Level: Level 3 - The Great Temple back home search
Author(s): NepT1
total rating:6.98 Gameplay &
Objects &
Sound &
Lighting &
Dutchy 6 8 8 8
Elsa 6 6 5 6
eRIC 8 8 6 7
Gerty 6 7 7 6
Jay 8 8 8 8
Kristina 6 5 5 5
MichaelP 8 7 8 7
Moonliteshadow 6 7 7 6
Orbit Dream 8 7 7 8
Phil 8 8 8 8
Ryan 8 7 8 7
Sash 7 7 6 6
Scottie 8 8 7 7
Treeble 7 7 7 7
Whistle 7 7 6 6
category averages
(15 reviews)
7.13 7.13 6.87 6.80

Reviewer's comments

"Definitely the best level in this series. It uses a lot of objects from the Library.WAD but it feels fresh -- even the take on the snake burners is completely different although somewhat familiar (and down to trial and error as the puzzle hint seems to be incomplete). At some point, camera clues also stopped working altogether for me, which was a bummer as there was a rather lenghty sequence of levers inside the underground library. The area itself wasn't too big, so checking out all the rooms personally didn't take a whole lot of effort or time. All in all, a pretty fun and straightfoward raid. Although, I have to add, the planetary puzzle didn't make any sense to me so it came down to trial and error as well, even with a few pointers from the walkthrough. 50 minutes, 2 secrets. 03/18" - Treeble (04-Mar-2018)

"For me, this is easily the best of the three levels in the series and is certainly helped by the always pleasant library setting. There are three gold stars to find, which involves an enjoyable variety of tasks and some major boulder avoidance. Tinmen, wraiths and a horseman provide the usual library enemies and are effectively used. Always good to see the serpent switch puzzle again too. Definitely worth looking at." - Jay (20-Feb-2018)

"As Phil stated, this level can now be played to the end without a hitch, because the recently revised version fixes that so-called ending bug. This is a very nice Library level, with the usual tasks, switch puzzle, blue doors, horsemen, boulder and globe puzzle). But I liked the linear flow and the occasional twist, like the area with boulders. I found three secrets (there could have been more) and spent an enjoyable 40 minutes here." - Ryan (16-Oct-2016)

"It's been a while since this level was played an reviewed. The builder quietly released an updated version last year that fixed some problems, notably the empty pit at the end that prevented the player from properly completing the level. He also added two secrets to the three that were already there. Needless to say, I found neither of them. Now that the main issues have been addressed, this fun adventure deserves to have new light shined upon it. With Dutchy's walkthrough (which works perfectly well with the new version) it still took me a little more than an hour to complete. The lighting and textures are well rendered, and there are remarkably few enemies (knights and wraiths). Give it a try if you haven't already done so. Recommended." - Phil (11-Aug-2016)

"I assume the ending is supposed to be another cheeky variant of the 'she dies in the end' concept (as seen in Marksdad's phenomenal opus:The Final Quest),rather than merely a silly bug.That,and a lack of audio,somewhat spoilt what was otherwise a superbly pacy and smooth flowing Library adventure;filled with interesting puzzles,action and exploration. It all fits together very well,and the atmosphere is aided by decent lighting,cameras and texturing.If you enjoy old-style gameplay with plenty of zest and a touch of imagination,then this should fill 45 minutes of your time very enjoyably indeed." - Orbit Dream (12-Apr-2010)

"This Library temple level is not so big as the levelname says. But very interesting built and really good to play. Lara must find a Horsemen Gem and three stars. Before the inclined player begins, however, he should look first in his inventory, then it will strike him, that he has the crowbar already in the backpack. Otherwise he can search a long time for it. To get the stars, one must drain a water basin, light a floor, put snakes under fire and open some doors. These three stars open three doors and there are three globes behind this doors. One must push this on the right position, so that in the beginning room a deep hole is filled with water. Then, however, there is a small problem. Though the water textures exist, but Lara simply falls through them down to the ground. Because it does not go on there below, as far as I could recognise it with the binoculars, was then probably the level end. A little bit strange end for an otherwise good level. Indeed, there were with the sound a few problems. By some actions nothing was to be heard. But otherwise it has given fun to play this level. The riddles are well thought through, particularly I have liked the areas in which Rollingballs were used. Result: If you are in search of a good Library level, here you should strike." - Scottie (07-Jun-2009)

"If you are looking for a good Library level, do not look any farther and just stop here. Just make sure to place an Audio background loop named 034 in the Audio folder. Aside from also missing sounds, I found this 40 minutes level quite enjoyable , some of the rooms are pretty to look at , despite a texturing not always perfect. The gameplay is quite entertaining and never unfair or tricky , and some good ideas can be enjoyed along the way. Good use of the Library Wad in general. I don't think that the unusual end was a bug , but a bad fate for Lara, or maybe a joke." - eRIC (01-Nov-2008)

"I had a few problems with the game, no music and no sound effects when I threw the torch on the wooden floor, could of been a problem on my end. The gameplay flowed easily from room to room, I liked the boulder traps except when the camera angle changed while I was dogging them. Picked up ammo but didn't find any other guns. Now the ending, did the builder plan to have Lara die at the end? If so then this game is very different from any other I've played, maybe it should of been called the Temple of death." - Elsa (09-Jul-2006)

"The third level is even better than the second but again we have to solve the usual puzzles, including a tedious one with snakes. This time we have globes to place on the right tiles, stars to collect, gems and also tinmen to fight. There is still work to do as far as the atmosphere is concerned and lighting, textures too. I found two secrets." - Kristina (07-May-2006)

"I wish the author did not have, for me, naff musak, constantly playing and getting on my nerves. Apart from this the game play was quite sound, with a good selection of puzzles, and enemies consisting of a wraith, soldiers and a horseman. Collect various stars, and keep your eyes open so that you don't miss anything. Textures fine and some good atmospheres, but one vital texture, the water at the end, was rather a downer as it look like water but you could not swim in it hence not get to the end of the level. Other wise well worth 40 mins or so of game play." - Whistle (14-Apr-2006)

"This level ended a bit with a sour note and that is really a shame. This was so far the best of the 3 and not being able to finish it because there wasn't water in the pool, shame on you." - Gerty (25-Mar-2006)

"At the start of this level I found myself working out a puzzle involving levers raising blocks in order to pull more levers. This was OK but then had to reverse a couple just to get out. I think the torch timer was a first so this was interesting altho' it wasn't much of a challenge - not that I'm complaining! There was a boulder with a camera angle which was a bit nasty - really cruel. I found that I was in a no go situation after missing the fact that I had to return to a door I'd opened under the floor. Lucky I'd saved a few games. It was a bit frustrating after working out the snake puzzle not knowing, for a while, what you'd actually achieved. Despite this I believe that this was a good level, challenging, maybe a bit confusing. Unfortunately the end of the level was a bit of a let down, when full of enthusiasm at finally filling the pool, I dived in only to fall to my death!" - Moonliteshadow (05-Mar-2006)

"What a bummer, after playing a great level the end is such a shambles. The level is a real improvement on the previous 2 re the texturing. Nice puzzles and traps to deal with a nice bunch of enemies although I couldn't find any weapons there was plenty of Ammo around. There was a very well invented Boulder Alley. I downrated because of the end bit.. got 2 Secrets to the point where the level ended. The Script was bad again too. This level wasn't finished and still put up for download??? Why??" - Dutchy (08-Feb-2006)

"In a library inspired setting you begin inside the great temple, which isn't really that great but more like an okay temple in terms of looks, where a deep pit waits to be filled with water, and this is your objective. The way to do that is to find 3 stars that will eventually give access to a lever that starts the water flowing. Each star has it's own adventure some of which involve fights with tinmen and a horseman, a serpent lever puzzle, a crisscross hallway of rolling balls, and other not too difficult things to do. The only problem with this whole game is that when you fill the pit at the end and go to dive in to swim to the end you find that although the water looks like it's there it in fact isn't and you fall to your doom. I tried in different ways to see if I could make the water miraculously appear by not saving at certain points, not pulling another lever in the same room and not picking up the flares nearby but none of these things helped and the pit stayed dry. Apart from that however the 40 minutes this took were filled with fun things to do that kept me constantly occupied. When I finished I had found 3 secrets and am wondering if the shotgun ammo right at the end after you pull the second lever in the water lever room is an unregistered fourth secret because it was a slightly lengthy trip to collect and seemed to be hidden away, but who knows." - Sash (05-Feb-2006)

"Clearly the best of NepT1's levels, if it were not for that bug at the (presumed) end when you fill that pool with water, but there is actually no water in it. But until that moment you spend an intriguing 45 minute raid in a library setting with all the usual suspects: blue doors, stars, torch and burning floor, boulders, snake levers and planet pushing. But it is put together in a really nice way and keeps you always moving. Enemies are a few tinmen, one with his horse and two fire wraiths and the three secrets are fun to get." - MichaelP (05-Feb-2006)
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