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Level: Waterfall Valley-Part 1 back home search
Author(s): Mr XY
total rating:9.32 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Adriel 10 9 10 10
DJ Full 9 9 9 9
dmdibl 10 9 9 10
eTux 8 9 9 10
Gerty 8 9 9 10
Ivan 9 10 10 10
izzynoodles 10 8 10 10
Jack& 10 8 10 10
Jay 9 9 10 10
Jorge22 9 9 9 9
Jose 8 9 10 10
Juno Jim 9 10 10 10
Kitkat 9 9 9 9
MichaelP 8 9 10 10
Moonpooka 10 9 10 10
Mytly 7 9 9 9
Phil 9 9 10 10
Ruben 9 10 10 10
Ryan 8 9 10 10
Samu 8 9 9 9
TimJ 8 9 10 9
Vaughnage 10 10 10 9
category averages
(22 reviews)
8.86 9.09 9.64 9.68

Reviewer's comments

"This level is one of the most visually stunning I've yet played. The huge main area you explore from looks absolutely gorgeous and the atmosphere throughout is so palpable you can almost hear the birds chirping up close. The flybys are also majestic and do convey useful information so don't hesitate to miss them. I did think that the gameplay erred too much on the tough side of the spectrum, though. Not that any of the tasks are impossible, but they required too much precision for my liking. The underwater traps were placed in a bit too close proximity in narrow corridors, the pole swings were a bit troublesome, the fixed camera angles were unnecessary (although I kept my score in the third category a ten because they thankfully weren't used all over the level) and the timed run near the end was a bit too tight, although nonetheless brisk. Still, even if you're scared away by the more difficult manoeuvres, there's a lot of eye candy to be had, so why not try it out for this reason." - Ryan (16-Aug-2018)

"This one was the first TRLE I played and it was an incredible reassurance for these fan made games! This is a true masterpiece with stunning locations and epic challenges. I would never have found that first secret by myself, there was also another I had missed as it was a well hidden one. The lighting is perfect and the colours are also are what make me love this levelset so much. On completion it states 'to be continued' but it has been so long since this one was made that I fear it won't be (I would certainly play if there is a continuation). My only complaint is that the ending seemed quite sudden and anti climactic. A very quick one to play but highly recommended. MR XY is a true genious! Took about an hour and a half to play." - izzynoodles (01-Jan-2016)

"When a levelbuilder says "valley", usually he means a large pit too deep to escape or notice the seam between the sky and the horizon. This is one of such. It's textured and lit very decently yet I would still round the corners much more, to prevent the boxy feeling. That place is a hub so the action goes around it, but the puzzle design isn't just what You would expect - because each side location temple is crafted with equal devotion, all of them seem equally privileged so there's no telling for long which item obtained in there is the most important one. It all recalls remnants of a nicely organized, smart civilization capable of putting things together with much integrity. For example that straight run from the detonator temple to the machine cave is one of the longest I've ever seen yet it all doesn't fall apart. However such a spacious, strong design calls for a clearly marked ending which is unfortunately missing. I know this is just "Part 1" but nonetheless should have a better climax if released as a single unit. I had another nitpick with the drought flipmap: in my opinion it should affect the cave before the temple entrance as well, the swingpole and a ladder placed there are never used and made me feel I missed something even though I didn't. I hope they get utilized in Part 2. SUMMARY: Another two-level adventure which is missing the second level, so... make the second level! Still this single episode is good, though definitely lacking a conclusion." - DJ Full (29-Apr-2015)

"The design of the level and the creativity in the challenges are very good points in the levels of this author. In this level things are not different, it makes me remember a lot tomb raider anniversary but it still different in challenges and area. The great area to explore is very good and the places are really perfect. I think the textures are very well placed and the fog effects contribute for a perfect environment. I loved the idea that Lara finds some dead bodies of an expedition and read a old paper with them. There's a time that the level was released and I really looking forward for a part 2 if the author will or are working on it." - Adriel (24-Dec-2010)

"I downloaded this level more than a year ago - it was the second custom level I ever attempted to play. However, I didn't get very far - after getting hopelessly lost in the valley, I got bored with it, and moved on to more interesting levels. A couple of months ago, I gave it a shot again, this time armed with the walkthrough. I got about halfway through, then got stuck at the first double pole swing jump. Since even the walkthrough called this manoeuvre extremely difficult, I gave up, thinking that I would probably never complete this level. Finally, I tried it once again today, and managed after a few dozen tries. After getting stuck in a couple of other spots as well - most notably, the timed run/jump at the end - I finally completed the game. Over a year spent on a level that lasts barely over an hour. Suffice to say, I am not left with a particularly positive view of the level. While I generally love devious traps and tricky jumps, this level just seemed to go overboard on the devious aspect: angled jumps off double swingpoles, an extremely tight timed run, tough underwater traps, and every now and then, fixed camera angles just to make even simple jumps pointlessly more difficult. Given that I don't like leaving things incomplete, I persisted with this level and gave it not just a second but also a third chance. I wonder how many players just gave up after the first or second time they got stuck? That's a thought the builder should keep in mind when making the sequel. On a more positive note: visually, the level is charming, with lovely music that sets the mood very well. Little touches like butterflies fluttering in the valley add a little special something. The enemies are good old raptors and some tribesmen and interestingly enough, pterodactyls. In short: the frustrating gameplay marred what would otherwise have been a very good level." - Mytly (03-May-2009)

"Finally getting round to play this 'by-product' of the BtB 2008 competition and what a treat this level is indeed. A treat especially in the visuals department, as the series of huge valley and cave areas looks simply breathtaking. It is not at all a walk in (paradise) park though to get through this hour long adventure. The five secrets are very sneakily hidden and progression has some seriously tough elements to master, like pole and rope jumps with curves and a tight timed run near the end over two platforms. Several of the blade and spike traps are also deviously placed and will have you struggle to keep your health loss to a minimum. Although the biggest challenge for me was where to actually get started in this huge initial valley area. Once you get into the flow it gets easier, but be sure to remember places as you will be backtracking quite a bit in your search for masks and cogwheels. All in all, a challenging and very accomplished level that any seasoned raider should not be missing out on!" - MichaelP (16-Feb-2009)

"Very good level with great use of the TREP features. The place is kind of huge and a bit enigmatic at times. It has a fine atmosphere, even if not one of the best, but it suits the jungle environment well. The gameplay is fluent, with its fair share of back and fro but not in excess, and everything is quite doable once you find out the way. It has, of course, its toughest moments, such as the underwater tunnel with slicers that took me several attempts before I made it. All in all, this is basically quite interesting and balanced and would have been a winner had it entered the Back to Basics competition as I read somewhere it was planned to in the first place. Do give it a try." - Jorge22 (11-Nov-2008)

"First thing which I have to say about this level is that visually it looks surprisingly good. The huge central valley where's some waterfalls is especially great and the entire level has many good looking and detailed areas to explore. Author hasn't neglected gameplay either despite I think that more attention is payed to surroundings and how they look. I think also that some features of TREP are nicely utilized in this level like climbable push blocks and diary feature which adds some story for the game. Overall impression which I got was very good and I recommend this level for everybody who haven't played it yet." - Samu (13-Aug-2008)

"What a beautiful level !!! I Like water, and this had plenty. The water traps were very tricky - I had to save part way a couple times. Also, I had a real hard time with a couple pole jumps - took many tries, and a lot of precise swerving... I liked the ammo counter - just adds a little. That last timed run / jump for the switch was really hard too. Quite a variety of traps and puzzles, and a little confusing landscape, but it's supposed to be a challenge !!! Mr XY - Hurry up with part two, I loved this one !!!" - Juno Jim (21-Apr-2008)

"This looked really good, great open outdoor area, and you can indeed find out that this is made by TREP as one have to shoot the so called push cage, so it will shatter as you need to get behind it. That cage is used in all the other BtB levels as a push cage. Could have used a bit more hints with the camera, but that is a minor one. The start with all the swimming and finding underwater levers that is a bit of a bummer and trying to swim later in this level through the trap galore of three tunnels was hard, but the only serious gripe I have (and it is a major one) is that I had real problems by using the swinging poles. This is indeed a first and that is saying a lot after having played so many levels. For the rest it was a pleasant exploration." - Gerty (08-Mar-2008)

"The level certainly delivers what it promises with its title, as soon after you're thrown into this world you reach a pretty expansive plateau, waterfalls included - and being the large area that it is - it's complicated to find the right heading initially to say the least, and that generally doesn't click well with me - but as always - persistence pays off, and the seemingly non-linear setting has the advantage of becoming simpler as you approach the conclusion and it's no different in this 50 minute adventure. Once you've found your rhythm, it's a fun adventure, and while it offers nothing new to the raiding concept, it has some exciting pole and rope jumps, swimming sequences involving some particularly fiendish traps as you make your way through collecting the masks, cogs and possibly the secret gems (of which I found all 5). Of course the more memorable aspects of this adventure are the looks, which, as usually in the author's levels are excellently executed to the smallest detail. If I had any complaints - then the 2 platform puzzle for one of the level's crucial items was trial & error, which is generally bad planning - and the underwater challanges were a bit on the edge of testing the player's patience, but it's an all-round recommended play nonetheless. Give it a go!" - eTux (05-Mar-2008)

"I read somewhere that this level was intended as an entry in this year's BtB competition, but that the builder was obliged to withdraw it because the limitations of the TRLE engine simply couldn't accommodate all of the features he wished to include. If so, that's too bad, because this level would probably have wound up at or near the top of the voting. It's easily the most visually pleasing of all the Peru levels I've played thus far, and the gameplay is on a par with the best of them. There's one swingpole maneuver that would have been a gamestopper for me had it not been for the flycheat, but the rest of the level can be mastered without undue effort. My game clock would up just shy of an hour and a half, so you get as much playing time here as in any of the BtB levels. The lighting, by the way, is simply superb, and some of the other BtB builders (whom I won't name, because right now I don't know who they are) would do well to take note. Highly recommended." - Phil (14-Feb-2008)

"Wow my 8600gt graphic card starting to be spoiled :)and slowwww with cut, cut, cut. Wow what amazing level and very well made it. Very high sharping and shadow and textures elements and very very playable. Colors and some kind of fogs are very good and make brilliant atmosphere for about 1 hour and 30 min of my playing. No too many enemies but beautiful made traps for keys and hidden levers. I like huge area entering this level, very nice water parts with levers end at last no water exists there and searching for keys. Animals attack and music change for drama atmosphere and Lara stat to run to the safest places. Cameras are very well and you can see what is next move of Lara Croft. Highly recommended level." - Ivan (06-Feb-2008)

"Beautiful!!!! And what a fantastic level this is... Apart from the fact it looks so fab, the gameplay was excellent and much fun is to be had. There's the main area, and from there you need to find your way into various rooms in order to grab certain items, or perform certain tasks elsewhere; such as raising blocks to reach higher places. The horizontal bars were tricky at times, but once you get the gist of them you'll be sailing through. The cog wheels are on the list of needed items, as are keys, and the detenator will come into play. Secrets are cleverly hidden around, but i didn't find them all. Enemies are raptors, warriors, crocodiles and a few bats. Traps are spikes and wall blades, and there's a rather tricky timed trap door run. All in all, an excellent level, beautifully decorated and never dull. A must to play in fact!!!" - Moonpooka (04-Feb-2008)

"Another BtB level? It seems so, only with few different features as the cage you can climb. It's really a very good work, excellent architecture and textured, very good ambience, clever puzzles,... Your goal is to get four cog wheels, but it'll not be easy. The game is not lineal, and sometimes you'll have to try a task hundreds of times; I hated some very tricky spins with the nasty poles or the tight swim with the ropes in the flipped room, but the rest of the game was very good for me. I keep a savegame, but only with the hope that the next part will not have impossible tasks." - Jose (02-Feb-2008)

"This game was amlmost my favorite, but came short with the graphics and textures, just a bit of a slow-down. The gameplay was intesnly fun! The interesting puzzles were hard, and made you work your brain for once. The enemies were fun to kill, and the objects and secrets were perfectly placed. The sounds were okay, but the cameras intreged my, keeping so smooth. As i said before, the textures had a bit of a slow-down, but it was still beautiful, nice texturing would have been better with a not so slow stage. Overall, I loved it." - Vaughnage (30-Jan-2008)

"Fits right in with the best of the Peru contest levels. This has some gorgeous design and intriguing game play. Anyone who has been playing the Peru levels will recognize the objects and textures, the cogwheels and masks, the same rising blocks and raptors, except in Waterfall Valley the pushable block is also something Lara can stand on. Also there is a detonator so Lara can blow things up. The five secrets are brightly colored gems. For some people whose computer is more than several years old the game may run slowly, as was true of Snow White. At first Lara slides into the valley, and one can peacefully admire the attractive layout and waterfalls. But many of the task soon start robbing Lara of health. Even the initial swimming exploration was difficult without running out of air, then there is swimming through spikes and swinging blades that almost always needed to be repeated. After a pool is drained there are many pole swings which require either jumping in from the side with a curved jump, or flying out with a curved jump. After completing tasks reminiscent of the Peru levels with masks and cogwheels, there comes an insanely difficult jump with two timed trapdoors and a jump switch. At first Lara raised the trapdoors with a switch, swiveled slightly, and did a perfect placement to the trapdoor with a side flip. The trapdoor collapsed. So even doing a side flip takes too much time. Throw the switch, do a full tilt run to the trapdoor, leap for the next trapdoor, and leap for the jump switch. Lara never made it, even after about thirty tries. Then it turned out she wasn't even supposed to be leaping for the jump switch, but there was no way to see this during the frantic run, and no way to spot this from below. The other thing wrong here was that this is where the level ends, when I thought it was barely halfway through. So to get more the player is going to have to wait for Part II." - dmdibl (19-Jan-2008)

"I decided to play this level above all to see what Mr XY had added to his level after he was forced to leave the BtB contest because he reached too many limits while building with the normal exe. I was not disappointed because I found a really good level. Some underwater traps are a bit annoying (above all the big wall knifes) but apart from that the level isn't hard and very enjoyable. Mr XY has chosen to use TREP and uses the new functions very well. I was stuck for a while in the room with the cogwheel puzzle because I didn't know how to reach a lever and what do to with a pushable crate. I needed some times to remember that TREP allows to climb on pushable objects! After having blown a wall up with TNT there is two wheels with spikes traps underneath. One is fatal because it is triggered when we take the wheel and the other one is never triggered. I found this a bit stupid because you have just one chance of two to be killed without having any clues which is the good wheel. I found four secrets and I didn't understand why one was a secret because it was right behind the detonator and I had just to pick it up. The fifth one is right at the beginning and I regret that we can't have a second chance to have it because it is really hard to figure out. If there were holes in the leaves to allow to see the little room behind them, perhaps we could find it. The Diary item was a good idea and I hope that it will be more used in the part 2 because it wasn't very useful in my opinion, even if it is a nice detail. I've nothing to say about Atmosphere, Sound & Cameras except that it was perfect. Good use of the audio, nice flyby cams and good atmosphere. Lighting and textures were also great. I'm looking forward to part 2!" - TimJ (18-Jan-2008)

"This certainly is a most beautiful valley; a real feast for the eyes. Things aren't too friendly when you get into the water however - quite apart from the crocodiles, there are a variety of traps to negotiate and I was completely unable to get through the knives in one corridor (twice!) without loss of life. There are plenty of tasks to keep you occupied in the various caves off the valley and one or two of the jumps are quite challenging- one tricky swing pole manoeuvre and a tight timed run may just take you a few goes to achieve. Challenging undoubtedly, but even if you aren't all that experienced you really should give it a go just to have a look at the stunning scenery." - Jay (17-Jan-2008)

"this Mr.XY know how to build a level thats for sure ...gameplay is very good alot off things to doo ....... places are big and well builded ... graphics ?? well i never see such a beautifull graphics so far by now ........ for graphics i give 15 iff i could .only backdraw in my opinion is not mucs variety off enemyes but realy not mucs needed here but iff he put some could be something else that boring raptors ... but this cannot spoill the beautifull gameplay allthrough i feel it to bee a bit too short ... and the ending was a bit boring......... but all in all excellent work ...... i cannot wait for the next part .bravo XY" - Jack& (08-Jan-2008)

"As we have come to expect from Mr XY by now this is a beautiful level to look at: cascading waterfalls, lush vegetation and crumbling temples. It isn't all eye candy though - there is lots to do in this valley; explore every corner and take note of areas you can't reach - yet, because as you progress you will. There are keys to find, switches to pull, tricky jumps to make, all standard fare I agree but there is also TNT and a detonator! I really enjoy blowing things up! ;) Great fun. Enemies are quite sparse, a couple of tribesmen and a few raptors, having said that I really wouldn't want to face packs of raptors! The five secrets were well hidden, especially the first. The fact that the background audio changed as you moved from outside to indoors really did help the atmosphere as mush as the lighting changes. I also really liked the 'Diary Updates' which Mr XY first used in his Advent level Snowwhite, the notes and comments really added to my experience. And to top it all off a 'cliff hanger' ending of sorts; a flyby showing us where to go next but unforunately we can't. As the title says this is "Part 1" so we are left eagerly awaiting part 2..." - Kitkat (02-Jan-2008)

"Wunderbar ! It took me quite a while till I finally decided to start raiding around just because I had to stop and look at the most beautiful environments ever ! To be honest I`d have rated it an 8 for gameplay as well as a 9 for enemies etc. only but the fantastic athmosphere and most beautiful graphics really DO deserve an 11 , to make good the deficiencies . This young builder surely knows what he is doing and has spent a lot of time in creating and building this fantasic level ! Thank You So Much , Mr. XY , the community is waiting for Part 2 and the servers will crash at the amount of downloads once your new masterpiece will be released !" - Ruben (02-Jan-2008)
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