Level: Around the World in 80 days (Demo) back home search
Author(s): Harrys
total rating:6.02 Gameplay &
Objects &
Sound &
Lighting &
eRIC 5 5 2 6
eTux 5 5 5 5
Gerty 5 5 7 6
Ivan 8 7 8 8
Jay 4 6 7 7
Kristina 5 5 5 5
MichaelP 6 6 7 5
Orbit Dream 5 6 6 8
Oxy 9 10 10 9
Ryan 5 6 5 6
Sakusha 6 5 6 7
Shady Croft 5 5 5 5
category averages
(12 reviews)
5.67 5.92 6.08 6.42

Reviewer's comments

"Not really a demo, more of an actual level. But I wasn't really gripped, sorry to say. There's too much tedious backtracking across different portions of the level, in no way enlightened by the irritating background music, pleasant though the first time it was. There seemed to be a few sound issues, particularly for firing Lara's weapons. Not too bad a setting, but I wasn't particularly enthralled with the gameplay." - Ryan (17-May-2017)

"Lara is not quite traveling the entire world in this demo, but I must say that the Chinese region she is exploring is gorgeous and charming. The exploration process was very enjoyable, and I think the background song not only conveyed a wonderful atmosphere to accompany the level, but it also made some of the sound glitches of the level a little bit less apparent (though some sound glitches were impossible to ignore such as the sound of a door opening every time Lara picked up an item). Most of the level involved exploring in a relatively deserted area, and there were a few snakes here and there. However at the end, the gameplay shifted a bit by adding a few traps (while some thinking was required to get through the traps, they were not too difficult) to the mix, and fire replaced water as well. I wonder how a complete level series from this author would look like." - Sakusha (24-Dec-2011)

"I loved this game and also the song. In my eyes is very beautiful and lovely." - Oxy (24-Aug-2009)

"No need for the included TR4 but by not using it (haven’t tried this game on the Mac though) you get the so called “horizon problem”. That doesn’t take anything away from the gameplay though. Sound issues in here, as the shooting isn’t what it should be. Also by picking up items, you hear every time a door opening. Not even talking about the music, that went on and on in an endless loop and what I think must be the favourite song of the builder, was a bit overpowering. There are enemies, only some lost snakes. Apart that this was a demo, it took me about half an hour to get through. I saw a few missing textures, teach me to jump on everything in sight LOL. I would advice Harry to play around with the lightning a bit more as this was overly bright" - Gerty (17-Aug-2007)

"After playing The lost temple by the same author, I have been disppointed by this demo, as I found it quite less inspired gameplay wise. Yes it is only a demo , but hey my net gaming time is 40 minutes so it's not that short, mainly because of some backtracking. After a good start, I did not found the main place very convincing as the horizon and buildings vanish because of the distance limits. Also , the author must really thinks to do something with the lighting in his levels, very flat and the sun bulbs are missing, he should also do something about the "paper thin roofs" in some of the temples. On the upside, I like the choice and the mix of some textures and the last rooms with traps , although not very challenging. Obviously some samples have been forgotten in the zip, that's why you will have missing or inaccurate sounds. Also the pop song that plays throughout the whole level is nice, but should not be used as background ambience." - eRIC (21-Jul-2007)

"For a demo it’s a pretty nice level that lasted thirty minutes. The only irritating thing is that song that keeps looping, I mean ok the builder likes it but I didn’t and even if I did I couldn’t hear it for the entire level. There is a problem with the textures or to be more accurate with the outside areas, you see thin walls from a distance but overall the oriental kind of style is nice. There are various pools to swim through and a few switches to operate. I do hope that there will be puzzles to solve in the full game and not just climbing and levers to use. I found two easy secrets." - Kristina (19-Mar-2007)

"Isn't 'demo' such an irritating word? When it's a demo for something good, you feel like the author's such a tease, and when it isn't... quite so good - you wish the author just would've stuck with it till he/she was done and then hopefully the final result would've been more enjoyable. I wouldn't necessarily put this demo in either category as even though it's not the best thing since sliced bread (and who ever did come up with that anyway? what's so great about sliced bread?), it has its redeeming factors too. While the background music gets annoying after a while, thus I played with turning the music down, and there's not really all that much to do besides running from point A to B with shooting the random snake or two along the way, the environments, though still require much work from the author, are nicely thought out from the TR2-alike looking temples and valleys to the mines and caves. The main area maybe loses a bit of the intended effect on vastness by being flat and not nearly as detailed as it could've been for a Tibetan/Chinese vista, but all that aside this is a rather solid effort. The author still has quite some improving to do to make this worthwhile replaying in the final version if we ever see it, but there are some good foundations there, so all I can wish him is good luck! As for the player - if you to give a go to a fairly average (not meant in a demeaning way - just considering all the good and the bad) oriental type adventure, give this a go." - eTux (13-Mar-2007)

"So I was looking through the levels I had and picked this one for 2 reasons, the first one is that the title I thought was eye-catching,I was intrigued, who can ever forget the brilliant novel by Jules Verne and the beautiful adventure of Fillius Fogue...The second reason is that its a demo so I was expecting something really beautiful,eye candy and a teaser demo to make us more thirsty for the full game and make us more excited to see more...However,I'm sorry to say that this was not AT ALL so (for me atleast) and it made me certainly not quite keen and excited to play the full game when its released. The texturing was okay but the sounds were buggy and the background looping song was annoying (I heard it more than 5 times and I was an inch away from putting my fist through the monitor). Then comes the most important thing, gameplay. I spent half an hour running around in vast rooms (if you like huges,alittle useless rooms then you may like this one), throwing a lever here and there and swimming in huge pools that look the same and huge rooms that look the same as well to finally obtain one of two pink jewels then (when I saw how the gameplay was I kinda predicted the following task) you had to go all the way to put the first jewel (in a way to make the level longer....not smart) to access the second jewel. Then after all this tedious task you go kind of underground,you meet afew puzzles,even those were not really bright. In the spinning blades room,keep yourself to the wall and you wont be touched and thats it,your done. Then you gotta cross a burning floor (according to the flyby you have to use a pole) but you can do it WITHOUT the pole,so the pole was uselss and that kind of made me think the author hadnt put alot of thought on the puzzles. And then you go down abit and do along shimmy (again,maybe to make the level longer) and then your done. It was not a very interesting demo and didnt make me excited at all for the full game. I advise the author to spice up the gameplay,make better more interesting areas and tasks and add interesting sounds and music and show us another demo...hopefully a better one." - Shady Croft (03-Jan-2007)

"Good demo, and if will continue in same or better future work will be good for playing. Some elements from TR2 and from TR4 ofchourse and with nice mountains vuew is good point to search in this nice adventure. Little is flat in some parts of demo level and not too much objects. Found two secrets amd remove waw 97 because little borring again and again listen same song :), but okay this is demo." - Ivan (23-Dec-2006)

"Well alright it is a nice song but of course not when you hear it for the 7th time in a row and you will (unless you turn off the sound of course), as this adventure takes about 30 minutes to complete. The most impressive thing I remember is the mountain horizon that works really well here and a few issues with the sounds. The rest is fairly straightforward raiding, with quite a bit of swimming in the various pools and occasionally interesting camera work. Find a knot, two gems and kill a few snakes and you have made it around the world already - ah wait, this was only the demo, so seems there is more to come." - MichaelP (19-Dec-2006)

"This is a short demo with an oriental setting and quite basic gameplay – throwing a few levers, picking up a couple of artefacts, shooting some snakes – simple stuff. It would definitely need a good deal of beefing up gameplay-wise to make a really enjoyable level. I had a few issues with sound files too – intermittent pistol sounds, odd ‘door opening’ noises with pick ups and the background soundtrack, whilst a lovely song, got on my nerves by the end of the proceedings. So, has potential but needs work." - Jay (13-Dec-2006)

"This is one of those levels which didn't really grab me as much as it should. Although the Himalayan setting is rather well accomplished with a beautiful background panorama,the actual gameplay is nothing more than a straightforward and rather predictable run-around from A to B to C in overly large rooms.Several places led absolutely nowhere and the final area was quite strange and rather cheaty - although some players may enjoy the 'red-herring' climbable pole sequence. The most pointless aspect of the whole thing (aside from the apparently superfluous modified TR4 file)was the background music,included (presumably) because it happens to be the builders current favourite song.It does nothing to enhance the level (indeed seriously detracts from establishing any atmosphere)and will do little more than cause most players to turn down their speakers soon after the adventure begins. Yet again,it's a Demo level;not badly made for all that,but rather uninspiring and which ultimately does little more for me then cause me to think "if this does indeed get expanded into a bigger adventure,then I'm probably going to have to play this level all over again!"" - Orbit Dream (27-Nov-2006)
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