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Level: The Door for the Paradise 3 - The Door for the Hell back home search
Author(s): Rezaffiro
total rating:7.41 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Andzia9 9 9 9 9
Bene 7 8 9 8
Duncan 7 8 7 8
Engelchen Lara 8 8 8 7
Gerty 7 8 7 7
Jay 7 8 8 8
Jose 3 7 6 5
Kristina 7 8 8 8
MichaelP 7 8 8 7
Orbit Dream 6 7 7 8
Phil 8 7 7 8
Ravenwen 6 7 7 7
Ryan 7 7 8 8
Sash 7 7 8 7
category averages
(14 reviews)
6.86 7.64 7.64 7.50

Reviewer's comments

"Again very surprised about the high ratings for a level. There is an effort to create atmosphere, and some new cool objects, I liked some new musics too, but that's all. Not happy with the invisible crack, the very difficult jump over the spikes and fiery tiles, the phantom wall, the tile in the lava pool you only can run off from a certain ledge... No puzzles to solve, some traps to avoid, and some enemies to shoot. Very empty rooms without objects to decorate, not care applying textures, not cameras or flybys to create atmosphere... Sorry but not a level for my taste." - Jose (05-Jul-2017)

"I wasn't a fan of the previous episode I played in this series (The Purgatory), having binned it early on due to the unfair gameplay mechanics and the rather crude texturing. However, I admit to having enjoyed this one rather more. Still a couple of unmarked walls about and a couple of difficult jumps, but there are some enjoyable tasks including avoiding a hammergod while he pounds away at the ground, avoiding blade traps and spiked walls and meeting with the Grim Reaper himself at the River Styx. Nicely crafted environments and remixes of familiar Tomb Raider tunes make this a fun but short raid." - Ryan (23-Mar-2017)

"This is a fairly short (30 minutes), linear level that for the most part is a moderately challenging raid. However, there's a devil of a tricky curved jump past deadly tiles near the beginning that I could never conquer after multiple attempts, so I simply flew past the problem. Likewise near the end, where Lara refused to start walking along a tightrope. In between you have an assortment of hellhounds, sea hags, demigods and hammergods with which to contend, plus some sneakily placed brass balls and shatter statues that you need to shoot in order to progress. I haven't yet played the other levels in the series, but I hope to remedy that soon." - Phil (09-Jan-2014)

"Not bad custom, but it's very short. Terrific rooms, lot's of lava, traps and some monsters. Atmosphere was frightening, music scary and very good. There was one very difficult and tricky jumping over the spikes. You must be very careful, because after a little touch a corner of tile Lara will be death." - Andzia9 (20-Aug-2010)

"Lara has come close to entering Hell and she has quite a few tasks to carry out. I got stuck at the beginning trying to figure out how exactly I could leave from that lava pool; but after that I didn't encounter anything particularly tough or complicated; the rest of the level was quite enjoying with a few tricky jumps. Setting is imaginative, there are nice and humorous details (like the boatman and the welcome sign in Hell), and several demon enemies to fight. Despite the briefness of the level, you can find three secrets, which are golden skulls. A fun level overall, which belongs to a four-part series (The Door For Paradise)." - Ravenwen (25-Jun-2009)

"Lara rising from a safe tile in deadly red water - unique beginning and really well done. Within moments I was wondering why the author built a Monkey Swing leading nowhere and so begins an adventure with an unmarked crack, a walk-through alcove room that isn't easily discernible and a jump into water that should be safe but isn't - that one took a number of tries and I still don't know if it was a bug or part of the gameplay. 'Welcome to Hell', indeed, with hell hounds, vicious sea hags, demigods and lava, lava and fire everywhere....well, it is a representation of hell, is it not? There was a move through spikes and fire tiles that was a reminder of one of the (I think) '06 BtB levels with a jump that took me a while to figure out and was very clever. Puzzles aren't too difficult but there are a lot of traps and the author does provide medipacks when needed. Over all, worth the download with a few very clever touches and a beginning Lara I won't soon forget." - Bene (02-Nov-2008)

"This level gets itself off to a very bad start with a deadly room puzzle for which no clue is given.The solution is obscure and decidedly unfair,and this is the sort of situation which should be avouded at all costs (especially at the beginning of a level)in order to prevent the player from feeling ill-disposed toward the builder. Fortunately redemption is just around the corner,as we are then presented with a splendid gauntlet of traps and challenges which test the players mental and dexterous capabilities but which are entirely 'do-able' - although the 'upside down texture' is another unfortunate manifestation of puzzle obscurity. The River Styx sequence was effective and the 'welcome to Hell' ambience is cheeky,amusing and entirely idiosyncratic.This is one of those levels where the builders character comes across across quite clearly,and an appealing (if wicked) character it is too. On the whole,this is good challenging fun." - Orbit Dream (18-Jan-2006)

"After a puzzling start - which was puzzling because the author chose not to give clues - this one unwinds rather quickly and fluidly. There aren't many puzzles, but a few well-hidden necessities, and lots of enemies to keep Lara busy. The entry into hell with the boatman was clever. For an Underworld level, this was not that dark, and I'm grateful for that. The ending was quite sudden, and that rather spoiled the whole thing for me. A short level that is a fun play." - Duncan (20-Nov-2005)

"For 30 minutes this level had me quite sucked in. In this instalment of the series Lara is in Hell and there are enough hellish things to never let you forget this fact, and I have to say I really enjoyed the atmosphere that was relayed here. As this is Hell you aren't really asked to figure out any great puzzles but rather to get through pretty much as alive as you can and sometimes this is made a little difficult, but never too difficultly, with the inclusion of some damned souls, decayed dogs, sea hags, and a handful of devils, and some nice little traps, the spike/fire floor had me thinking for a little while and the dive in the one healthy pool took a couple of attempts. Apart from the one walkthru wall that was a bit unfair, especially as it was not on ground level, this short level flowed at a very nice pace and kept me very much amused. I found 2 skull secrets." - Sash (09-Nov-2005)

"What an unusual and effective opening this has. After manoeuvring your way past lava, spikes, boulders, zombie dogs and hot spots, you find yourself at the river Styx. Unfortunately, Charon refuses to row you across (perhaps he's on strike for a pay rise) so you'll have to swim and watch out for those nasty seahags, they've got extremely sharp nails. In fact there's quite a lot of enemy action throughout the level and a great boss ending that left me distinctly short of medipacks. Not a long level, but packed with fun raiding and well worth playing." - Jay (18-Oct-2005)

"Like everybody else I was stuck right in the beginning. Till we got the solution of a climbable wall that you wouldn't know it was there till it hit you in the face. This is a level where you do have to think a bit to avoid all traps. Like burning tiles on the floor (what the heck) and a walkthrough wall later on (for crying out loud). Enemies in here are fierce, dogs, hammer guys, a demigod (I think) and even Seth. Not that much medipacks, so take care. The ambiance was pretty hellish and do save as if the burning tiles won't burn you, the rolling boulders might. Not even speaking of slicers and dicers. All in all not one of my favorite, but nevertheless I had fun. 06-10-2005" - Gerty (10-Oct-2005)

"Rather short at 30 minutes and quite linear too, but nevertheless I enjoyed this part much more than part 2. There are still a few unfair elements (like the climbable wall in the very first lava room and not very well marked death tiles, but overall the flow is much better and there are again some good ideas in here. The enemies are very suitably modified and added (hell dogs, sea hags, devilish hammergods, demigods and Seth) and the 'ferryman room' was quite inspired. The end comes rather suddenly after a fairly tame gauntlet of blades and collapsible tiles. Good fun!" - MichaelP (09-Oct-2005)

"It was shorter than I expected, thirty minutes, with not many puzzles. I liked the atmosphere but I am glad it wasn't very dark considering that it is taking place in hell. There are demigods and dogs to fight, a nicely done obstacle with spikes and deadly floor plus some swimming to do and the bloody fast sea hags. The switch had the wrong animation and after the spikes Lara got stuck on an illegal slope which she couldn't get out of. Overall, it's a nice level but it ended abruptly. I am looking forward to playing the next sequel. I found two golden skulls as secrets." - Kristina (08-Oct-2005)

"Part 3 is a little different than the first two. There are very few puzzles but instead many enemies to kill and a few levers to pull. There are also a few jump combinations to master and gameplay is quite fluent. Keep your eyes open for a hidden passage. Atmosphere was better this time and sound nicely added. I liked the enemies and found three secrets. Textures were sometime very colourful and lighting was a bit too drastic, but I still liked part 3 best of all of them. :))" - Engelchen Lara (07-Oct-2005)
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