Level: Ecuador (Anden-Nebelwald) back home search
Author(s): VonCroy
total rating:4.26 Gameplay &
Objects &
Sound &
Lighting &
alan 4 4 5 4
Ceamonks890 3 2 3 3
Dimpfelmoser 3 3 5 5
Gerty 5 4 7 6
Gonxii 4 2 3 2
Jay 5 5 5 6
Jose 2 3 4 4
Kristina 5 4 5 6
Lorena 5 6 4 3
Mehrbod 5 4 4 3
MichaelP 5 4 7 7
Mulf 1 6 1 1
Orbit Dream 4 4 5 6
RaiderGirl 6 5 6 7
Ryan 3 3 4 4
Sash 4 3 4 5
Scottie 3 3 5 3
Torry 4 4 6 6
Treeble 4 3 4 4
Whistle 5 6 5 6
category averages
(20 reviews)
4.00 3.90 4.60 4.55

Reviewer's comments

"Starting the game in a full green boxy room, which tried its best to represent itself as a jungle level or so, I realized that the builder used a very cunning idea of triggering a single DART object multiple and dozens of times over one trigger zone by not pressing the 'One Shot' key, and this had turned all of the darts in the level into a killing beam! Other than that, it was a very easy and straightforward gameplay. Thanks!" - Mehrbod (08-Jul-2019)

"A very linear and fast paced level where death inevitably comes from being crushed by spike boulders or being impaled by darts and spikes. I quite liked some of the atmospheric reddish lighting in this level, but the textures are too repetitive for my liking. I'd also like to mention that I felt that the author took the cheaty method out when constructing the mud pool so instead of Lara trudging across it, you've got to search for the one tile you can surface from. Not bad, but only for trap freaks." - Ryan (01-Feb-2018)

"This is a level based only on avoid traps, 'cause this it makes itself repetitive. There are also some bad features not good for many players: the places to get out of the moody water are not marked so Lara can easily drown trying to look for the proper tile; the unmarked ladders in the lava room; Lara can trespass a rocky ceiling texture... There are another things to fix like the rocky textures moving on the lava, the abuse of the very long ladders or the crash when the level ends, but nothing really important. The last spiked ball was very hard to avoid, I had to duck and crawl 'cause the jump so Lara grabs the lader with hands and feet is really tricky. Only for lovers of traps." - Jose (13-Nov-2017)

"I've never been to Ecuador but I bet it doesn't look like an Indian jungle. The description says there are a lot of enemies but you'll only find a few ninjas and scorpions. It also says there are a lot of traps; well, there are. You'll find several spike balls, darts shooting at high speed, spikes, lava... but most of the time you'll encounter spike balls. There is a 'puzzle' with mud that is water and you have to find an air hole to get out before Lara drowns. There's a long crawlspace, long ladders and backtracking to get into the reddish room past the double doors. The final challenge was more difficult to me, as I had grabbed the ladder but the boulder hit me anyway. As for the textures and lighting, they're good at the beginning but later they become repetitive, rooms lack of objects and they are boxy. I found 1 secret, not recommended, only if you would like to get through this set of traps." - alan (19-Oct-2017)

"A very uninspired and incredibly unremarkable Jungle level with empty environments, generally poor texturing, inconsistent lighting, bland atmosphere, out-of-place objects/enemies and unnecessarily drawn-out gameplay sequences(in the form of crawlspaces and ladders), which combine to form an overall experience that is just not very fun to go through. Not recommended." - Ceamonks890 (01-Jul-2015)

"It doesn't really scream 'Ecuador', but it is quite nicely made, albeit a touch gloomy in places. It's a short and easy level, with a few ninjas to deal with, some levers to throw, spike balls to evade and some rather overlong ladders and crawlspaces to negotiate." - Jay (26-May-2015)

"A rather straightforward level with lots of spike balls that I actually found them interesting. The description advised us that there were going to be lots of enemies but that's not true as you come up with a few ninjas. Atmosphere like textures were OK but it doesn't seem you're in Ecuador, it's more like an Amazonian underground jungle." - Gonxii (24-Sep-2013)

"Ah, we are in Ecuador? Even in the nebulous wood of the Andes? However, I have seen slightly anything from mountains. Just a slightly I have seen a wood, or some trees. However, I have seen many rooms, which are flooded in, what could I say, colorful lights. And the former inhabitants must have been really goopy in Spikeballs. The pity is only, that they had no sound. The textures were OK, indeed, nevertheless, there were some places where they were stretched. And what must Lara make here now? Actually, surely a little. Only a few rooms and caves search, find the eye of Horus, dive a little, swing at a rope, shoot a few Baddies and after about 15 minutes one is already at the level end. Result: This reaches just thus for the small level hunger occasionally." - Scottie (08-May-2009)

"I remember starting this level ages ago and quitting it because I couldn't find anything to do. Now I know why. I don't know what happens with some of these builders perhaps they think it's fun trying to find a goddamned hollow surface which is textured just as the rest. I don't think they consider this a puzzle though. There are several walk-through surfaces in the level. Some textures were nicely applied however most of them were inadequately selected. If you can find the hidden passages then you're done with this level. Lara's in Equador hunting the Crossbow! Lots of boulders to avoid and a couple of ninjas to shoot. 20 minutes." - Treeble (28-Jun-2004)

"This author loves poisonous darts and boulders. Found one secret in this level; the Uzi and a medpack but you have to step very careful here as spikes pop up out off nowhere. As for the Uzi you don't need it as by then you did encounter all the enemies there are in this level. There are as said boulder traps one even had 15 boulders if I counted that right and that trap was harmless. Not so the other ones. There is a nice swim under mud-looking surface and it took me a few tries to get out of there. Main goal is getting the Eye and after that just go with the flow. 31-10-2002" - Gerty (09-Nov-2002)

"It's almost impossible not to be biased by Mulf's reviews but I'll try my best. This short level forces you to do many long climbs and an endless crawl while exciting moments are few and far in between; mostly provided by spiked boulders poisonous darts and some mean foe who shoots you in the back. I liked the green light that prevails throughout this South American experience but the boxy and empty rooms are all monotonously textured and the Egypt style gates seem completely out of place (along with the enemies)." - Dimpfelmoser (23-Sep-2002)

"From the first look of this level it took me back to the jungle levels in TR3 sadly though after the first room the level just became one large empty square room after the other. Two things that stood out were the interestingly used spiked balls that never appeared in less than packs of two or more and a couple of swimable mud pools but apart from that this 25 minute level was just not my cup of tea." - Sash (21-Jun-2002)

"Yes the level does convey the jungle type of atmosphere nicely although many types the wallpaper effect hits in. Very linear gameplay simple puzzles but lots of traps like poisonous darts and falling spike balls. All in all nothing spectacular but an entertaining level for the short time in actually lasts." - Michael (21-Jun-2002)

"This level should have been called the Death of a thousand rolling spike balls because there is a heap of them. That and the mud pool puzzle where there was only one tile you could climb out of had me dying a lot. Other than that it was a fairly standard level that will take you around 30 minutes to complete." - Torry (21-Jun-2002)

"It's always nice to see more jungle levels as we don't see very much of them so I enjoyed this even though it was sort of sterile looking. I didn't really care for the dart traps as they are more annoying than interesting to me plus for some reason the ninjas can shoot through them but I couldn't which seemed unfair. What I did enjoy were the many well done boulder traps and the mud pools that will take you on a short but dangerous journey to a switch. I enjoyed this 20 minute level but wish the prize had been something more interesting." - RaiderGirl (21-Jun-2002)

"Rather a short level of mediocre difficulty-one for a spare half hour back from the pub (after sinking quite a few). One or two points of note - start is a shock with all the bullet traps The copious use of multi-spike balls. Green scum covered pools with limited access. All the usual basic moves are present and would make a good beginners level" - Whistle (21-Jun-2002)

"Aye Caramba! Interesting South American-style textures but mucho poorly constructed rooms; mud textures (very good!) that often prevent you from surfacing for air; long backtracks through the level; strange watery floors. And what's it all for? A Crossbow on a small plinth that's what. Small wonder the Inca's disappeared!" - Orbit Dream (21-Jun-2002)

"And another one of those levels that have had assigned to them a title apparently picked very much at random. In this instance the English version of the title is actually an improvement on the rather presumptuous original (which translates 'The Andes--Misty Forest') because even if there isn't any intimation of a South American setting in the level itself at least we are spared any reference to both mist and forest of which there isn't any intimation either. The author wanted desperately to create a jungle-type level but failed utterly with respect to both selection of resources (wrong wad no sky) and level design (rectangular rooms with a single texture). It would seem that once the first room was finished the author rapidly lost patience and didn't at any rate expect the creation of a level to be so demanding a task (what's the 'texture walls' button for anyway?). Another thing the author desperately wanted to create is mud. Now as the TRLR editor doesn't support the TR3 mud feature and as wish and execution of wish coincide only in God (while we mortals have to work in the sweat of our respective faces) the author resorted to creating a water room with a concrete surface and mud textures which won't allow for Lara's resurfacing except for no apparent reason at an unmarked spot. If you look hard enough you may discern some traces of thought spent on gameplay but not necessarily to the advantage of the level as this gameplay consists in an amount of backtracking never before imagined through tremendously uninteresting rooms. However the author also has a strength and that strength is the setup of traps - more specifically boulder traps. Even if the artificiality of the whole thing is slapped right across your face with a wet towel (in one instance half a dozen boulders are lined up exactly the same follow parallel paths and are triggered at exactly the same time) the execution of the traps displays a certain skill - skill that the author lacks alas in virtually every other category. I would suggest that the author of 'Ecuador' should team up with the author of 'The Ice Age' if only the former didn't have the same penchant but less talent for camerawork as the latter. At any rate both of them together still wouldn't be able to produce a playable level and from both the means to work on gameplay and level design should be locked safely away." - Mulf (21-Jun-2002)

"The title has nothing to do with Ecuador well if you have never been in Latin America you may think that it has. The textures are a real chaos. Rocks rain all time without warning (I must confess that this rock rain make me see this level as a funny level). But the work of making this level has nothing to do beside other levels." - Lorena (21-Jun-2002)

"I failed to see this level's relevance with the title. It has nothing that could interest you really. A greenish environment with not good texture placement I could say. The only thing I can say is that there are so many spike balls coming down all over the place and a lot of darts. Other than that only one puzzle the Eye of Horus and a lot of climbing in big rooms. Some baddies to keep you a little busy but nothing too fancy and the crossbow that has no use actually I haven't a clue why it was included because there is nothing further. Anyway it lasted thirty minutes." - Kristina (21-Jun-2002)
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