Level: The Skribblerz Stonez 2 - Temple of the Stone back home search
Author(s): Bedazzled
total rating:8.01 Gameplay &
Objects &
Sound &
Lighting &
Blue43 7 8 9 9
Dick 8 9 8 9
DJ Full 7 5 8 6
eRIC 8 8 9 8
Gerty 8 8 9 8
Gill 9 8 9 10
Jay 8 8 9 9
JesseG 9 8 8 9
Jose 8 8 8 9
Magnus 5 6 5 6
manarch2 7 8 8 7
MichaelP 7 7 9 8
mugs 8 8 9 9
Mytly 7 8 8 6
Neso 9 6 10 9
Orbit Dream 8 8 9 9
Phil 8 9 9 9
Ryan 8 8 8 7
Shandroid 8 9 8 8
Steven Svorticher 8 7 8 9
category averages
(20 reviews)
7.75 7.70 8.40 8.20

Reviewer's comments

"This level is much shorter than Nathalie's level, but still fairly enjoyable while it lasted. Enemies are only a minor annoyance (mainly skeletons, and even then the Shotgun turns up early on), so the focus is on getting through this level and finding the key items that are mostly hidden in chests. There's a pushable puzzle which is rather long to start off with, but the remainder of the level is pretty fast paced and shouldn't leave you stuck for long. It's a shame that there wasn't much colour with the level though, that grey got rather wearying after a while." - Ryan (16-Jul-2017)

"Extremely crude with a serious draft feeling but containing some worthy surprises like a smart skeleton and a lightbeam puzzle. In the latter I would clarify what's the target and what's the source because I took them the reverse way and realized it only after certain trial and error. The purpose of that hole the invisible ladder leads to remains unknown to me - was it a removed secret? The laser revolver has no target but it could be applied to pop skeleton heads if you run out of the shotgun." - DJ Full (03-Mar-2017)

"Again a solid level by Peter. It starts with a “push the mirrors” puzzle and there is a clue (apart from you sort of can guess where the beam has to go) look also on the floor. I had to look twice when that skeleton opened that chest while there was still water in that small pool. Well done. A pity the level was rather short but I had fun replaying it again after all those years." - Gerty (25-Mar-2016)

"Other good level from the Skribblerz Stonez 2 serie. Here, too, Lara is in search of the Skribblerz Stonez and we'll need to solve some enigm and find some object before reaching the end. We find some rooms, in most of which there is some puzzle to solve. In particular i found nice the one of the mirrors in the starting room, where you have to place mirrors in the right tiles to open 2 doors; nice also another one where we find 4 levers to pull and we need to understand which of them should allow the exit. There are no hard jumps or time trials, so the gameplay is pretty straightforward. There are no secrets. In the developing of the level we find some torches: however, their function isn't to unlock new steps, but to illuminate the environment like flares (although in my opinion there is no need of them as there are no dark parts in the game). The enemies consist only in skeletons, but you can also proceed without regard to them; we also find a spectrum and you have to find a way to get rid of it. As soundtracks we find music from TR Last Revelation, TR1 and something from TR Anniversary (the theme of Poseidon Hall of St. Francis' Folly). The lighting is well exploited. In conclusion a good level of easy-medium difficulty (the only parts that need more attention are some hidden levers and puzzles) which has as strong point the puzzles to solve; the weak ones consist in the lack of more complex parts, such as time trials which would have been quite appropriate in some parts of the game, and the stupid enemies. Anyway the structure of the gameplay is quite interesting, even if a bit worse if compared to the avarage of the other Skribblerz Stonez episodes." - Steven Svorticher (05-Jul-2011)

"I really enjoyed this 25 minute level much. Many NG features were used here; the builder has invented an innovative way of creating a bridge, you have to solve another of these nice mirror puzzles, and do of course overcome many traps, although those were not particulary challenging. Everything flows quite well in this level; I never got stuck or had to use the walkthrough. Texturing was quite uniform but it looked good overall. Lighting was a little underused and everything feels a bit bland though. The only thing I really disliked in this level gameplaywise was the hintless lever puzzle that took a few tries, but luckily it worked after few errors, plus the point that there simply were too many different items to find, and I never had to use the revolver here. A short level that is not a masterpiece but has good object use and is thoroughly enjoyable." - manarch2 (28-Jun-2011)

"After a lengthy mirror puzzle right in the beginning Lara gets access to the rest of the area which contains the classic tomb raider features like pulling levers and opening doors to progress. The game play was fairly uncomplicated and easy, but never boring and quite enjoyable. Lara encountered several skeletons and crocodiles in this adventure and they were all quickly taken care of. The fire room with roll-bridge was a nice feature and there was some good camera work and flybys. The atmosphere was nice and there was not much to complain about lightning and texturing either. Unfortunately the level was a bit short and I would have enjoyed a bit of a longer raid, but it was definitely fun to play and a well-rounded level, which even a beginning raider will be able to enjoy! (36 minutes)" - Blue43 (25-Feb-2011)

"While technically everything is sound in this level, there is nothing particularly exciting or beautiful. The level begins with a long and somewhat complex pushable puzzle, which not really a good idea as far as pace is concerned. The puzzle itself is good though. The only other puzzle in the level, a short switch puzzle, can be solved only by trial and error. The rest of the level involves collecting some artefacts, and lots of pickups that are nearly useless, like torches which have no function, and a lasersight and revolver, which have no purpose unless you prefer to shoot heads off skellies instead of shotgunning them. The skellies are the predominant enemy, and are always good for a scare. One of the good moments in the level is when a skeleton opens an underwater chest with its sword – definitely a unique touch.
The environment is by and large very bland, with grey being practically the only colour in the whole level. There are a few nice rooms, like the room where you use the waterskin, the one where you find the revolver, and the only outdoor room. But other than these few exceptions, the level is filled with featureless grey corridors.
Overall: A decent level on the whole, but not really the best The Skribblerz Stonez 2 has to offer. (P.S. My condolences to the builder about his mother.)" - Mytly (09-Feb-2011)

"When I think back on the author's debut level, the one thing I still remember is the mirror puzzle, which isn't seen in a lot of custom levels and was kind of neat. Apparently the author himself thought it was really neat too, because he starts this level with a variation on that puzzle. Except this time it's more obtuse (or maybe I'm just dense - this is the part of the review where the author angrily screams "YES YOU ARE" at his computer screen) - reflect rays of sunlight at receptacles on the wall my butt. This was probably the dullest way the author could have started the level. I don't mind trying to solve kind-of-obtuse puzzles, but please give me something fun to do first. There's a reason so many movies start in medias res. After pushing mirrors around for several minutes, the level does pick up a bit, though it never actually manages to be exciting in the twenty-five minutes it lasts. There's a room where you jump between pillars (some of which are on fire!), which is introduced through an an overly long flyby with unsuitably epic music, and then it takes all of two minutes to make it out of there. There's a very easy trap sequence that you have to traverse three times to pick up a water bag. There's the room where you use the water bag, which looks pretty nice, but is almost completely devoid of gameplay. Picking everything up from inside chests is still really annoying (I had to laugh when the first thing I did in this level was to open a chest only to find flares inside it, when I had complained about that very thing only minutes earlier while writing my last review), and is even worse in this level, as you don't know which chests contain crucial items. There are at least two torches in the level that seemingly serve no purpose other than to be used as flares - which is kind of silly when the very first pickup in the level is a bunch of flares and the level isn't even that dark to begin with. Then again, maybe I just missed a secret or something. I also missed the point of the unmarked climbable wall that led to a crawlspace that ended in a dead-end. There's another place where there's a hole above a slide just before a trap sequence, but there's nothing up there. Both of these seem like aborted ideas, like maybe there should have been a secret up that climbable wall or maybe a boulder would have dropped down and forced you to run through the trap sequence instead of taking your time - something, anything to add excitement to this level. The gameplay isn't bad per se, but it's so pedestrian and ordinary that there's no reason to not just play any of the other over 2,000 levels out there instead. There were moments where I thought the level was about the get interesting - like when I came to a room with fires and bridges or when I got to the aforementioned trap sequence or when I picked up an artifact and a wraith started following me - but all of these challenges proved to be anything but, and I ended up feeling disappointed every time. The look of the level is suitably underwhelming - decent, but not great. While the level looks okay overall, there are quite a few stretched or squeezed textures and the lighting could have used more work in some areas. Mostly it's just underwhelming, though. There's just one room in the level that is visually interesting, and even that room could have looked so much better. And I hope you like those textures in the first room, because there's no variety at all in the level and the same couple of textures are used throughout. In the end, I was disappointed because there's a solid foundation and a decent level here, but the author failed to build on it and make something truly memorable." - Magnus (01-Dec-2010)

"As usual, I did something wrong initially when I started this level, which caused me to have to reload from a previous save. I liked how you have to move the mirrors to line up with the windows in order to unlock the gates, however, I only lined up the mirrors which opened up the one gate and not the other. I then went int and got the gold star from that area, but when I came back to the central hub room, I was no longer able to move the mirrors to open the second gate. Don't ask me why I didn't open both gates first, I tend to do everything wrong the first time. The remainder of the game is pretty fun and not too challenging." - Shandroid (26-Apr-2009)

"This is a nice level that starts with a bit of a tricky pushables puzzle, but nothing impossible to figure out either. After that you embark on your quest to find and place two gold stars to get access to the customary thistle, which means shotgunning skellies off of ledges, avoiding flame traps, solving a switch puzzle and breaking into many treasure chests. The settings are well produced and include a water temple and a small outdoor area with a pool. It's nice that you get both torches and flares to light the way, but the level wasn't particularly dark anyway. The texturing is just a bit wallpapered, but the application far outweighs this con. A few sounds are missing too, and the ammo turns out to be a bit useless. That wraps up my complaints with the game and like the first level from this set, I highly recommend it." - SSJ6Wolf (02-Dec-2008)

"A straightforward but immensely engrossing and atmospherical adventure - what more needs to be said? Those of you who have played Bedazzled's previous effort will notice a few similarities in the objects used and the style of gameplay, and it's very much a winning formula; nothing too difficult nor overly lengthy but loads of interest and a few ingenious moments.Technically it's very well put-together aside from the Flare Bug,which could probably have been avoided with the anti-triggering of a few flames. Texturing is top-notch and the enemies are placed very effectively to spice up the already fast-moving gameplay. The only thought-provoking (i,e, slow-moving)sequence is the moveable-object puzzle,but it's not that difficult really and anyone who needs a Walkthrough to solve it is a spoilsport. Go on;treat yourself and download this little gem!" - Orbit Dream (11-Nov-2008)

"Just when I really warmed up to this level it was already over after about 25 minutes. It starts out nicely with a mirror push puzzle to open the first doors and proceeds rather fluently from there with a variety of tasks to accomplish, none of which are overly demanding but still entertaining to get through. At times the rooms seemed a bit bare and empty and I never actually used the torch and was confused by the empty crawlspace that you can reach via an unmarked climb (meant to be a secret place maybe?). Enemies are a few crocodiles and pesky skeletons and you can even to choose to simply avoid them all rather than kill them. With the four levers I simply ended up doing it in try and error as I could not find a hint to a logic anywhere. Solid and fun little level and a nice addition to the Stonez 2 package." - MichaelP (08-Aug-2008)

"Traditional tomb raiding in the style of TR1. As with the other levels so far, the building quality is good and the gameplay generally on the easy side. Having said that, be sure to check what goes into your inventory when you open those skribblers wooden chests - you’ll pay attention to the first item but often there is more than one; I spent ages looking for a crowbar only to discover it was in my inventory! And then I made exactly the same mistake with the bridge key! Doesn't affect my scoring - it was my own fault for not paying attention." - Dick (12-Feb-2008)

"Another enjoyable, competent romp in the SS2 series. The lighting is ample and quite appropriate throughout. Even though the gameplay is a bit on the easier side, that didn't detract from it in the slightest. Indeed, it's rather refreshing to play a level that's not fraught with nonstop perils. That mirror puzzle near the beginning is something we haven't seen in a while, and I lost count of all the treasure chests containing goodies. If what I've seen so far is the result, even in part, of George's tutelage, he's done an excellent job of imparting to these buulders what's really fun about playing Tomb Raider. Recommended." - Phil (30-Jan-2008)

"I quite enjoyed this 40 minutes level which is very pleasant ant not difficult. Good progression without wondering too much what to do next. Of course some thinking is required to solve the well made puzzle with mirrors straight at the beginning. If the enemies are easily taken out of the way, there is good use of objects and there is also an impressive moment when a fly by gives the illusion of a skeleton opening a chest. Very well done ! The looks are okay without being spectacular. A good and enjoyable level that the author has dedicated to his mother." - eRIC (27-Jan-2008)

"This second level is more simple than the first, but entertaining equally. A very good work with architecture and textures, I liked a lot the very first mirrors puzzle. Enemies are only skeletons, and you'll not have problems to do the tasks. The only use I could give to the revolver and sight was shoot the skeletons heads. A bit dark atmosphere but there are not very hidden items to look for in the darkness. A good level to relax and enjoy. I'm sorry very much about the author's mother. Cheer up!" - José (23-Jan-2008)

"This starts off with a nicely different moveable mirror puzzle and in fact pretty much sets the tone of the level. It’s a very pleasant, quite short, uncomplicated game with no ultra difficult manoeuvres and just a few, easily dealt with, skeletons and crocodiles as enemies. Fast paced and linear, with all pickups being found in those chests that I love so much (just adore the animation and the sound they make as they clunk shut). Bedazzled has dedicated this level to the memory of his Mother. Well, I reckon Mum would be proud. Nice one." - Jay (15-Jan-2008)

"Any game that is dedicated to the memory of one's Mom has to be a good one, in my book. That will be a "10" in that category. I liked this game. It was very well thought out. The light puzzle is always a cool one and I especially liked the use of the "star keys" (can never remember their proper names)in the linking of the light beams. Lara is seeking two gold stars in order to win the final prize of the S. stone. The gameplay is pretty straightforward. Not too demanding. A very fun raid !! Looking forward to your next one, Peter !" - Mugs (05-Jan-2008)

"What a nice and well put together level by Badazzled. Textures, lighting and layouts, was nicely done and applied, which suited this type environment and game-play perfectly. By making your way around some nicely designed rooms by this author, as one is in search of some important items, you will be encountering some traps, solving some puzzles that will try to hinder you, in achieving your goal here. After which, you will eventually be led to your prize goal, that most precious “Skribblerz Stone”, which is what you came down here for and was in search of. All in all, this made a nice little adventure to be in and a most enjoyable raid at that. Thank you for putting together such a lovely adventure as this together for us." - Gill (04-Jan-2008)

"There is something like mourning in this level, between mysterious and tendious. In the meanwhile, rooms in general are pretty bright. I know it's purely subjective yet I liked this weird atmosphere, consequently I do not know why I shouldn't give it a ten. The beginning with this mirror puzzle (a bit harder than the one in Bedazzled's first level) is cheerly genius, however I think it could be deterrent and perhaps placing it later in the level would have been a wise choice. Skribblerz Stonez levels could be different in atmosphere and locations, there is such a fashion, for instance those chests, as much interesting as they could be, why not just placing simple pick ups now and then ? I'm really annoyed cause I didn't want to type such a bad mark for enemies, objects and secrets, as the final mark is lowerred as well. Unfortunately, I must be honest : there is no secret, many objects are directly taken from TR4 wads. At least they needed retexturing, since they look out-of-place among those hi-res textures. Eventually, cameras work is undebetable. Don't worry Bedazzled, this was a tender tribute, well done. 30 minutes." - Neso (29-Dec-2007)
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