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Level: Return to King's Valley back home search
Author(s): Ankh
total rating:6.86 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 6 5 6 6
Anya 7 5 5 7
Boris 5 4 4 5
Dimpfelmoser 7 6 8 8
eRIC 8 8 8 7
Gerty 8 7 8 6
IndyDallasJones 8 6 9 7
Jay 7 6 7 7
Jose 5 6 6 7
Kristina 7 7 7 7
Magnus 6 6 6 6
MichaelP 8 6 7 6
Necro 10 9 8 8
Nomad 7 7 7 6
Phil 7 7 7 8
RaiderGirl 8 7 8 7
Ryan 6 6 7 7
Sash 7 6 7 7
The Aussie Adventurer 7 8 7 6
Tombaholic 8 7 8 9
Tombraidergirl 8 6 7 5
Treeble 9 7 7 7
category averages
(22 reviews)
7.23 6.45 7.00 6.77

Reviewer's comments

"There has definitely been some effort put into this level to try and produce a rather widespread level but despite the length, it wasn't very entertaining for me. The main gameplay concept involves opening up various gates in a two-tiered hub room one at a time by using various levers. It's a nice idea, but it's executed in a rather tedious manner and contains too much backtracking. The long monkeyswing and ladder climbs were also a bit of a yawnfest and the pushable puzzles were extremely obscure, entailing me glancing at a video walkthrough as the written advice wasn't much help. It's competently constructed in terms of texturing and lighting and the boulder traps were sneakily placed (in a good way), but I didn't have much fun here for the 90 minutes I spent here overall." - Ryan (05-Dec-2018)

"This is quite a long level by 2001 standards, but unfortunately that doesn't necessarily translate into more fun. It's not a bad level per se, but it all begins to feel very samey very quickly. Huge, empty rooms, endless ladders/monkey swings etc., masses of scorpions and ninjas. It's quite well put together and the builder has had a fair stab at varying the gameplay, even if the puzzles seem a bit obscure, but for me it just became a bit of an exercise in tedium after a while." - Jay (26-Aug-2016)

"This is a huge, sprawling Egyptian level that requires quite a bit of backtracking along the way. By the time I approached the finish line after nearly two hours of gameplay, I was ready for it all to end. It's one of those adventures where you open up small new areas a little at a time with excruciating slowness, and you keep having to revisit the same rooms time and time again. At least there's plenty of light so you can see everything around you. I'm glad I had a walkthrough to guide me along, because without it it I could easily have become totally confused. Not a waste of time by any means, but certainly not one to replay anytime soon." - Phil (18-Feb-2016)

"If you like long levels that feels like an adventure, this level sort of delivers that. While there are many levels with the same beginnings, it is good to see where you are delving into, a pyramid in this case and then rope-jumping to another pyramid. The insides of the pyramids are done nicely but there are too many open spaces and more decorations would be good. Gameplay wise as others have said, the room with two statues was frustrating as there were no indications where to pull the statues. The combinations are endless so I had to look at the walkthrough. There were also the disappearing cartouches. The room with the many doors which you had to keep returning made the level confusing and I had to look for a while to find the door that required the eye of Horus after I first saw it. Besides these, it was a fun long level with good variations and traps." - Nomad (04-Feb-2016)

"Not very funny this long level for me 'cause there are a lot of very huge rooms and many artifacts to find, running very long distances always through the same areas, and always shooting more and more white ninjas. I found no hints or sense for the first pushable puzzle so I had to take a look to the walkthrough. Apart from the rooms with fiery pools, there are excessive and long ladders to climb, and what about the very loong and winding monkeyswing near the end of the level? Architecture and texturization is not bad, but still I think there are too many levers to pull, and many times there are not cameras when you trigger something (ex: when shooting the vase in the very empty room). Playable but not entertaining for me." - Jose (01-Feb-2016)

"There was a huge sigh of relief when I finally completed this mammoth egyptian level. It was so big, I almost lost interest through fear of ir being too long, however there was so much to do I lost track of time. It took me almost 3 hours to complete this level. One hell of a lot of work and effort went into creating this level and the look and feel of this level was the result. I enjoyed playing this level but if it wern't for the decent gameplay, I would have been very bored wandering around. I prefer levels that guide you into where to go next and there were many areas you could visit in this level whilst missing other's where there were crucial pickups needed and you wouldn't have a clue where to go to find them. I also experienced the flare bug right near the end of the level which was a shame. These defects prevented me from giving this level a perfect score but it was highly enjoyable." - Necro (20-Nov-2007)

"Impressive huge areas, but they are rather empty. Textures are okay, only the lighting could have been better, and the dark corners were annoying after the flare bug kicked in. There were many pickups in hidden places, but only one counted as a secret. There was some error with heavy triggers, it's not enough to push the statues onto the right square but then we have to push them off of them. Apart from that gameplay is easy and fluent, rope swings, jumps, fights with ninjas, only the lot of backtracking and repeated action could make it boring, but if you are of the explorer type you might like it. Recommended but with a small question mark." - Akcy (11-Nov-2007)

"In this level, Lara is placed in Egypt or Egyptian pyramids. The pyramids look great and look the part, the texturing inside the temple is pretty good, if only just a little bland. The level layout is nice with some nicely added scenery items make the level a bit better to look at. Secrets are placed nicely and are very similar to that of the normal tomb raider game. The level can be a bit dark in areas so use your flares wisely. Enemies are ok but nothing overly difficult. I would have to say this is quite a nice Egyptian level to play and looks great too. It may be a just a little lack luster with the action elements but it's still good none the less. If I had to give this level a grade, I would give it a B, a distinction." - The Aussie Adventurer (07-Mar-2005)

"Overall this is a good level but the ending left a little to be desired. I feel that the author of this level left the player starving for more with the ending of the level taking place in an underwater passage. I also think that this level would be good as a second or third level in a much larger project. But I guess the author did not want to commit to a broader project so they left it stand as is. I do recommend this level to anyone playing fan levels." - Anya (15-Feb-2004)

"I hate levels where you have to run around for hours trying to find a key or a door. I'm sorry but that's how I felt about this level too. If the author had made it less confusing made the rooms smaller and made some sort of hint as to where you have to pull/push the statues this level would have been much better. As you can see of my rating I still enjoyed the level but it could have been much better. The texturing is quite good but rather repetitive and the level is quite well lit. Some rooms are too dark though but this only becomes a problem when the flare-bug appears. There are a lot of white ninjas some scorpions and a couple of mummies in this level. What I hated the most was the ninjas; they just keep shooting at you no matter how hard you try to avoid them. They work the same in all levels though so it's not just in this one. Since I had read the other reviews and knew where to find the solution to the first pull/push-puzzle I got through this level without having too much trouble. There is another pull/push-puzzle but that one isn't quite as hard even though I spent a long time trying to figure it out. Not much else to say the level ended after less than 50 minutes and I couldn't have been happier. I recommend this level to those who are very good at finding things not to those who like a little more gameplay in their levels." - Magnus (29-Jan-2004)

"Location: Egypt Objective: Survive. There's no apparent reason in the whole level since the readme doesn't tell you the story or a background but I believe there is going to be a sequel because the level ended when Lara entered the underwater door she sees much earlier. I remember starting this level many times and giving up because I could never find the hand to open the first door but this time I persevered (it was hidden in the sandy area outside) and I am not regretting it. The 90 minutes game will make you wonder many times where to go next because it's a HUGE level with many puzzles around. I didn't like the pushable statues puzzles though. The first one because the hint on the floor is very subtle and the second one is ok it's my fault because I didn't check all the four doors to see if any of them opened. The lighting was somehow way too simple because the indoor areas were as bright as the outside ones. If you like action you better look somewhere else - this level is great for tomb explorers." - Treeble (31-Mar-2003)

"An Egyptian level that can be confusing at times. Two cartouches three hands and the Eye of Horus are the items to find and finish the level. In the room with the first moving statues I saw no logic to that puzzle you are supposed to move the left statue in front of the first column on the same side. Well in a room that has nothing to indicate that something is different on that part of the floor how can one imagine what the solution is also there is no camera showing that a door high up has opened so the player is bound to push the statues all over the room and might get lucky. After that too much swimming and underwater doors to open which have levers to open other doors on dry land. It was boring for me with not many enemies just a few scorpions and ninjas. The thing that confused me is that you have to backtrack and find other areas to visit and place some items or go from the area you're in to the start of that part of the level if you remember you saw a puzzle hole back there and can find the way. Some areas were too dark when the rest of the room was well lit and with no purpose at all the textures were mostly brown and the rooms didn't look interesting but were rather empty. I am not satisfied with this level's gameplay. It took me an hour and a half to complete it with one secret found." - Kristina (18-Mar-2003)

"This was a HUGE confusing level for me where I spent hours looking for the key objects - the hands cartouches and the Eye pieces. It is a well designed and built level with huge sandy caverns pools of water and beautifully decorated Egyptian style rooms - I don't know whether to congratulate the author on the design of the level or cuss him out because it was so confusing and had a lot of ground to cover. I found two secrets and a few small areas that seemed to be made just for hiding some ammo but I really could have used a few more flares in place of some of the ammo - there weren't many enemies to be found. I almost gave up on this one a few times but when I placed that third hand and swam to the end I was glad I had stuck with it. This is great for the players that love to spend a lot of time exploring." - RaiderGirl (02-Nov-2002)

"Ok there is the flarebug in the last part of the game and I was stuck like others because half of the parts of cartouches disappeared in my inventory because I did not place the first two halves before picking up the others two (it is a good lesson to read the reviews before beginning a level hehe). That's the bad news well not really bad because I was happy to begin the level again as I enjoyed it a lot. There is a wind of adventure blowing in this game it is huge and great I had a lot of fun while exploring all those big rooms and the very impressive caves. I particularly like the lake in the very big cave with the wooden bridge across. There is plenty to explore and it was fun to explore every nooks and crannies sometimes to find a goodie sometimes not sometimes you have to do an extra effort to grab them. Found enough flares the revolver as a secret all the weapons except the grenade gun and even explosive arrows. I counted 53 enemies to deal with (25 ninjas) but the player does not have the overall feeling there is a lot of enemies because the level is long with many places where Lara is alone. I like a lot the level in the gameplay department a lot of various tasks to perform a room with many enjoyable consecutive jumps on slopes a room with a timed run and jumps on pillars with fire (like in the Palace of Midas) an underwater adventure where Lara must persist to swim against the current boulder traps a series of jumps back and forth on twin slopes to get across a deadly area flip map effects allowing Lara to continue her quest etc...Name the TR actions they are almost all in this level. It is obvious that the author has a lot of tombraider culture in his bag it was a long and enjoyable adventure for me in a good setting. The lighting could be better (it is often too bright and sometimes too dark) but the atmosphere is convincing. What I like the most is that I had really the feeling to be participant of a real adventure." - eRIC (02-Oct-2002)

"I tried this level a long time ago and gave up as I was fed up with the darkness. With 3 flares you can't travel that far. This time I found flares almost at the beginning of the level so at least I could travel much further. All in all almost a great game. Why 'almost' you may ask the traveling poor Lara has to do is really boring after a while specially as I couldn't remember which door was still closed. The first of the statue pushing was beyond me and I was glad that there was a thread about it. For the rest you will find more than enough ammo and guns. Enemies are ninjas scorpions and a lost mummy or three. Main goal is to get your hand on the two pieces of the Eye in the mean time find 2 Cartouches and three Hands. Some swimming lots of climbing some rather long jumps over deadly waters and a very very long monkey climb. If you explore you will find even more ammo or medpacks. The level is huge and I really liked the lay out. Also the traps were great specially the rolling spikes. You also get to dive from a great height had to do that over again as that is so much fun. There was a major horizon problem and a flare bug. 21-08-2002" - Gerty (25-Aug-2002)

"Although I enjoyed the gameplay most of the time there is this bit where you have to push one statue onto an unmarked square to open a door that you can't see from where the hard work is taking place. As there are two statues and a great number of tiles you have to move the statues on a square that takes your fancy then climb up to where the door is find it still closed climb down push to another square until you finally succeed. This will take ages and becomes very frustrating so you better have a look at the King's Valley thread. Furthermore I missed the entrance to the place where you use the eye of Horus and as the whole level is very big and complex chances are that you don't really know where to look. If Magnus hadn't pointed out the way I would be still wandering around this sandy tomb. But there are quite a few highlights along your path and probably the longest monkeyswing there is in a custom level. Jumps and timed runs are always welcome and I particularly liked the way how more than once you ended up in the big underground lake. The atmosphere is rather convincing and the author beautifully combined cave like environments with templesque structures. If you like exploring you should definitely have a look." - Dimpfelmoser (11-Aug-2002)

"This is a level that makes nice use of progression through not only 2 pyramids separated by a cool rope jump but also in cave like areas that you access from the second pyramid. I love levels with that sense of progression in architecturally attractive environments that also gives the feeling of exploring but I took a point of gameplay because of two movable object puzzles that both drove me crazy with hours of frustration (no exaggeration) because they seemed to have no rhyme or reason to their solutions. At the end of this 90 minute level I had found only one secret but many ninjas mummies and scorpions and had those object puzzles been a little easier I really would have had a whole lot of fun with this one." - Sash (21-Jun-2002)

"This is a level for explorers. Huge areas to cover and overall the architecture is really nice with some beautiful cave areas. I spent a little over 1:30 hours of net gaming time here but that assumes you do things in the right sequence. There are three hands two cartouches (or rather four halves of them) and the two halves of the horus eye to find before you can swim to end the level. I found one secret (Uzi and crossbow) and had to battle many ninjas and little red scorpions but that was not much of a challenge. There is a bit of variety in gameplay with rope jumps a timed fire tile run a nice jump sequence and rolling ball traps but on the downside there are also rather tedious passages with long climbs or monkeyswings and I am not sure there was any real logic to the two pushable object puzzles. I also had the flare bug and the disappearing horizon bug but they both do not hinder gameplay much despite a few dark corners. Texturing is mostly rather bland and standard Tut1 but sometimes nicely applied. So if you dare enter the area and be prepared for quite a bit of searching - and if you are stuck you may want to put it aside for a few months and start over again - just like I did. It helped me get through quickly now." - Michael (21-Jun-2002)

"A long and time-wasting level. The rooms are too great and empty and besides Lara has to do a marathon to go from a room to the other. Sin because the gameplay is nice even if featured from the tutorial. There is a serious bug when you find the second Ba-cartouche in the menu the first Ba-cartouche disappears then you are not able to continue the level! I have found one secret and I have ended the level in 1 hour and 15 minutes with middle difficulty." - Boris (21-Jun-2002)

"This is a vast Egyptian level which will take at least a good two hours or more to play. While many of the rooms are quite grandiose in scale the modeling of sand and stone is really impressive in many places complimented by very good texturing throughout. There's a lot to do here between finding key pieces solving puzzles and just covering a lot of terrain. And since I only came away with two secrets I'm sure I missed a corner or two. Finally having read about the bug that Boris mentioned I made sure to place the first cartouche as soon as I had it and was able to finish the level with no problems." - Tombaholic (21-Jun-2002)

"At the beginning the rooms are far too large. The line of sight is not broken by any pillars so you will see the walls disappearing. Textures are very simple. The gameplay is quite interesting. Alas there are points where you have to push statues. And it's not obvious where to push them. Such things always ruin the fun for me. It had just a few baddies. The blue hooded guys and scorpions. Also some sounds are missing. The rumbling of a boulder for example. There is a lot of fun but also a lot of frustration included in this level. It takes about two hours to play." - Tombraidergirl (21-Jun-2002)

"I liked this game although never got any new flares & I used the 3 had at the beginning. There's some areas that even your guns won't light up but I don't think there's anything in those spots to find. I had to use my guns in some crawl spaces to see but is okay. You start out in Egypt & pyramid type place. The game is made up of large rooms with some nice hidden rocky cave type areas. The puzzles are mostly just very basic not too hard just medium-easy. One room with slanted columns over 'special Kill-U-Sauce' is the only one tricky. Some gripes on two areas where in each you must move two statues around a bit seemed to hit for me. First one I just moved left one over marked stone just a bit & the other one just in complement to first one. 2nd statue area you should see how easily (I think only one needed moved even though I moved one way over onto a tile at a door.) The place is crocodile free but are some scorpions & ragheads. All are easy to kill. The camera work was good & I enjoyed most of the atmosphere. You don't spend too much time in the large rooms to get where need to go. I liked the huge layout & the areas you find. At end will switch to trlr first level load. You've done it. THE END!" - IndyDallasJones (21-Jun-2002)
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