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Level: Sakul House back home search
Author(s): Sakul
total rating:5.86 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 4 3 6 4
Celli 4 4 5 4
Duncan 6 6 9 8
Gerty 7 6 8 8
Jay 5 6 6 6
Jose 4 7 7 7
Kristina 7 8 8 8
Lady Lara 7 6 7 6
manarch2 4 5 7 6
MichaelP 5 6 6 5
Obig 7 8 8 7
Orbit Dream 5 7 5 6
Ryan 4 6 7 6
Sakusha 6 5 6 5
Sash 3 3 4 5
Xxenofex 5 6 6 4
category averages
(16 reviews)
5.19 5.75 6.56 5.94

Reviewer's comments

"Nothing special in this mansion level; always the same tasks as in another mansion levels: push buttons or find keys to open doors and move some crates to find items. At least there are some nice musics and enough ammo for the shotgun. Also the area behind the library-like door was innovative. But place a card impossible to see in a very dark room was not a good idea (I had to check the walkthrough). Well builded level, but not very enternainig for my taste." - Jose (16-Jun-2017)

"In hindsight, this is your vanilla mansion gameplay: pick up keys, use switches (wrong animation) and move boxes around. You also shoot guards, dogs and open many doors. It was too dark throughout although a surplus of flares are provided. The only memorable aspects are the underwater area within the cellar, Lara's outfit and the soothing music." - Ryan (28-Aug-2016)

"Having stumbled on this on another site thinking this would be a new level, I decided to play this level as it was already installed. All in all a fairly nice 25 minute level, but with way too many levers and buttons to use and confusing gameplay as some camera hints were missing. I really liked the modern approach in the texturing of the TR 3 version of this level, but in here they feel rather washed out in comparison and it was even darker than in the original version, especially in the attic where even flares didn't help anymore. The last item can nearly not be found without the walkthrough as it's half-stuck in the floor. I think sounds were great though and the mix of all classic TRs' objects and textures had its certain something, with the most atmospheric area being the underground secret room (the highlight of the level), but still way too dark for my taste. All in all I think this one is not a real improvement over the previous level, but playable and worth a look." - manarch2 (19-Feb-2013)

"The author gradually revealed his imagination to Lara. Initially, the rooms appaear to be ordinary, but as Lara progresses, she discovers that reality is losing its influence on certain rooms. Perhaps the normal rooms symbolize the author's conscience and the peculiar rooms (including the one with the use of coin slots as fountainheads, the psychedelic lighting and the robot) represent his subconscience. It seems that the author has refined tastes (eg. art and music), but he needs to deal with the bats in his attic. The moonlight sonata creates a soothing atmosphere, and the western music goes well with the pink sky. I appreciated the garden, but apparently, a few intruders (along with some dogs) broke into the garden. There are a few keys to find, and I obtained two secrets. The level ends when Lara approaches the big gate that separates Sakul's house from the outside world." - Sakusha (08-Jun-2006)

"We are adventuring in a house and courtyard, in the attic and the cellars. The enemies are gunmen, dogs, and at the third secret a robot. The challenges are not hard. We have to push crates and find two keys and a code-card. Without the second secret you won't be able to access the third either, because you have to open its door there. We get many weapons: the Shotgun, the Revolvers and the Grenade Gun. No need to use medipacks. The textures are great, and the aded sounds also raise the feeling of the gameplay. It was a good adventure, I can only suggest it. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://treditor.hu/15/sakul_house.htm" - Obig (26-Oct-2005)

"Ok this may not be fair to the author as I did play one of Oxy's beautiful house levels before this one so obviously this effort pales before her mastery. But also this one was much shorter and smaller than I expected at 25 minutes with two secrets found. You get to open many doors explore partly pitch black areas (not fun) and move a number of boxes around to find keys and goodies beyond them. Plenty of bats some baddies and two dogs to kill and a rather useless quad bike in the cellar. Not a bad effort but actually not all that much to do here. I did like the choice of music though - that really worked rather well with the level." - Michael (19-Jan-2005)

"Unfortunately the most interesting thing about this house level though not the mansion thankfully apart from the denim flares that made Lara look like she was part Clydesdale horse was the third secret as it opened up a whole new underground spooky room with some dobermen and a robot to annihilate it was a shame I didn't find the revolver secret there until after killing them as there was then nothing else to use it on. As you can guess the rest of the house holds what most house levels usually hold switches some movable blocks a lot of doors to open and some thugs to shoot. Intriguing isn't really the word that comes to mind. I played it to the end in 35 minutes and found all 3 secrets." - Sash (23-Oct-2004)

"It never ceases to amaze me the unlimited potential of a mansion level. Here yet again is another unique version. Lara is in those oversized flares trousers and I liked her hair. Searching is going on for keys and a card and opening up all the doors. I loved the way the attic is done and all that block pushing but the rest is a little too naively done. The music is lovely. Enemies dogs and gunman are placed with enough room to jump about and deal with them. There are beginner's problems like the wrong animation at switches and pickups I heard no sound with the dogs the enemies did odd things and one of them didn't appear until I entered a room a second time. There are quad bikes in the basement and I tried to get it up the stairs but couldn't. I wondered for ages how I could get into the outer garden with pool but didn't find a way. The highlight for me was the 'underworld' accessible in the basement after you use some keys. This is cleverly done even at the start because you can choose two ways to go when you've climbed down to the water. The bottom one is a long swim that brings you to a lovely water room. There are dogs and bats down here (!) but also a robot. Here starts the hauntingly beautiful pipe music. I was so glued into it I didn't let Lara move while I listened until it finished. And then I felt sorry for the poor robot who's been down here all alone so instead of killing him I ran past him. It's the music you remember more about this level." - CC (23-Oct-2004)

"I did not like this house level. Here and there it was extremely dark even black fog was used in addition and this provides in spite of available flares for frustration. Gameplay consisted of key collection and box shifting. Not very advisable there are essentially better house levels." - Xxenofex (16-Oct-2004)

"I just sat and stared at the load screen to begin with listening to the hauntingly lovely music. In fact the music is really the best thing about this level; it's rather soothing to raid to the strains of the Moonlight Sonata (somewhat bizarrely interspersed with spaghetti western music). Otherwise this is a fairly standard mansion level - a major door opening and goodie gathering exercise plus quite a lot of shoving boxes around. Enemies are the usual - thugs and dogs oh and a few bats - and you get loads of guns and ammo. The gameplay may not hold anything unexpected but the water garden complete with robot in the cellars certainly took me by surprise. Hmm perhaps this isn't entirely your average mansion level after all." - Jay (16-Oct-2004)

"Short (25 min) house level which had some really interesting elements and some not-so-good elements. The textures were spottily applied - some rooms looked partially finished with the industrial gray of the upstairs being the worst (remember to alternately rotate your tiles or things look boxy). Others showed great promise. Gameplay not bad as you get to find a card some keys and lots of ammo. I ran over some of the baddies with the quad bike. Enjoyed the music and the attic was intriguing. The outside of the house was really good I thought. All in all a good start!" - Lady Lara (15-Oct-2004)

"Yup we have had them before house levels but this one I liked. Maybe it was the 'Für Elise' music that mainly played at my end (liked all the music though) or the nice hidden third secret. Getting most of the weapons through the secrets the enemies in here poses no thread whatsoever. The house is still a house but with a little twist. I had fun even if I got thrown off with the key that one needed to use in the coin slot but it is worth your while to explore that venue. I hope that the boulder is a trap as I couldn't pass it. The best for me is the musical choice by Lukas but keep on building as I see great potential here. 01-10-2004" - Gerty (10-Oct-2004)

"Yet another level that took me twice as long to complete as (apparently) everyone else; the culprit this time: incipient darkness. There's not an awful lot to do here except run around loads of garish rooms in a somewhat surreal domicile. I couldn't quite grasp the importance of the water-logged cellar as I didn't seem to pick up anything important there; and the Quad-bikes piqued an interest that some exciting riding was in the offing but alas it was not to be. This is an interesting and commendable debut nonetheless in a 'This Builder is going to end up building zany types of levels' kind of way which doesn't necessarily fill me with eager anticipation." - Orbit Dream (09-Oct-2004)

"This one starts off as a simple house level and improves as it goes. The gameplay is easy and rational. This is clearly a new author so there as some glitches here and there. However what made the level for me was the hidden underground room - that you do not need to see in order to finish the level. You put keys in the coin slot in hidden room and a door opens in the basement. After a long swim Lara comes to a shagadelic room complete with robot. Delightfully wacky use of color and objects in that room - including using coin meters as fountainheads. Worth the trouble for the hidden room and fun to play." - Duncan (09-Oct-2004)

"A quaint little level that is set in 2 story house and the garden. There isn't any deep mystery behind the house you're just exploring the house and then leave when you're finished. I cannot tell what exactly Lara's outfit is (Oriental or Western) but it works very well for her. There are just a few technical issues. The enemies in the basement and barn area reacted very strangely. For a few seconds they would just freeze and not shoot back at Lara. I'm not sure if that was supposed to happen or not but it was odd. I did like the little plinking noise that their weapons made though! Buttons would sound and act like switches and keys would go into coin slots. Little factors that didn't seem right. There is also a box in the barn attic where I'm not sure what Lara was doing! Looked almost like voodoo incantations to keep the evil left in the box. There really weren't any new objects or textures added or maybe it was too dark for me to see any. Lately for me levels have been about potential. I was very excited to see the quad bikes in the basement but there was no use for them. There was also the beginning of a hedge maze that didn't amount to anything. If the hedge could have turned into a quadbike race that would have been great for the level. It was fun for a good 23 minutes and 50 seconds but there is more that could have been done with it." - Celli (04-Oct-2004)

"Well it sure is a house level but it wasn't boring at all and doesn't resemble what we've played so far. It's nicely textured with an outside area as well but the gameplay isn't very innovative as one can imagine. There are objects to move switches to find and keys. I am not sure what the quad bike was for but I never used it. The enemies are a few dogs and goons but not many. Some of the level is darkish with no traps but then again I've never seen traps in a house level. I found three secrets and I had trouble seeing that small card in one of the secret areas. Give it a try." - Kristina (03-Oct-2004)
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