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Level: TombRaider Cain back home search
Author(s): Cain
total rating:2.92 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 2 2 2 2
DJ Full 3 2 2 3
eRIC 5 3 2 1
eTux 2 2 0 2
Gerty 2 3 3 2
Jay 4 4 3 3
Jose 2 2 2 2
Kitkat 4 5 4 3
Kristina 2 2 2 2
MichaelP 6 6 3 3
Orbit Dream 3 4 3 3
QRS 6 4 3 1
Spike 5 5 3 3
category averages
(13 reviews)
3.54 3.38 2.46 2.31

Reviewer's comments

"A classic of the classics, when things were still quite right.
A basic of the basics, with much weird stuff to fight.
Till now the last of Cain world I didn't yet review,
for when I ran them earlier, it had a done walkthru.

It starts with no harbinger what crap is yet to come
- a gentle climb in cavern, until you're seen by some
mutated demon monsters which attack you with claws.
In hell of luck required, jeep key snatch needs applause.

You launch it sure it's easy from now to progress much.
No way! A challenge copy gets you with hell in touch.
When paperthins and grid loss appear a minor flaw,
you want to get the cartouche and flee the wicked maw.

At last! The gate is open, the jeep is driving through.
The canyon fight approaches - enemies, wheels and you.
At least that's what you thought, right? So let's disperse the mood
- a block just ends your travel, so fight what comes on foot.

Is this the final temple the courtyard switch unlocks?
What will reward your efforts in fighting evil flocks?
A slide into the darkness for finish trigger wish,
through boring set of levers protected by a fish.

What point in building levels or sing about in vain?
That's just the first of many to grieve "no pain, no Cain".
It's underdone but over - I'm out, let's have some peace...
At least you know I'm better in rhymes than Magnus is." - DJ Full (01-Feb-2016)

"In retrospect, its always bewildered me as to why people seem to enjoy Cain's levels at all, as they're practically uninspired and boring beyond belief, with the oddly different enemy/object model or bizarre sound effect not doing enough to rectify the many serious issues present within each one of his games. And while its been quite some time since I last reviewed a release from this rather infamous builder, I have to say that I still don't get what all the hype from years gone by is about. So, if you're not a fan of having to explore empty samey areas with repetitive texturing and bland lighting, for items or levers that will in some way help you on your merry way(while at the same time, mowing down any opposing threats that so much as look at you funny), then this clearly isn't for you. But if you're one of those folks who's still keen on giving this one a look at for the quirky humour value alone(despite my objections anyway), then by all means, go right ahead. But don't say I didn't warn you." - Ceamonks890 (01-Dec-2014)

"I was really curious to play Cainís first release in order to see if there was already the "wackiness" of his latest levels. But I notice that he had put more gameplay into his first offering , as you have here some traps to master, some moving spiked walls, even some combined with rollingballs , which was quite fun. There is also less enemies than in his last levels, although there is enough of them already with a few packs of scary dogs, horned vultures, red demigods , zombimen, and poisonous TR3 mutants. For me there was not enough balance between the pickups and the enemies, as I had to deal with those with only the pistols. Not fun but certainly challenging. You find the custom cool shotgun only in the end when you donít need it anymore. Plenty of thin walls for the setting which takes place mainly in underground square rooms and long corridors without any lighting. The journey outside with the jeep offered a bit of fun and the setting in this section is a bit better." - eRIC (23-Aug-2008)

"The gameplay score of this level really seems a little underrated to me. What you get here is a fast paced romp through very simplistic rooms (with many paperthin walls and very careless and identical texturing), but it delivers 30 minutes of constant action, fighting tough enemies like the poisonous mutants, dogs, tinman mutants and demigods and avoiding a series of traps, like moving spikewalls and boulders that keep you on your toes. If you are not careful you may easily run out of medipacks. Add to that a fun jeep ride with a few jumps and you could really do worse than choosing this level for a bit of fun." - MichaelP (30-Sep-2007)

"OK, this is one of those levels with the huge areas outside and narrow corridors inside. The textures are badly placed, stretched and paper thin walls are all you see. The enemies are many, creatures, dogs and ugly birds plus a few small spiders. After a few spiked walls, spiked blocks and many doors you get the cartouche piece to use outside. Of course you need the jeep keys first to get up to the slope and leave the cave like area. Then itís all about levers and a big ugly guy you canít kill until you reach a dead end which I guess is the end without a finishing trigger. I did like the shotgun though, very fast. Not worth the trouble in my opinion." - Kristina (21-Sep-2007)

"It's very seldom that you have to direct players to the author's debut level if they want to play his best, but that seems to be the case here! While it's essentially a shooter consisting of weird looking, weird sounding enemies, with the occasional knife and sliding spike-wall trap thrown in, plus collecting a cartouche and riding the jeep, it outshines his effort put into the currently 2 other levels he has out there (though the intended humour probably is what's supposed to capture you there). Alas, this still is no masterpiece here, filled with the most typical of beginners errors you can get into the 30 minutes of gameplay that's there. If anything - then probably the neat shotgun replacement makes this level worth a look." - eTux (05-Sep-2007)

"This level was made only connecting square rooms with rectangle corridors. There are not puzzles and you will only have to avoid rolling balls and spiked walls and kill a lot of hard enemies only with your pistols (ah! and pull some levers); near the end you'll find the shotgun but there is no use for it. No flares, no musics, no cameras, stretched textures, a lot of wafer thin walls and no more. There is no finish trigger. Only a tedious level more. Sorry." - Josť (05-Sep-2007)

"Well, this level is not beautiful or in any way atmospheric. Thin walls, thin floors, stretched texures...well almost all the newbie mistakes are there. What I did like though, was the gameplay. It is not an easy game actually...quite a challenge and there are some well thought spots in the level. If the author could just wait for his next release, get some betatesting, improve on the other categories it might finally be a really good game! I sense some potential here. Let's hope our reviews will serve as a baseline for further improvement!" - QRS (02-Sep-2007)

"Hmmm, well itís carnage time as poor Lara gets lots of enemies and traps thrown at her with very little else to do other than try and survive in a succession of similar drab and not especially well made rooms. Yes, itís a debut level, with the usual hallmarks of the beginner. If you like shooters, you may find moments of pleasure and there is a jeep ride, which is always fun. There are also a couple of different objects in the form of a strange trap that comes down from above and the most amazing looking weapon Iíve ever seen Lara use. In summary, not the best of levels, but flashes of potential show through from time to time. I certainly would not want to discourage this builder from having another go at creating a level." - Jay (27-Aug-2007)

"First thing I saw was paper-thin walls. There are stretched textures, some of them not obvious and some of them are. I even saw missing textures. Also there are invisible doors. You run around empty corridors with traps and enemies all around. Must be a male thing. Your goal is to get the Keys of the Jeep and luckily I didnít have to go all the way back for the jeep. Then the hunt is on for Cartouche pieces. Wait till you find the Shotgun LOL. I thought that it looked like a tripod for a camera. Luckily there are enough medipacks around and even then, as the enemies are never alone. Last but not least after using lot of levers I finally got behind a lot of open double doors and a slide down in an area where I couldnít get out. I take it that that was it? Now make up a story and use your imagination and make a nice level." - Gerty (26-Aug-2007)

"Lara seems to be stuck in a cave for no particular reason...well, that's good enough a story for me! Obviously, you have to get her out, and this seems to be done by wandering down a multitude of similar-looking, bland corridors while shooting a wide variety of enemies (with extremely buggy sound effects) and avoiding some nicely placed traps. There is a bit of variation with a jeep ride about half way through the level and a series of jumps to make, before having to enter the caves again in order to avoid more traps, and battle with a Demigod or two. Sadly, this was the routine for most of the level, and nothing was particularly difficult or involved much thinking, although I did get a bit lost sometimes, what with almost every room having the same wallpapered and stretched textures. When we finally reach the end of the level, we encounter a Setha-style enemy, and have to run around pulling about 8 or 9 levers in total to open the exit doors. A short slide later and we arrive at what I assume to be the finish, but sadly without any kind of finish trigger. Despite the low score for this review, I do see that Cain has a good grasp of the editor and should continue building." - Spike (17-Aug-2007)

"I have to say this level has THE BEST shotgun I have ever seen - It is huge and is a cross between a shotgun and a gattling gun! I had great fun blasting baddies with it. And there are lots of enemies of various sorts to be dispatched in this level - some which suit the enviroment and some that don't - and a couple of different types of traps in the cave/catacomb Lara has gotten herself lost in. And a jeep ride when she does get outside, which is always fun. Unfortunatley the repetitive textures get a little boring after a while and makes navigating your way through the underground areas a little difficult as it is sparsely furnished so there are no real 'place markers'. Also the lighting isn't great, but it is never too dark which is helpful. But this is Cain's first level after all and he has made a few other newbie mistakes; stretched/compressed/missing textures, paperthin walls/floors/ceilings and some of the 'door' connections between the outside rooms don't seem to be placed quite correctly. That said I did enjoy this level and I do look forward to Cain's next level." - Kitkat (17-Aug-2007)

"All the usual weaknesses of a 'first level' are here in full force,and the amount and placement of the (plethora) of enemies is predictable. The textures are usually stretched and hugely repetetive,and the Gameplay is summed up succinctly with the word 'Shooter'(although the placement of the squishing objects is a little odd). However it's worth persevering with this particular adventure in order to see Lara's extraordinary machine gun,which resembles a very large (and extremely hard-hitting)camera tripod,and which not only obscures other objects in the Inventory, but also Lara herself. Lord knows how she manages to dash about with this over-sized monster slung over her shoulder, but it's an entertaining sight. As for the builder,I hope he/she presses on but that they spend rather more time polishing up the details in their next level while maintaining their somewhat quirky 'personality'." - Orbit Dream (17-Aug-2007)
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