ventilation system) you find some useful things but you have to do a lot of crawling. Down in the sewers you have to wade in the water which can be very boring because it's so slow going. There's also an underwater maze but I was lucky and found the right way the first time so no problem this time. The climbing on the outside of the building was great and the elevator shaft was fun too. The sentry-guns were not much of a problem you can easily blow them to pieces although the last one was a surprise. A not so hard and nice level." - Josi (12-Nov-2003)

"Centered around a skyscraper that does mean long climbs and long crawls and to top it of later even a long wade through knee deep water. There are also some mazes and I kept either to the left or to the right but the underwater one had me baffled and I was lucky that I stumbled upon another lever so I could get the hell out of there. There are some great camera view sadly not a single one where one needed it. So pulling levers will leave you to search what opened where so keep your note book handy and it isn't that puzzling. Apart from the guards you encounter also some sentry guns some are broken some you can disable and some I just ran. Strangely I also encountered some locust and at the end some pesky bats. Found 2 secrets a crossbow and a grenade gun and even two Uzi's. There is also some practice shooting to do so either save a bullet from the revolver of find the crossbow. 26-10-2003" - Gerty (11-Nov-2003)

"I really liked exploring the offices and lab rooms in this tall skyscraper and the camera angles made this even more fun but in my opinion there were just too many mazes to get through which became very monotonous after a while (especially when there was a lot of crawling involved). The look of the level changed quite often - I went through offices libraries ventilation systems an elevator shaft an underwater sewer a boiler room and some dirt tunnels with locusts till I finally got to the motorbike which I thought might be fun but just as I ran to use it the level ended. I'm not sure why Lara broke into this building as I didn't leave with anything but there sure were a lot of soldiers trying to kill me along the way." - RaiderGirl (26-Jan-2003)

"This level never misses a trick; it begins with a long crawling maze and thereafter proceeds to include everything I find frustrating in a TR adventure. Yes there are some good camera moments but none that I haven't encountered before in a similar fashion although the textures were very well applied; but after 90 minutes of crawling through mazes wading crawling through mazes being shot at by several sentry guns all at once crawling through mazes being attacked by locusts and getting frazzled by an unfair booby-trapped lever I happened upon the dreaded Underwater Maze and I was not a happy bunny; oh no I was not. Not one of the many levers had a camera cut-away to show you what it had activated but you could guarantee that the door in question was located on the far side of the crawl/swim/wading maze that you had just spent the previous ten minutes or so traversing. After this I encountered a re-materializing Sentry Gun which I had earlier conclusively shot to smithereens. And then I reached the motorbike and looking forward to some fast moving race finale attempted to climb on board only to activate the end-of-level trigger. A well-made level but deeply frustrating and quite unsatisfying." - Orbit Dream (13-Dec-2002)

"You start exploring the area around an elevator shaft and finally end up in a kind of underground cave. You have to pull switches kill some guards be aware of some fire traps. The sixshooter the shotgun and the crossbow can be found. In some places the level was a bit too maze like for my taste but not too confusing. I needed 1 hour to finish." - Sheevah (11-Aug-2002)

"This is one of the longest at nearly 1.5 hours and interesting city levels that I have ever played so far and not being a huge city level fan I was quite surprised at how much I enjoyed it. Set inside a skyscraper Lara must get to different floors via an empty shaft and also the most wonderful way by scaling the building from the outside which with a great camera angle made Lara look just like Spiderman eventually ending underneath the building in various different locations such as a watery looking sewer maze a completely camouflage covered room and more till she ends up outside at the end. The only real downside to this level is when pulling levers or switches which happened quite a lot it never showed what was triggered apart from one camera fly by near the end besides that I had a really fun time with this seemingly endless level." - Sash (21-Jun-2002)

"Having played a few levels by Emoo this one also brings back many of his talents as a level designer. With well above an hour of net gaming time it takes you through a number of environments such as a vent system laboratories sewers and the heating rooms of the building and from that aspect never becomes boring. Unfortunately the gameplay itself has a few downsides as I got really annoyed by the repetitive mazes endless wading in the sewers not knowing what that switch did dying in the underwater maze etc. But it really has its moments with some nice camera angles especially a great outside view of the building just the right amount of action with some soldiers and locusts and a very rewarding secret (the only one I found) so I recommend to check it out." - Michael (21-Jun-2002)

"Norad Lab is another great level that Emoo gives us. Lara is inside a laboratory and she will get through sewers libraries and looong climbings in the elevator and outside. There were lots of mazes in the beginning on the air tunnels in the sewers and even an underwater one that was the most complex of them. In the final areas there was the action part of the level. I did not stop to kill and destroy everything just run away! When you get to the motorbike the level finishes and this will happen only after at least one hour of net gaming!" - Treeble (21-Jun-2002)

"I loved the view at some point and the camera showing a skyscraper from top to bottom. Basically the main scenario is to ride off. No the bike comes only at the end after a long 'travel'. As you go on you will find out that going through a door isn't so easy as guards are everywhere along the way. I don't remember ever pushing a lever or jump switch and finding the area I should access right next to me not very far either if you don't remember though where you passed one you are in trouble. Come to think of it not because a little backtracking and you are there. That's one other thing I liked in this level it might have a couple of difficulties like an underwater maze or a current to fight but the answer is always close by but far enough to make it interesting. A nice view is also given from the crawlspaces which contain a lot of goodies the crowbar and you get a glimpse of every room you will be visiting later from the outside you can see Lara behind a grate or the camera is under her feet. A big library with ammo and guns a control room with sentry guns and the floor on fire an outside climb of a big bulding. Fire and water are often used. The final puzzle through fire again the black double door opens and the bike awaits you to ride off to the next adventure." - Kristina (21-Jun-2002)

"This has some really brilliant camera angles and the atmosphere is truly gripping but right at the start you get an extremely boring tin foil maze (where you have to crawl half of the time) and this pretty much sets the pace for large parts of the level. I never got stuck or lost which is really amazing bearing in mind that you don't get a single clue as to what effect you push all those levers. Most of the time I had no idea what they did so I guess they must have opened a door along the way. There are some SAS guards to kill (but not as many as in other base levels) a few sentry guns to rush past a rope swing and a bit of jumping but at one stage I had the feeling I was climbing from maze to maze. I really liked the big deep elevator shaft the long plunge that takes you to the sewer but the most remarkable thing is definitely the very creative camerawork. How the view changes at crucial -and not so crucial- moments and the brilliant shot of Lara climbing up outside the skyscraper make this Level well worth playing. Mind you while you have to wade endlessly through waist high water you may want to call a dear friend and discuss the merits of strawberry flavoured lip gloss." - Dimpfelmoser (21-Jun-2002)
back home search