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Level: The Freezer back home search
Author(s): kutuup
total rating:5.79 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
eTux 5 4 6 5
Gerty 4 4 5 5
Jay 6 6 7 7
JesseG 7 5 6 5
Jose 5 5 6 6
Kitkat 6 6 7 7
Kristina 4 4 5 5
MichaelP 6 6 7 6
Orbit Dream 6 5 7 8
Ryan 6 5 6 6
Spike 5 4 6 6
Treeble 7 8 7 8
category averages
(12 reviews)
5.58 5.17 6.25 6.17

Reviewer's comments

"This is a simple and short 30 minute raid through a setting inspired by TR3's Antarctica section. Gameplay is straightforward, revolving around pulling levers (one will crash you to your desktop upon activation so leave that alone!), blowing up skeletons, shooting dogs, doing some swimming and exploring an overturned shipwreck. A few pitch black spots, but luckily plenty of flares are provided. Nothing brain taxing, but a solid enough raid." - Ryan (04-Mar-2017)

"This half hour snow base level is structured in quite an interesting way, and you get to explore some ice caverns (complete with icy spikes and boulders), isolated outposts, and a partially sunken ship. I would say the textures were done well if it wasn't for all the stretching; some trapezoidal faces leave textures very disordered. Also lighting is either too bright (128-128-128 ambience) or too dark (swathed in shadow bulbs) though at least I didn't run out of flares. Secrets include ammo and a secret grenade gun, though they are pretty easy to get to. Sounds are missing from doors and the dog sounds are a bit obnoxious. More camera cues would have helped players know where to head to next, though at least some exist. The door you use the key on looks the same as every other door, giving no indication that the key (called "load") can be used on it. Still, it was a neat little level to explore, so I recommend it if you're in the mood for a sprint in the cold." - SSJ6Wolf (24-Jan-2009)

"A rather solid and straightforward (albeit confusing at times) arctic level. You need to collect a star and a key to finish the level, and I have to say the key receptacle was the most unfair one you can imagine (after spending like 10-15 minutes travelling the entire area again, I thought maybe I should try opening the door with the crowbar, and tada, there was the key receptacle). Also, one lever crashed my game to the desktop, but it apparently served no purpose. I liked the overall look of the level, just didn't fancy the occasional blinding white areas. 40 minutes, 2 secrets. 11/08" - Treeble (10-Nov-2008)

"Solid little level of about 30 minutes, offering some exploration in a cold and icy setting with a few skeletons and dogs around, some boulder traps and levers to open doors and three not too hard to find secrets. Camera work was solid and the overturned ship a nice touch." - MichaelP (17-Oct-2007)

"Third time lucky, well not really. This last attempt is done with Icy textures and to be honest I liked the second, Smugglers caverns, better. Here however Phil didn't forget the crowbar and put a climbable ladder in for the secret, but the lever that one shouldn't pull is nasty to say the least. Main thing still applies, beta testers Phil. I still found the same invisible door and it still is dark in the same corners. Textures could have been applied with a bit more care as they still are stretched." - Gerty (14-Aug-2007)

"Brrr! Can someone please dress that woman? I have chills running down my spine even thinking about her running around the icy fields of Greenland in her shorts and tank top! And when you consider that she needs to swim once in a while in the 30 minutes or so it takes one to get to the finish trigger, and that the swords and shields of the skeletons, spikes and boulders had a new icy look, makes you wonder what was the problem in Lara's clothing department? Ok, so it isn't really an issue that affects the ratings or enjoyment of the level, but I felt I needed to get that off my chest! Otherwise, I thought that the most memorable area of the whole game for me was the last area with the upside down RX Tech explorer ship. There's not much in the way of gameplay consisting of mainly finding your way, some platforming, levers (one of which, midway through the game near the Uzi secret, crashed it for no apparent reason - but I could progress without using it), some neat bolder traps and a movable block puzzle (that allows you to flick yet another lever) and searching for secrets, of which I found 3. As far as looks go - I really liked how the author set up the pools of 'freezing water', but on the whole I thought the lighting of the caves should've been less contrasting (you get them either very bright, or reasonably dark) and maybe more colourful - this improves as you approach the end, but I found the looks for most part of the adventure, though solidly done, didn't do much for me. The weird looking dogs were cool, and among enemies you'll only find some skeletons too, but you get a shotgun early on (and a grenade gun, if you happen to find one of the secrets) so none are really a huge problem. An interesting arctic level, that didn't really stand out with anything memorable, but seems like the author is on the right track as far as building goes, so I can recommend him to keep going. As for the players - if you like arctic caves that won't take you long to get through and for most part probably wont have you puzzled through that time too, give this a go." - eTux (08-Aug-2007)

"This icy level is not bad but was not interesting for me. I had to climb a lot of frozen ladders and puzzles only consist in pull levers to open doors. I only get disoriented in the final door 'cause the missed keyhole. Secrets are very innocent an enemies are only some dogs and some skeletons. There is a lever I couldn't pull 'cause my game crashed but I could finish the game without it. Cameras were the best of the level." - Jose (27-Jul-2007)

"I was a little apprehensive to play this level at first, mainly due to the feedback from 'Smuggler's Caverns'. However, it was not as bad as I thought it was going to be. The gameplay is simplistic, and involves a variety a tasks, including swimming, jumping over deadly ice-cold water and a short pushable puzzle to solve. However, none of these provide any real challenge at all, and can be completed relatively quickly without any need for thought. The enemies blended in well with the environment, and looked suitably 'icy', but they did seem to have several scrolling textures on their bodies which was quite strange. Also, having a puzzle hole for a 'golden star' within a ship/submarine also seemed quite unrealistic, and the unmarked key hole straight afterwards could also prove annoying for some players. Texturing was decent, and the blue lighting added to that feeling of coldness, but it seemed at times like the author had gone shadow-bulb crazy. A short, decent level that can while away some time, but is not essential to play." - Spike (04-Jul-2007)

"Judging by the lack of reviews this level has been overlooked by the community, {I suppose mainly because Phil's last level 'Smuggler's Cavern' was basically unplaybale due to bugs} this is a shame because 'The Freezer' is a good little raid. The atmosphere is really cold and eerie. {I felt so sorry for Lara standing in this frozen wasteland in her vest and shorts! I was cold looking at her.} I liked the 'ice' swords and shields the skeletons had. The gameplay is basic: pulling switches; climbing; monkeyswing; spikes {again made out of ice}; and although this level is not linear it is quite easy to find your way around as there is also a good use of camera's to let you know what effect you last action had. Once you reach the sunken ship you are basically playing 'Smuggler's Cavern' but with different textures, which is no bad thing - It is good to be able to see how that level was supposed to progress. Level editing is a learning process, no-one produces a masterpiece first time. I hope Phil keeps building and takes people comments on board. I think he has some good ideas and I am looking forward to his next level. Just some advice Phil: please have it beta tested before releasing it. You won't believe the difference it will make." - Kitkat (02-Jul-2007)

"The skeletons took me completely by surprise. I don't recall ever having seen skeletons in the arctic before. It certainly made a change from the usual guards. The dogs were about in full force, but they had a crystalline look to them. The arctic setting is attractive and there's even a sunken ship to explore. It's simple, easy gameplay, but a pleasant enough way to while away half an hour or so. I believe this is to be part of a much larger level in due course and it would certainly be good to see it expanded, with perhaps a bit more variety of challenges." - Jay (02-Jul-2007)

"The first part of the level is new and the last part is the sunken ship we've seen in"Smuggler's Caverns". The icy setting is simple enough with some dogs that look like robots and skeletons around. The crowbar is needed and a set of keys to proceed and finish the game. The jumps over the spike tiles were easy but so was the entire level. It's a nice try but the builder needs to remember that the levels must be tested before he can release them. Be aware of the invisible lock after you place the star. I found two secrets." - Kristina (24-Jun-2007)

"Instead of fixing the bugs of his previous level (Smugglers Caverns),kutuup has entirely re-textured the prj,made slight alterations to the gameplay and released it as a whole new level - which seems a rather drastic solution to me. Nonetheless,aside from a 'forgotten lever' which seemed to be left over from his earlier work and which causes the game to crash if activated,this actually works better plotwise. The setting is pretty convincing and suitably chilly,and the sunken research ship is more visually successful than the previous Galleon. For those who haven't played Smugglers Caverns this is quite an entertaining 30 minute adventure;those who have will find it almost identical. As a charitable gesture I have awarded it the 6 for Gameplay which I would have given to the previous level had the corrections been made. All in all,quite entertaining if relatively straightforward;and kutuups best so far." - Orbit Dream (19-Jun-2007)
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