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Level: The Lost Armor of Horus 1 - The Wreck back home search
Author(s): Binibe
total rating:7.79 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 8 7 9 8
Celli 8 7 9 8
eTux 8 7 9 8
Gerty 8 7 8 8
Jay 8 7 8 8
Jose 8 8 8 9
Kristina 6 7 7 7
MichaelP 8 7 9 7
Orbit Dream 7 8 9 9
Phil 8 8 8 8
Ryan 8 7 8 9
Sash 6 6 7 7
Selene 9 7 8 9
category averages
(13 reviews)
7.69 7.15 8.23 8.08

Reviewer's comments

"This was an enjoyable little shipwreck adventure, reminiscent of TR2's Maria Doria sections. Even different sounds have been used straight from that game, including Lara's swimming sounds and gunfire. Gameplay is linear but fun and is spiced up with fire traps, juicy tough jumps, timed runs and swimming exercises. The ballroom was a sight to behold as the nostalgia washed over me. The rest of the ship is nicely crafted, even the ductwork. Looking forward to part 2 now, which from the reviews, definitely looks promising..." - Ryan (12-Feb-2017)

"Shipwreck adventures are as scarce as they come, so it's always fun to boot one up, and the builder has the advantage of the players not having a huge base of levels to compare it to, so the expectations are fairly easy to meet or surpass even. It's good to know, though, that that doesn't stop the author from delivering a decent level anyway! While fairly linear and relying on an excess of switches - the course is quite clever and will have you revisiting previously attended areas again as you progress thus giving a great feel of interconnectivity between the various parts of the level, and the couple of neat jumps, the timed run and the cool application for the boulder make this an overall memorable raid. The looks offer a number of good looking rooms, and while the overall quality is consistently good all the way through, some of the open ocean areas are not as convincing as they possibly could be, and there isn't anything looks-wise that stands out too much. There's no story provided, but this is one of those levels that tells it within the game itself via well made fly-by's and I think ultimately that's one of the most satisfying ways to do it. The Tony-moments certainly had me wondering what all that was about and the ominous ending wondering where this will go on from here on. Found 2 of (at least) 3 secrets and liked their placement, though one of them required you to do some backtracking I could've done without, though technically I could've too. If there were any annoyances, then the switch animation bug is present and you may have to stand still for a while on the tiles with the switch to see anything happen. Other than that, bar a few more camera hints, there are no real faults I could pin to this, so it gets my recommendations, especially if you like the TR2 shipwreck settings!" - eTux (20-Jul-2008)

"I've always been of the opinion that every level should have at least one 'gosh,wow!' moment.An area or room that makes you stop what you're doing and just stand,looking around in admiration. In this adventure,it's the Ballroom. It's not just that it looks very fine indeed (which it does) but that most of this level is a 'retrace your steps along rusty corridors' adventure and it was such a refreshing change to wander around an expansive area. There are a couple of neat 'ocean floor' sequences and a large Engine Room as additional spice to this muscular shipwreck level,but most of the gameplay is about re-visiting the same places over and over again while searching out a couple of rusty keys.One room involved performing a specific action in a specific way,which was all well and good;but should you do it the wrong way (in my case I slid down instead of climbed) you would probably have to re-load from an earlier save,as there was no other way to retrace your steps. This is always an annoyance and I reccommend the use of the Walkthrough in order to avoid other potential 'sticky' moments. In other respects this is an impressive undersea adventure,which not only generates an excellent atmosphere (due to the accomplished lighting and textures) but even develops a storyline and manages to build to a fun little ending. Provided you have a degree of patience you will be entertainingly absorbed for at least an hour." - Orbit Dream (31-Aug-2007)

"This level was a delight to play after the recent rash of dark, dismal levels I've had the misfortune to select for my raiding "pleasure." The gameplay is crisp and filled with challenging puzzles that I may never have been able to conquer without Selene's comprehensive walkthrough. The only glitch I encountered was near the end, where I had to enable the flycheat to reach a ledge with two waiting rats after failing numerous times to back flip there from the chain. Ship levels are relatively rare, and although the reviews would seem to indicate they aren't very popular, I happen to enjoy them. Much of the action here takes you back and forth through corridors after flooding them, then draining them, then flooding them again, but I never got that feeling of "backtrack boredom" as there was so much to do along the way. Play this one for an enjoyable hour of raiding." - Phil (14-Sep-2006)

"Is this the fist level of a serie? If it's so I'll want to play the next levels, I think at least 4 levels more, 'cause there are 4 armor pieces missing. Level is quite good, Lara has to explore a sunken ship in order to get some keys which let her access to the room with the first armor piece. There's not difficult tasks, only the angled jump for the timed run near the end (the jump, not the time) was hard for me. Secrets are well hidden, and you'll find very few enemies along your way so I couldn't almost use the secret shotgun. It could be some more music in certain areas. You'll have to explore very well 'cause there are many dark areas, but you'll find enough flares. I wait for the second level to play, it promise to be interesting; just in case I keep a savegame." - Jose (22-Jun-2006)

"All those fans of the original TR2 Forty Fathoms and the Maria Doria levels will love this. A great feeling of nostalgia in this well designed level. I personally love the textures. Lighting is a bit on the dark side, but we are in a sunken ship after all. And Lara looks great in that famous diving suit. At the beginning it is a dash to safety away from the pursuing shark. It took a while to actually get going here. I thought I had done something unorthodox by jumping over a slope into an area behind. As I slowly started to get to know this ship I could see no other way to do these initial rooms. Speaking of sharks, in my game they came out of the water and swam through fresh air after Lara. The good news is that you can shoot them through the floors, but they can bite you through the floor as well. We find keys, switches and levers, push blocks, and perform a great timed run. The ballroom and propeller/ engine rooms look great. It seems we are not alone on this wreck. Who is that guy running around? He shows up again at the end when we claim our first piece of armour, as if he's watching Lara's progress. I'm really looking forward to finding out. It would be brilliant if the author continued this series along TR2 lines, but that's just me wallowing in a bit of wishful thinking. A big thumbs up for this one." - CC (06-Jun-2006)

"The name pretty much tells you the whole story. There?s a shipwreck and it needs to be explored. What Lara has to explore for are a bunch of keys to finally open the doors to a piece of armour. Along the way she?ll bump into a bunch of sharks, never a fun moment, and a rat here and there, she can also find a couple of well situated secrets, one with a bit of backtracking. Just know that as a sunken ship is involved you are going to be doing a lot of swimming so if that isn?t your bag then you may not want to go on this 45 minute adventure, but for me I had a fast paced fun experience and although nothing is too difficult to work out there is still a sense of achievement at the end of it all." - Sash (22-May-2006)

"I don't like these underwater-wreck type levels so I am not so excited about this one either. The search is for keys through filled with water rooms where you either have to use a switch to drain an area or most of the time find a moveable box or make a chain appear to climb up. It does last almost an hour though and the only enemies here are a few rats. I found one secret." - Kristina (19-May-2006)

"What an utterly charming level although those sharks are not one of my favorites enemies as they were a hungry lot but I am always glad if there is a change to shoot them. Missed a Key completely (talking about swimming with your eyes wide open) but once I had that in Lara's backpack I could go forward. There is some backtracking to do but all in all this brought back some sweet memories of the Maria Doria. I still wonder what that trapdoor in that underwater room with those two sharks is for, as I couldn't open that. Found two secrets just by being lost LOL." - Gerty (12-May-2006)

"This is a pretty well-done shipwreck level. Wonderfully designed and has a great atmosphere with ghosts running about (took me awhile to realize they were ghosts) and the eerie ballroom. There is a good timed run in the middle of the level, and you need to be fast and precise with your jumps and angling otherwise you are not going to make it in time (or miss the ledge altogether). It's not too hard for the most part, but you have to make sure you take a close look at everything because you can get stuck by overlooking certain things. In someone else's review they mentioned they thought the shark at the beginning was going to come up right onto dry land (and it really did seem like that!), and so I got thrown for a loop in another part of the level when I turned around and suddenly there were flying sharks in the room! The cutscene at the end is a bit intriguing, and I hope to see this continue on so we can find out what happens." - Celli (12-May-2006)

"Ah, it's wallow in nostalgia time again - a wreck/Maria Doria style level, what a treat. I really did think that damn shark was going to come all the way on to dry land in its pursuit of poor Lara at the start - I've never seen such determination. Apart from that, the only enemies were a few rats - I saw a few (rather well done) cut scenes of blokes running around but I never got to meet any of them. Not a difficult level, although there is a fun timed run towards the end that might take a couple of goes. The ending seemed rather abrupt, but I believe there will be a sequel. I really hope so because I had a lot of fun with this one." - Jay (10-May-2006)

"Ship levels are few and far between so this one was fun to play just by choice of setting and it is rather well put together, taking you around the place, possibly a few times if you don't look carefully. Lara in her wetsuit and barefoot needs to manage a few jumps on the trickier side, open many trapdoors and climb many chains, flip many switches and push a few boxes around to their obvious destinations. The cinematic scenes showing other people are well done and give you the feeling of not being alone around the ship, even though only a few sharks and rats are the actual enemy encounters. Maybe there were a few too many dark corners, but the ball room looks nice and the timed run was fun too. Found two secrets and look forward to the sequel." - MichaelP (01-May-2006)

"Talk about blast from the past!!!! This first installment in a promised level series by this first-time builder has Lara beginning her quest for the armor of Horus inside a ship wreck. The moment I started the level I could feel the emotions and thrill of old that I remembered so well from playing TR2. This level features the textures and even similarly looking areas from the original levels 40 Fathoms and The Wreck of the Maria Doria and that alone made it a pure thrill to play. It was a wonderful level, although quite linear and I only got stuck at one point. There is a bit to do in this level though, but as the ground Lara covers is limited you get a chance to become familiar with the different areas and thus remember where to go in case you need to backtrace(something I found that you needed to do quite a bit). It was never too difficult and is suitable for everyone who just wants to relive a bit of the sentiments of the good old days of raiding, beginners and more experienced players alike. There were a bit too few enemies though, only some sharks and a bunch of rats(which was fine really, what else would one expect to run into in an old wreck at the bottom of the sea???) and although you're led to believe at the end that you will meet some more enemies, this is something we'll have to wait and see in the next installment. I found two secrets and there is no actual ending to the level(or rather, it ended at a quite surprising point). The sound is for most part limited to that of a beating heart, something which gives the whole level a feeling of suspense and constantly keeps you on your toes. Good use of camera and lighting(there were quite a few dark areas, but there was never a lack of flares to find) and the textures were enough to send chills of joy down my spine. A few keys to find and not many actual puzzles(there was a quite tricky timed run though, which I enjoyed a lot) and a playtime of about 1 to 1 1/2 hour. Absolutely recommended and I'm looking forward to the continuation!!!" - Selene (29-Apr-2006)
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