Level: Egypt Gizeh (Full Version) back home search
Author(s): Kevin18
total rating:8.02 Gameplay &
Objects &
Sound &
Lighting &
eRIC 8 8 8 8
EssGee 8 7 8 8
eTux 8 7 8 8
Gerty 7 7 8 8
Jay 8 8 9 9
Jose 9 8 8 9
Kitkat 8 8 9 8
Kristina 7 7 7 7
MichaelP 7 7 8 9
Orbit Dream 8 8 9 10
Ryan 8 8 8 9
Samu 7 8 7 8
Spike 9 8 9 9
category averages
(13 reviews)
7.85 7.62 8.15 8.46

Reviewer's comments

"My review for this level is the first one to come along in a number of years, which is a shame, because this was really rather good. The gameplay is varied yet fast-paced and has you solving two element puzzles,finding a couple of keys and avoiding spikes and falling rocks that are ready to kill Lara one way or another. Do be wary, though, there are ninjas (of the black/red and blue variety), harpies, crocodiles, centaurs and scorpions to take down. Good entertainment value and recommended." - Ryan (10-Nov-2016)

"This level is rather short but truly enjoyable. Gameplay is quite linear consisting mainly of many jumping tasks that are rather usual but nice however. Element puzzles that you have to solve by finding right items and a torch are also very nice additions. Surroundings are not incredible but very appealing and I liked especially the wide outdoor areas and the big pyramide area. Objects are used well and you also have to face many different enemies like some big centaur monsters that are one of the highlights of this game. This level is nothing we haven't seen already but it's definitely worth trying out." - Samu (17-Apr-2008)

"A demo that made it into a full version, very good. I love the textures, as they do look ever so good. Also the objects that were used in here looked pretty good. There are however some gripes, as all the animal enemies (apart from the centaurs) were stuck into something, tree, sand hills or walls. Textures could use some fine tuning as there are quite a few squashed, there was a flare bug (although you don't need flares that much). There are some illegal slopes and most of all calling artefacts LOAD. Gameplay it quite easy apart from the door that you need to open with the pull wheel, but I don't like that contraption anyway." - Gerty (14-Apr-2008)

"The first 15 minutes are essentially the demo version we were able to play previously and then another 25 minutes get added at the backend of this adventure to make it more complete. I did think that the initial part had most of the originality and the later added a bit more of the same just to make it a longer adventure overall, but it still plays nicely and fairly linear, adds another small elements puzzle and a sequence of switches and more enemies and it does indeed look remarkably nice for an Egyptian setting." - MichaelP (14-Nov-2007)

"At last! A Demo which actually makes it to a full-sized level;and what an enjoyable adventure it proved to be. Whether or not the builder actually read my review of his earlier effort,or simply made appropriate changes,I don't know; but the weaknesses of the earlier release were ironed out this time around and I enjoyed a very absorbing 70 minutes,although that 'rope swing to the monkey bars' causd me no end of trouble this time around. The Gameplay is generally linear and fairly straightforward but always entertaining and fast-moving.The enemies are not too numerous but cause a few surprises at the end in time for a good Finale. First and foremost,though,are the lighting and textures which are superb when you consider it's basically nothing more than that old Tut1 chestunut. For such a hackneyed location this felt amazingly fresh,vibrant and atmospheric.The camera angles were well chosen and provided a cinematic tinge to the game,and the timed door was the icing on the cake: just when I was ready to pack it in as a bad deal I discovered the trick and kicked myself that I hadn't succeeded first time. It's the kind of "so that's how it's done!Easy,when you think about it" Gameplay which is right up my street. A highly enjoyable adventure and I recommend it heartily." - Orbit Dream (01-Sep-2007)

"I don't remember where the demo stopped but I know that most of this level is the same. It is a good one but not for my taste. There are many spike traps, scorpions, crocodiles that get stuck so it's easy to kill them and the element puzzle is overused. There is no variety in puzzles or elements, although the room with the rope and the long monkey swing was nicely done. You will have to find vraeus items to continue and some pick ups, like a big medipack, are a few inches above the ground so difficult to get them. Besides the few mistakes it is good level to play though so if you are into Egyptian levels, I am not, load it up." - Kristina (22-Aug-2007)

"A good Egypt level, with a mixture of indoor and outdoor areas. The level plays mostly indoors with the outdoor areas providing pleasant eye candy, and transitional areas. There are several tall courtyard temple areas in the later part of the level that are quite impressive and many of the areas have been created with a good atmosphere, although sometimes it tends to be too dark, and there is a flare bug present. The gameplay is relatively straight forward, but I liked the use of the cage and the rope to monkey-swing move. My guess is the level could have done with more rigorous testing, as I got stuck in a number of illegal slopes, a door pinned me into a wall, I disappeared into walls on ropes, enemies got stuck in objects, there were some incorrectly placed objects floating in mid-air and I bumped into an invisible door block. Despite these technical flaws, this was a fun level to play. It's fast paced and makes for a good evening's raiding." - EssGee (13-Aug-2007)

"Having played the demo I already half-expected what I'll get with the full version, and it didn't disappoint - quite the opposite! As usually demos never become full levels anyway, first of all this pleased with actually becoming one, and second of all becoming a fairly strong level at that. The tasks are never overly complicated, but that is not required for them to be enjoyable in the first place and the little neat tougches like looking for the way further when all you have to do is look above you to find the elusive jumpswitch, or shooting a fragile wall to reveal the path ahead make the affair all the more enjoyable! The setting, though Egyptian has a fresh feel to it due to the interesting mix of textures and the chosen objects and enemies add to it too, with the last battle with the 4 centaurs shortly before picking up the gem that ends the adventure being one of the highlights of this 40 minute level. A recommended play!" - eTux (31-Jul-2007)

"I was going to play the demo version, but at this time the full version is released and I decided not to play the demo. This long egypt level is good enough; although there are not fantastic features was good for me. Lineal gameplay with good puzzles and a lot of enemies to kill. The best were the centaurs near the end and all the architecture and well ornated scenes with very good use of lights and textures. This level will take you a good time and will like you. Only a bad detail: the flare bug." - Jose (17-Jul-2007)

"I enjoyed the demo version of this level and was looking forward to what changes Kevin18 would make in the full length version. Well, the customs audios are of a much better quality and really enhance the level now. There are new areas and they are not just"add-ons" they look great and fit in well with the existing geometry and gameplay. The lighting is better and really adds to the atmosphere. There are additional enemies to be fought and a nice 'boss battle' at the end. This level flows really nicely from start to finish through dark tombs to bright outside areas in a logical and believable way. A thoroughly enjoyable raid." - Kitkat (17-Jul-2007)

"I enjoyed the demo of this so I was glad to see it expanded to a full level. It cracks along at a lively pace with well balanced gameplay and it certainly looks good. It's not a difficult level and it's pretty linear so you won't become confused, but it's a nice, classic raid to while away about an hour. Shame the flare bug showed up fairly early on, but for the most part it's quite a well lit level so it's not a major problem." - Jay (17-Jul-2007)

"I played this pretty much straight after the Demo version, and I was actually amazed at how magnificent the new areas were. Everything is grand in scale, and the atmosphere is wonderful, and actually feels like you are in Egypt. The fact that the default camera is quite close to Lara also makes everything around her seem bigger. The texturing and lighting is also fantastic, and looks very realistic, with light being where you would expect it to be in real life. The music is also of a much higher quality than in the Demo version, which meant that I could enjoy it even more. The gameplay on offer here is also brilliant, and entails element puzzles, timed runs, spike pits and more. There was not one part of this level that I did not enjoy. Even battling it out with the enemies was fun, and the centaurs showing up at the end of the level was also a particularly nice surprise. The new gameplay is much better than what the Demo offers,(which was good in the first place) and I feel that this level is an essential download." - Spike (16-Jul-2007)

"The demo looked promising and I've not been disppointed by the full scale level. It seems that the audio files have been corrected , on the opposite there is still the possibility to reach the end of the world in the 1st outside area. Also the flares bug kick in early in the level, I got it in the dark passage after using the 2 keys. Not a big problem here as you don't get dark areas after the first undergrounds. Aside from that this is a good level, visually it looks quite good, some areas are really nice. Quite fluent , this is one of these levels you can enjoy without a walkthrough. The puzzles are good although simple. I did appreciate the placement of the various enemies and the fact that Lara can outsmart them. Speaking of enemies , expect a little surprise at the end before grabbing your prize. I also appreciated the good quality of sounds, despite the fact there was none for the swinging blade. When I played this level I could not help but thinking a bit of the Times level as far as the fluent progression and quality are concerned. Well worth the download for a 50 minutes Egyptian level." - eRIC (14-Jul-2007)
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