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Level: The Tomb of Khofo back home search
Author(s): TombsOnTheBrain
total rating:3.37 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 3 3 4 3
Blue43 2 3 3 4
CC 2 2 3 3
Ceamonks890 2 2 3 4
Daffy 4 3 3 5
Dimpfelmoser 1 2 3 3
DJ Full 2 2 1 4
Gerty 3 3 3 3
Jay 2 3 5 5
Jose 2 4 3 6
Kristina 4 3 4 7
MichaelP 4 3 3 4
Momster 3 4 4 4
Orbit Dream 3 3 3 4
RaiderGirl 3 4 4 5
Ryan 2 3 3 4
Sash 1 2 3 2
Torry 3 5 7 7
Treeble 4 4 4 5
category averages
(19 reviews)
2.63 3.05 3.47 4.32

Reviewer's comments

"Other aspects about this level have already been mentioned, so I'm just going to talk about what you can find in the unexplored areas. This level can't be finished due to a bug that appears in a room where a door doesn't open, no matter where you place that statue. Maybe the two rolling balls were supposed to fall on the two lowered block sections to open the door? Well, even though we can't avoid this bug, we can still enter through the double doors at the beginning room. You just need to do an easy cheat by placing Lara looking exactly North, go to the inventory (the compass needle must be pointing North and transparent), highlight the Large Medipack, press and hold the keys B-I-T-S. This will give you all puzzle items, including the Cartouche you need to open that door. Well, I did that and I only found a little pool, a ladder that leads you to a higher room where you will find a lever. You trigger a little flyby with that lever, and open other two double doors. In there you find another two boulders that you must avoid. The level end is not far from there, you just slide a ramp and it's over. Now, I wanted to know what was behind that door you couldn't open; with the TombViewer tool I loaded the level map and I could see there was a corridor with a ramp, where I'm guessing there were more boulders to run from (TombViewer doesn't show objects nor lighting, only textures). After that room, there was only more passages, a pool, and a raised floor section where maybe there was the other cartouche piece. I would post some screenshots, but I don't know how, but there's nothing that impressive anyway. So, the builder should have tested his/her level before releasing to fix those killing- game bugs." - alan (13-Jun-2018)

"Initially the game started with a good design, two cartouche pieces to look for and two areas to explore with some enemies to shoot and some traps to avoid. The author also worked the lights and the textures, but I can't understand how this level could be released if there's an error in a trigger so players can't explore one of the areas and get the other part of the cartouche to finally finish. Did the builder test the level before the release? I think no." - Jose (13-Dec-2017)

"A demo that was intended to be a demo? Well, it stayed a demo so I suppose the builder got what he wanted. Nothing really taxing here apart from a boulder trap. Only one of two cartouche pieces found and no finish trigger. Oh, well." - Ryan (12-Dec-2016)

"From the readme, I see this was only ever intended to be a demo, which explains the short (five minutes) duration, the feeling of many things left undone and the inability to finish what little action there was. For reasons best known to himself, the builder failed to follow up with a full version, preferring to move on to other levels, but it's possible that this might have been worth expanding upon. Certainly, for a debut level it's quite competently made. Still, given the truncated nature of the gameplay, it's hard to recommend." - Jay (05-May-2016)

"In actuality, this is nothing more than a clearly unfinished demo that only allows you to do one particular section completely, due to bugs that prevent you from proceeding through a specific door(bringing the experience to an abrupt end after only six minutes of gameplay time.) Aside from that however, what I did get to go through was not much different from your average Egyptian-themed level(with the only real standout moment being the inclusion of two floor levers that both trigger a spiked boulder in a rather trollish manner), in addition to passable attempts at lighting and texturing being the only other aspects worth bringing up. So in conclusion, not recommended." - Ceamonks890 (29-Jun-2015)

"This short level should have been classified as DEMO as it is not only very short, but also unfinished. I didn't read the walkthrough or the other reviews and ended up doing what everyone else did: Push that statue across the room to open the door and realized that that door won't open. Other than that there are a few boulder traps, ninjas that drop UZI ammo (why don't these guys never drop that UZI so one can actually use the ammo?), 2 mummies and a monkey swing. Looks weren't too bad and this mini level did have a basic and solid feel. Lighting was decent with a mix of light and shadow areas. Recommended only if you like standing in front of a closed door, wondering how to finish the second half of the task you started. (6 min, 0 secrets)" - Blue43 (31-May-2011)

"HAHAHA platinum reviewer in 4 months HAHAHA!!! Thanks to Cain - he started all of this in my case, as because of him I decided to fill these walkthru gaps so I took an opportunity - when a walkthru on a level is finished, I make each corresponding review (as soon as possible, for not to forget what I think about each of them). But, even if #200, this review should be solid as always. At first, let me quote AOD Lara: "It won't open." OK, everyone knows what I am talking about, so let's get off this door and concentrate on everything else but it. Gameplay average - maybe it lasts for these 5 minutes only, but I always rate quality - not quantity - so during this little time of play gameplay is average indeed. Puzzles: theoretically, there is a cartouche to find and - possibly - more of combos, maybe the Eye Of Horus, like in most of such levels, what could result in average puzzles as well, but even if that potential items exist - we can't collect them nor put together the first two. So that's why scores for puzzle automatically fall to 0. Enemies are standard white ninjas, but - what happens rarely in beginners' levels - they don't appear from thin air, and the one under the monkey gives a sign of surprise. Also, nice thing with the mummies coming out of the alcoves - this impressed me. Other objects are some spikeballs, two flames, two pushables, one pedestal, some doors to open and a sarcophagus - a single coffin in the center of the burial chamber, which is not enough for a good game. But I must confess the falling spikeballs surprised me, as I didn't expect them in a level as such. No secrets. Atmosphere that may convince us we are in a kind of an egyptian tomb... but there are 479 egyptian levels already online and desert mood is so common that everytime it isn't perfectly surrounded, we can't find anything more in it - and, what it means, in this game. One well placed sound and... so much for music. No shi...mmying - as long as sound makes half of a game, and as long as most of builders underestimate it, I will have no mercy in this case. Of course, if the author repairs her or his project, I may also rewrite this review, if it appears the more you play this level, the more good music you hear - but for now, we can't prove it, so I give 0 here. As well as for the cameras. I'm glad I can see some experimenting with lighting, but the border of light and shade is marked too intensively, and shadows are misplaced in most passages. Texturing... more than acceptable - I've seen much worse (and still bearable) in many customs, so I give 2 points for it here. SUMMARY: Not so bad, but not so good as well. A level which isn't recommended, due to its brevity and lack of any adventure feelings." - DJ Full (20-Nov-2010)

"A level rather medium but not worse than other beginner's levels. The gameplay misses attraction and they get bored a bit. Decoration made by the author is not so wrong even if she still asks for improvements." - Daffy (05-Aug-2009)

"I had to go find out about this. I was stuck for ages trying to find a second half cartouche and pushing a statue around a room to open a single door. But apparently that's it no more to do. So we don't get to use a cartouche in the receptacle. This then is a demo. It's quite a plain tut level and apart from a bit of excitement at two floor levers running past two mummys and shooting a few ninjas there nothing else to do." - CC (15-Oct-2004)

"I pushed that bloody Statue everywhere and still that damn door wouldn't open. Then I had a look at the other reviews and discovered that it wasn't supposed to. There was nothing more to do in the level. Well it was fine while it lasted but the designer could at least have had the decency to include an 'end of level' trigger even if it was a demo." - Orbit Dream (03-Dec-2002)

"Is it explained it the readme that the left passage is useless? Well I completed the right passage got the half of the cartouche and pushed the statue on every tile of the room hoping the smeggin' door would open. But reading the other reviews it seems that this is where the level ends. There is no gameplay is there? A monkeyswing two mummies five ninjas and two levers without a purpose. All set in very ordinary tutorial tomb. But there are no wafer thin walls and no maze. You have to be grateful for small mercies." - Dimpfelmoser (28-Aug-2002)

"Wonder if we should have a separate category for this type of level. It's not really even a level with a beginning a middle and an end. NO END. At least you should be able to complete the cartouche and use it and ride off into the sunset or something." - Momster (19-Aug-2002)

"Being a demo this only lasts around 5 minutes and those minutes are spent gunning down a few ninjas monkey swinging across a pit of spikes and collecting one half of a cartouche. Nothing special yet but let's wait for the full version." - Sash (21-Jun-2002)

"Well did that full version ever come out? Indeed it is a few minutes of classical Tut1 WAD action and nothing more. And as the link to download it is dead I guess this was it for that level - alas let's look at others." - Michael (21-Jun-2002)

"I know that this is only a demo but why they release them is beyond me. This took me all of 3.5 minutes to get through it REALLY is that short. That is not enough time to form an opinion let alone rate this (in all probability) fine level to be." - Torry (21-Jun-2002)

"Usually demos are hard to rate because they're made of few rooms and not much work put into it. This one isn't different. In 5 minutes you're done. The demo has three paths one to the right where you get half of a cartouche after a bit of action one to the left that is useless and one ahead that you can't go without the full cartouche. I guess this demo was made this way then the full level would let you open the central doors and go ahead." - Treeble (21-Jun-2002)

"In the four minutes this level took me to play I got shot at by a few ninjas dodged a few boulder traps got killed by a few boulders found a monkey swing over a pit of spikes climbed a ladder found half of the cartouche - then it was over. It looked promising though with a few good traps well used though often seen textures and good use of lighting. It's very short though short even compared to other demos that are out there." - RaiderGirl (21-Jun-2002)

"Very very short demo indeed. Not much to add as everything has been said." - Gerty (21-Jun-2002)

"It looked promising at first but nothing much actually. The atmosphere is gloomy and there are a few mummies as well as baddies in it. After sliding down monkey swinging and pushing a lever plus collecting half of the cartouche piece the level ends. The problem with the demos is that most of the time the full version never follows which is a pity because often enough those levels are quite good as a start and this one is one of them." - Kristina (21-Jun-2002)
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