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Level: The Ultimate Search 2 - The Escape back home search
Author(s): Cory Smith
total rating:5.48 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
eRIC 6 6 5 5
Gerty 6 6 5 5
Jay 6 5 6 5
Jose 4 5 5 6
Kitkat 6 6 6 6
Kristina 5 5 5 5
manarch2 6 5 6 5
MichaelP 6 6 5 5
Moonpooka 4 7 6 4
Orbit Dream 6 6 5 5
Ryan 5 5 6 6
Treeble 6 6 6 6
category averages
(12 reviews)
5.50 5.67 5.50 5.25

Reviewer's comments

"Certain death greets you at the very start if you're not careful. If you don't die at least a couple of times, then I'll be impressed. The enemies come at you thick and fast, but if you play your cards (or at least your strategies) right then you shouldn't need more than a couple of medipacks to get through. The timed swim was a bitch (if you'll excuse my language) and the spike ball and safe tile traps slightly overused, but if you're looking for a level that will keep you alert and test your skills for a short while, then this might be right up your street. I can't say I liked the shooter element too much, though." - Ryan (22-Mar-2019)

"Another very fast paced level from this builder. Right from the start the game does not let you in easy as when you don't sideflip a boulder catches you (probably the quickest death I have encountered so far) and the amount of boulders, deathtiles and enemies in this level never ceases to increase. Actually, I found this level to be a lot more player-friendly than the first installment, since the builder provides at least enough health reserves this time so it is possible to kill all the enemies without running away from them quickly. There are a couple of interesting puzzles thrown in, maybe the statue puzzle was a bit too long but at least an interesting idea. On the other side I found the design of the setting was rather rushed and there were a lot of streched textures, there were a few copied rooms with only different texturing and the lighting in some areas was too dark for my taste. All in all by far not a bad level, but it definately needed some polishing. Found one secret in 20 minutes of gameplay." - manarch2 (10-Aug-2012)

"You can tell that this is a piece of juvenilia from the constant enemy attacks;the repetitive texturing;and,especially,the almost unhealthy obsession with deadly boulders. Although lighting shows signs of the builder taking his first steps toward artistic creativity,it's really only the constant movement of the gameplay (bar a somewhat obvious statue pushing task) which keeps the level entertaining.From the very first moment,it's clear that this adventure is devoted to the concept of 'move fast or die!';and the whole thing is rather endearing as a result,in a distinctly no-frills manner. Objects are sparse and not suited to the environment;the outside area is rudimentary;secrets are lying in your path;and the entire adventure is over in little more than 20 minutes. Nonetheless,those 20 minutes are undeniably filled with fun!" - Orbit Dream (20-Jan-2011)

"Despite the start, which made burst into laughter, this level is actually nowhere as difficult as the first part. It's pretty straightforward and with the exception of a pushblock puzzle that seems a little too long, it flows at good pace. There's a timed underwater door, much like in the previous part, and even though it's longer now and involves underwater boulders, it's still much simpler to accomplish. Enemies are mostly ninjas and you do get plenty of medipacks, so that was a big relief for me. The environment at times is a bit sterile, and the textures could use an extra care in a few areas, but all in all, there is a slight improvement from the first level. 20 minutes, 1 secret. 11/08" - Treeble (13-Nov-2008)

"Already at the beginning you understand it won't be a ballad in a park , as you are welcome by a rolling ball then a couple a ninjas , and there will be more of them later on. Well, I enjoyed this short 25 minutes level with different puzzles with trapped rooms where you have to pay attention to the floor or to the ceiling so not to die, even one which includes a pushable object. I also enjoyed the long timed swim (not very difficult) and blowing out the ninjas with the grenade gun while sliding a last slope. All that was good fun in general." - eRIC (22-Aug-2007)

"OK, I'll admit it - that spiked ball at the beginning got me. Twice! I ran straight on to the deadly floor in the next room too... I liked the 'safe' squares marked on the ceiling; that was helpful. The timed swim was fun. And some of the camera angles were great, I'm thinking mainly of the timed swim and the rolling ball room before it. The secrets were quite easy but surviving the level wasn't so 'fairs fair'. Some more ammo for the Uzi would have been nice considering how many packs of ninja's there were roaming the complex. And speaking of the complex it was textured nicely, very grey and industrial looking, maybe just a little too dark in places though. Once I got over the shock of the first thirty seconds I really enjoyed running this gauntlet, looking forward to The Ultimate Search 3." - Kitkat (20-Jul-2007)

"Cory's second level is quite short and full of traps and ninjas. The beginning is an unpleasant surprise with a spike ball and will give you an idea of what will follow. It's a fast paced level with burning tiles plus a timed swim. There are some stretched textures and a dead end. Be careful not to drop inside the small area of the room with the single spike ball and the long slide where the camera is fixed because there is no way out of that gap in that room. I found one secret and expect Cory to become better and give us an even better level next time." - Kristina (19-Mar-2007)

"I certainly do enjoy these little levels from Cory. This is his second offering, and although it is quite short (approximately 30 - 40 minutes) there are a few nice things to see and do. I like the 'shoot'em up style' mostly, with ninjas popping up all over the place to keep you on your toes. The start will also have you tearing your hair out with an immediate spike ball trap, plus ninjas. Later on there's a nifty little timed swim while having to avoid spike balls, and an object moving around a deadly floor. The rooms are a tad empty however; I'd like to see more going on with textures and objects just to add more interest to the decor. But all in all, this is a nice little run-around made by one of our youngest builders, and I do think his levels are coming on just fine." - Moonpooka (12-Nov-2006)

"I didn't find interesting things in this level but some details which merit a comment. I couldn't see the danger of the spike balls in the underwater passage with the timed swim, you only need to swim near the ceiling. Could be a camera shot to show the door opening in that timed swim. The same puzzle looking the ceilings to discover the safe paths and the spike balls rolling in the ramps are very repetitive. Was the "secret" really a secret? (it wasn't hidden). I almost could use the uzis, only 30 shots for all the level is very poor. Best of the level was Lara's outfit." - Jose (09-Oct-2006)

"Wow, what a beginning, it really made me jump (several times, actually). It really lets you know you're not in for a stroll in the park - everybody and everything are out to get Lara - and the timed swim was aaaaargh. I notice from the other reviews that there was a secret to be found in the timed swim tunnels - well I was glad enough to get through without it, thank you so very much, rotten swimmer that I am, but I did find a secret (a very welcome uzi) near the beginning of the level. This is another very decent offering from such a young builder and if you want to get your adrenaline going for half an hour or so, you could do a lot worse." - Jay (27-Sep-2006)

"I can say with certainty that everybody dies the second you start up the level. After the second en I think in most cases the third attempt, you can make it and start at this journey. This is for sure no walk in the park as there is one boulder trap after another but that'll keep you on your toes. The timed swim is doable but better figure out where to go and also trigger the traps first. Luckily there are breathing holes, than swim back and get ready for a long timed swim. Had no secrets sound in my game but I got one and reading Michaels review it must be the one in the timed swim. Found also a grenade launcher but by then I didn't need it." - Gerty (24-Sep-2006)

"Great to see the second level already of this young builder! This time he treats us to a fairly linear 30 minute gauntlet course where Lara has to avoid plenty of boulders (great opener for the level there) and watch for ceiling textures to avoid burning floor tiles, while shooting a myriad of white ninjas along the way. The long timed swim is a nice challenge (found a secret along the way there) and the sequence with the push object is rather tedious, but all in all a good solid half an hour of fun to be had here." - MichaelP (05-Sep-2006)
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