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Level: LB Advent Calendar 2007 - Somewhere in the Ice back home search
Author(s): Piper
total rating:8.05 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 6 8 9 7
CC 7 7 7 7
eRIC 8 8 7 8
Gerty 7 7 8 8
Ivan 9 10 10 9
Jay 8 8 9 8
Jorge22 8 8 8 9
Jose 8 8 9 10
Kitkat 7 8 9 8
Kristina 7 8 8 8
manarch2 6 7 7 7
MichaelP 8 8 9 7
mugs 8 8 9 8
Orbit Dream 7 7 8 8
Phil 8 8 9 8
reborn1995 9 9 10 10
Ryan 9 9 9 9
Shandroid 8 8 9 8
Spike 7 9 8 7
Treeble 7 7 8 8
category averages
(20 reviews)
7.60 8.00 8.50 8.10

Reviewer's comments

"This is one of the longer Advent levels of 2007 at 25 minutes and I must say that it still doesn't get boring anywhere. The first part is about some easy, but enjoyable exploration and puzzle solving inside some ice caves, and the second about finding items in a home (which was not so much to my likings, but still not bad). There are some quite sneakily hidden openings in the first and items in the second part. On the whole it's really a good mix of several elements which works fine, and the Christmas spirit is certainly present, with nicely chosen audio tracks, a lot of seasonal objects and a nice lighting contrast between the two parts as well. Here and there you can find a few misplaced objects, textures, slightly flat lighting and missing sounds, but it's not a large problem. I was just wondering how the house could be so large after seeing it from outside... ;). Notable are also the nice fixed cameras throughout. The sole secret is decently hidden and slightly off the "norm", although I needed those flares earlier. Anyway, a charming Christmas level that you might want to try out these days." - manarch2 (13-Dec-2017)

"I actually found this level to be quite underrated. I really enjoyed both parts of it. The first part involves some enjoyable exploration in sterile icy caves and the other part inside a comfy home environment. Nice items to pick up and seasonal tunes to match. The camera view underneath the frozen pond, nice! Recommended for a relaxing raid." - Ryan (16-Jun-2016)

"The first part of this level is an atmospheric and linear trek through icy caves;and,although straightforward,is rather absorbing (helped,in no small measure,by the excellent and moody music).The second part is basically a House level,where gameplay (now taking on a distinctly non-linear bent)relies heavily on the use of object placement to allow nearby doors to open;which would be alright if the objects themselves were not so unfairly hidden (how is ANYONE supposed to know that one of the many flower pots dotted around the house actually contains an impossible to discern holly leaf??) The texturing is generally skilful throughout,although the House section suffers from some noticeable stretching;while lighting is either moody or warm,in appropriate places. The two styles of gameplay compliment each other quite well;and overall this is a thoroughly pleasing,non-violent level which admirably fits the season." - Orbit Dream (18-Dec-2013)

"For some strange reason I missed playing and reviewing this Christmals level, so finally getting to play it in July I still found this to be a very nice level of about 40 minutes that takes you from deep in the ice through some caves to a beautiful and cozy house. Progression is initially quite linear and hindered a lot by unnecessary darkness and Lara only has one flar to use. There is the occasional very sneakily hidden switch and good use made of raising blocks. Later on in the house the tasks get a bit more obscure and finding some of the itmes or actions to undertake needed quite a bit of luck (or a glance at the walkthrough) but that does not spoil this fun experience much and I thought the soothing classical Christmas ambient music worked really well. Recommended." - MichaelP (28-Jul-2008)

"Charming! The nearest so far to the original idea of the Christmas custom levels. There is nothing wrong with the enemy and trap-laden levels, they are equally gorgeous. But this one is definitely for the kiddies. No enemies, no traps, and a very Christmassy atmosphere. Lara makes her way through icy mountain caves, via some clever routes and actions (of the lever and push kind), with a nice little timed block along the way. We then find a large cosy mountain lodge by a frozen pond. Although this is definitely a seek and find section it is charming, and the seekables are not so findable, if you catch my drift (no snowy pun intended) lol. Of note is the view up through the icy pond, looking at Lara as she runs across it." - CC (12-May-2008)

"Oh come on, one flare? If there is one thing I do not like, it is a level with dark spots and one flare and not even Lara's trusted guns to help her out in the dark. I can live without the guns, but one flare? The one secret in the house, flares didn't help me out that much LOL. Had a nasty bug though by igniting the last fireplace the camera wouldn't break, so by sheer luck I could get out of the place." - Gerty (09-Mar-2008)

"Having the same files to create a level isn't good because the objects and puzzles are limited but this one isn't bad at all. It has the same pattern though with some of the others because of the house like environment with the big living room and the many doors. Here we need to find presents to place near the Christmas tree after having climbed a bit and searched around for keys to open the way. I found one secret in forty minutes of gameplay." - Kristina (26-Jan-2008)

"I love a good bargain and in this download you get two levels for the price of one! The first part is set in icy caves and valleys and the second part in a lovely, warm, cosy home. The contrast between the two halves is quite dramatic but it works well. Gameplay in the icy wastes is mainly pulling levers but the tasks to perform are more diverse once Lara gets to the house - the torch puzzle got me thinking! The house is full of all sorts of festive objects like Christmas presents, puddings and garlands which contrasts nicely to the stark, barren ice outside. The soundtrack is lovely and soothing and even though parts of the level are quite dark I didn't find it too dark. A thoroughly enjoyable Advent level." - Kitkat (29-Dec-2007)

"Somewhere in Ice was such a nice Christmas level. I am a great fan of linear levels, since I usually go the wrong way in non-linear ones. I never wondered where to go, but occasionally wondered what to do. Piper did a fine job with puzzles and many things weren't completely straightforward. I loved the iced-over pond with something to hide, and the house had many fun aspects to it as well. The music was just perfect and quite beautiful in all areas. I especially enjoyed the Tomb Raider theme remake. I am really looking forward to Piper's next adventure." - Shandroid (28-Dec-2007)

"Despite the quick flow you traverse through the level, it shows how massive it actually is. You start out in the middle of nowhere (ok, somewhere in ice, fair enough. :D) and then work your way to a home far far away, collect some presents and deal with a torch puzzle along the way. Gameplay was rather simplistic, but somewhat confusing in the ice wastes (especially one bit, with four levers... that was clever though.) Happy holidays! 45 minutes, 1 secret. 12/07" - Treeble (23-Dec-2007)

"A good level, with good textures, good objects and good puzzles. I reckon I enjoyed the first part where Lara explores icy caves a lot more than the second part in the mansion, which is well made nevertheless. I experienced a bug in the house , as the door when you activated the switch/book did not opened, but opened only later on when I came back here and stepped on the tile again without activating the switch. Also the ornament is almost impossible to find and there was not an hint, maybe a fixed camera would have been a good thing. That aside , a friendly and fluent game." - eRIC (23-Dec-2007)

"I was prepared not to like this level very much in the early stages, as it was all snow and ice (and dark at that) with very little break in the monotony. But then we got to the well-lit house, and things really perked up with warm seasonal surroundings and background music to match. It took me just about an hour, all told, to make the rounds, and although this won't win any prizes it did the best job of putting me in the Christmas spirit of any of this year's Advent levels I've played thus far. Gamers of all skill levels will enjoy it." - Phil (20-Dec-2007)

"What a wonderful Christmas level! At first i was put off by how UN-Christmassy it was, but it actually all fit i think. This level is really two parts: first is a lengthy trek through ice caves and snow yards. second is inside a lovely home full of Christmas decorations and with a ridiculously large room. This level was visually designed so well. Even though there wasn't a lot of visual diversity for the first half of the level, the textures are all still used in such a way to create a strong atmospheric effect. The home was exquisitely decorated. i loved the camera angle from under the frozen pond outside the home. The pendulums in the clocks actually swing. You can actually see some detail of the books on the shelf. No room is left completely visually uninteresting. The home is so strongly homey feeling (despite the fact that no one i know has a room that huge in their house!) with the dark wood, book cases, fire places, paisley rug, gifts, Christmas pudding with a sprig of holly--i could go on, but the detail was excellent. The builder made a fantastic use of music. i loved the ambiance created by the music track that plays during the outdoor portion of the level (except for a 20 second section where the music becomes very Indian sounding). The Christmas music inside the home also adds greatly to the homey feeling. i really wish more builders would take care in adding and choosing music--it's such a potent way to create strong atmosphere and emotion. This is a GREAT Christmas level that i will definitely play again!" - reborn1995 (20-Dec-2007)

"Another excellent christmas level. You start playing in icy caves, continue through stone caves and finally arrive to a house. The house seems to be small, but inside is quite big and there are a lot of tasks to do in it. Lineal game, it's not easy get stucked although I was confused at the end looking for a keyhole for a key which I didn't need to use. I found only one secret. Christmas environment, good puzzles, perfect cameras, well textured and nice background musics. You'll not repent to play this level." - Jose (20-Dec-2007)

"This is a lovely looking level - very serene and peaceful. Perhaps the one drawback I found was it being a touch too serene - the soothing background music was just a bit soporific and in a level where nothing is jumping out and trying to kill you perhaps something a bit more rousing would have been preferable. Still, that's just a small nitpick. Actually, once Lara reached the house and there was more variety of textures, other than ice and snow, it did seem a little livelier. There are some really nice, Christmassy objects to find (one or two of which took some finding I can tell you) and I did find some secret flares, but mainly relied on my trusty torch to illuminate some of the darker corners of the house. Another most enjoyable Advent level." - Jay (13-Dec-2007)

"This charming game felt like two separate games. The first venue is an icy place filled with switches - and a lot of them. For that reason the gameplay is a bit, shall we say, unchallenging. The second and, by far, the better game takes place in a fetching home nicely decorated for the Christmas holiday. Lara must complete several puzzles in order to find the two stars for the Santa statues out in the garden. The only "bah humbug" is the location of the push-block trigger at the beginning of the home adventure. The best part of this game is the camera shot from under the frozen lake - beautifully done !" - Mugs (10-Dec-2007)

"The title really fits for the level, at least the first half, which is all about finding levers to move on. Then in the house we have some interesting puzzles. The two parts together made a nice change of scenery and somehow strengthen the effect of one another, while roaming the house looking for the next step, thinking back to the icy caves felt much better than when actually played through. And just when I get bored of the unvaried secenery of the icy caves, and thought there will be nothing else, arrived to the house and saw that there is still lot to do in here. The camera angle under the ice with the night sky above was spectacular. Pleasant music throughout. A few flares would have been helpful earlier on, the one pack from the secret was no longer needed by then. My only complaint is when we jump out at the corner of the door while the full square pushable object is still there, technically that was an illegal move. All in all a good level, just make sure you have your thinking cap on." - Akcy (09-Dec-2007)

"Brilliant level, two areas: snowy caves and halls and big niec christmas house with nice snowy surrounding and iced lakes. Level is very nice and very huge, for about 1hour and 30min i done, with little help on forum. Snowy cave is not monotone, its very nice made and very good for playing and searching for hidden levers, not too hars. Other part of level whe nis entering house, where Lara will spend christmas time is very beauty. Frozen lake with nice angle of camera and key on blosk inside. Entering house bring more suprises and three presents which all of them have places to put. No weapon, no enemies and Lara will not hurts her self. maybe only on some big jump from highest point of game. Brilliant and highly recomended!" - Ivan (09-Dec-2007)

"After playing some of the other Advent levels this year (which occasionally come across as more like 'Winter' levels rather than 'Christmas'), I was happy to play one that had a lot of Christmas Spirit, in a warm, well decorated house with lit fires and presents. It does take a small amount of time to get here though, as we traverse through icy caves where the main gameplay element involves pulling many switches to open doors. On a good note, there was a small amount of block-pushing and swimming to do as well. The gameplay inside the house itself is quite similar, as we run from room to room searching for items, pulling levers and doing the odd jump. It's a shame that there wasn't more variety in terms of the gameplay, but it was fun nonetheless and kept me quite happy. The texturing and lighting in the level is quite nice too, and while there were a lot of stretched and squashed textures it was generally well designed. This also helped build a nice atmosphere, although the fact that I could see the end of the world a few times when outside, and that the snowy outdoor areas looked like they were isolated in the middle of nowhere lowered the believability somewhat. The wonderful background audio made up for it though, and apart from one oddly cut-short music track when picking up a star, the music was soothing and 'Christmassy'. In all, this was a pleasant level which can easily while away about half an hour or more, and is recommended for those wanting a relaxing raid." - Spike (09-Dec-2007)

"Very nice level that can be divided in two parts, one outside a house and the second inside it and at least there are lots of decorations and Christmas music here making it a Christmas level unlike a few others. Personally, I found the second part both more interesting and more Christmassy. The game has lots of "sneaky moments" that can leave you puzzled for a while. You're in search of keys, stars, presents and a branch to place on a Christmas pudding and you have to light at least one fire to proceed.This game has an exe file that makes it possible to play it without the level editor. More should come that way!" - Jorge22 (09-Dec-2007)
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