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Level: Under London back home search
Author(s): Gaabr
total rating:7.18 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 7 8 8 7
CC 7 7 8 8
eTux 8 6 6 6
Gerty 7 6 8 8
Jay 7 7 8 8
Jose 6 8 7 7
Kristina 7 7 7 7
MichaelP 8 8 7 7
Obig 8 8 8 8
Orbit Dream 6 6 8 9
Phil 7 8 8 7
Ryan 7 7 8 7
Sash 7 7 7 7
Selene 6 5 6 6
category averages
(14 reviews)
7.00 7.00 7.43 7.29

Reviewer's comments

"This was actually quite a nice, moderate length level. I don't know why, but I initially wasn't expecting to enjoy this one. Perhaps it was because I had envisioned long, mazelike corridors, dirty tunnels and lots of darkness. In some ways, there are a few twisting tunnels and a few too many dark corners, but I quite liked this one nonetheless. The textures and lighting are actually rather cheerful if a bit minimalistic and the gameplay is quite devious in spots, so be on the lookout for sneakily hidden crawlspaces and keys. There was one slightly too tricky timed run near the end and the collision of the pipes was a bit annoying, but altogether I would say give this one a go." - Ryan (02-Jun-2018)

"This is not at all a bad one-hour level, except for an unfair timed run near the end for which I needed the flycheat even to come close to getting to the timed door before it closed. It could easily have been called Under Timbuktu, as virtually all the action takes place in a canal and connecting ducts. The goal is to open the gates to access five pump door levers (one of which is accessed when you manage the said timed run). Along the way are various soldiers, crocodiles, bats and a couple of huge rats, and OBig's walkthrough documents three secrets. There's a water room with slopes that has to be negotiated a number of times, which is just as bad as backtracking, but the gameplay is fairly straightforward and moderately challenging." - Phil (23-Apr-2015)

"Now what's the compulsion to send Lara down into the sewers? Here we are once again in unsanitary conditions, but at least we got here by accident and not some silly quest to save the sewer dwellers. The settings are laconic so to say, consisting only of the brownish walls and white pipes, but I suppose it somehow fits the setting even if you wish there'd be more eye-candy there. So it's a good thing that the level captures you with the tasks it offers instead. The quest for the activation of the 5 switches offers a handful of challenges, the timed run being the most memorable of them all, and though it can get confusing time from time, generally it's fairly straightforward. Enemies consist of some crocs that get stuck easily, SAS guards patrolling by the switches and the occasional pregnant rat. If you don't mind it being a bit bare on the looks, give it a go." - eTux (25-Sep-2007)

"At the beginning it requires some exploration, as there are places we can't get yet without the crowbar, once we have it all flows well. The textureing was quite minimalistic, but that fits for a sewer system, perhaps generally it should have been somewhat darker and mossier. We have to navigate among lots of pipes in the central area, that made not tedious going around many times. The five rooms where we open the doors for the pipe levers all looked the same, from the standpoint of realism it wasn't a bad thing, but felt a bit repetitive. I really liked the long timed run, the pushy block puzzle, the giant rats. Good idea that it wasn't the doors of the three secrets that were hidden, but the ways to open them. Nice work gaabr." - Akcy (22-Apr-2007)

"The level is about forty minutes long with a sewer-like and a little base-like setting as well. There is one key to find and the rest is about climbing ladders, swimming, jumping and using levers. The timed run was nice and a little bit of a challenge. As enemies we get some SAS and huge rats that can kill Lara in no time if you don't kill them quick enough. I found three secrets." - Kristina (15-Apr-2006)

"Gameplay is not very good, 'cause for a person who doesn't know where to go, is difficult to find the right way at the beginning, and sure that most people had to round and round so much time to get advance (you can visit many places without find the crowbar). What a rats so big! I've never see rats like this in another TR levels! Flares were not enough for me, I only found a pack along the entire level, and another at the end which doesn't have a real utility 'cause you are at the very end. Last timed run was difficult, 'cause you have to calculate very well the exact position to grab the ladder in first time. Level isn't bad, but for me was a bit tedious." - Jose (23-Feb-2006)

"Well, for being a sewer level it sure was nice and bright. Not bad at all for a newbie I must say. I enjoyed the timed swim over and under the pipes, that was quite inventive and certainly interesting albeit not very hard. The last timed run however had me quite irritated for a while(until I finally made it that is). Difficult, but not impossible. Everything else in the level was fairly easy and it went by without many challenges. Lara needs to navigate around the sewers of London, shoot some crocodiles(that unfortunately were stuck in the walls), armed guards and giant rats. The main task is to raise the gates leading into five levers, pulling these will flood a room and enable you to finish the game. Nice atmosphere, a bit too bright in some places and too dark in others, generally good texturing. I liked the idea of shooting the blue orbs in order to open the doors to the secrets, which I found three of. I have to admit though that for me the gameplay did become a bit dull and repetetive in the long run, I felt there wasn't really a lot to do here. No hard puzzles and only one laser trap. But all in all a promising start and it could surely be interesting to try out the builders next work as well." - Selene (22-Feb-2006)

"Nope, sorry, I just simply refuse to believe that there are crocodiles in the sewers under London and the rats are so HUGE. OK, this is the tomb raiding universe so all things are possible. Being a sewer level, you will of course be expected to do a fair old amount of swimming. There's a nice little timed swim, a block puzzle a quite challenging timed run and a few guards to shoot in your quest to open five pump rooms and flood an area. It's a pleasant, well built level and more enjoyable than I had expected - for some reason I didn't expect to like this level very much and, no, I really can't say why, so I was pleasantly surprised to be proved wrong." - Jay (06-Feb-2006)

"There is something really appealing about this level spent in the brightly lit sewers of London. Maybe it's the slightly challenging moves, some precise block jumps, a tight timed run, or the 3 nicely designed secrets where you have to first shoot a target to make them accessible, or even the fact that the level is set up to have a somewhat non-linear progression so that you can choose the order you open 5 gates that hold levers to flood a room so that you can reach the end. Whatever it is I had a great time playing this 45 minute level and I look forward to the next from this author as the ending promises a continuation." - Sash (16-Jan-2006)

"A very promising debut level. It has Lara roaming through a thankfully rather brightly lit sewer system and to gain access to five switches for pumps that open up the way out. Along the way you encounter the enemies you woul expect (crocodiles, big rats, bats) and a few SAS men guarding the switches. The three secrets are well conceived and require a keen eye and some target shooting each. There is also some box pushing, a few jumps on the more tricky side, a laser trap and a rather tough but fun timed run. Entertaining level and worth a try." - MichaelP (13-Jan-2006)

"The very first level of the author is a great adventure. We are adventuring in the sewers; we have to open 5 gratings so that we can swim through a water-filled pool and leave this place. Meanwhile we have to face many challenges. The level is not linear at all, and we may run helter-skelter for the first time, looking for the way out. There is also a block-pushing task and two timed challenges. They are not so easy, but not too hard either; the author found the boundary of hardness well, so they won't discourage anybody. :) The enemies are crocodiles, bats, gunmen and some huge, fat rats - in one of their stomach we can also find a key. What these beats can eat... :) We have only the pistols and the shotgun, but we can find many medipacks; although we don't need to use them. The emphasis is not on this, rather on the adventure. The textures are average, there's nothing extra, only some hungarian inscriptions, but they suit the environment. I couldn't find bugs or glitches on the level, there's nothing that would make it unplayable. There are also added sounds. I suggest everybody to play it. We are waiting for your next game, gaabr! :) You can find a walkthrough, savegames and pictures here: http://treditor.hu/english/under_london_eng.htm" - Obig (10-Jan-2006)

"This level takes place underground, in the sewers, very clean ones luckily. It takes a bit of searching as there is a left and a right where you can go and the next crawlspace (look good as they are nicely hidden) isn't right around the corner. Get the 5 levers that acts like pumps to fill the big underground water reservoir. Secrets are nicely hidden as well. Give this one a go, you'll like it. 27-12-2005" - Gerty (07-Jan-2006)

"This is quite a good level. I thought it was well constructed, textured and lighted, albeit it shouldn't be this bright in the sewers, but I'm not going to complain, especially about the nice clean water (doesn't bear thinking about otherwise). Lara has fallen through a manhole in the streets of London into the sewers. Now this would be a tragedy for any one else. But seeing as how the Croft woman is forever finding herself in the sewers it's not such a disaster. There is a sense of frustration, in that you reach a few areas and you just know that you need a crowbar, or a key, and yet you haven't got one. So you've got to travel through this place looking for them. One room looks like our goal, five gates in a row with five levers behind them. Finding the switches to open four of these gates was very interesting, including one water room with slopes to jump on, a block pushing puzzle, passing moving lasers, and a good timed run. The fifth route was very cleverly hidden. A hint: light a flare and look up. Actually there is a nice little walkthorugh for this level if the player is really stuck. Enemies here are four crocs, two stuck in the wall so it's easy to kill them, bats, giant rats and guards. There are two timed runs, the second run being more challenging. And those five levers, when pushed, fills a huge 'tank' for Lara to swim across and escape the sewers. A nice first level by this author with the right amount of frustration and actions, and definitely a well designed and textured level. Looking forward to more from this new author." - CC (06-Jan-2006)

"Putting aside for a moment the 'first level' factor,this is one of those adventures where you feel obliged to complete the tasks out of necessity,rather than because you really want to. Essentially there are five levers to push,all situated behind locked gates;and you need to solve a variety of puzzles in order to open the five gates in succession.In this case,however,the order in which the tasks are accomplished seems to be somewhat felixible,even though the builder apparently intends you to perform them in a fixed sequence;subsequently,I came across a dive into a pool which occured before I had performed the required flooding action,entailing me to have to go back to an earlier savegame. Although there are several moments of real invention and interest (particularly a large water room where acrobatics are needed to circumvent it) much of the gameplay is repetetive and generally dull. There's also one of those annoying sequences where you perform a series of fairly demanding puzzles in order to open a door and access an area,only to find that it contains a secret and nothing more. The custom textures are relevant and help to increase the atmosphere,and (aside from a couple of stuck Crocs) this is a very well thought out and assembled first level. It could just do with a little more excitement,that's all." - Orbit Dream (01-Jan-2006)
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