Level: The Skribblerz Stonez 2 - Forgotten Realm 2: The Wanderers back home search
Author(s): Amber Light
total rating:8.94 Gameplay &
Objects &
Sound &
Lighting &
Blue43 9 8 10 10
Dick 8 9 8 10
DJ Full 7 7 9 8
dmdibl 9 9 10 9
eRIC 8 8 8 9
Gerty 8 9 8 9
Gill 10 9 10 10
Ivan 10 10 10 10
Jack& 10 9 10 10
Jay 9 9 10 10
JesseG 9 10 8 9
Jose 9 9 8 10
Magnus 6 7 7 7
manarch2 8 8 9 9
MichaelP 9 9 9 9
mugs 9 9 10 10
Mytly 8 9 9 9
Phil 9 9 10 10
Ruben 8 8 9 10
Ryan 8 9 9 9
Shandroid 9 9 9 9
Steven Svorticher 9 9 10 10
category averages
(22 reviews)
8.59 8.73 9.09 9.36

Reviewer's comments

"The second Skribblerz Stonez 2 series gets of to a good start with this enjoyable level. It mostly revolves around exploring a huge main central area in search of various keys and artefacts. You also get a couple of timed runs, a symbol push puzzle and a boss sequence. Mainly enjoyable gameplay although I found that blade trap up the pole a rather time (and health) consuming task and you do need to lose health quite a bit in this level so conserve your medipacks." - Ryan (15-Jul-2017)

"I didn't have much luck with this one: first I got gamestopped before the challenge of water, then before the challenge of fire, and since both stoppers are only revealed after a lot of progress, I resetted the game twice - so my experience, even though much repaired by smooth action, neat ambience and curious AI usage, was "only" good. If there's a chance Nathalie is still around I would strongly recommend to repair the critical errors. The rest is quite fine and makes a lot of sense. SUMMARY: Ensure you pulled the UW switch and took on fire before water even though they seem non-linear. Saved from trouble, progress to enjoy the safe part." - DJ Full (03-Mar-2017)

"This level kept me busy for quite a while, as there is so much to see and do. Loved the way the skeletons had to help you out in finding the so needed keys. Nice jumping sequence, timed run over fire tiles, not my favorite gameplay I have to say, but hey some you win and some you loose LOL. What I missed was some camera work as half the time I had no clue what did what." - Gerty (25-Mar-2016)

"Excellent level, really well done. Lara is in search of the Skribblerz Stonez, but before reaching that goal she'll have to pull several levers and collect many items. We have various rooms: the main one to climb to the top and with some gap, full of levers and some object that we need to unlock anything; a room full of lava (my favorite one) where we find a very interesting puzzle with a torch and even a worth time trial which takes a few tries; another one with some statues, another puzzle and a more easy time trial too; and the final room, the Skribberz Stonez one (I mentioned the main rooms). We find some difficult part but not extremely, for example some curved jump, but, as I mentioned earlier, the most interesting ones are the time trials: the first one in the lava room, where you have to pull a jumpswitch jumping among blocks in whichthe flames disappear for a few seconds; the second one in a room with some statues, where you have to do curved jumps before a gate closes. We find 4 secrets in the game which consist of gold skulls, neither easy nor difficult to find. The enemies are a bit lacking: there are 2 apparently stupid skeletons (even if they are necessary to unlock anything), a golden bird, a fish that is aggressive and it's better to kill it quickly because it swims faster than Lara, and the powerful warrior (like the one of Trajan Markets in TR Chronicles) that is immortal and we must therefore find a way to get rid of it. We find very good musics, from those of TR Last Revelation to those of TR Anniversary and I would say that they blend very well to the context in which Lara proceeds. The lights are excellent. So there are lots of strong points to consider: the puzzles, the time trials, the large number of objects to find, the environment in general; what a pity for the few enemies, but never mind! In conclusion a medium difficulty level that deserves to be played more times!" - Steven Svorticher (05-Jul-2011)

"The start of the level was very promising, with a nice camera angle when Lara gets fastly through the underwater tunnels. And indeed, this level is really great as it is, with great gameplay, very fast paced and good fun, and a brilliantly crafted atmosphere. The timed runs were quite tight and to reach the levers while avoiding the final boss was quite annoying, as well as the multi-switch area near the very end, which was quite uninspiring, but the lava room and the climbing in the main hall with all the varied tasks in the areas around it were really great. Nice way of lighting and using a torch, and also of the so-called wanderer skeletons, which kindly trigger some keys for Lara; unluckily Lara has to shoot them in nearby holes afterwards. The texturing is overall pretty strong, lighting was used very well too, it was never too dark, and the atmosphere benefits from the good visuals; maybe everything was a bit grey and monotonous. A most-time lack of audio didn't make me give full marks in this category, but nonetheless atmosphere was brilliant. However, just as Magnus (or some others too), I didn't like nearly all pickups are hidden in chests, as it only slowed down gameplay; maybe only placing important things or secrets in there? Still, I enjoyed this level much, nothing is even close to bad here, on the contrary, very beautiful and fun." - manarch2 (09-Mar-2011)

"This is a beautifully designed level with relatively easy game play. I did like the layout of the map with the tall central room and the different attached rooms, which held various challenges. There was a fire and a water section – something I enjoyed a lot in the builder’s previous level. Lara encountered several boulder and blade traps, smashing blocks, dangerous lava floors and had to do a bit of exploring, but never got lost. Several timed runs spiced up the game play, but none were really challenging. A couple of skeletons roamed around the area and most of them could not only be ignored, but they also proofed useful and stepped on triggers tiles helping Lara. The level had a great atmosphere with well-chosen background track and in combination with great architecture, perfect texturing and lightning, beautiful flybys, the builder has created a game that was one of the most enjoyable ones I have played in quite a while. Too bad this author has not released more levels after that as I really enjoy that style a lot. Highly recommended! (1 hour, 3 secrets found" - Blue43 (27-Feb-2011)

"This is a mostly pretty and enjoyable level. The majority of the level revolves around opening up new areas radiating out from a very tall central room. The level design is pleasantly complex, as new areas join up to old ones in sometimes unexpected ways. Most of the gameplay involves pulling various switches and finding several keys/artefacts, though there are occasional departures like a couple of tricky timed-runs, a torch puzzle in a lava-filled area, or a very interesting push-block puzzle. I like the skeletons which are both helpful as well as dangerous. There are several traps, including some rather nasty ones. Because of them, as well as the fact that Lara starts the level on fire (!), there is a rather lot of unavoidable health loss, which I dislike heartily. I also did not much like the lava room, as it is so easy to keep walking off the safe tiles into the lava. The lack of camera hints is often confusing. But apart from these few factors, gameplay is mostly very enjoyable.
I love the lighting – the pale blue or green light in many of the areas is quite unlike anything I have seen in other levels. Some of the pale green pools of water looked so inviting that my Lara happily jumped into one before realizing that the green colour signified deadly water! The level looks mostly very nice, but I would have appreciated more varied texturing.
Overall: A very pleasant level in itself, and a good introduction to The Skribblerz Stonez 2." - Mytly (01-Jan-2011)

"I always feel guilty when I'm writing a review and can't find a good way to start it, because no matter whether I liked the level or not, I should at least have the common decency to write a review that isn't super boring. And then I procrastinate for a few hours while desperately trying to find a good angle for the review and become so obsessed with it that I forget what I wanted to say about the actual level. Man, I hate it when that happens.
This is a pretty good level, and - if you're playing the levels from top to bottom - isn't a bad way to start The Sxribb1erz Ztönez 2. A lot of the level is centered around the same large room, which works pretty well, and makes for a nice sense of progression when you flood it later on. I found the gameplay overall a bit confusing, though, as I was pulling switches and picking up keys all over the place without finding out why until later ("I guess that switch in that place opened this door?"). I sort of stumbled through the level, and while I never got particularly stuck, I never really felt like I knew what I was doing. That isn't to say that there aren't any good ideas here, because there are, and it's certainly an entertaining level overall. It just feels a bit scattered. The level looks pretty good, though the texturing is a bit samey, even if the actual architecture is more varied (though some rooms seem to be reused for some reason). There are also some textures that are of a noticeably lower resolution, which is a bit jarring. One minor complaint I have about the level is how the author decided to put pickups into chests, which just gets really annoying after a while. It's a bit frustrating to run over to a chest and slowly open it only to get a bunch of flares that you didn't even need in the first place. But as I said, that's a minor complaint and overall, this thirty-five minute level is a good raid, albeit an, at times, confusing one." - Magnus (01-Dec-2010)

"This first installment of the second Skribblerz Stonez series is very well done, fun and inventive. The gameplay is smooth and intuitive with lots of interesting things to do. I really enjoyed this level and didn't really find any of it to be negative." - Shandroid (26-Apr-2009)

"Between the dramatic start of Lara falling in flames, and the dramatic end of avoiding an invincible boss' attacks, the level is full of traps, puzzles, and tricky action sequences to keep you entertained for an hour. This cave setting looks great too, though it is a bit hard to distinguish deadly water from safe water. There is a severe lack of camera cues for newly opened gates and new ropes to swing on, so you might end up wandering around aimlessly a couple of times, and even after I finished the level I had no idea what some switches did. There was also one normal switch that lowers a timed block with an underwater switch behind it - since both switches were on the same level, flooded or unflooded, there was no way to complete this sequence. Even more confusing was that the block was lowered permanently after I encountered the boss. The level was highly enjoyable and I recommend it for all players." - SSJ6Wolf (30-Nov-2008)

"A wonderful sequel to her debut level. This hour long adventure sends you up and down and around a central high room with quite a variety of things to do, but generally it did flow quite well for me and none of the tasks at hand is all that, expect maybe the fire timed run, which took a few attempts to get the sequence of actions lined up correctly. Your quest are the four wanderers keys that three skeletons and the big boss drop and eventually the thistle. The flooding of the main room is nicely done and the torch quest is actually easier than probably intended by the author as you really do not need that raising block to make your way up to the face with the torch. There are also four secrets to be found (I missed one) and the only little gripe I maybe have is that the final room with the two hands to be place seemed to just be there to drag out the gameplay a little longer and the level may have been better without it, as the boss encounter had already happened. Great level! Hoping for another continuation of the Forgotten Realm Series." - MichaelP (05-Aug-2008)

"So you start the level and pull a switch and ... nothing happens. Ok, so you reload and then check exactly what’s what before you pull the switch again ... and you still can’t figure out what it did. It’s time to start worrying. In this level there are switches that do things out of viewpoint, there are switches that don’t seem to do anything useful and can be ignored; and there are switches meant to work in combination with other (presently inaccessible) switches. What most of these switches have in common is that their actions are not revealed by a camera view. To compound the confusion, often critical actions (like doors opening) are not even triggered by switches at all, but by the picking up of artefacts, again, no cameras. Technically/visually this is the most advanced of all the Skribblerz levels, and, to be fair, the gameplay is also more inventive and challenging than most - it just needs more cameras." - Dick (14-Feb-2008)

"I had played Forgotten Realm and enjoyed it, but was surprised at how really good part 2 is. The author has mastered every aspect of level building with an exceptional speed. Most of the action here is anchored by a central core, with Lara moving off to various rooms (fire, water) and ever higher, and finally flooding the main area. At first you can survey all the ledges and switches--some spike protected--and wonder how to make sense of it all, but the action has been carefully choreographed so that Lara's progress proceeds in an orderly fashion. The difficulty also increases as the game advances: get the crowbar (very easy), a timed run (a bit harder), repeat timed run to get a goody, and so on until Lara enters the fire room (good grief). Here it took a while to reach a timed switch, then make a run over fire tiles to a jump switch. A skeleton is helpful, and Lara jumps to a torch. Light the torch, which clearly must be moved upward by a rising block; but then what to do with the torch? Light the pots? Doesn't work. Light some fancy tiles? Doesn't work. I was stopped dead here. The author says that the answer to using the torch was all revealed in the flyby. So clearly if players such as myself were only paying attention they would know what to do with the torch. But the trouble is I didn't know what to look for in the flyby and so missed what was really important. Or maybe for me a flyby just isn't the same attention getter as a good whack on the side of the head. Anyway, this is the only point in the level where I had any trouble, everything else went smoothly. So pay attention to the flyby. Found four secrets. A real gem of a level, just right in every aspect." - dmdibl (30-Jan-2008)

"A kind of paradox, that out of the 5 levels in Skribblers stone 2 , this one has certainly the more elaborated puzzles, it is also the longer one (1 hour 20) , but it was the one I enjoyed less because it was the more confusing. There was rarely a camera view to show you the events triggered by a switch , or the new events that have happened when you return with a new artefact and you are wondering : now what next ? Also the area with the torch was quite confusing in itself, and some of the safe tiles were clearly visible only when using the binoculars. And there was this wall switch in the main room that I never touched, I wondered what it did , seemed I find a shortcut somewhere ? This lack of guidance is really a pity as this level has many qualities otherwise, some very good puzzles like the one with the symbols and pushable objects , some enjoyable actions too , good choice of textures and enemies. There is not a lot of enemies either but I did not missed more as there was plenty to do in the level to be occupied and entertained." - eRIC (27-Jan-2008)

"I decided to play SS2 between the BtB levels, and what a treat it is so far. I'm playing these levels in the listed order, and it really starts off with a bang. You get at least an hour's worth of fun gaming (my clock registered 1:17 at the end), and in my estimation the lighting and graphics are superb. (I don't know if location has anything to do with it, but most of my gripes about dark levels seem to involve those levels that I've played on my home computer. I played this one at the office in my spare time. I need to make a note to check this out.) It's not a particularly easy level, either. There's a bear of a timed run in the fire room, which is not my favorite environment even under ideal conditions. The layout is quite ingenious and involves flooding a huge room to gain access to previously inaccessible areas. The bark of the boss at the end is worse than its bite, but it assumes a formidable pose nevertheless from its perch on the central pillar. A very satisfying gaming experience, one that I highly recommend." - Phil (24-Jan-2008)

"A level with a medieval aspect, very well builded and nice to play with some interesting puzzles. I only missed some more flares and cameras as in the fire section when you use the wall switch to raise the blocks (it's easy you don't notice the most far one) or when you get the second star (where can we go then?); but I liked a lot this work. I've been reading the walkthrough and there is a way to open the W grated door before the warrior appears, so it'll be very easy to take it out without being exposed to his shots, but it's better that the players think the tasks by themselves so I'm not going to talk about this now. A level you must play." - José (23-Jan-2008)

"I’m always apprehensive when one of the very first things I notice in a level is that I need a crowbar. Crowbars and I have a bad history – it’s not their fault, but there it is; we have no karmic connection whatsoever. Imagine, then, my utter delight when I found the wretched thing less than a minute later. At that point, I just knew I was going to enjoy this level and I wasn’t wrong. The gameplay is well balanced and fluid and the enemies not too numerous and well placed. There’s a good variety of tasks to achieve in and around the hub area – torch puzzle, moveable piece puzzle, timed runs, flooding the central area. Highly recommended" - Jay (15-Jan-2008)

"What an outstanding sequel, to the follow up on this author’s previous wonderful achievement of the “Forgotten Realm”. The layouts and environment of this adventure was just to my liking, so it wasn’t too long before I was totally absorbed and submerged into yet another fine great adventure, which I found captivating and intriguing, with all those challenges, traps and tasks, which lay ahead of me, in reaching the prize goal “The Skibblerz Stone”. Amber Light has really excelled herself and shown us her level building skills and talent, which reveals itself to fine art, during and throughout the game-play of this wonderful level laid out adventure, which she has put together and created for us here. So I thank you for captivating that TR feeling and giving me a most memorable raiding experience at it's best." - Gill (04-Jan-2008)

"Brilliant and perfect level. Highly recommended. One of best from 2007 year. About 1 hour and half of nice playing and searching for what is next. Found 4 secrets - golden skulls. A lot of interesting situacion and its nice, not too many enemies who will disturb Lara on her quest for escape. I always liked levels with water, cistern like. Where you will looking for hidden levers for regulation level of fluids. Not hard for playing and not complicate but at same time amazing and excellent fan." - Ivan (30-Dec-2007)

"MARVELOUS ........... this level rocks...very clever builded areas .. tough chellenges .. it might be tough for begginer players ....wraths .baracudas skeletons and a giant fighter + some scarabs are the foes ....after rise the water in central room should be wise to choose the right path ... to collect the 4 guardian keys + 2 realm stars ..first should go at the path with lava room cos iff take the other path when u come back u find that door for the lava path closed forever and 1 guardian key is there ... i find a minor bugg - the lader at the central room could be climbed through closed trap door and the 3 levers at upper platform activated for 1 guardian key ......... but in that case further when u get all 4 guardian keys and need to get to the upper room and u cannot cos iff u activated early the floor lever u cannot kill the giant fighter and is very difficult to pass him cos u can acces the room with the receptacles for the 4 guardian keys only from the middle structure wich is narrow and occupied by the giant figher ......... well i made it without killing him but was more luck .......... over all excelent game one off the best wich i played greetings for the builders" - Jack& (29-Dec-2007)

"This is a beautifully sculpted game ! The gameplay is challenging, but not frustrating. The venue has been built with skill and great care. The enemies are not particularly daunting and can be easily manuevered around. Lara's quest is to find the 4 Wanderer's Keys that will ultimately lead her to the grand Thistle (load ?). You will really enjoy this game !!" - Mugs (29-Dec-2007)

"Another wonderful issue by Nathalie ! The game is very entertaining , not too hard and fun to play ! As my ratings always consider the authors complete work it is understood that a one piece wonder as this one surely is cannot rival any of the giants , i.e. UB4 / NG. It shows , however , that TRLE is still alive with many talented builders out there who spend hours uncounted of their own precious time bringing us so much fun . Merci Bien , Nathalie !!!" - Ruben (29-Dec-2007)
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