Level: Temple of Creatures back home search
Author(s): Lukasz Croft
total rating:6.63 Gameplay &
Objects &
Sound &
Lighting &
Duncan 6 7 7 7
Dutchy 6 7 8 8
eRIC 2 6 6 4
Gerty 5 8 7 7
Gill 8 8 9 9
Jay 6 7 8 8
Jose 6 7 5 6
Kristina 6 8 7 8
MichaelP 5 8 7 6
Moonpooka 8 8 9 9
Orbit Dream 4 7 7 5
Phil 7 7 7 7
Ryan 5 7 7 6
Sash 4 7 6 6
Scottie 8 7 8 8
Selene 4 6 6 4
Spike 6 7 6 7
Treeble 5 6 6 7
category averages
(18 reviews)
5.61 7.11 7.00 6.78

Reviewer's comments

"Quite typical of Lukasz's early style: straightforward, not very puzzling gameplay, a very quick pace, lots of fearsome enemies (in this case dogs, poisonous mutants, wasps, bats, a couple of thugs and crocodiles) and a rather good atmosphere but a quite simplistic setting. There's a quite small maze and a few traps and a couple of movable blocks, but everything is pretty easy to solve. There are apparently 6 secrets scattered about, but I could only locate the 4 that others did. No finish trigger." - Ryan (12-Aug-2018)

"Lukasz, in this early level, displays the promise that made him one of the most prolific and engaging builders in the years that followed. Sad to say, he's been dormant for too long. This level also displays his aversion to cheaters and his efforts to thwart any such activity (unsuccessfully in my case). The readme says there are six secrets to find, but none of the reviewers thus far (including me) found more than four (unless you count Michael, who reports that one of them registered twice). Where is Pablito when we need him? Anyway, this is a nice 30-minute time filler to play when you don't have anything else to do. Selene has provided a walkthrough that documents the four secrets that everyone else seems to have found. There's no finish trigger, indicative of a hurried and premature release. Still, a worthwhile raid." - Phil (18-May-2015)

"As you run through a series of rooms textured with Tinnos textures you kill a number of creatures, open a few doors and eventually get to a maze which has no exit (actually it has one, but it can't be opened apparently). There are some wafer thin walls here and there and an annoying angled jump (which can be done with certain ease if you find the correct spot). Lukasz has done more interesting levels since, but as it is one of his earlier works it was probably just cementing his path. 30 minutes, 4 secrets. 05/09" - Treeble (10-May-2009)

"In this level in the Tinnos style explores Lara a temple. And, indeed, this is the temple of the creatures. Mutant crocodiles and dogs, biting gigantic dragonflies and two legged gigantic saurians whom one knows from TR3. However, they are no problem, because there are enough places, from where Lara can shoot them. Then, unfortunately, after about half an hour one is already at the level end. First I thought, that I will not get by with the Medipacks because there are a few places which are not quite good for the life energy. But luckily one can find a few ones later in the level. One finds the shotgun relatively early, but for what one still finds the Uzi's almost at the level end, does not want to make sense to me so completely. This makes at most sense when there had been a continuation. Otherwise I liked this level very well. The riddles were relatively easy, the level is well built and textured, the lighting and the sound were good. Pity is only, that the level is so short." - Scottie (30-Apr-2009)

"Although not connected to it, this level can be seen as a"prequel" for Tomb of Creatures, with some of the same texturing (Tinnos, the zoo) and enemies. Aside from an interesting jump in one room , there is not a lot of things to do in the 25 minutes I've spent here. At the end there is a little maze with a torch puzzle, but the exit door can not be opened ... I suspect the trigger may be where the unlighted burner is , but as it is too high, Lara can't light it. The author has not tested his level, making it rather pointless, moreover because there was very little accomplished thus far. The only interest aside from battling the Tinnos mutants is trying to find all secrets which is not difficult. The looks are below average imo, with wafer thin walls and the like." - eRIC (02-Apr-2009)

"Another level from Lukasz, that once again involves blasting away a multitude of enemies. Apart from that, there were one or two swimming and jumping sections, along with a maze at the end of the level. The texturing was actually quite good, and the temple itself looked suitably spooky. Not a fantastic level (and also one without a finishing trigger), but good enough to spend some time on." - Spike (15-Jul-2007)

"What an exquisite and spooky level this was. The music gives you a great atmosphere as you are wandering through these dark and gloomy caves with all those funny looking deadly creatures around. Your aim here is to search and find the crowbar and a key, which will help you in conquering and solving your mission here. Along your journey you will encounter enemies like bats, small scorpions, a wraith, crocs, demon type looking dogs, big locusts and quite a few of those funny looking deadly creatures that need to be taken care of. As usual, I used my trusty old pistols, at a safe distance and after a while they were soon disposed off and laid to rest. You will also be pulling some blocks, levers and floor switches, but there is nothing too tedious here and this level is fairly straight forward and quite easy to accomplish. Ununfortunately there is no ending to this game and according to the readme file, once you have gone through the cave type maze area and opened the door at the end, this is where the level finishes. This was sad, as I wanted to carry on. On the whole this was a lovely level to play, it was nicely laid out, textures were good and it was exciting and thrilling as you encounter all these gruesome beasts, which were trying to block your path. The level is fairly dark, and in a sense this was good, as this really gives you a dark and gloomy and spooky feeling as you were making your way through your quest. I only found 3 secrets though and have no idea where the others were. So thanks to Lukasz for giving us a lovely level for us raiders to play, I enjoyed it very much." - Gill (28-May-2006)

"This level was not really my cup of tea, to be honest. Something which quite disappointed me, considering the high expectations I had of it. Lara explores a Tinnos-style temple and here there's little to do, no particular storyline and an overwhelming abundancy of enemies which shows that the level does indeed live up to its title. What I liked the least was the end, or rather the fact that it didn't have any and the first thing that struck me was 'Was that it?' and then 'Who would publish an unfinished level?' Because if anything lives up to the name Unfinished Business this is it. The level contains an incomplete puzzle and because of that there is no way to finish it. To me it felt as if the entire level was going in one straight line ahead: pull levers to open gate, pick up some objects, kill enemies, pull levers to open the next gate and then repeat the same pattern again and again and again and again. It's really a pity, because this level could be awesome if the author had put some more time into completing it. I got through the level in an hour or so, but in reality it felt like 10 minutes because the gameplay was the exact same from beginning to start. The atmosphere was probably the best part of the level, but even that became too boring in the long run and now I'm really missing some cheerier outdoor levels. The puzzles were linear and not very hard to figure out, although I could only find 4 secrets... and to be honest I don't know what or where the two first secrets I picked up were. I thought I hadn't found any and then I looked at my statistics and became really surprised that I had already found 2 secrets The enemies were some bats, dogs, crocs, scorpions, a wraith, wasps and there were also a lot of jumping beasts with huge claws as well as something that looked like a cave-man to me. The sound was ok, but not particular exciting either, just like the level in overall. Most of the time you could just hear sounds that resembled whispering and beasts. I rest my case here and will emphasize that this level could have been great if it was finished. It's not the first level I would recommend people to download, but others might find it more interesting than I did. A level fit for everyone, from beginners to more advanced players." - Selene (07-Aug-2005)

"And creatures you do get! In this 30 minute, non end triggering level what this game mostly revolves around is just confronting and them killing beasts, Alien like monsters, crocs, giant wasps, some red eyed demon dogs, and a club holding caveman. I wish this level had a more interesting game without only having to rely on the shooting aspect as the feel of what you get was quite nice, though you do get a lot of thin walls that took a little away from the atmosphere. I found 4 of the 6 secrets and ended just after the maze in a hall with a barred exit." - Sash (26-May-2005)

"The first rooms of the level are very dark but I haven't found flares. Near the beginning, where you shoot the first poisonous creature there are wafer thin walls like in another places of the game. Too much enemies for me to like. There aren't original puzzles, only the same old known tasks. Sometimes could be more cameras. A correct level you can play but not very interesting for me." - Jose (18-May-2005)

"A pity that is game wasn't finished, at least to me it felt that way. This level is a very fast paced and full of nasty inhabitants, hence the name. It is a creepy Temple one has to go through and no finishing trigger. 11-05-2005" - Gerty (16-May-2005)

"This is probably the best of Lukasz' levels, but it lets itself down severely with the absence of an end-of-level Trigger. (Of which the Author was completely aware, so why not stick one in? It takes around 30 seconds). Besides that, I enjoyed myself here. The linearity of the level actually enhances the Gameplay, as each successive room contains a hostile beast of some sort and you quickly get into the habit of leaping into each new area with all guns blazing. (Perhaps it's just me, but is not the Dragonfly the most annoying TR enemy of all time?) Little brain power is needed here, but Lukasz' style is everywhere evident (a fast pace; plenty of horrible foes; rather too many construction defects) and you'll have a fun time. Until you discover that you'll not be able to complete the quest, that is." - Orbit Dream (05-May-2005)

"I was a bit miffed at losing almost all my health with the initial fall into this level, especially since the place is full of those great big horrible poisonous mutant beasties, not to mention dogs, crocs and Tinnos wasps. The atmosphere is terrific, quite spooky with the gloom and the eerie sound files. It's short and fairly simple to play and I couldn't find a finishing trigger as such so pretty much had to guess when it was over. It was quite fun as far as it went, but it could have gone further." - Jay (07-Apr-2005)

"This was a surprisingly short and very linear adventure. It starts out dark but colourful and soon you will encounter the variety of 'creatures', of which the alien like ones were rather cool and vicious, but easily dispatched from a safe spot. Tinnos textures are used but not very carefully applied. I found only five of the six secrets, although the shotgun secret counted twice for me (?). Not much to do here, with a key to find, a few blocks to push and some levers and then there is also no finish trigger (as indicated in the readme). Quick fun - go see it for the cool 'creatures'." - Michael (06-Apr-2005)

"I'm with Kristina on the unfinished business (where did I hear that before?) part, why put a level out like this? But what I saw wasn't half bad, I like those big ugly poisonous creatures with the huge claws. One crawlspace I couldn't get into (or was I not supposed to?) Nice texturing and the lighting was good. Put a bit more rooms/puzzles in and a good end and it's a nice level." - Dutchy (13-Mar-2005)

"Well, the title of this level pretty much says it all. Lara gets attacked by all kinds of creatures, some of which are quite deadly. Gameplay is quite simple. Lara finds a torch in the labyrinth at the end, but there is nothing to do with it, so she remains stuck there. This looks like the start of what could have been a good level." - Duncan (11-Mar-2005)

"Temple Creature has my favourite Tinnos type textures, so it was an instant hit with me. The rooms are beautifully lit with dim light and colours giving a beautiful atmosphere, although spooky at times as well. Enemies are huge beasts who really are quite gruesome, a couple of crocodiles, and a re constructed tin man, which looked to me like some sort of a caveman. I liked the secrets which were nicely placed, and I got myself a key to enter the labyrinth, but after collecting the torch and lighting it, the game ends because you can't proceed further due to an unfinished torch puzzle :-( This was such a shame and I hope the builder finishes this level because after such a great start it was sad to see it end this way. I loved it though, more, more, more!" - Moonpooka (11-Mar-2005)

"Too bad this is an unfinished level but I liked the little I saw. It has a gloomy atmosphere and some nice ideas. The enemies are the creatures I don't like, those jumping ugly looking poisonous monsters and they are in abundance in this game. There's a key to get, a small maze to master but nothing too difficult and you get as far as the torch puzzle with no finishing trigger in the game. I got four secrets and I would like to see this level finished." - Kristina (08-Mar-2005)
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