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Level: Titanic back home search
Author(s): Lukasz Croft
total rating:6.45 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Blue43 6 6 7 6
CC 5 6 7 6
eTux 4 4 5 4
Gerty 7 7 7 7
Glouglouton 5 5 7 6
Jay 7 7 8 7
Jose 8 9 8 8
Kristina 5 7 7 6
MichaelP 6 7 8 7
Obig 8 8 8 8
Orbit Dream 5 4 6 7
Phil 8 8 8 8
Ryan 6 6 7 7
Sash 6 6 6 6
Spike 5 7 7 6
Treeble 5 5 5 5
category averages
(16 reviews)
6.00 6.38 6.94 6.50

Reviewer's comments

"This is one of Lukasz's earlier efforts, made way back in 2004. It doesn't show the promise of his later levels in my opinion, but it's a fairly solid effort nonetheless, exploring the Titanic, which in this case turns out to have been built by the same architect as the Maria Doria. I didn't enjoy the search for the key in the expansive ocean but it picks up from there with a lot of action inside the ship, including enemy confrontations made easier by Lara's powerful accumulated weaponry, and some block puzzles and timed runs." - Ryan (18-Jun-2017)

"I thought I'd played about all of Lukasz Croft's levels, but it turns out I've sampled only the higher rated ones. Back in his early days this prolific builder churned out a number of levels with anemic scores before finally hitting his stride. It's been years since his last release, however, and I sure do miss his fast-paced style. Titanic is a ship level that brings TR2 to mind, and it provides a solid but unmemorable raid. It's fairly short at 30 minutes, but Harry Laudie's matter-of-fact walkthrough probably cut down my playing time some." - Phil (04-Apr-2017)

"It's always a pleasure to play TR2-like underwater level. This short level (we can forget the introduction)takes the texture from maria doria and naturally the feeling is "deja vu". It is without doubt a little bit linear and maybe there is too many ennemies but the walk is pleasant." - Glouglouton (12-Nov-2010)

"Titanic starts with an above water/deck level with huge dimension and rather plain and boring textures where there is nothing to do than kill 3 thugs and find and hard to see key in a large boxy underwater area. Once the level changes to part 2, it’s get actually really nice and it is very much similar to the Maria Doria levels of TR2 which I really liked a lot. There is one tight timed swim that can get a bit frustrating after many attempts, but other than that, game play is fairly easy and fluent. Enemies are a couple of thugs and sharks and an obnoxious little scarab beetle who cannot be killed and follows Lara in the end of the level. There is a big showdown battle with several gunmen and dogs in the end, which makes for a good finale. Textures were pretty nice; unfortunately the lighting is really flat in a lot of areas. Nevertheless this one is a fun level to play and it’s not very long either. This is one of the builder’s early levels and he has improved quite a bit since then. I would recommend this, especially to those who like the underwater/ship levels from TR2." - Blue43 (08-Oct-2010)

"Titanic (5 minutes, 1 secret): is a rather unjustified introductory level. You dive off the the deck of a ship to try and locate a minuscular key underwater. After that, you swim back and climb the long way up to the top deck to use the key and enter the ship. Curiously, though, in the second level, Temple of Titanic (25 minutes, 2 secrets), everything behaves and looks much like a sunken ship, including the occasional areas where you get off and swim in the ocean. This second level plays much like the Maria Doria levels in TR2, and given the other two levels from this author I've played today, it's safe to assume it's the author's favorite game in the series. I didn't enjoy this level as much as I enjoyed the other levels from Lukasz though. 30 minutes, 3 secrets. 04/09" - Treeble (26-Apr-2009)

"In my opinion, the first level was particularly bad, and involved swimming what seemed like miles underwater for a tiny key. What joy. Thankfully the second level is better, with some shorter swimming sections and some pushable puzzles to sort out. As in any Lukasz level, there was a large number of enemies to deal with, although enough ammo and medipacks were available to make this possible. Apart from an unbelievably boring ladder climb later in the level, it was mostly decent fun, but there was nothing there to actually challenge you at all." - Spike (15-Jul-2007)

"I have to admit to not thinking I would be thrilled with this level, as ship levels on the whole don’t really blow my mind, but this one definitely had me enjoying my time spent playing. This game is actually split into 2 levels, the first starting on the deck of the still floating infamous ship where actually the majority of your time is spent swimming in the hu-bloody-mungous ocean collecting a couple of things, the second level in the now sunken ship, has the most gameplay with some really nice but short timed swims and movable objects, as well of course as pesky thugs and an assortment of animal enemies to deal with. I didn’t understand though parts of the ending room as after killing a whole crew of thugs I found a scope and crowbar, well the crowbar seemed to have no relevance and when I shot, using the scope, a gem in a lions mouth the level crashed to desktop, in fact all you have to do is pick up a key, well I think it was a key, and the game ends normally, so these little oddities had me scratching my head. I finished in 35 minutes, 5 for the first and 30 for the second, and collected along the way 3 secrets, 2 of which were gold roses." - Sash (26-May-2005)

"The first of the two levels presented here looked like an afterthought and was most aggravating; but the 2nd was much more like it and provided for a good linear experience. The timed swim was well-conceived and the final assault was enjoyable despite the copious armaments on offer. For a Lukasz level, however, this was all generally benign and easy going." - Orbit Dream (03-May-2005)

"We'll quickly forget about part 1 which is an annoying search for a key in a large body of water under the 'Titanic'. Once that is accomplished you enter part two which uses Maria Doria textures and offers half an hour of very linear gameplay, ie search for the next one or two switches that open the next door to proceed. Some of them are timed, which spices things up a bit and there is an easy block puzzle near the end. Not sure what the point of the final battle was, nor the lionhead on the wall (as shooting the gem crashes the game), but it's still 30 minutes of a pleasant raid that you can dive into if you like a ship level every now and then." - Michael (16-Apr-2005)

"The first level was very bad, only look for a key through a very huge area (and the rose), you could get to be bored (the points are only for the second level). But second level was another thing. It seems that this ship and the Maria Doria had the same architect! (there are many similar rooms). In the second level there is a monkey swing over the burners, but you don't need it (only a running jump). When you get the shotgun shells secret, there is a monkey swing to get the other ledges, but there are no marked tiles in the ceiling. The timed door in the room with the currents was difficult to pass. In the room with the blocks puzzle there is a brown marked tile more in the floor that don't need a block (?). When you swim in the cave with the shark and the golden rose you want use the harpoon gun but you can't. In the final room (hard guys!), if you shoot the gem into lion's mouth the game crashes! Definitively, was a good level for me. The author likes TR3 levels (like me) and there are many good things in it (objects, inventary, enemies, gameplay, sounds,...) If you liked TR3 ship levels you'll like this level." - José (11-Apr-2005)

"There’s some great nostalgia inducing audio in this level; I especially liked the secret chime - I found four. I’m always pleased to try a ship level - we get so few and I’m a big fan of the genre. This has a very short introductory level, involving swimming in very deep water to get a secret and a key to get inside the ship where the real adventure begins. The sunken ship interior is very nicely done, evoking a real feel of the original TR2 level. There are timed runs/swims to achieve, thugs to shoot, sharks to swim with and a heck of a lot of weaponry to find that you really don’t need but what the hell. There’s a sudden bunch of villains in the last room so enjoy yourself blowing them up with the grenade gun why don’t you. Overall I enjoyed this level quite a lot and was sorry when it ended (somewhat abruptly)." - Jay (07-Feb-2005)

"Hmm, it's the second time lately I've seen the Titanic model in exactly the same shape in a level (the other one was 'TR Crazy'), and though it's pretty intriguing the first level here - which is the outside model of the ship - doesn't offer much - a dive into the ocean below - swim as far as Lara's body can endure, notice a tiny key on the bottom of the ocean floor and swim back and use some enigmatic wooden blocks to get back on the deck and use it. This took me about 8 minutes to get through and then we got to the second level - Temple of Titanic, which offers a lot more in its 20 or so minutes spent there, but generally isn't that much too. And strangely - if you just were on the deck of fully working ship, it now has sunk to the ocean floor and rusted in a moment, interesting to say the least, lol , but I didn't mind the obscure logic in here, since other things don't make sense either, so it kind of fits the theme, lol. Sometimes you visit rooms you've seen before in Maria Doria, do a few pushable puzzles, collect loads of guns, shoot loads of baddies with them (try using the flash grenade in the final battle, pretty cool, me thinks) and in the end get a metal thingy as a prize. Some objects like the fountain by the 5 block movable puzzle looked oddly out of place, and you can end the level without having found certain weapons though you had ammo for them, but that's hardly an issue since you're well armed with the other guns. There's also a personal pet peeve of mine in here - overlapping audio tracks - they take up a huge part of the download, but sometimes, as good as they are I couldn't enjoy them in game for more than a few seconds, since the next one was triggered (the harpoon gun room is what I have in mind, in particular). Also - maybe it was just me, but shooting the gem in the last room crashed my game - not so essential anyway, since the games ends there too. On the positive side, though - I found the handful of timed runs thrown in a pleasant challenge and the simplicity and fluent gameplay make this quite a fun affair. This does have a potential and with a lot more care put into the building, couple of good ideas and maybe a more systematic approach I think the builder could achieve big things. Try it if you're in mood for a shipwreck adventure, just be prepared that the relatively big download might not live up to your expectations." - eTux (04-Feb-2005)

“This is a step further on from the Titanic project available recently. The same ship outside. The nearest thing to the actual ship with four funnels and the name on the stern. It has the old disappearing textures in the distance problem which kind of took away from it because if you want an overall view of the ship you'd have to dozy around it. Lara starts standing on the stern deck there's a door that requires a key and two guards that don't bother Lara. Actually they don't bother anyone else so they're useless when you have to deal with thugs later on. So you have to find the key. And surprise surprise somebody threw it into the water so down there you'll have to go to find it. It's almost impossible to see but a clue is a large fish beastie swimming close by. Once on top again and after using the key everything becomes very Maria Doria which is great for me because I loved that level in the original game. The exploration is in the underparts of the ship with rusty walls and the occasional window to view the sea outside. As it's a sunken ship level at this stage swimming is involved and there's a tight little timed swim around a corner which took a few goes to get through. Eventually we come to the huge lower part the ship and here is a long shimmying job to do. What you're looking for are keys. It's a pity that there wasn't more to this like decks you could run along cabins to search dining room etc. But that's just me wishing to see this project developed further. In the final room it shows that this is an unfinished project. After dealing with a number of goons run around the block and more appear there is a lasersight to target a lion's head there's a ladder you can't climb two lone beetles chasing you around a crowbar on the floor and picking up the key ends the level. So why not finish it Lukasz I'd love to see more of this. I did shoot the lion's head gem but all that happened was another soldier and goon appeared but they just stood there doing nothing. All the same it was good to be back in this type of environment again.” – CC (19-Jan-2005)

“This two-part level has a fantastic feeling. We are adventuring on the Titanic. On the first level just before the submergence. Here we only have to find a key in the water under the stem of the ship. Maybe it could be made out a little bit more of this level. Certainly I'd have adventured through the whole ship and not just on the stern. On the second level we search the already sunken Titanic over. There are also harder challenges now. Timed runs swimming pushing blocks. We don't need to kill all the gunmen but we better massacre them because we come into ammo and a crowbar at the end of the level. We gain many weapons too. Shotgun Harpoon Grenade Gun Desert Eagle Laser Sight and the pistols also. Only one door remained closed for me where we catch sight of the first shark. I found three secrets on the level two Gold Roses and shotgun ammo at one of them where I could monkey-swing on the ceiling. The added sound-selection is very good and the textures are also wonderful. I can only advice to play this fantastic adventure. :) You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.treditor.hu/15/titanic.htm ” – Obig (18-Jan-2005)

“You start on a ship and better dive into the water and apart from finding a secret (Golden Rose) you better swim to the other end of the ship in search for that very small key as you need it. That is the first level pretty short though. The next is bigger and here the fun begins. This is in the ship some parts are filled with water and some aren't. Do look in every nook and cranny as some levers might be hidden there. The timed door was a bitch to get through but take it from me keep at it and it works. Not that it is that tight but Lara seems to be swimming into a invisible barrier 24-12-2004” – Gerty (04-Jan-2005)

“It’s true that the download is huge and the level isn’t what I expected but at least it is better than the other Titanic levels we have played. It starts outside the ship and the first thing to do is to find a barely visible key underwater also a secret which was a golden rose. Then the rest of the level is within the ship with baddies to fight and more keys to find. There’s also a timed run but it’s not difficult as the door is next to the lever. I liked the rusty ship and although I enjoyed playing the level I expected more puzzles. This certainly had potential to develop into one compete game with more objects inside I guess and maybe cabins to explore. There’s an idea if the author wants to expand his level at some point. I found two secrets in total.” – Kristina (28-Dec-2004)
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