Level: Catacombs of Rome back home search
Author(s): Samu
total rating:7.71 Gameplay &
Objects &
Sound &
Lighting &
eRIC 8 8 8 6
Gerty 7 6 7 7
Jay 8 8 8 8
Jose 9 7 8 9
Kitkat 9 8 8 7
Kristina 7 6 8 8
MichaelP 8 6 7 6
Obig 8 8 8 8
Phil 8 8 8 8
Ravenwen 7 8 8 8
Raymond 10 8 8 8
Ryan 8 7 8 8
category averages
(12 reviews)
8.08 7.33 7.83 7.58

Reviewer's comments

"If you're a fan of quite tense gameplay (tense breakable tile gauntlets, tight timed runs and tense enemy encounters are all included) set within a solid Rome environment, then you're at the right place. The adrenaline never stops pumping throughout this level, as it has been made entirely to challenge you and then some. Nothing too frustrating or impossible, but it's definitely not for beginners. I encountered no music loop issues, unlike other reviewers." - Ryan (26-Aug-2017)

"This is a fairly quiet, routine catacombs level until you get to a diabolical timed run near the end. The run itself is rather ordinary, the frustration lies in the maddening slowness with which you shimmy around two corners while the precious seconds keep ticking away. Other that that you get a nice raid of slightly less than an hour. Much of the action takes place inside a large room with doors that open with the right combination of four wall switches. Harry Laudie has contributed a short but to-the-point walkthrough. Oh, and the rats here are the size of terriers." - Phil (06-Nov-2013)

"Another challenging level by Samu. All the difficulty is concentrated at the end of the level with a very tough timed door that really spoiled the fun for me to some degree, followed by a rather boring movable block puzzle. Until this point it was an absolutely perfect level, except for the lighting which is flat and dark. There is a subtle doors/movableblock/crawlspace puzzle , followed by a great lava room where you have to find the combinations of 4 switches to open 3 doors , with some good (but not tricky) jumps and breakable tiles , and the shooting of a lock while sliding a slope which was quite easy. All that was good fun and I enjoyed myself a lot with this level, until I reached the final area." - eRIC (15-Aug-2007)

"What a little gem this one was, even when I got stuck a couple of times. It did remind me of Rome as the textures that are used are from the coliseum. Here you have to find levers to open up iron doors. Some of them are very cleverly hidden. There aren’t many enemies but they are well placed and the rats you encounter, well they must have been feeding pretty well, as they were fat LOL. You start out in an underground cave and travel from there to a huge underground lava lake where you have to do some jumping and from there to your final destination where after some block pushing you get the Artefact Lara was after. Only gripe I have that in every room the music got stuck and went into an endless loop. Might be my download, not sure." - Gerty (21-Apr-2007)

"It’s a classic catacomb level but with oldish textures. There is a tight timed run involved, some switches and lava areas. The enemies are huge rats and some bats. Basically you just run around jumping and trying to open the door until you get the gemstone. It’s a fun level though and short, about thirty five minutes. Give it a try." - Kristina (10-Apr-2007)

"This is a Rome/Catacombs style level. (As the title suggests!) It is a short but challenging raid; there is a hard timed run and I won’t even tell you how many attempts I had at the “shooting the lock while sliding down the ramp” puzzle, there are clever switches and pushable object puzzles too. The enemies are mainly bats, absolutely HUGE rats and as you might expect one or two gladiators. The lighting and texturing isn’t anything we haven’t seen before – it is a catacomb-style level after all - but they are applied well. A good raid for those nostalgic for Rome." - Kitkat (01-Apr-2007)

"Samu remains true to his style with some rather clever gameplay ideas, a fairly short duration at just over 30 minutes and a little less attention to make the actual environment look overly impressive: In this case it is very 'brown' throughout and often rather dark. It is still a real fun adventure with lots of action. After a rather sneaky start with a push block puzzle you get to jump over collapsible tiles in lava pools, solve a door puzzle with four levers and need to deal with a really challenging and long timed run near the end and another push block puzzle that was maybe slightly too tedious. Enemies are huge rats, bats and a few roman warriors. Overall, good fun, if your out for some action raiding and environment is not so important for you." - MichaelP (04-Mar-2007)

"This level has a good gameplay with clever puzzles. You'll find two or three hard tasks: shooting the lock sliding the ramp, a timed run very hard near the end and jump over the small fence near the button. Also I didn't find the hint in the room with four switches to know what switches I had to pull, there's a lot of combinations and you can loose many time trying them. Very few enemies (what a big rats!) and only the uzis as extra weapons, very few flares too. Well lightened and textured, it's a short and funny level with a TR1 style." - José (29-Jan-2007)

"This rather brief and linear level is well-made and I enjoyed it in general, however it includes some inexplicably tough and complicated situations where you may get stuck for hours. I wouldn't mind a tiny hint concerning the use of switches in the big room with the three doors, for instance, as I spent half an hour trying to figure out the right combinations. Also that timed run with the shimmying around corners to the closing door was a bit too mean. The texturing is nice (follows the patterns of the TR1 roman levels mainly), but it gets too repetitive after a while, and because everything around you looks so much the same, you can easily miss ledges, openings, crawlspaces and spend a lot of time looking for the next exit when it's practically in front of your eyes most of the times. Upon starting the level for example, I had no clue what to do for a while, as there seemed to be no way to proceed anywhere. But overall it's a quite good level, with some interesting gameplay moments (ie, opening /unlocking the gates close to the start, or the sequences where breakable tiles are involved). A few enemies, mainly bats and rats, add a little more spice to this classic-looking (and feeling) tomb raiding adventure. By the way, what do they feed those rats in these catacombs? They are incredibly huge, lol!" - Ravenwen (26-Jan-2007)

"The first thing I had to do with this level was remove the corrupted and extremely irritating sound file. Having got that out of the way, I settled down to what turned out to be a short but enjoyable raid. There aren’t many enemies to deal with; apart from a couple of gladiators at the end all you’re faced with is huge rats and the odd bat. There are some nice puzzles and I liked the switch combination puzzle to open various doors in the big lava room. Nothing too hard to achieve with a little perseverance." - Jay (15-Jan-2007)

"The adventure takes place in the catacombs of Rome. Your goal is to get an artifact. Bats, some rats and two gladiators try to set you back in this. You have to find levers and keys on the level, to push blocks, but there are breakable floortiles and timed runs too. The textures are average, nothing extra, but how should a catacomb look like..? They suit the level. :) You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here:" - Obig (08-Jan-2007)

"This short level in TR1-Style should find some more attention. It´s short, but has has a the things a level with very good gameplay should have, good exploring and a nice door puzzle in the start, a nice 4-lever-puzzle, some tricky moments, a really tough timed run on a challenging course and a good pushable puzzle. i´m not a fan of the Tr1-textures, but it´s well applied together with the lightning. So don´t miss this one for a challenge in between!" - Raymond (05-Jan-2007)
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