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Level: Jungle Expedition 2 back home search
Author(s): Kevin18
total rating:7.31 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Blue43 6 7 9 8
eRIC 6 8 8 6
eTux 6 6 7 7
Gerty 6 7 8 7
Jay 6 8 9 8
Jose 6 7 7 7
MichaelP 6 7 9 7
Orbit Dream 6 7 9 9
Phil 8 8 8 8
Ryan 7 7 8 8
Treeble 7 7 8 8
Vaughnage 7 10 5 7
category averages
(12 reviews)
6.42 7.42 7.92 7.50

Reviewer's comments

"Here's a decent half hour long jungle level that is fun to play. It's rather straightforward, with a few sneaky booby traps and a tight timed run across monkey bars and under spikes that may take you a few tries (although I completely fluked it). Aside from those, there are a few keys and a waterskin to find and Lara gets to utilise her new ledge- jumping moves. Don't expect anything too challenging or strenuous and you should find yourself having fun here." - Ryan (09-May-2017)

"It's hard to believe that Lara's "new" moves were available more than seven years ago, but this rather short (35 minutes for me) level features them. This is also the first level I've played that concludes with a successful timed run. Along the way you get a well conceived and executed raid through jungle environs. It's a bit dark, as befits the medium, but I found it to be a worthwhile download. Harry Laudie has provided his usual just-the-facts-m'am walkthrough that helped me past the rough spots. Recommended." - Phil (14-Feb-2015)

"This a nicely built jungle level and quite fun too play. I especially enjoyed the atmosphere and lighting. It has a good jungle feel and the sound department is also excellent. Everything is nicely decorated with little extras like butterflies, fireflies and all kinds of vegetation. The enemies aren't too hard and consist mainly of raptors, mini dinos and aggressive natives. There is good use of surprising spike traps, which will keep you alert most of the time. In general I thought it was fairly easy to play through this one. I didn't have any problems with the new moves, since meanwhile there have been quite a few levels released that feature those. If you like jungle levels you won't be disappointed here. I just wish it would have been a little longer. The end come rather quickly right after a timed run. I guess I should play part one now..." - Blue43 (06-Jun-2010)

"I have not played the first so I can't really tell how they compare, but I had quite a fun time with this level. The inclusion of TRC soundtracks was nice for a change. There are one or two areas that have a lighting tiring on the eyes (I can name the first hut area), but generally the level is quite pleasing to look at. Some of the animations are based on TRL, and while they work perfectly, I particuarly thought the idle pistols animation shouldn't be changed (I was under the impression she had spotted a target once or twice because of it). Towards the end there's a booby trap pit, I was about to take that for a lack of finishing trigger, but then the walkthrough pointed me to a monkeyswing that warranted me a couple more minutes of gameplay. I also thought it was a nice touch to have the burning corpses in what I suppose to be a cannibal's hut. 30 minutes. 11/08" - Treeble (15-Nov-2008)

"Constructed in a manner very faithful to its prequel, this jungle expedition continues your ventures where they left off in that level, yet the author's skill improvement is noticeable, especially in the looks department. Yes, it still may be a bit odd that the whole level has a feeling of taking place underground, but that might just be the stereotype of what a jungle should look like kicking in and not anything inherently wrong with the design itself. The gameplay leaves much to be desired though, mainly focusing on sneaky jumpswitches (got me every time), pulling some levers, some backtracking, killing some dinos and natives, and finding the next key lying idly on the floor. That in itself would actually qualify as a pretty average sort of gameplay, but then there also are a handful of new moves - which you have to figure out all on your own as there is no indication or clue whatsoever that you can you use them, let alone how - and if I had not seen them in another level before (or randomly pressed a number of keys when stuck on a shimmyable crack) I probably still would've been stuck in the level. A bit in the same manner - I found the fireplace puzzle a bit annoying - while having the waterskin with you and seeing a fire that blocks your way is a matter of putting 2 and 2 together, there never really is an indicator which is the right way to perform this action from, so unless you as a player are persistent enough to try each and every side - most likely getting burnt a couple of times in the process - with the puzzle failing to work from one angle or another you might soon deduct that that's not what you are supposed to do and move on to look for different solutions. All that said - it's still a nice little level of 20 to 30 minutes that can be enjoyed for the good parts, if you can neglect the ones where you would've wished to be a mind reader." - eTux (01-Apr-2008)

"It would have been handy to have inkling about the new moves as I had to read the walkthrough to find out about them. Also new moves don't make a level and some of the moves don't even look nice, like the shimmy move. Another builder that has gone Legend mad. For the rest it is a nice romp through a somewhat"square looking" jungle. It is a rather straightforward level and ends rather abrupt after a nasty timed run/monkey climb/run. Textures could use attention as saw some that weren't applied properly. Enemies are placed very nice as some made me jump. I love jungle levels but I do wonder about jump switches growing on trees." - Gerty (13-Mar-2008)

"Luscious greenery here and a rather linear and straighforward gameplay of just over 20 minutes, from lever to lever, finding a few keys, killing a few dinos and natives and a timed run as the great finale at the end. So nothing very spectacular to play, but the looks make up for it, even if the jungle is rather square. The new moves did not work for me with the provided tomb4.exe so I followed Harry's advice in the walkthru and used the tomb4.exe of the Christmas Feeling level." - MichaelP (13-Mar-2008)

"Dangerous jungle full of traps and enemies. Be sure to find the shotgun 'cause if you miss it you'll have to shoot all the enemies only with the pistols. I don't understand how the author didn't document the new movies in the readme file; this can cause many players get stucked. Although geometry is angular with some ilegal slopes, architecture is not bad and there's a good ambience. Besides avoiding the traps, there are some switches to pull, some keys throwed anywere to find and a timed run at the very end. I couldn't find secrets." - Jose (02-Feb-2008)

"I enjoyed my last outing in this jungle so I didn't at all mind a return trip, especially when I found I already had a crowbar in my inventory. Now that's a trend I could really get behind. I see Kevin's still using the Black Isle sound files for his jungle, which definitely add to what is already a very good atmosphere. There are a lot of raptors and natives about, but you can normally keep plenty of distance and pot away at them in safety. Lara has some new moves, which you may have to suss out by trial and error, otherwise there's nothing difficult about this level, but if you like jungle settings this one is particularly nice looking and the whole thing will take you not much more than half an hour." - Jay (18-Jan-2008)

"If you fancy a decent incident-filled 35 minute raid in a well put-together environment,then this is definately for you. The Jungle ambience has been very well caught and the whole level is absolutely teeming with (slightly creepy) atmosphere,helped a great deal by the frequent Raptor and Native attacks and a good use of non-harmful insects.The weak points are the new moves (which I worked out by trial-and-error),abrupt ending and a rather too straightforward style of Gameplay where the lever for a door is invariably located close at hand. However,its very simplicity is also its charm as you won't get lost in here and the atmosphere and smooth flow of the gameplay draw you enjoyably in." - Orbit Dream (06-Jan-2008)

"A 30 minutes jungle adventure that begins where the first episode stopped. Lara has to escape this jungle which I found rather dark on my computer, so boosting the gamma of the screen was a must to have a pleasant gaming experience given some switches or openings which are otherwise hidden in the dark. If the jungle seems a bit too square in general , the atmosphere is good. The background audio track is from the black island in TRC and that works rather well here. There is nothing complicated in this linear raid, pulling switches, finding keys, and battling raptors or natives, with the occasional trap. You also have to use the waterskin and I liked the fact that at one point you must crawl under wooden fences to continue your way. The animation when Lara uses a key is wrong but that does not take anything from the enjoyment. There are also new animations for Lara's moves , maybe it would have been good to explain those in the read-me file (in order to reach a fissure located behind Lara , the player has to press briefly the keys"roll" and"down arrow"), maybe also an appropriate audio file would have been suitable to indicate that the last door is timed. Just my two cents.... All in all a jungle level that is pleasant to play." - eRIC (05-Jan-2008)

"This level was okay. The gameplay was pretty nice, good amount of puzzles, but it still felt like something wasn't there. The enemies were great, on the other hand. Most of the enemies were intelligent, and there is a great variety of the enemies as well. The sound, for some reason, I didn't really like a lot, but most of the other parts were deserving at least a 5. The lighting and textures were fine, just one large problem. Some are stretched, and I couldn't even see some of the water effects. But all in all, it was an amazingly, stupediously average costum level." - Vaughnage (05-Jan-2008)
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