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Level: The Mystery of Egypt Temple Part 1 back home search
Author(s): Momo
total rating:5.88 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Cory 3 6 6 5
Duncan 3 4 5 4
Gerty 5 6 6 5
Jay 6 6 7 6
Jose 4 6 3 6
Kristina 5 6 6 6
MichaelP 6 7 6 7
Nina Croft 7 6 5 5
Orbit Dream 6 5 5 7
QRS 7 6 7 7
Ryan 5 5 6 7
Sash 7 5 6 6
Scottie 9 8 9 9
category averages
(13 reviews)
5.62 5.85 5.92 6.15

Reviewer's comments

"I will give the builder credit for providing a diversion of routes to break the mould in this otherwise standard Egyptian level. I opted for the easy route without knowing what was in store. Judging by the walkthrough, the hard route provided a couple of timed runs. Oh well, I doubt it'll have made a big difference. Other aspects of this level include some rather dodgy scenery in the opening area, a brisk jeep ride, an annoying underwater maze (I got stuck on one of the pillars near there, so had to DOZY to break free) and an easy mirror room. Didn't really enjoy this one." - Ryan (14-Sep-2017)

"This level does have some interesting ideas and nice highlights, but the overall impression is poor, due to several facts. The builder had to notice the drawing distance in his flybys and in the valley where the level starts, but he did nothing to fix this problem. Second, the textures are heavily cracked and there are a couple of illegal slopes at the most inconvenient places possible. For instance, I killed that fist ninja carrying the key item in the desert in front of the temple, and of course, he died exactly on the illegal slope. Lara could not pick up the key item from that illegal slope, so I had to start the game anew. The next downside is the lack of hints. This is acceptable when the door you opened is near the lever, as in most cases here, but what about the hint that the fountain is active and the key obtainable? However, enough with the downsides. I gave a rather high gameplay review because the gameplay is very fluent and comprises of everything you can pack in such a short level: jeep ride, puzzles, swimming, mazes, timed runs, mirror rooms... I particularly liked the opportunity to finish the level in two different ways. Overall impression: this level is very easy, despite the missing hint about the fountain and timed runs at the end of the game. It is easy to finish even if you are a beginner. For that reason, I recommend this level as a brake from playing much harder and nerve-consuming levels. Take a break, and play the Mystery of Egypt Temple for 30 minutes as a means of relaxation." - Nina Croft (26-Oct-2014)

"Quite astonishingly, what for treasures are in the archives. However, even more astonishingly it is, that the level was valued so low. But this is only my quite subjective opinion. Lara explores here a Temple in Egypt. And first everything runs normally. She looks around a little bit outdoor and can turn a round with the jeep. In the temple inside she explores a few rooms, finds this and that and shifts a few statues. And then it becomes really interesting. As everybody knows, many ways lead to Rome. Here are two of them. However, they lead not to Rome, but in a mirror room. If one chooses the left door, one comes to a multistoried room with many timed doors. The time runs are scarce, but fair. If one chooses the right door, one has to go through two underwater mazes. However, sounds more badly than it is actual then. There are enough air holes and, nevertheless, both mazes are relatively easy to master, even for a notorious mazehater like me. Which way one also chooses, then one comes, in any case, to the mirror room and from there to the level end. It is a pity, the Momo does not have continue building, because this level is absolutely successful. The textures loosk first-class, the level is built really well, the lighting is exactly right and the few Baddies are generally no problem. Result: One must simply play this level" - Scottie (24-May-2009)

"It starts with a draw distanced flyby. From then on there was annoying gameplay with no hints, like some of the levers that you have to pull and the hint to the fact that the fountain was working. The maze was very annoying. Enemies were placed well but unfortunately it was too easy to kill them. The highlight of the level was the mirror room. Not really reccommended. 25 mins of gameplay." - Cory (20-Apr-2008)

"The initial outdoor area is another case of wanting too much from the LE (without using TREP);as draw distance problems abound,continually hampering the visual effectiveness of the surroundings.Not that you'll be standing around much,as the flow of the game is fast and (aside from a slightly obscure 'water-filling' sequence,whose relevance eluded me)allows for a continual progression.The major point of interest is the choice of routes for the Finale:being a veteran of many years standing,I naturally opted for the harder of the two which,in fact,turned out to be only moderately demanding (a sequence of timed runs)and ensured that I ended this somewhat incomplete adventure (I seemed to be missing one half of a puzzle piece)with a burst of much needed speed. This was perfectly acceptable entertainment for the half-hour it lasted,but don't expect anything more than the tried-and-tested Tut1 formula." - Orbit Dream (20-Apr-2008)

"There is a nice little twist to this Egyptian level, though as I couldn't read the language in the readme and I'm not even sure if it is mentioned I didn't realise about the twist until I read about it at the Stuck forum, and that twist is that after 20 minutes you get the choice of 2 different routes to lead to the same end, each with it's own interesting gameplay, one way has a really cool mass of timed runs in one three levelled room and the other way has a lot of swimming in a not too difficult maze of tunnels. I also liked the look of the outside beginning desert with the temple sitting atop a small sandy crest that you reach with the jeep but some of the interiors were a bit on the bland side. For an Egyptian level however I have to say that this 30 minute level really kept me interested to the end and that's all a girl wants." - Sash (01-Nov-2005)

"Good look for the jeep. Another Egypt level without new features. Gameplay isn't good, you have to go forward, go back, forward, back... and so many times. Puzzles don't exist, only pull switches or place objects to open doors. The same old enemies and objects from the editor. Secrets are easy to find. There aren't cameras to show you what you've done, and many times you have to look for many places to know what you've done. I got bored playing it so I don't know if I'll play part 2." - Jose (28-Jul-2005)

"Quite an enjoyable 40 minutes Egypt level which in fact is an ambitious project that suffers from a few problems that could have been easily avoided, like you get a nice starting flyby but it immediately points out the disappearing horizon problem; you get a nice sandy area with a secret in one corner where you also hit the 'end of the world'. But on the plus side I thought objects were well selected and placed, the gameplay is rather straightforward but I did like the idea with the fountain and the room with the sequence of timed runs was a nice little challenge. More could have been done with the Jeep and the three secrets that I picked up were not all that difficult to find - not sure if I missed any though. An entertaining level that is worth a look." - Michael (17-Jun-2005)

"This level has all the mistakes a beginner would make or at least most of them. The textures needed more work and the areas although not badly designed are not the best one could do. I must say I was confused with all those timed doors but the idea was good, the author could have put some cameras though to give us a hint. There are ninjas as enemies and two hands to find along with the Eye of Horus. That small room with the movable vase was another mystery, at first I gave up and finished the game through the timed doors. Then after the tip a fellow raider gave us I went back and found the other eye piece and the second hand but it wasn't such a good puzzle since the player can only find the second move by accident. I found two secrets." - Kristina (31-May-2005)

"This has a few rather dizzying camera shots, apart from which it's fairly standard Egyptian fare. There are some nice touches - I liked the mirror room - and it's far from the worst first build I've seen. A good one for those times when you really don't feel like tackling a mega level and just want an undemanding raid that won't take too long. There's potential in this builder I feel." - Jay (22-May-2005)

"A very fast, but puzzling level by this builder. It is also a first and you can see beginner's mistakes. I was rather confused as the first time around I left with still one half of the Eye in Lara's backpack. I didn't like this timed run as it was pretty hard to make out which door opened where. I know I didn't open all door but after hearing another one slam shut I accidentally jump to the ground floor and saw a new opening there so I took that one and finally hit the finishing trigger. Second time around with a tip from vimmers I placed the Hand on the other door and pushed the vase and then pulled it again (strange notion to do though) and ended up indeed with the other half of the Eye and could finish that part. All in all I would say that it should have been mentioned in the readme as now I am pretty peeved. 06-05-2005" - Gerty (16-May-2005)

"A good level but nothing out of the ordinary. I did like the cool trapdoor puzzle and the fast flyby cameras though! I predict great levels from this author in a near future! 2005-05-08" - QRS (09-May-2005)

"When I started this level, I thought the author deserved credit for trying something other than just another tutorial level. Now I'm sorry to say it's a mystery to me why the author spent so much time working on this without developing better skills with the editor and in designing gameplay. It shows all the new builder problems. The ambitious scale is degraded by poor texturing. The camera work is clumsy. The gameplay is marred by very poor design - such as what may be the most awkward series of timed runs I've seen. If the author wants to keep developing in TR, I hope they get testers and experts to help them out." - Duncan (09-May-2005)
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