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Level: Aldwych Nightmare back home search
Author(s): kh2lover10
total rating:1.39 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 1 2 1 1
Cory 2 3 1 2
DJ Full 1 3 2 2
eRIC 1 3 3 3
eTux 1 2 0 1
Gerty 1 2 1 1
Jay 1 2 1 1
Jose 1 3 1 1
Kitkat 2 2 2 2
Kristina 1 1 1 1
MichaelP 1 2 1 1
Mulf 1 1 1 1
Orbit Dream 1 2 1 1
Ryan 1 2 1 1
Scottie 0 1 1 2
Selene 1 2 0 0
Spike 1 2 1 2
Treeble 1 2 1 1
category averages
(18 reviews)
1.06 2.06 1.11 1.33

Reviewer's comments

"Novelty levelette showcasing TR1 Lara as an enemy (in the SAS slot) who keeps popping into existence out of thin air. The gunflash appearing in the wrong place and the awkward position of the left arm when firing should probably have been fixed before throwing this 2-minute diversion out onto the net. The final massed attack by Lara clones may elicit a laugh, if it does occur; they didn’t appear at all, or only some of them, when I reloaded (you’ll notice that the author himself has some trouble triggering them in the linked YouTube video). There is no valid excuse for such a bug to begin with, but its presence in a level (I’m using the term loosely) of this size flatly negates its reason for being." - Mulf (09-Apr-2017)

"In this level, Lara faces her most fearsome enemy ever: herself. You do have a revolver at your disposal to deal with the attacking clones. Lara's outfit looked nice and I suppose the idea was novel (although I'm not entirely sure that's a good thing), but otherwise there's no real meat to it." - Ryan (08-Nov-2016)

"Essentially another bland shooter-themed release, where you find yourself gunning down Lara clones across several uninspired rooms with repetitive texturing and barely any actual objects present, and with the lack of a proper finish trigger once again, turns out to be a complete waste of time. So best to just skip this one entirely, if you aren't a fan of mindless shooting." - Ceamonks890 (02-Dec-2014)

"In this game, you gonna face and fight your dark side... Two points for the customized opponents and one for the sound of their death. Also, one for the objects (they are not many, but the level is so short a player feels there is enough of them)." - DJ Full (06-Oct-2010)

"Wow, I am impressed! What first-class level! The textures look great. One sees very well built rooms, fights against many different opponents, hears a great background sound and sits more than one hour fascinatedly before the monitor...
Oops, sorry, I believe, this was another level. Moment, now, nevertheless, this I must a little more exactly consider first of all...
Aah, properly. Now I know again what I have just played. Quite obviously the shock was so big which I had forgotten immediately everything again and had to think of another level. But now it has occurred to me again. But I believe, it is better if I do not deal with this level at all. He is not worth discussing. It repays not at all. And now I must search first for the ironic button." - Scottie (18-Mar-2010)

"The converter says there's only one room in the level, and I was surprised when I came across doors. You run through a couple of areas killing a number of Lara Crofts until you reach a dead end. This is the first time I see a fully working Lara Croft baddie (in the SAS slot, I suppose), but there really is nothing else to this other than that. No scripts were originally supplied, either. 5 minutes. 11/08" - Treeble (10-Nov-2008)

"I was up late last night playing and this was the level I chose. There are two simple reasons: one is that it was(as mentioned) very late and I was not in the mood for a substantial level demanding a presence of creative thinking and puzzle-solving and secondly because when I read the reviews I thought "I have just got to see this for myself". So here I am: Lara is running around in something that was probably supposed to resemble Aldwych. It didn't really though, apart from the use of some Aldwych-textures here and there(horribly stretched for most parts). The lights were sharp and undynamic in every single room and the only thing you had to do was to run from room to room, shooting Lara clones(yes, really), pushing some buttons to open nearby doors and picking up a plethora of ammo. I'll give the builder an extra plus for Lara's(our Lara, not the clones) outfit, it looks really gorgeous(can't believe I'm using that word in this setting). The level fizzles out completely as Lara reaches a dead end with no finishing trigger. This is all there is to say about it, more or less. If this is a nightmare then it's certainly not one I'd like to get caught in." - Selene (09-Jan-2008)

"Well well well, what to say about this level, no finish trigger, baddies appearing out of nowhere, no sound or cameras, but what do you expect, maybe, instead of making a level in one day lasting 3 mins and then releasing it, take a month and Nice idea with lara attacking lara though" - Cory (05-Jan-2008)

"Lara against Lara is an strange situation, but possible. This time you have to press some buttons to open some bad placed doors with the invisible wall at front and shoot a bunch of agressive Laras. Very simple architecture, stretched textures, the only thing I've seen about Aldwych were some objects. For some reason, the game crashes when you load a savegame or exit the game." - Jose (01-Nov-2007)

"I admit that the badly applied textures are different from the Egyptian ones I saw in other two minutes 'levels' but this one is as bad as the others. This time Lara is killing Lara. No, it's not a typing error, Lara has to kill herself, push a few buttons to open doors and then nothing. I don't have to say you should load something else, do I?" - Kristina (24-Oct-2007)

"How can I be expected to write an objective review of such an impossibly silly level? Run around for 3 minutes shooting Lara clones (the final massed attack was hilarious!) with the copious arsenal provided. Texture placement showed a complete lack of understanding as to what was supposed to be being depicted while the lighting was non-existant,as was the Finish Trigger.Still,it's amazing what can be built in 20 minutes." - Orbit Dream (10-Oct-2007)

"Ohhhh shooting Lara, no, please no.... better do it, as revolver and ammo is plenty but no medipacks. Again stretched textures and too bright. No finishing trigger so... when you've seen enough after about 4 minutes you can leave here." - Gerty (09-Oct-2007)

"Not sure about Aldwych, but it certainly was a nightmare. OK, some Aldwych textures were used, but it didn't look remotely like an underground station. Apart from pushing a few switches to open doors, the object of the game is shooting Lara clones - a lot of Lara clones. They looked good though." - Jay (08-Oct-2007)

"Yikes! Aldwych nightmare? More like - Attack of the Clones! As that about sums up the experience here - you pick up loads of revolver ammo (and a revolver) that render all of Lara's clones practically harmless (not an unwelcome thought, though) - and yet the setup till you reach the final area is killing a clone, activating a switch (wrong animations here - so you might have to 'stay still' on the tiles with the switches for a while for the doors to open once you flick the switches) going through the door in the next area to do the same thing. The textures are mostly stretched, lighting non-existent, door collision bugs present at every turn and there's no finish trigger. Sadly not a rarity among beginner's levels. The author obviously knows a thing or two which I suppose he handpicked to make the main elements in this game work, but the rest of the basics that go with mastering the manual/tutorial level have thus slipped past him. My advice - and I'm not trying to be preachy here - it's nothing but a tough reality that it still isn't easy to build a good level even after you've mastered the manual/tutorial level - so why hope to just stumble on the magic formula without having done so? As an experiment this level works totally - but do we necessarily have to see all of those before the author comes up with a decent level?" - eTux (05-Oct-2007)

"A level made with Aldwych textures and some objects too. It is not badly made, the inconvenient is that it lasts only 2 minutes. The originality here is that Lara has to kill half a dozen Lara." - eRIC (30-Sep-2007)

"This is a very slight improvement on the author's last level, in that the texturing is a little bit better, and the choice of objects actually fit in well with their surroundings. Apart from that, this is a simple shooter with the odd switch to pull and nothing much else to offer." - Spike (25-Sep-2007)

"Interesting what can be squeezed into a single room although a finish trigger would have been nice too. Essentially this is a 'shoot a few Lara Clones and then load up another level intermezzo'. And yes, this review is much like the one for the author's first level, but that is because this level is much like the author's first. Nice Lara outfit though." - MichaelP (23-Sep-2007)

"This level was disturbing on several levels... Mainly because some mad scientist has cloned Lara, and the 'real' Lara {hopefully} infiltrates his secret lab in the bowels of London under Aldwych to kill them. {I made that screnario up to explain the weirdness - "Nightmare" just doesn't do it for me...} So basically this is a level full of Lara killing other Lara's. like I said, disturbing. On the plus side you are given enough revolver ammo to do the job. And the triggers for the doors work, if a little erratically - I had to pull some of the switches a few times before the doors opened, but open they did. And the level is textured in "Aldwych" textures which are a litle wallpapered in places but I didn't notice any stretched/compressed ones. The lighting is just too bright though, when people think of Aldwych they think of dark, dank sewers. Oh, and there is no finish trigger... What I did think was a touch of class however was the hyperlink to a YouTube video of the level, just in case you got stuck while playing." - Kitkat (23-Sep-2007)
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