Level: Egyptian Adventure - Part 2 back home search
Author(s): Samu
total rating:6.54 Gameplay &
Objects &
Sound &
Lighting &
Catherin 5 6 7 6
Elsa 6 6 6 6
eRIC 9 7 7 7
Gerty 5 6 6 6
Jay 7 6 6 7
Jose 6 7 6 7
Kristina 8 8 8 8
Magnus 5 4 4 5
MichaelP 7 6 7 7
Orbit Dream 6 6 7 8
Phil 7 7 8 8
Ryan 7 6 7 7
category averages
(12 reviews)
6.50 6.25 6.58 6.83

Reviewer's comments

"This is definitely a more challenging, but maturer effort than the first Egyptian Adventure (which was admittedly a good effort in its own right). The progression is smoother, the pace is faster and the gameplay is more varied. There are no mazes this time, but the tricky jumps and timed sequences are still in abundance and will provide experienced raiders with a good challenge. The majority of these are enjoyable to perform, but the difficulty level of some of them could have been toned down a bit to reduce the frustration factor (the sloped spike traps and the multiple spike trapped platforms, the latter of which I initially fluked through without knowing what I was doing, but then Lara died, I reloaded and it then took me multiple attempts). Enemies and secrets aren't the main focus, but I actually thought architecture, lighting, textures and atmosphere were more refined than previous. Overall, a decent effort for experienced raiders, although maybe not for everyone." - Ryan (04-Mar-2018)

"This is a fairly decent level to have only 10 reviews before mine. I suspect the reason is the difficulty factor, especially that near-impossible run (even the great Harry Laudie couldn't master it) across spiked ledges near the end. The builder also seems to like timed runs. However, he gives his players insufficient time to manage them. Whenever I suspect that a builder is not playing fair with the player, I use the flycheat without hesitation or apology. It's the great equalizer. That being said, this level has been crafted with a great deal of care and provides about 40 minutes of entertainment if you elect unauthorized means to get past the rough spots. Lighting is good and the three secrets are rather unspectacular, both in their placement and in the rewards provided. Enemies tend to be annoyances (bats and jackals) rather than real threats, but the builder's focus was on speed and timing, with actual combat taking a back seat." - Phil (19-Dec-2016)

"More challenging than the first episode, you start this Egyptian adventure in outside canyons before reaching a temple and going underground. The outside areas have the textures of the valley of the Kings and the undergrounds are textured with the blue textures of the Temple of Horus. Here , Lara is searching for the second part of the eye of Horus. Beware that this level can be quite challenging at times, with some enjoyable jumps and moves and timed doors and especially a last trial which requires a lot of accuracy in the timing while running on spiked ledges. So the difficulty can be rather high in 2 or 3 points but when playing I always knew that I would do it after some attempts. Like in the 1st episode , building is solidly made and the textures are well applied. I would have enjoyed a better lighting though. Note : I had a problem with the background audio track in the second half of the level, it seems that the audio file 108 was corrupted so I replaced it with another one and that did not spoiled my fun in this fast paced level of 37 minutes." - eRIC (15-Aug-2007)

"That was a challenging and nice game. We have enough timed runs to master to last us for a month but all of them nicely done. The search is for guardian keys and a cartouche but your goal is the piece of the Eye of Horus. The enemies are dogs and bats but a lot of them. The only problem is that at least for the first timed run, you have to save your game and not overwrite that savegame because the chain cannot be pulled again something that is not fair for the player. If you miss the open door then you are stuck. After some climbing and rope swinging you have to time the spikes that pop up from the blocks in a room full of deadly water but the spikes are synchronized so it's quite hard to make it to the other side. I found two secrets and really liked this level." - Kristina (10-Apr-2007)

"If you've play the first part of this egyptian adventure you can suppose what is waiting for you in this second part: difficult jumps, difficult timed runs, difficult tasks,... so if you don't have patience this is not a level for you because you'll have to reload many times; it's not hard to know what to do if you explore a bit, but several tasks will need many tries (I don't know why oriental builders make their levels so hard usually). Near the end there is a series of jumps over the spike tiles extremely hard; I'd like to know how many people in the world was able to surpass this jumps, the hardest task I've seen in all my life in TR levels." - Jose (14-Sep-2006)

"If you are into jumping, this level is it for you. The going through this level is straightforward with some timed runs thrown in to keep you on your toes. The hardest were indeed the jumps over popping spikes as that took some split second precise timing (and I hate that) but other than that it is easy going all the way. Found 3 secrets on the way and shot only dogs and bats." - Gerty (24-Aug-2006)

"This starts off with a most enjoyable series of jumps, which really sets the tone of the level as the gameplay really is about agility more than anything else and is quite challenging at times. Other than that, you won't find anything difficult - few enemies and mainly linear action - but it moves along nicely and looks good. Certainly, if you enjoyed part 1 you'll find this entertaining." - Jay (18-Aug-2006)

"I really hope that Samu is not discouraged by the rather harsh reviews and lower scores for his levels because I do like his approach to gameplay in general. Very functional, quite linear, good and tricky action. Although in this second part some of the sections are a bit too tricky for their own good and will put many players off right at the start and certainly frustrate them at the end with a spike tile jumping sequence that really requires some precision timing. Other than that I thought overall setting, texturing and lighting was a little improved over part 1, but still not playing a major role here, secrets are no overly special and enemies are bulks of dogs and bats thrown in with not too much inspiration. The timed sequences in the middle of the levels are all fun though, with maybe one or two being a little too tight and on the verge of frustration but for me it was just right. Looking forward to seeing Part 3 coming up." - MichaelP (02-Aug-2006)

"Good but hard gameplay especially at the end, I simply couldn't jump over the spikes at the end and therefore I had to use dozy which is very annoying in my point of view. The atmosphere and textures get better during the game (especially indoor rooms with cobwebs). Good and many timed runs, I also liked the ropes." - Catherin (02-Aug-2006)

"For a standard egyptian level,I found the atmosphere to be sufficiently removed from what was expected (a rocky,stony desert of red earth - which is probably much more authentic to the real Egypt than the usual Tut1 texturing) to be quite effective. The Gameplay relies almost exclusively on fairly skilled jump combinations,where patience was a definite virtue. The timed spike traps,in particular,are every bit as devious as they were in this authors previous level and require a certain degree of tenacity to get through. However,despite some ingenious and well-designed acrobatic sequences,the gameplay was in need of a little fine tuning;especialy the provision of medi-packs (at one point,you need to take a health-robbing fall)and the reliance on the unorthodox 'big swing' technique in order to successfuly perform a rope maneouvre. However,the use of cobwebs and lighting created a pleasing environment in which to sprint through from one timed challenge to the next,and the resulting fast pace of the adventure ensured that I was never bored." - Orbit Dream (28-Jul-2006)

"Lara slides down the hot sand and lands in front of large red rocks, where her climbing skills come in handy. From here on its timed doors and climbing. You are attacked by packs of dogs and a colony of bats. As in the first, there is a nice hidden passage to find in a room with the cartouch piece. There are a couple of secrets to find, more or less the same gameplay as the first level, you are searching for the second eye piece and once you find it the level ends. I'm hoping the next custom level will have more exploring and puzzles as well as all the tricky jumps." - Elsa (22-Jul-2006)

"Like the author's previous level, this level fails to impress, but is still quite okay for what it is. The surroundings, texturing and lighting once again feel uninspired, with only the temple area near the beginning sticking out. Other than that, the level never really feels 'real'. For the most part, it's very linear, and when you do have to wander off the set path, you're back to the main route within minutes - sometimes less. The traps are standard fare, though the use of spikes is quite nice. Unfortunately, the traps are rather unimpressive, feeling like they would have worked much better as parts of a larger trap, or if they had been used more creatively. As it is now, the traps don't exist to make the rooms more difficult - the rooms exist only to house the traps. There are quite a few enemies, but since you only meet dogs and bats, they're easily disposed, something I was quite grateful for, after the large amount of ninjas in the author's previous level. I thought this was an okay level, but there's really nothing that makes it better than part one. The fact that there's no maze and the lack of a proper finale means the level ends after less than twenty minutes." - Magnus (18-Jul-2006)
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