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Level: The Door for the Paradise 2 - The Purgatory back home search
Author(s): Rezaffiro
total rating:7.31 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Andzia9 9 9 9 9
Bene 7 7 8 7
Engelchen Lara 7 8 7 7
Gerty 5 8 7 7
Jay 8 7 8 8
Jose 5 7 7 9
Kristina 6 7 8 8
MichaelP 5 8 7 6
mugs 8 7 7 7
Phil 7 7 7 8
Ryan 6 7 7 8
Sash 7 8 8 7
category averages
(12 reviews)
6.67 7.50 7.50 7.58

Reviewer's comments

"Were it not for some unfair and odd design choices on the part of the builder, this would have been a perfectly entertaining 45 minute raid through an impressive looking setting. As it is though, you have unmarked ladders, an unmarked monkeyswing, innocent looking tiles that make Lara catch fire without warning and secrets that register but that you cannot actually pick up. All of these kind of spoilt the gameplay quite a bit and caused the enjoyment factor to be not as high as it could have been. But putting those aside, and if you are observant and watchful enough, you do get a well crafted level to go through, with well spaced enemy attacks and some quite attractive texturing and architecture, and it undoubtedly has its good moments (particularly the music choices). Just bring along a bit of patience (and maybe the walkthrough)." - Ryan (18-Mar-2019)

"So many building taboos are violated here that it's hard to keep track of them all. There are unmarked traps, walkthrough walls, secrets you register by standing next to an object without being able to pick it up, unmarked climbing walls, unmarked monkey swing ceiling tracks, etc. Without Harry Laudie's walkthrough to warn me of these things, I'm sure I would have binned the level after the second or third such occurrence. Anyway, aside from those annoyances you get a pretty well thought out and crafted level that takes you through a castle setting at nighttime. The lighting is good as well, so that was never a problem for me. My play clock showed just over an hour when I finished, so you get a full-sized raid here." - Phil (07-Aug-2014)

"Now we are in Purgatory, which doesn't like bad at all. It's a big and nice castle. There are beauty yards, nice rooms. But nothing much to do. Just open few doors, some roof jumps and that's all. Not many enemies and almost no traps. Pity that it's impossible to pick up flowers." - Andzia9 (19-Aug-2010)

"Set in and around a castle, this would have been more fun if ladders, death tiles and whatnot had been marked but the setting was interesting. Hard to spot Lion's Heads slowed gameflow but there were some surprises such as the horses and secrets with pick ups not to be picked up..... not sure how that happens. For a really nice change, the music was good and at times, beautiful. Lots of death traps and it's a good idea to save often ...all those unmarked traps." - Bene (06-Nov-2008)

"Another replay game as I was stuck at a certain point, I blame the unmarked ladders for that; so having the walkthrough out, I had to read where I went wrong. I hate that, not the walkthrough but the unmarked ladder and... burning roof parts. The lion head in the tower was really hard to spot. The idea was great but it didn't pan out IMO. That is really a shame as this could have been much better." - Gerty (17-Apr-2006)

"Good outfit! In the first water area Lara can surface for air, but only for a second, automatically jumps and goes underwater again and again (bug?). I've found 6 secrets (blue flowers) but I couldn't pick them up; you can position Lara over them and the secret chime sings, but for some reason Lara can't catch it (there's colision). In the first climbable wall there's no different texture to know you can climb it as in another places. In the kitchen, the climbable wall doesn't have different texture too. In the place where you have to move two statues, is difficult to know where to put them, 'cause the tiles have different textures. The tiles where Lara burns could have a texture more indicative (have the same texture than the tile with the lasersight); the same thing with the flares high in the wall and in another places. In some places there are bad applied textures. The lion head in the tower is very very difficult to see, could be some camera for this; and you can arrive to the door where you need the crowbar without it so you have to look for through huge areas. All this makes a bad gameplay. The idea and sceneries are good, but the way to advance through them is not good." - Jose (24-Nov-2005)

"Well this is definitely better than the first in this series, if only for the fact Lara has a normal face here instead of the overdone evil drag queen face she was sporting in the first level. The huge castle grounds also make this a lot more atmospheric and as you get to cover almost every inch of space you see including roofs and parapets this made for some fun exploring. But...yep there's a but...there were a couple of things here that just made this an annoying adventure for me. The first and most troubling was a specific lion head you have locate and shoot, now I know this isn't a mistake by the author or a bug or any of those things, but the fact it is so hard to find the right location to stand in to look for it and even knowing that you are actually looking for it in the first place besides an obtuse clue where Lara's attention is averted makes this a big stall in the flow of the game and I spent ages standing in all different positions on all the roofs I could get to until I stumbled upon it (blatant hint spoiler: stand on the roof with the secret, above where Lara's gaze gets fixed). The secret annoyance is the use of unmarked burning death tiles that seem to be here, there, and everywhere, although sometimes you get a clue by shrivelled up little skeletons lying around but even when you see these poor fellows the tiles seem randomly safe and deadly. And lastly some climbing walls and one monkeyswing are just untextured, well I couldn't see the difference. Now with all these personal bugbears that I've pointed out you'd think I didn't enjoy this 45 minute level but I was really drawn to the setting and I did think the author has some quite smart little moves so on the whole I had a pretty good time, though if I had found the 7th unpickupable secret I would have had an even better time!" - Sash (01-Nov-2005)

"What a pity! This could have been a fabulous level. But unfortunately it features three of the worst things a custom level can have: unmarked climbable walls, unmarked deathtiles and a walkthrough wall. I hear you say, what's the big deal, but as you explore a huge Castle area, this turns out to be very tedious when you need to save and reload with every other tile you step on. Also, the lion head that you need to shoot in the tower is very hard to spot, despite the camera hint and the push block in the room you enter with the crowbar is also almost impossible to see. Leaving all those gripes aside, this is actually a very cleverly designed course with original ideas on how to structure the flow of the gameplay. You get seven flower secrets along the way (that you cannot pick up), some harpies, skeletons and a wasp as enemies and the horses running free was a nice touch. Also, I not sure about the outfit. Clearly meant to be a TR Legend copy, but I did not think it worked so well. A tough level of about an hour, unless you are lucky to spot the right things at the right time." - MichaelP (09-Oct-2005)

"Part two is a little better, espeically Lara looks better than in Part 1. Her task is to free thew horses and it is not easy to find all the hidden levers and climb around the roofs watching out not to burn to a crisp ;-) Sound was well added, but there were also a few not so nice spots. This is quite a huge complex and atmosphere was rather missing. I found 7 Secrets and I hope part 3 will be better...:)" - Engelchen Lara (07-Oct-2005)

"It's a peculiar game with huge castle areas and a stable. Watch out for unmarked ladders or at least very difficult to spot ones and unmarked fire tiles plus a monkey swing. There is the Eye of Horus to find, a cartouche and blue flowers you can't pick up that count as secrets. The small fountains were nice and the gameplay is strange but interesting. That sneaky lion's head gave me some trouble because even though Lara looks towards a castle tower, you really can't tell what she's looking at. The thing that spoils the atmosphere a bit is the blackness you see after climbing and jumping on the ledges around the castle, high up. The horses running out of the stable was a nice touch but there is a wrong animation for a switch in the room with the boulders near the beginning. I found four secrets in an hour's gameplay." - Kristina (25-Aug-2005)

"I just love the music in this level. I enjoyed this even better than the first part, despite having a most frustrating time running around in headless chicken mode for ages because I missed a really well hidden lion's head. The horses roaming around made a nice touch and I liked the whole atmosphere and feel of this level. There's nothing too hard to achieve (provided you keep your eyes open) so I'd say it would be suitable for raiders of all abilities. I'm looking forward to the next instalment." - Jay (03-Aug-2005)

What an interesting game! I found this one pretty difficult to get off the proverbial square one. Once I was on my way, however, it seemed to flow pretty smoothly. This game requires a keen eye. Rezaffiro has a penchant for surprising Lara with burning tile sections, hidden ladder sections, and puzzles with no hints. But, those are the things that make this game fun. I also loved the ponies ambling in and out of the game. Your ultimate goal will be to find two key things: The Eye of Horus and a cartouche. Was there a reason for being unable to collect the secret roses? Anyway, I thoroughly enjoyed your game, Rezaffiro! - Mugs (17-Jul-2005)
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