Level: God's Gold 1 - Gateway to a Thousand Jewels back home search
Author(s): TombsOnTheBrain
total rating:4.14 Gameplay &
Objects &
Sound &
Lighting &
Boris 5 5 4 6
CC 5 4 6 6
Ceamonks890 2 3 3 4
Dimpfelmoser 2 3 6 5
Freeman Porter 1 2 3 6
Gerty 2 4 5 6
Jay 4 4 6 6
Jose 2 3 4 6
Kristina 2 3 3 5
MichaelP 5 4 5 7
Momster 4 4 5 6
Orbit Dream 2 3 3 3
RaiderGirl 5 4 5 6
Ryan 2 3 4 5
Sash 2 3 2 2
Scottie 4 4 6 6
Torry 5 5 6 6
Treeble 3 4 4 5
category averages
(18 reviews)
3.17 3.61 4.44 5.33

Reviewer's comments

"Nothing really worthy of note here. All you do in this 8 minute level is shoot a couple of ninjas and bats, collect a couple of items, use a couple of levers and avoid a bull in nice looking but rather empty rooms. That pretty much sums it up." - Ryan (27-Dec-2017)

"Certainly I expected a bit more when seeing the first rooms, but after a short time I realized there's nothing interesting here. There is certaing backtracking if you choose the wrong path, but never too annoying. Some enemies to shoot, a couple of artifacts and few more. I think I left behind a closed door, but I triggered the finish crashing the game. The best is the texturization, but the rooms are only ornated with columns. Nothing entertaining here." - Jose (18-Dec-2017)

"A ten minute canter through solidly built but rather similar looking rooms and somewhat maze like passages, shooting ninjas and bats, picking up a guardian key, uraeus and some weaponry you don't really need, plus running away from a rather unexpected bull. That's all folks!" - Jay (17-Aug-2016)

"Back in Egypt again and it seems that the builder in question, still hasn't really improved that greatly with slightly more lively environments and varied texturing, being the only real noticeable improvements from 'Asia.' Gameplay is still about as short and easy to accomplish as ever, lighting is still handled in a half-hearted fashion and enemies are nothing too remarkable, with the red-clothed ninja variants, scarab beetles, bats and an unnecessary bull serving as the opponents for this level(instead of the white-clothed ninjas, scorpions and mummies from the prior two releases.) So overall, if the builder still hasn't won you over with what he's provided to the community beforehand, than this one isn't really gonna change your general outlook. Not recommended." - Ceamonks890 (29-Jun-2015)

"How said Karl Lagerfeld so beautiful: "Hamburg is the gateway to the world, but just only the gateway". One could say the same one also here, because though Lara opens the gateway to the many jewels, but just only the gateway. In addition she runs through nicely formed rooms, must find the pyramid key and a Vräus, fight against Baddies and scorpions and find a lever which opens the door at the level end. Because, however, at the same time a bull appears, she must run fast to the open door. The level is of course too short with less than 10-minute playing time, but, at least, the textures are processed cleanly. And this is at least something." - Scottie (25-May-2009)

“Be wary of levels with long over-ambitious names. It's the Custom Levels with short snappy titles (like for example 'Frozen' or 'Beneath' - what a cracking adventure that was!) that generally show the greater promise. This one is a case in point; it almost takes longer to say the name of this adventure than actually play it. 9 minutes of running around similarly styled rooms shooting ninja's and bats and re-loading when it crashed to the desktop; only to find out it was the end of level trigger.” – Orbit Dream (08-Nov-2003)

“Very short simple level. Running through rooms killing ninjas bats a couple of switches finding and placing a vraeus and a pyramid key run past falling beetles release a bull and that’s it. My bull climbed stairs but was afraid of slopes! Don’t know where the thousand jewels were unless they were attached to the bulls collar! Perhaps they’re in the next level!” – CC (02-Jul-2003)

“This level is under ten minutes and using the guard WAD is something like brown columns all over the place in fact everything is brown every texture. A guardian key a golden vraeus and a lever is the only actions here. The lever opens a door and releases the bull that action opens the door to finish the level in a slide. There are many hallways and paths to choose in semi lighted rooms. Some texture tiles are totally different from one another although the same colour. Some beetles and a couple of ninjas plus bats are your enemies. Not much to see here.” – Kristina (10-Dec-2002)

“It took more time to install than to play. On the other hand this is a nice interlude between some frustrated levels as you don’t have to do much thinking. Picking up a Vraeus and a Guardian key and placing those. Some ninjas pesky bats a bull and some beetles last two you can easily outrun. The level itself was brightly lit a welcome change. 06-10-2002” – Gerty (13-Oct-2002)

“It was never so easy to get rich. Ten minutes of simple and straightforward raiding in a solid guard environment with every room the same size. The Bull is just there for decoration the beetles can be left behind after a few steps and the crossbow isn't absolutely vital for progression. Most memorable in this level is that the assassins have Lara's sigh when they die (although it might be that I messed up the soundfiles) so that makes out that she's really sorry that she has too kill the poor buggers. Quite funny.” – Dimpfelmoser (22-Sep-2002)

“I wish I would have read the reviews before I played this. I was expecting a lavish level filled with horseman’s gems cartouche pieces and such. How disappointed I was to run from room to room battling the token ninja in almost each room and bats each time you did get to pick something up. Used a vraeus and a guardian key. An what was the bull for?” – Momster (13-Aug-2002)

“This level reminded me so much of one of the creator’s other works Asia with the entire game play consisting of running through a whole bunch of mostly unused connected rooms with barely anything to do but find a couple of pick ups a gem was not one of them which I assumed by the name would have been and open a couple of gates. There are a few ninjas that thankfully give the player something to take their mind off the very limited game play but the one bull for reasons unknown to me didn’t even give chase. Lasting about 12 minutes I can only say if you really have nothing to do and you are desperate then play this otherwise read a book!” – Sash (21-Jun-2002)

“From the title you would expect to see a lot of gems – but no; from the WAD you expect a decent bull chase – but no not the case (the only bull does not really place a threat as he does not make it down that slope. So all you have here is battling a few ninjas and bats and meet some beetles in a few nicely textured but look-a-like rooms in which you could easily get disoriented but the map is not that big anyway.” – Michael (21-Jun-2002)

“Quite a standard type level where you do battle with a few ninjas wave to a bull as you waltz by find a few pick ups and exit after around 15 minutes of easy gameplay.” – Torry (21-Jun-2002)

“The level is short 15 minutes about and very easy. Lara has to reach the end of the level opening various gates in rooms very similar to each other. There are some enemies and in particular the guard of Semerkhet. However I noticed a good amelioration of the author to create the levels continue like this James!” - Boris (21-Jun-2002)

“Another level from this author that doesn't have lighting. The gameplay was linear even if most of the rooms had four paths to go. Finished it in only 8 minutes and... what was the use of the bull?” – Treeble (21-Jun-2002)

“This looks more like a demo to me than an actual level. There are many connected rooms and quite a few doors to open either with the guardian's key the golden vraeus or one of the few switches - but most rooms have absolutely nothing to do in them. One switch has you releasing the bull and although it chased me through a few rooms I couldn't figure out what if anything I was supposed to get it to smash. I found a few pickups of ammo a small medipack the crossbow and the uzis but the only enemies were a few ninjas which usually attacked from behind and a few bats. If this is a demo it's off to a good start because the rooms look very nice - there's just not enough to do and it seems to end after 12 minutes with a few doors still left unopened.” – RaiderGirl (21-Jun-2002)

“This level I finished in 12 minutes playing time it’s too simple you run around pick up some objects you don’t even need to save it’s nearly impossible to die. At the end I landed on the desktop. This one could be a tutorial level for TR-Newbies good players get bored. Positive is the nice texturing.” – Freeman Porter (21-Jun-2002)
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