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Level: Temple of Tibet back home search
Author(s): Lukasz Croft
total rating:7.93 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Catherin 8 8 8 7
Gerty 8 8 7 7
Jay 8 8 8 8
Jose 9 10 8 8
Kristina 8 8 8 8
MichaelP 8 8 8 8
Orbit Dream 8 8 7 8
Phil 8 8 7 8
Ryan 8 8 8 8
Shandroid 7 7 8 8
Treeble 8 8 9 8
category averages
(11 reviews)
8.00 8.09 7.82 7.82

Reviewer's comments

"An enjoyable recreation of the original Barkhang Monastery level, replete with monks, gunmen, leopards and...a dragon. You get to search for five golden stones and three sacred stones in a variety of tasks, including block puzzles, blade traps, swinging spiked bags and effective enemy confrontations (no problem with the amount of ammo you find). I liked the inclusion of some of the classic TR tracks, too." - Ryan (19-Jun-2017)

"I've been playing this prolific builder's recent levels to write walkthroughs for them. This one is several years old, and I found it rather crude in comparison with the builder's latest offerings. And that's a good thing, because it means he's making progress. However, it's still a fun raid, notwithstanding those friendly but annoying monks who tend to drive you crazy with their unceasing battle cries. A nice touch at the end was having the monks subdue a dragon so it could no longer pelt Lara with fire balls. Gameplay is linear and straightforward, with few if any moves that can't be handled by the average player. Recommended for a nice diversion of about an hour." - Phil (07-Apr-2010)

"Despite not being an actual remake, there are quite a few areas similar to the Barkhang Monastery level of TR2. Lara must find 5 golden stones and 3 stones of truth before she can finally reach the Seraph, but there are quite a number of mercenaries to hinder her path. Some monks are there and they'll fight off the mercenaries and leave Lara alone, but I ended up having to kill most of them because once or twice I shot them by accident, lol. The inclusion of audio pieces from the classic games only made the experience better in my opinion. Any nostalgic fan of TR2 will certainly enjoy this level. 50 minutes, 4 secrets. 11/08" - Treeble (02-Nov-2008)

"That was a very pleasant level to play. I liked the gameplay even though there are resemblances with the original level with the Tibet theme but that was not a bad thing. The textures are colourful, the puzzles nicely done but I felt that the dragon was out of place. You have to fight monks because some of them will attack you even if you don’t shoot them, guys in blue and fish. There are a few keys to find and a lot of stones but it is fun to explore the surroundings. I found four secrets and recommend this level." - Kristina (23-Mar-2007)

"Lukasz, I have to say that all that practice has been worth it! Temple of Tibet was a fun little level with many "deja vu" areas. I enjoyed the jumping task for the secret. There were many areas where I had to think a bit, and I still don't get how I would have proceeded in one area without finding the secret area and getting nicked by a couple blades. This was a fun little fetch quest with a good final boss (which gave me a sense of urgency and dread--good things in final bosses). I thought this level was well done, short but sweet." - Shandroid (02-Sep-2006)

"About 50 minutes of fun. Very well created Tibetan atmosphere with enemies like thugs, cute though nasty leopards, monks (unless you don’t shoot them). Like the idea of the end opponent though in my point of view avoiding the fire bolts could have been harder. Some areas were slightly dark in my opinion therefore I was happy whenever I got flares." - Catherin (02-Aug-2006)

"What regards! I like very much this level because it remembers me the best (for me) of all TR2 levels: Barkhang Monastery. This level is, in fact, the same monastery with some modifications. You'll find monks who help you, bad guys, leopards, crows,... Objects are quite good and secrets not hard to find if you explore a little. You'll find sounds imported from TR2 game too, and some fixed cameras. You'll notice that there are some more slots to save your game. In one of the secrets I couldn't understand why the author put the blades in the corridor and the spike bag behind the door 'cause you can go back the way you came. Near the end, Lara doesn't shout when falling from a high height. Perhaps I give too much high punctuation but I love this kind of levels. Good work." - José (24-Jul-2006)

"Absolutely Lukasz' best level to date, this is a fun almost hour long adventure in and around a Tibetan temple featuring monks and guards (who often kill each other so that Lara does not have to do the dirty work), tigers, crows, rats, fish an your final big openent - a dragon. Gameplay is about finding five Gold pieces and three stones of truth and is really quite enjoyable in nicely crafted rooms with a few traps and a bit of thinking needed here or there. Also some nice secrets and I found only four of the six. Good choice and use of audio rounds it all up and makes this a truly recommended level to play." - MichaelP (16-Jul-2006)

"Lukasz has done it indeed, a nice and playable adventure. But there is a big No at my end, as you cannot play this without the included TR4 file. At least I couldn’t as my computer crashed, not to my desktop, but a complete crash. And why this TR4 file was there, you tell me as I think it was not necessary at all. For the rest there are some monks that will help Lara out with all the other villains as she is after all kinds of stones. For that you have to play with your eyes wide open as the stones are pretty small and can easily be overlooked. The end finally takes place while a dragon on steroids is throwing fire bolts to her" - Gerty (16-Jul-2006)

"This is a lovely evocation of the official Tibetan monastery level from TR2 and I thoroughly enjoyed it. Those helpful monks again kill off most of the gun-toting baddies for you, leaving you to deal mainly with the giant rats. This retains many of the original elements, without ever being a slavish copy, and the gameplay is varied and interesting, with a boss ending. This is far and away Lukasz’ best level to date and really shows the potential glimpsed in some of his earlier works, notably his wreck level. Nice one Lukasz." - Jay (04-Jul-2006)

"Certain people (not mentioning any names;but they're Gerty and Mulf) keep asking me why I continue to play each and every Lukasz level whenever they're released. I tell them it's because I'm continually hoping that the next one I play will be the level where he finally gets it right. And do you know what? HE'S FINALLY GOT IT RIGHT! Okay,so there are a few little peeves: the beginning with a stuck bird is rather underwhelming;there's a monstrously long block-pushing excercise;one of the secret passageways is actually essential for progression,and the monks emit absurdly over-the-top martial-art shrieks. But this remains a splendid 75 minute adventure,full of challenge and exploration. From a rather impressive central area you need to embark on a varied series of quests to pick up five puzzle pieces and three sacred stones (all of which look alike). Some of these are reasonably simple to lay your hands on,but others demand a keen eye and not a little lateral thinking;all of which is entertaining and continually keeps you on your toes.The icing on the cake was Lukasz finally allowing his level to build to a fitting,action-packed and prolongued Finale,which ensured that your adrenaline was pumping over the final few minutes until the level's entirely logical conclusion. It's taken eighteen levels,but at last I can honestly say that if you're looking for a fun and rather challenging adventure you've come to the right place!" - Orbit Dream (26-Jun-2006)
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