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Level: Asia back home search
Author(s): TombsOnTheBrain
total rating:3.59 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 4 3 5 4
Ceamonks890 2 2 3 3
Cory 4 6 3 2
Dhama 2 3 3 3
Dimpfelmoser 4 3 7 6
DJ Full 2 0 1 3
Gerty 4 4 5 5
Jay 3 3 5 5
Kristina 3 2 6 6
Magnus 4 5 2 4
MichaelP 4 4 5 5
Momster 3 3 4 4
Orbit Dream 2 1 4 4
RaiderGirl 4 4 5 5
Ryan 3 3 4 4
Sash 3 3 2 3
Staticon 3 3 4 4
Torry 3 3 5 5
Treeble 2 4 3 4
category averages
(19 reviews)
3.11 3.11 4.00 4.16

Reviewer's comments

"A short jaunt through "Asia" (looks more like a bland variation of Cambodia to me, thankfully with "normal" Lara), with some ninjas to shoot, some quick, climbing, lever pulling and boulder avoidance. Not really recommended." - Ryan (03-Sep-2017)

"Less than 15 minutes of brisk but rather uneventful raiding in a reasonably well built but somewhat uninspiring Cambodian setting. Run around, shoot ninjas, pick up a few oddly named (and dubiously spelled) artefacts, which you mostly don't get the chance to use. Perhaps it was originally meant to be a longer level. Who knows?" - Jay (09-Aug-2016)

"Despite being set in Cambodia this time around(alongside having the possibility of actually finishing the level proper), that doesn't mean that the general quality has made that much of an increase from 'The Tomb of Khofo', with lifeless environments, repetitive texturing, non-existent lighting, hardly taxing gameplay and out-of-place opponents not really leading to a satisfying outcome. Better off just skipping this one." - Ceamonks890 (29-Jun-2015)

"This one is surely worse than "Escape from Angkor Wat (revised)" - the lighting is more monotonous here, and we encounter no secrets at all. Instead, we get a useless laser sight, fight lots of ninjas that don't belong here (as well as the mummy) and find two puzzle pieces we can combine on our way through the level to make a key. However, lack of a slot for it makes me assume this is probably a quest item. One sound is not present - maybe the author has mismatched the number. Texturing is classic Angkor, and applied in average way. SUMMARY: Boring. If you choose between the two Angkor levels by this author, pick "Escape from Angkor Wat (revised)"." - DJ Full (22-Nov-2010)

“Directions for use: keep going forward. Nicely textured but all the same type rooms only they're not rooms they are more like turn left turn right big room open door turn left turn right all the while shooting ninjas a scorpion and running past a skeleton. I found a lasersight two half cartouches and two stars one opens a door and one you finish the level with. Seems to me James had big plans for this level and didn’t finish it. All the same it's simple fun and the boulder traps were easy.” – CC (09-Jun-2003)

“A short level it was quite fun. The thing that I liked about it was the baddies. Gameplay was ok but you got a star called the Emperors Blood and a puzzle piece called the Emperors Will which you did nothing with. There was a nice rope swing to open a door and that was it!” – Cory (22-May-2003)

“A simple level with hands and a cartouche I never used. Ninjas are the only enemies and it is based in Angkor Wat the textures are the same and the level it's straightforward draw weapons shoot scorpions climb here and there and finish it. Not much to look at.” – Kristina (20-Dec-2002)

“It's quite a thrill to be able to shoot in Angkor wad textures and I liked the basic no frills atmosphere that was a least a pleasant change from the usual Tutorial wad setting. It took me 12 minutes to run through this maze like course with a lonely mummy a few scorpions and some warriors of the desert to kill along the way. It's all pretty straightforward and easy devoid of any puzzles and most spiked boulder traps made themselves heard or felt when I was safely on the other side. A climb a ropeswing and happily you run through the exit with a star and two pieces of the cartouche. If you are keen on tutorial quickies this one might be of interest to you.” – Dimpfelmoser (15-Aug-2002)

“This 15 minute level consists of nothing but running around in an extremely drab boring setting through a maze of doors and halls picking up a few items and dodging a few easily avoided boulders. Ninjas aren’t even hard to kill in this one. Some levels you shoot and shoot before they die but not in this one. Basically pushing levers and moving from place to place. Obtained 2 hands and 2 cartouche pieces. Only used one hand and left the level with the other one and the cartouche.” – Momster (13-Aug-2002)

“Although this uses a Tut1 WAD it is obvious that this is an older Lara running around in an Angkor Wat setting and that’s about all she does in this 13 minutes level. Apart from some ninjas to shoot and a couple of boulder traps there really isn’t much to do except make your way through the maze of hallways to the end where you leave with a full cartouche and a Hand of Sirius still in your inventory. Sorry to say it but this one was just plain dull.” – Sash (21-Jun-2002)

“Well obviously Asia means Angkor Wat textures here unfortunately pretty much the same textures repeated all over and with the added doors it creates a mazelike but pretty boring atmosphere. There are a few not so dangerous boulder traps (without sound effects towards the end) and some ninjas to battle and it’s over after a little more than 10 minutes.” - Michael (21-Jun-2002)

“Another one of those ultra short levels best left for the kids. No challenges here but actually would make a good training level.” – Torry (21-Jun-2002)

“I don't get it. Why not to call it Cambodia as it's there? Nothing special in this level a simple straight forward level that lasted less than 10 minutes for me. The artifacts were not hidden and the lighting was not existent.” – Treeble (21-Jun-2002)

“After converting the tut wad I was surprised to see that this level looks just like angkor wat with the older Lara. I'd recommend saving this one for when you're looking for a short easy level as the 15 minutes of game play consist of running down many hallways occasionally pulling a switch or picking up an item along the way. It would be almost impossible to die in this level as there are only a few ninjas two scorpions and a couple of obvious boulder traps along the route and you'll find plenty of ammo and the shotgun and uzis in your travels. When I got to the end of the level there were still a few doors I hadn't opened and although I retraced my steps to the beginning I still never figured out how to open them. Maybe you'll have better luck.” – RaiderGirl (21-Jun-2002)

“Very small level and although there is not much else to do as killing some ninja's avoiding the not so difficult boulder traps and running past a lonely mummy. I liked the atmosphere. It does have potential.” – Gerty (21-Jun-2002)

“Even though this level is over after about 10 minutes and there wasn't really much to do I rather enjoyed rushing through it as fast as I could. It is almost like a maze with plenty of doors and I could see a potential here if the Author were to take a bit longer in the design stage instead of what appears to be 'made up as he was going along'.” - dhama (21-Jun-2002)

“A short but quite enjoyable level. It takes about eight minutes to finish and there isn’t anything hard in it. There are a couple of ninjas and some boulders but that’s about it. I liked the new names for the objects even though it’s spelled ‘emperor’ not ’emporer’ (sorry couldn’t resist). The level might be worth downloading if you’re looking for something easy.” - Magnus (21-Jun-2002)

“This a pleasant little level but entirely undemanding. It's basically an easily navigable labyrinth with an occasional foe lurking behind the odd corner. The texturing is repetitive but that's ok if the aim is to create a consistent visual theme (which seems to be the intention here). The occasional boulder traps are ill-thought through and are subsequently easy to avoid and the items you collect are never needed. Nevertheless this is a pleasing 10-15 minute excursion although an experienced Raider probably shouldn't bother with it.” – Orbit Dream (21-Jun-2002)

“Asia is a small level uniformly textured and lit with only a couple of heavily shaded alcoves both of which contained nothing. Constructed with the tutorial wad there were several easy-to-kill ninjas lots of passages and a number of medium to large rooms mostly with nothing to pick up in them. I usually run a stop-watch over my level playing to get a total game time and even though I consider myself an eternal beginner this level only took me twenty minutes which is quick for a first time through. If you just want a quick level which won't tax the brain cells (or health) too much then this is for you.” – Staticon (21-Jun-2002)
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