Level: Return to Egypt 3 - The Lost Temple back home search
Author(s): Razyel
total rating:6.55 Gameplay &
Objects &
Sound &
Lighting &
Daffy 8 7 7 8
Elsa 7 6 7 8
eRIC 4 4 5 7
Gerty 6 6 8 8
Gill 7 7 8 8
Jay 6 6 7 8
Jerry 5 5 7 7
Jose 6 6 6 7
Kristina 5 5 5 5
MichaelP 7 6 7 6
Orbit Dream 6 7 9 9
Phil 7 8 7 8
Ryan 6 6 6 8
Sash 4 3 7 7
Selene 6 6 7 8
category averages
(15 reviews)
6.00 5.87 6.87 7.47

Reviewer's comments

"This is a fairly pedestrian one-hour raid with no major surprises, but it looks good and for the most part well lighted. I did run out of flares near the end, but I managed to make it the rest of the way. There are lots of dogs and bats to kill, and there's a brief encounter with the bull. Monkey swings, blade traps, jump switches, lamps to light with your torch (whether for some definite purpose or merely to generate light is never made clear) are here in abundance. A laser sight is provided, but there's no apparent use for it. You get explosive arrows near the end, but no crossbow in sight. Nevertheless, I found this to be an entertaining level." - Phil (28-Oct-2016)

"This is a really visually pleasing level. Although it's dark in places (along with the flare bug) it somehow manages to please aesthetically. The use of coloured lights were nice to look at and there are some nicely built rooms. In terms of gameplay, it's incredibly linear and straightforward, with a couple of easy push/pull object puzzles, levers to pull and torches to light around the level (although I believe that is unnecessary). No real memorable parts (aside from the colours) but playable all the same." - Ryan (14-Oct-2016)

"Third return in Egypt always so nice and coloured. There are many rooms where there is nothing to make, it is damage even if they are worth glance. This time the author to put some interesting pulze who disposes the gameplay well and complicates things mildly. Another very good level, congratulations to this constructor." - Daffy (08-Sep-2009)

"This level means long runs through a temple, lots of wall torches to lit (what caused the flare bug eventually), some objects to push and a few enemies like dogs and bats to kill and two bulls one of whom is needed to open a door. Not much more to do. In the end I still had that triangular key with me. I know where I should have used it, but the block beneath the lock that should have risen stayed down in the floor, and aside from that I don't know what the key could have activated as I could go on and finish the level without using it. The temple was well designed with colourful lighting, but very dark places. I found a couple of shotgun ammo but no shotgun. Good work on cameras, but I missed some audio files. I needed 45 minutes to finish." - Jerry (11-Jul-2009)

"It was a pleasure to see again the Semerkhet textures and objects in this 35 minutes level. And the corridors with no square angle are great ! Too much darkness though ! As in parts 1 and 2 , there is still a problem with sfx sounds in one room and objects called 'load'. The level is a bit disappointing , I had the feeling to have done less things than in part 2. Also there could have been a better used of the Wad, the first bull serves no purpose , and I am almost sure that the torch did nothing. Only near the end there is a good use of traps. In the 2nd room with pushable objects there is no possibility of being able to reinitialise the puzzle if you push the lever before placing the objects. Well of course what you have to do here is rather obvious (as in the rest of the level) so that should not be a problem. All in all , a rather uneventful level. I really preferred Return to Egypt 2 by the author." - eRIC (18-Feb-2008)

"As in the previous level there are some strange things to comment: In the room with the 2 blue pieces there's the flare bug, so how can you discover the crawlspace to lower the cage? Do you really need to place Guardian key to get over the center ledges in the room with the 3 red pieces? In many places, you can't see anything although you carry the torch. Puzzles only consist in pulling switches and place the pieces over the tiles. There are few enemies and I couldn't find secrets again. This time there are not sounds, but textures are quite good as lights (except for the dark areas you can't illuminate). As in level 2, this new level doesn't offer us anything interesting." - Jose (10-Jul-2006)

"When I first entered this level, I thought I was in for dark and dreary temple raid. But how wrong I was, with my trusty torch in hand, I lit every wall lamp I could possible find, which in turn, lighten up the level somewhat and I enjoyed this little temple raid adventure. Your aim here is to collect two lots of cartouche pieces and a guardian key. And during your quest you will be solving some globe puzzles, raising some blocks, pulling some floor-switches and jump-switches, avoiding blade traps and your enemies being demon dogs and a few bats and with the help of a bull, your able to complete this fine little adventure. The game-play is fairly straight forward and linear and quite easy to master, but most enjoyable just the same. The layouts of these rooms was extremely well done by this author, the colourful lighting, the right choice of textures and with the appropriate objects placed in each room, gave this adventure just the right kind of atmosphere for this temple environment. This was a short level in game-play, but it was fun to be in. Thanks Razyel." - Gill (17-Jun-2006)

"I'm not sure I've ever lit so many things with one torch before. Well, I say one torch - there was another one later on, but I still had the first one with me; after all the use I'd had out of it I was scared to let it out of my sight. I'm not convinced all that lighting of wall sconces actually achieved anything, but if nothing else it did make the place look more cheerful. of those bulls I hate so much, but you don't need the first one for anything so just leg it. This is another Apart from that, there are simple senet piece puzzles, a few jackals and bats to shoot and a couple blameless offering in the series and if you like short Egyptian levels, try it." - Jay (13-Jun-2006)

"I was hoping for more colours but this time the author chose darkness, especially dark corners as the main lighting theme. Not necessarily an improvement over his previous levels, I must say. This 40 minute adventure utilises the elements of the guard WAD, so you get a vraeus, a guardian key that you do not need, a nice ghost effect, some easy push/raising block puzzles. plenty of dogs and bats, a bull you can avoid and one you need to open a door. Yet again there is a torch with no apparent use other than adding some light. Very linear and easy, but still fun to play for a quick diversion." - MichaelP (07-Jun-2006)

"It doesn't seem as though the levels from this author are advancing very much, in fact I felt as though this one was a step back. In this temple of many halls you have to run and run and run until you hit the end, well that's what it felt like to me, there is however I will grant you a moment or two that you have to stop for a second to push a couple of objects around with very obvious solutions and shoot a handful of jackals with the mass of weaponry you collect throughout but that is not enough to keep the interest. I will give you one tip to make the 40 minutes this takes a little easier; do not light any wall sconces with the torch you get at the start as you don't need to and this will stop the flare bug occurring later on. There I've done my civic duty. Play this if you enjoyed the preceding two levels by this author but if you didn't I can't think this will be one to really grab you." - Sash (05-Jun-2006)

"Right away this level looked like a dark lost temple, the wall textures were great. You move fast throughout each room since the game dosen't have any dangerous traps along the way, but the floor blades did catch me off guard. I thought how easy it was to get past the first bull and wondered if I had missed something, the second bull had a purpose. I liked the use of camera views showing what door opens when you pull a switch. The game is fast because there isn't any complex tasks to figure out. It has a better variety of raiding from the previous level, the author is definitly improving." - Elsa (04-Jun-2006)

"I thought that this level offered a lot of eye candy. At places it is rather dark but there is a Torch you can take with you for quite a distance and light fire baskets and wall torches and also to have a look at dark corners. But because of that the flare bug kicks in. Not that I mind that much because throwing a flare to the floor might give you some light but because of the crash to your desktop when you use the binoculars. It starts promising and then tapers off in mostly running around to the finishing trigger. It could use more puzzles and a couple of traps might not go amiss in here." - Gerty (03-Jun-2006)

"It's a short level around forty minutes but it seemed like it was less. I guess that was because it is fast paced but has a lot of cartouche puzzles, a guardian key and many chess pieces to move. There are dogs and bats to shoot in a classic Egyptian setting which is boring for me and not to my taste. Play it if you want an easy raid." - Kristina (02-Jun-2006)

"They just keep getting better and better. This is no exception, although if you're one for puzzles and an extensive gameplay from beginning to end this might not appeal a lot. There are a couple of push-and-pull puzzles, but they're very easy to figure out and otherwise you just have the regular pulling of levers and switches and lighting dozens of wall torches(although obviously nothing happened when doing so). At least the torch provided a bit of light, because there are quite a few dark corners in this level and because of the flare bug the game will crash when you use the binoculars. I couldn't find any secrets in this level either(if there aren't any at all I'm wondering when the builder is going to start adding them). There were however plenty of pickups and medipacks although considering the enemies(just some dogs, bats and a bull) these were not really necessary. Speaking of bulls I did encounter two of them, but only one was actually moving and thus the other one seemed rather pointless. Not that I minded that though....I absolutely loathe those creatures and can not understand why people insist on putting them in their levels. Each to their own I guess. Otherwise it's all splendour and glory: an overall good atmosphere, the music(exactly the same that could be heard in the two previous installments) was good although I would welcome a break from the monotony of hearing the same music running in a loop and the texturing was absolutely lovely. Like the others it was easy and straight forwards and so it is also suitable for beginners." - Selene (31-May-2006)

"This is one terrific looking level! Yes,it's dark in places (and the flare bug won't permit you to change that) but there's nothing hidden in the dark corners anyway,so it's to no great detriment. Physically,Razyel has constructed a superb level,filled with eye candy. There are too many visual pleasures to describe in detail,I simply recommend you to go and have a look for yourself. Gameplay-wise,this is all very straightforward. A couple of push-pull sequences won't leave you mentally taxed (although they're nicely put together)and you spend most of your time running down beautiful corridors and pulling the occasional lever. Plenty of weaponry is provided,but for no proper reason;you'll encounter some dogs and two unkillable bulls (only one of which seemed to serve a purpose)and a handful of bats.None of which will endanger your life significantly. I'm also puzzled as to why the builder provides you woth two torches.I could find no apparent use for either,but dutifully lit the two-dozen or so wall brackets anyway,just in case. This is not really a level to play for those who love Gameplay,as you're unlikely to be stuck anywhere here.But if (like me)you're one of those people who enjoys wandering around staring awe-struck at beautifully crafted surroundings,then you have a treat in store." - Orbit Dream (28-May-2006)
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