Level: The Silver Eye (Das Silber Auge) back home search
Author(s): $Sim$
total rating:6.44 Gameplay &
Objects &
Sound &
Lighting &
eRIC 8 8 10 8
eTux 4 6 5 5
Gerty 7 6 7 7
Jose 5 5 6 4
Kitkat 6 6 7 7
Kristina 7 7 7 7
MichaelP 6 5 7 6
Orbit Dream 7 7 8 8
Phil 6 7 7 6
Ryan 6 6 7 7
Sash 5 3 6 6
Treeble 7 6 8 7
category averages
(12 reviews)
6.17 6.00 7.08 6.50

Reviewer's comments

"You can either play through the additional preceding training level and jump around columns, push buttons and listen to music, or go straight to the main adventure. This is far too dark in many spots. I know that plenty of flares are provided, but it becomes an annoyance having flares constantly in hand when you're trying to navigate these complex levels. Insofar as I could see, the Egyptian textures did look good though. You have to backtrack between the three main levels of this adventure, acquiring a Cartouche and two Pharos artefacts to finally get your hands on the Silver Eye. Enjoyable enough, but the darkness was rather annoying." - Ryan (11-May-2017)

"This is a strange little level. Other than being too dark, you shuttle around between identical-appearing levels doing lots of things, but when all is said and done after about 50 minutes there's no feeling of having really accomplished anything. I finished the level last evening and have already forgotten most of it. Harry Laudie has provided a walkthrough that kept me from becoming hopelessly confused, and I have no idea how he managed to keep up with the level changes. There's even a non-level change. The first level has no apparent change or finish trigger, so you must manually exit and start the second level from scratch. Everything takes place underground or in what feels to be a buried building of some sort, and while the surroundings are realistic enough they leave you with a bland feeling. I was glad to finish so I could move on to something else." - Phil (28-Feb-2017)

"This is a solid Egyptian adventure with an additional training level on the side. I didn't really spend a whole lot of time in the Church, but noticed most of the objects had no collision. There are a few things I need to point out about the actual level itself, some of which detracted from my enjoyment: I couldn't backtrack for the Hand of Orion, so I had to start over. Thankfully that was just 5-10 minutes in, but still, that could have easily been solved if the slope was one click higher (maybe it was possible, but the mummy was getting on my nerves and I realized it would be simpler to restart). Then, the level is too dark for anyone's liking and in a vain effort to spare flares, I didn't realize I had to be sparing ammo instead. I only ran out of ammo when the baddies started to appear, and that was somewhat aggravating as there's not a single pistol ammo pickup in sight. I decided to just outrun all enemies, except the pesky red scorpions (which are poisonous here) to which I had to put my Uzis to use. Mind you, I still had ammo for the other weapons, but it felt so wrong using Uzis on... scorpions. Anyway. there is a lot of camera work here, including a nifty one where Lara knocks out a mummy, and the Silver Eye itself looks so much better than the original Gold version. I think the Cartouche is a missable pickup, though, so you might make it all the way to the end just to fail as you won't be able to disarm the trap to leave with the coveted artifact, but I'm not sure whether this is by design or accidental. Anyway, like I said, good fun, polished visuals albeit too dark most of the time. Tip: there are enough flares. 40 minutes, 1 secret. 09/14" - Treeble (28-Sep-2014)

"What a little gem of a level ! This one hour Egyptian raid (preceded by a training level in a church you can select in the menu individually and you don't have to play if you do not want to) was so good for me. The level is made so professionally , I thought I was playing an official level with nothing tricky except maybe for the darkness but you get enough flares. I usually enjoy fast and fluent pace, but here I enjoyed the rather slow (yet fluent) progression given the atmospheric feel of the level. I enjoyed the very clever work in the cameras department and the excellent texturing. The lighting could have been worked more though. Not many enemies throughout but no more was needed I think. There is a bit of humour with Lara making a mummy"knocked out" for good. Good work in the music and sound department too in general. Great thanks to the author, I hope he will make more levels in the future." - eRIC (02-Nov-2008)

"First of all - though this uses the custom exe, I didn't notice any significant changes that would make this unplayable with a regular exe - so Mac players - feel free to give this a go too. If you don't mind the provided training level, this is your average Egyptian level, inspired a bit by the Tutorial and Tomb of Seth settings - quite solidly done as such, but ruined greatly by over-reliance on darkness from the author's part. The fly-by's are nice - the one where Lara (off-screen) beats up a mummy is funny while the others - though not used to re-create similar scenarios are still well done, but I was getting mildly annoyed when in one of the satellite levels, apparently stepping on every other tile caused a fly-by to start. There aren't all that many enemies, but it's very easy to forget that your pistol's ammo is limited and you can end up being defenseless against the scorpions or ninjas. You can find a revolver and uzis as alternatives to your pistols, but despite finding some ammo, I never found the shotgun. I almost got stuck for good when I entered the Silver Eye room without having picked up the cartouche for which I had to backtrack at some point, but Lara slowly dying without the slightest hope to escape at that point was hint enough to search through previous areas. Overall - it's a pretty solid Egyptian adventure with a handful of neat ideas, and the only real drawback is the darkness, though I suppose there's room for improvement in other categories for the builder as well." - eTux (25-Sep-2007)

"The first level is set in a church and is a training level of sorts. {It is a strange church though as it has a shooting gallery in its basement!} This level is independent of the others and contains no finish trigger - stay as long or as short as you want. The Silver Eye proper starts with an Egyptian level which is ridiculously dark. Lara is in complete blackness for a lot of it. Flares are provided, but still, that isn't fun. And it is a shame, because when you do get to a brighter room they are textured nicely in the now very familiar Egyptian textures and some interesting things are going on. {I liked the scene where a mummy sneaks up on Lara and ends up flat on its back!} There is also quite a nice use of cameras. Unfortunately it is possible to get to the end of the adventure and find you are missing a vital pick-up. However this does appear to be the builder's first level and as such it is a very good first level. I look forward to their second offering." - Kitkat (27-Jul-2007)

"Although this level is dark it isn't aggravatingly so as more than enough flares are provided,and the shadowy corners and dark recesses help to create the atmosphere (and possibly prevent draw-distance problems in some of the larger chambers).Despite the fact that Gameplay relies on too much backtracking through long dark crawl-spaces,there isn't anywhere in this adventure that you can't return to should you find yourself without a key pick-up. These being apparently the two main criticisms of this adventure I therefore find it somewhat surprising and a little unfair that this set of levels has received a low overall rating.Try as I might I couldn't detect a single stretched,missing or compressed texture,wafer-thin wall or poorly placed door. In fact,for a first level,this is a fine achievement. It isn't ambitious in scope,and yet it strives on numerous occasions for an epic feel;whether through interesting use of fly-by's and sound effects (at one point,Lara appears to take on a Mummy in hand-to-hand combat and win)or a battle with well-placed Ninja's,or a few majestically-sized chambers. The Gameplay is interesting although a Walkthrough is needed to avoid confusion at times,as you can charge through 99% of the adventure only to find you need a Cartouche piece at the very end;a Cartouche which could be absolutely anywhere within this extensive labyrinth of rooms and passages,and which is quite easily missed. As a result,the chances are that you will be happily involved in this adventure for most of its length;and rather unhappily involved for the remainder. Nonetheless,it remains a much underrated work (and you even get a bonus training level thrown in!)and I hope the builder continues to create." - Orbit Dream (12-Feb-2007)

"Sorry by the author but I don't like this kind of levels. First level is not connected with the rest, so you can spend many time looking for an exit wich doesn't exists; perhaps in the readme file the author says something about this, but I don't understand german languaje (excuse me). This egypt level is very very dark, and although you have enough flares, you'll play most of the level crawling through dark passages looking for items; puzzles don't exist. I've found many few enemies too and only one secret. The same old and well known textures for all levels make the game more monotonous. Good attemp, perhaps another players like this kind of levels but they're bored for me." - Jose (26-Jun-2006)

"First time around I couldn't get it started and this time I even could hop from one level to the next without loading a new level. Only thing to do is to convert the TOM files and Bob's your uncle. The level starts, if you want, in a church (that is a training level) and getting the revolver and sight and some practice shooting you then reload to the game itself. The level is pretty dark at some places and although there are plenty of flares I rather have a bit more light, to be honest. In my opinion you loose a lot of how this underground place looks because of the darkness. Your goal is getting two Hands and a Cartouche before getting a Knot and the Pillar. When I was placing the Cartouche Lara started to loose her health and I hears spikes popping up, but never saw the damned things." - Gerty (04-Jun-2006)

"I liked and enjoyed playing this game. There is a bit of a strange sequence to the levels though because to play one of them you have to choose it from the 'new game' screen and then to continue you need to quit that one, there is no finishing trigger and load the next one. Nevertheless I found them interesting and they all had a nice flow. The first is something like an introduction I guess where you get no binoculars and the pistols ammo is limited throughout the entire game, two things I didn't like. A problem I encounter in the next levels was that in the room with the mummy and ladders I couldn't use any of them to get back up, which is unforgivable in my book because I was missing a hand, so make sure you have both hands before dropping down. There are dark corridors/crawlspaces but the flares are plenty, the enemies are scorpions and ninjas. As puzzle items we get a cartouche, the hands mentioned above but the desired item is the Silver Eye we pick up near the end from a room with invisible spikes. I found one secret, I heard the sound but it didn't register." - Kristina (12-May-2006)

"When you see that you have to convert 5 TOM files you might think you are up for a huge game, but it really play in under an hour of net gaming time. Kirche (10 min.): Added as a stand-alone training level where you can hop around a nice looking church finding crossbow, revolver and ammo and a shooting range. No finish trigger here. Unterirdische Hallen (45 minutes): Rather dark, but I guess suitable to the location, although it did get annyoing to spend most of the time running around with flare in hand. It is basically a Tut1 environment with fairly smooth progression, very few enemies in the short satellite levels you visit for a knot and a pillar and a few interesting jumps and moves are really the only highlight. Unfortunately there is also quite a bit of tedious crawling. The most remarkable element for me was some interesting work on flyby cameras, often with a bit of a cinematic ambition and the end with the Eye and the light effects and invisible spikes was well done." - MichaelP (23-Apr-2006)

"Along with the actual 'Silver Eye' game the author has given the player a separate training level set in a massive church where you climb to the rafters and end in the basement where you find a target range. There is no finish trigger though so you have to start the next game from the menu screen. Now I wanted to really like this Egyptian game but from the outset you are just blinded by the darkness, this is no more evident than in the huge room where you have to advance higher and higher on walkways, and as in this room the flares just didn't seem to have much effect and you have to retrace the long steps from the start of the level to get back here later on I got a tad tired of not being able to see what I was doing. Once you do get out of these dark areas you are given some relief for a while and the game takes on a nice little turn with the player having to visit 2 small areas set in other levels to gather some items and then back again. Unfortunately the darkness of the beginning areas put me in a slightly frustrated frame of mind and then I started overlooking things and found myself just not taking the time to figure things out properly, frankly I just wanted it to over. So please take my score and my review with a certain grain of salt as it may be a little jaded. This game took me 50 minutes with no secrets found." - Sash (21-Mar-2006)
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