Level: Centralia back home search
Author(s): kutuup
total rating:5.98 Gameplay &
Objects &
Sound &
Lighting &
CC 5 5 6 6
eRIC 6 6 7 5
Gerty 5 5 7 7
Jay 5 5 7 8
Jose 6 6 7 7
Kristina 5 5 5 6
MichaelP 5 4 7 6
Orbit Dream 5 6 6 7
Phil 7 6 6 7
Ravenwen 7 6 7 8
Ryan 5 5 6 7
Samu 5 6 6 5
category averages
(12 reviews)
5.50 5.42 6.42 6.58

Reviewer's comments

"This is a two-part level that took me about 45 minutes to play. To me the second part was much more eye-pleasing than the first, but all in all it was a pretty decent raid. Enemies in the first part are bats and SAS, whereas skeletons and wraiths dominate the second part. You come back to the first level for a brief battle with demigods before the level ends. Perfect for a filler whenever there's a lull in current releases." - Phil (30-Jan-2019)

"This was a rather odd levelset. The gameplay isn't bad as such, but it's incredibly linear, with most of the gameplay of Centralia involving pulling levers and opening doors, plus some guards to shoot. The odd part was that there seemed to be two alternate exits, one that leads to the end of the entire game and the Quest Item, an armour piece and another that leads to the optional second part, Marble Halls, which is also rather simple and linear, but looks better than the first. A bit of a mixed bag, but it works as a respite between more gruelling games." - Ryan (11-May-2017)

"A good little adventure with 2 levels , one in a city and one in Catacombs , with a total time of 40 minutes only. What you have to do is rather obvious in general. The settings are nothing special but solid. I like the last part when you return in the city back from the catacombs, where some surprises await Lara before she can grab the artefact. A good and easy romp between the biggest adventures." - eRIC (25-May-2008)

"Two levels in this download, that are connected, kind of, but totally different. A City level, and the previously released demo (Halls of Glass). The city level is a short run through, very bright for this type of level, with a few guards to shoot, doors to open, block to push, machine guns to get past, and some gunmen to shoot. The sewer system was better, environment-wise, dark, dank, and you could almost smell the rot. It's possible to get behind that machine gun to blow it up by carefully walking along the wall of the trench (blowing up these guns is always satisfying). There's a good boulder run into another part of the sewer. But the surprise there is a demigod!? Climb a very tall ladder to fresh air and outside buildings and we encounter more demigods, mummys and wraiths. Not the type of, or amount of, enemies that justifys finding the two lasersights and revolvers, let alone being in the wrong wad! A very short easy level. The previously released Hall of Glass (second level) is much better. All very catacomb in style with some nice climbing, swimming, object to push, skellie to shoot off a bridge, wraith to escape from, and a curiously exciting room with lots of boulders that fall from the ceiling in their own good time. The highlight, looks wise, are the the beautiful red fire rooms." - CC (07-Jul-2007)

"My opinion is that this is pretty nice level if considering that author hasn't released a lot of levels before. Environment looks okay but it could be more detailed and textures could have been used more creatively. Gameplay is neither bad nor especiall. You spend most of your time shooting enemies, looking for switches and few items and completing some jumps. If you want to solve some puzzles you won't find them in this level. Enemies are chosen mainly pretty nicely but I think that demigods don't fit well in city levels. My conclusion is that this level is neither especiall nor bad. Author has avoided most of the beginner mistakes but there's still a lot of things to improve like the look of the environment. It would be also very nice to see more variative gameplay including more puzzles in future levels." - Samu (14-Apr-2007)

"It starts as a city level only way brighter than usual and it changes into a catacomb one to change again into city. As I understand it the builder included another of his levels, Hall of Glass, for extra pick ups or something like that. Anyway I've played both levels and they take thirty minutes with Lara getting the Glass Gauntlet at the end. There are SAS guys and bats, mummies plus one lonely skeleton and demigods. It has some jumps and climbing but no actual puzzles. I am not a fan of city levels so I didn't actually liked this one but maybe you will." - Kristina (09-Apr-2007)

"This felt more like a demo, but I did enjoy it while it lasted, thanks to its smooth and flowing gameplay - although truth is it was extremely easy. The atmosphere in the first part reminds that of TR4/Cairo - and so do the textures. I found the room with narrow corridors and low trenches quite interesting as a concept; it would have been really good if it was more elaborate. The second part looks like the TR4/Catacombs level, although there are some nice lighting effects in a couple of rooms. The surfaces look and are solid, in general the level looks well-built and details are also looked after. The enemies are mainly guards, and you also get to face some classic egyptian demigods close to the end; you come across a few sentry guns but you can easily avoid getting seriously injured by them and the zombie mummies that you meet at some point pose no serious danger. It would be interesting to possibly see a more complete version of this one." - Ravenwen (13-Feb-2007)

"A set of two levels, one city level and one catacomb level. I've played the catacomb level before, and fortunately you can choose if you want to play this second level or not to play it, so how I've alredy comment the second level before I'm going to commment only the the first city level. That level is very short and simple with a fast gameplay and no difficult tasks. Sometimes you can avoid the enemies and advance without kill them. I didn't find secrets. Well lightened and textured and don't wait for special features or puzzles. Only a correct level." - Jose (27-Oct-2006)

"I was a bit baffled when I played the first level and found that either you got back where you started, or ended up in the next level or got thrown out of the game when jumping in that black void, so you could play it all over again if you wished. This first level was a bit of a mishmash of textures, especially in the end. Not sure what the demigods were doing here but finding the revolver twice and enough bullets they posed no thread. Still don't like sentry guns you cannot disable but you could run pass them. The second level I already played previously so that was a walk in the park, so to speak" - Gerty (23-Oct-2006)

"This is a two part level, but I'm only dealing with part one here since the second part is pretty much an exact copy of Halls of Glass, the demo release by this author that I reviewed recently. The Centralia level is quite an effective city setting - dark, broody, full of guards and sentry guns and, oddly enough, a few demigods, wraiths and mummies right at the end (perhaps they wandered in from the Marble Halls section where they would frankly have been more at home). So - not a long level, linear, easy, fast paced and, if you have recently played Halls of Glass, the author has kindly provided a shortcut to enable you to avoid it this time. I'd say they were best played as two entirely separate games actually, as theme-wise they really don't mesh together." - Jay (02-Oct-2006)

"This latest release from kutuup poses a problem for the conscientious reviewers,as the chances are fairly good that they will have only recently played his earlier 'demo' of this very same level (Halls of Glass)and as a consequence it's hard to rate 'Centralia' objectively,as around 50% of it is exactly the same. Level 1 (The 'Centralia' of the Title) takes place in a middle-eastern themed City and isn't half bad. A good attempt has been made to craft an interesting central Square,and there are no horrendous graphical errors to hinder the atmosphere. Unfortunately the Gameplay is very straightforward and involves simple lever/door activation while combating the occasional heavy. There's an interesting camera angle which livens up a simple 'back-flip' sequence(and there's the possibility of dropping into a nearby closed trapdoor and getting irreversibly stuck!) but very soon after,you arrive at a deep pit with three choices of progression.One route takes you to a Glass Arm (presumably the object of your quest) and thence either to a bizarrely abrupt end in a perfectly black room,OR the option to run through a previously closed door back into the central Square,and thus play the entire level over again. The second route leads to a slide (unconvincingly down to a stone wall)which triggers the second (Hall of Glass) adventure. This is almost exactly identical to the earlier release (bar the addition of a few skeletons) and feels entirely unconnected to the previous level. Lara's costume is quite different and the Catacomb setting bears no visual or thematic connection to what went before.Considering that nothing is achieved plotwise by completing this level (Lara collects no valuable Object,by level's end,to take back to Centralia)you can simply take one of the first two options and complete the whole adventure much sooner. The overall effect was rather similar to the experience of buying a 'Collectors Edition' DVD of a movie you already own,only to find that it contained very little unseen material and few 'extras'. This particular release would be rather baffling to a player who had not attempted the 'Hall of Glass' adventure,and is dissapointing to those that have. I am confident that the builder will continue to create,as there is real potential here. I only hope that his next adventure will be 'complete and unabridged'." - Orbit Dream (16-Sep-2006)

"This level includes the previously released Halls of Glass by this author sort of in the middle of the Centralia level, but you can avoid it completely if you don't want to replay it again. I found the new addition here rather below par in comparison to Halls of Glass, which may be due to the city textures that I usually do not enjoy so much. You get to kill a few SAS and suffer from two sentry guns but not too badly and then explore the sewers. Textures are often very squashed and you can fall through one of the trapdoors which you should open using a lever. Camera work is ok though and connecting the levels and how you come back to the first after the second shows that the author has a good grasp of the level editor technicalities. Not sure if the demigods really fit the scene so well and the level quickly ends after the pick up item." - MichaelP (16-Sep-2006)
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