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Level: Temple of Uranos back home search
Author(s): Emoo
total rating:7.11 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 6 7 6 8
Dimpfelmoser 7 8 8 7
Doug E 8 8 9 9
Engelchen Lara 8 8 8 8
Gerty 5 7 7 8
Gonxii 7 6 7 8
Jay 7 7 7 8
Jose 6 6 7 7
Kristina 4 4 5 6
Leeth 6 6 7 6
Loren 8 8 7 9
MichaelP 8 7 7 8
Minox 6 7 7 7
Orbit Dream 7 7 8 9
Phil 9 8 9 8
RaiderGirl 7 8 8 8
Ryan 7 7 7 8
Sash 8 8 8 8
Sheevah 6 6 7 7
Tombaholic 7 8 7 8
Torry 4 6 7 7
Treeble 7 7 7 7
TrueRaider 7 7 7 8
vienna 7 7 8 8
Xxenofex 6 5 5 6
Zhyttya 5 7 8 7
category averages
(26 reviews)
6.65 6.92 7.23 7.62

Reviewer's comments

"This is much better than this author's previous Forgotten Graves level, which I was rather underwhelmed by. The Catacombs setting is solidly done and there's a pleasant array of tasks to accomplish. I enjoyed the vase shooting puzzle and the RX-Tech Mines- reminiscent door puzzle, didn't like the underwater maze of the the wraith that persistently refused to explode on the relevant statue. Nonetheless, an all-round pleasant experience." - Ryan (30-Jul-2017)

"Very nice 15 year old level. I found uzis, shot gun (two times) and desert eagle. The game crashed on the finish line. Level is quite linear and I liked brightness and textures quality. Very enjoyable. Recommendable." - vienna (16-Sep-2016)

"This level is a perfect example why old releases can be good. For any TR4 lovers this level it's going to bring you some really good memories. While the game play is pretty strait forward, the atmosphere it's brilliant. I loved the camera angles, i loved both the water rooms...Temple of Uranos can almost be considered some short of expansion to the Catacombs levels on TR4. Too bad it's too easy and short, but worth the 20 minutes spent. One thing that i actually dislike was the amount of ropes used. The most annoying mechanic existent of TR4 it's used a lot on this custom level, but nothing you can't handle. Go ahead and play this perfect sample of the "amazing set with old trle"." - Zhyttya (21-Nov-2015)

"Really nice level for its age! An easy and linear experience but fun and enjoyable! Not even the double rope and the underwater labyrinth spoiled the experience. The atmosphere was great, the lightning was spot on and, for what it was available when the level was done, the gameplay and puzzles were simple but really interesting! This is really a Tomb Raider level and I don't have anything relevant in a negative way to say about it. Would love to see more like this. Recommended if you want a really "raw" experience" - Leeth (21-Nov-2015)

"Level quite easy, simply collect some artifacts and avoid some skeletons to advance. Some difficulties for the ghost to die, and the game crashed on the finish trigger." - Minox (13-Jun-2015)

"This is a definite improvement on the builder's previous levels, being both better built (not bad at all actually) and having more enjoyable gameplay, with a lot less in the way of backtracking. The catacomb environment is nicely visualised and decently atmospheric with several artefacts to find and some skeletons and wraiths to deal with - one of the wraiths was extremely reluctant to commit suicide on the owl statuette and, finally having done so, apparently decided it was such fun it really had to be done a few more times, just for good measure. There are a couple of good puzzles, i.e. shooting gallery and door maze, but I really could have done without the underwater maze with its narrow openings. Worth a look if you like catacomb levels." - Jay (30-May-2015)

"This time the level is better than the previous from this author. There is also certain backtracking and several pole climbing, but at least this time there is a shooting puzzle and most of the tasks are not bored. Even so there are excessive levers to pull and this time there is not a gun to blast the skeletons (what are the uzis I found for?). The level is decent textured but still there are some paper walls and also some levers without a camera to know where to go. It took me about 10 minutes to get rid off the first white ghost 'cause the bad idea to place the statue in a corner. Again, the best were the flybies and the atmosphere." - Jose (30-Apr-2015)

"A very nice level with challenging puzzles such as the doors in RX - Tech mines which I loved and the shooter like in Alexandria, both of them set in an original way. Found intersting the burning items. Atmosphere as well as lighting and texture were well done and seemed you were actually on an underground temple and approach the surface near the end. The only thing I felt pity about this level is that it was too short" - Gonxii (26-Sep-2013)

"One of the most ubiquitous concepts in 'early levels' was that of the Underwater Maze and it's the one thing that's guaranteed to spoil the gameplay for me,but in this case it was audaciously used as the Finale and I was prepared to not only overlook it,but to actually mark the gameplay higher,as a result. This is,in fact,a jolly good little adventure in an often beautiful Catacomb environment (and when you've played as many Catacomb levels as I have,that's saying something!)with immaculate texturing and superb and atmospheric lighting.Gameplay (while not particularly complex nor head-scratching)is fun,fast-moving and often creative (I loved the 'shooting the pots' sequence) and you get a feeling of very clever upward (as well as forward) progression,with the level commencing in a dark chamber and getting brighter and brighter as Lara travels up via numerous elevators,with the adventure ending just as she apparently reaches daylight;which was a lovely touch. Nothing too exceptional otherwise,but you'll definately experience 40 minutes of fun." - Orbit Dream (17-May-2008)

"From a certain point of view, perhaps the most primitive of the author's early levels, he didn't really know what he wanted. Gave away too much ammo and medi, we've given arrows but not the crossbow, we've given the uzi but only wraiths and skeletons to deal with. And a bug, which causes the editor to crash at every load, that was aggravating. But that gave some twist to it, as we have to be more watchful, not to let Lara die, fall from a rope, and not have to load. There were no explosives, so hunting down the skeletons with shotgun or headshot was more entertaining. From another point of view it's not primitive at all, there are nice places and interesting tasks, like the vase puzzle. The large areas saturated right, and the textures of the catacomb wad have been used nicely. If you can stand the load bug, give it a try." - Akcy (29-Mar-2007)

"One of the few levels by Emoo I haven't played, and although an early effort, it clearly shows that he was on the path to become one of the best builders out there. It's set in a Catacomb environment, so it wasn't really quite my cup of tea, but I still managed to have some fun hunting down the gem and the knot to reach the next areas. The level is a bit on the unremarkable side, though, but still an enjoyably easy level. My one complain - no script file supplied, so you're thrown to the desktop everytime you die, and just before the end there's a boulder that'll get you looking at your wallpaper before you know it. 25 minutes, 3 secrets. 02/07" - Treeble (18-Feb-2007)

“In my opinion this is a much better level than the authors' first (Forgotten Graves). Not only is it more challenging with more diverse tasks it's much more visually appealing. I've decided that I like the Catacombs format (just look what Piega was able to do with it in Catacomb Towers) so I'm really looking forward to this builders' slugfest that debuts on 1/1/05. Since there were no stuck threads either for this level or for Forgotten Graves I figured that writing the walkthroughs (as of 9/04) would be relatively easy and that's exactly how it turned out. However my reflexes and brain cells were taxed to a greater degree in Temple of Uranos hence the higher rating. The level is fairly linear except at the end where you have a choice of two pathways to finish. There are scads of skeletons to deal with the best you can as there are no weapons provided that use explosive ammunition. One of the reviews calls this a simple 15 minute level but for most of us mortals it'll take 45 minutes to an hour. Very well done and a fun raid even after three years. Recommended.” – Phil (30-Sep-2004)

“Now I know why I left this for a long time as there is no loading screen and because of that this level becomes quite tedious and that is a shame as it is a little gem. The main enemies are skeletons and although I did find some arrows never the crossbow but the shotgun does help a bit. What you do need is the revolver and sight and also a crowbar. Had some problem doing the ropes and you have quite some ropes to do so I was getting a bit annoyed at the no loading screen. The wraiths are really a pain in the neck as either they won’t explode or you hear them explode from a distance. The beetles are another story and I was glad they stopped chasing Lara after she found the pillar. I got a bit lost in the door puzzle as I found the pole first and then the secret and couldn't get out so after reloading I went for the secret first and then the pole. The underwater maze is not that bad but because of the desktop frenzy no walk in the park as they say. Found 3 secrets 26-01-2004” – Gerty (01-Feb-2004)

“I don’t know about the other players but it was a test for my nerves. Every time I died I had to restart the editor. Apart from that the level is standard catacombs with paper thin walls and only a few items to collect like the pillar the knot a gem and a star. The enemies are skeletons and I am guessing some demigods because they were firing at Lara although I never saw them as I was trying to end this quickly and avoiding reloading again. The small beetles were annoying and there was an underwater maze as well. This isn’t the best level to play especially with the load screen missing” – Kristina (09-Sep-2003)

“Temple of Uranos is a level built using the Catacomb wad and texture set. It is one of the author's earliest levels evidenced by the inclusion of wafer-thin walls. Gameplay is simple and linear and none of the puzzles are difficult. Enemies are skeletons wraiths and beetles the latter appearing only once and disappearing as soon as Lara collects the puzzle piece she is seeking. Apart from the wafer thin walls the atmosphere lighting and textures are fairly nice and the music is used well. The author could have used more camera work. I found three secrets and completed the level in half an hour.” – Loren (28-Jun-2003)

“This has got to be the easiest level ever made by Emoo. It's a classic catacaomb setting very attractively done with good lighting and effects. There are a number of objects to collect either by rope swing or by solving a few puzzles which include an easy maze with beetles searching some catacombs for a golden star solving a door puzzle and quickly shooting a number of vases before the tile you're standing on catches on fire. There are a few skeletons and elementals for enemies along with three secrets to find unfortunately none of them contain the crossbow. This is definitely replayable as there are two separate endings depending on which path you take at one point.” – RaiderGirl (24-Jan-2003)

“A little more effort went into this one ;-) Puzzles were nice and diverse. Enemies were skeletons and wraiths which really got on Lara’s nerves. I found four secrets. Textures were standard and solidly applied. All in all a level for in between ;-)” – Engelchen Lara (20-Jan-2003)

“Can someone explain to me what the UZIs are for when the enemies consist of skeletons elementals and beetles? Speaking of which; I usually hate the little blighters and I'm not a big fan of the maze so you would think that having beetles chasing you through a labyrinth would call for a severe downrating of the gameplay but I think it worked out really well here cause once you have rounded some corners the pesky vermin seemed more disorientated then Lara. So as you are constantly chased through this well textured Catacomb gameplay is pretty fast paced. Unfortunately there is no loading screen which becomes a real pain in the ass when you have to do double rope swings have serious problems to get the wraith to explode and catch fire when you try to shoot the nine vessels in time. Apart from this it's an enjoyable adventure with a nice mix of tasks some interesting camera angles and a boulder trap that I was able to master on the first try. Otherwise there would have been serious trouble.” – Dimpfelmoser (23-Sep-2002)

“Another of those annoying levels that crashes you to the desktop every time you go to load a save game. Simply unacceptable. Anyway apart from the crashing this had a few nice highlights rarely seen like the shootable vase puzzle (must shoot the right ones folks) and the tiny but confusing underwater maze. One thing I hated was this place was literally infested with those wraiths. I mean they were bloody everywhere sucking at your health. I could hear them explode rooms away so there must have been even more than what I saw. Sheesh I HATE those things.” – Torry (21-Sep-2002)

“The level has been built shortly after appearance of the LE. The puzzles were set in scene completely well for that time it was more than only push switches. The atmosphere could have been better a little bit if more work would have gone into the lighting. Camera trips and sound were ok also the textures were well processed. For my taste it was a little bit too bright for a Catacomb-Level. The opponents were best in the game: skeletons hindered Lara always in actions but only if she was not fast enough. Because there was also no crossbow and no grenade gun Lara was left mostly nothing else than to escape very quickly. The spirits made me nervous however one could get rid of the beetles quickly if you know how. The game is suitable for all for beginners advanced and professional players.” – Xxenofex (20-Aug-2002)

“Lara has to collect a blue gem two knots and a golden star she has to avoid a couple of skeletons and ghosts. There is a door puzzle and a small but pretty confusing underwater maze. The texturing was okay but there were some paperthin walls. There is one thing that lowers my rating: Every time you try to load a savegame you'll be thrown back to the desktop so you have to restart the tomb4.exe again. After restarting 50 times or more it was getting on my nerves.” – Sheevah (11-Aug-2002)

“A very interesting and well put together level. What sets this one apart from others is the two near end alternative routes leading to the same final destination which gives the level great re-playability. Along the way you come across some really nice settings and puzzles such as the windowed sarcophagus rooms a frenzied beetle chase maze a room where you are given the option to choose which one out of three pick ups you need most making the other two inaccessible an opening and closing door puzzle two elevators and of course my favourite secrets. Some of the puzzles and secrets in this 45 minute level were a little tricky but with a little thought and sometimes a lot of dying you will figure them out.” – Sash (21-Jun-2002)

“An earlier work of Emoo in a basic Catacomb setting but nicely done nevertheless. The 'Ultimate Test' consists of finding and placing a gem a Pharos knot a star solving a door puzzle and a shooting range puzzle and then finding and placing a Pharos Pillar to exit. You will need to practice rope swings a lot and the waterfall room is visually impressive. Quite a few skeletons some beetles and wraith in this 40 minutes adventure and I found three secrets.” – Michael (21-Jun-2002)

“This early effort by Emoo may seem a little ordinary by later standards but it does nevertheless have some nice touches like a couple well-made rooms very good lighting effects and good use of enemies (those skeletons tend to show up in tight spots and you'll have to make do with the shotgun). It's a short level at about 35 minutes and for the most part very easy with the exception of a hair-raising slide followed by a spike ball). There are a couple clever puzzles though like one where you have to shoot the right combination of vases. If you like Emoo's later work give this one a look.” – Tombaholic (21-Jun-2002)

“This level takes a while to get into the action. It starts quite slow and steady with a few simple puzzles and death defying double rope swings in a fantastically crafted and textured chamber. Everything is well placed and constructed but by after about 10 minutes I began to get bored as the gameplay had a lack of excitement. But that is where the action begins! There is one area that looks like a big tomb and you have to visit each one to solve the puzzle. But that is only the start. The scarab beetle chase was excellent fun and the fly-by introducing this part added extra tension. There was even an opening/closing door puzzle similar to that of RX-Tech Mines in TR3. If your looking for a good traditional Tomb Raider level to play try this one.” – TrueRaider (21-Jun-2002)

“This is a little gem of a level and very well put together. I liked the bit where a load of those nasty scabby beetles rush you and the door behind you closes- -great. There is a nice elevator room (a first for me) and the camera work is first class. Adding to the enjoyment is a shooting gallery that rewards you (Or Lara should I say) with a criply burnt bottom if you get it wrong! Well worth a trip to the download room.” – Doug E (21-Jun-2002)
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