Level: Nautiqua back home search
Author(s): Ghostraider
total rating:8.20 Gameplay &
Objects &
Sound &
Lighting &
CC 9 8 8 8
Dick 7 8 8 8
eRIC 8 8 8 9
eTux 7 7 8 8
Gerty 8 7 8 9
Jack& 7 6 7 10
Jay 8 8 8 9
JesseG 8 8 9 9
Jose 8 6 8 9
MichaelP 8 9 9 8
Moonpooka 9 8 8 9
Orbit Dream 8 7 9 9
Phil 9 8 9 10
Ruediger 9 8 8 9
Ryan 8 8 9 9
category averages
(15 reviews)
8.07 7.60 8.27 8.87

Reviewer's comments

"What a wonderful little gem, I really enjoyed this level. It is fairly straightforward and linear but I enjoyed every minute. It's based upon the library Wad, which means that you encounter horsemen, fire wraiths, and in some cases ninjas and even a bull. I loved the overall looks of the level and the great lighting and texturing that make it up. There are also some nice audio files and an alternative ending if you locate the secret golden skull. Great stuff." - Ryan (18-Mar-2017)

"I continued on playing this one right after going through the four levels of the author's Quattuor series and really liked it for being different than these. Different, as in, much easier, with a more obvious progression and only an occasional sneaky crawlspace or well hidden push block here or there. Different also in the rather appealing overall looks in this library WAD setting. As usual with this author you need to find many objects (stars and scrolls this time). The later version of the download package then also offers an extra 15+ minutes of gameplay in cased you found the only secret (a golden skull), thus bringing the entire net gaming time just above the full hour, including an encounter with ninjas that seemed rather out of place, a bull and a bit of torch action. If you did not find the secret the level end is a bit sudden with sort of a cliffhanger. All in all, well worth having a look at and a much more relaxing raid than the author's previous work." - MichaelP (01-Apr-2009)

"This is a wonderfully decorated library level that runs at about 30 minutes. The looks are great, and the gameplay is a bit puzzling and makes the player be quite observant, but not too much so. I would have scored it at 9 if it was longer in length. You are provided a shotgun which is rather useless against the horsemen, the only enemies in the level. Some of the "pressure pads" for the blocks are not very well marked, but I figured them out without any help so they are not so obscure. The ending was strange where you activate two boulders to roll toward Lara, and the level ends immediately. Even though I found the golden skull I did not access the extended part of the level, and the provided savegame is not mac compatible. That is fine though, as the original level was enjoyable enough in itself." - SSJ6Wolf (18-Nov-2008)

"This is a very pleasant and short Lost Library inspired adventure. While a bit chaotic in places, the looks are vivid and vibrant, thus it was always a pleasure to look at the level's various interior settings, of which especially the starting room, the shark aquarium and the hallways around the final blue gate that never opened were very pompous and radiated importance in the level's own universe. The gameplay involves a few good jumps, but mainly revolves around you finding the crucial items and maybe killing a tin man or 3 (I never expected to find one of them hiding in a vase, though!) yet except the pushable object related tasks, which were more obscure than I would've preferred, is generally not too challenging overall. The monkey swingable areas should've been defined more clearly as well, as I was surprised to find I could usually maneuver a tile or 2 before and after the designated path I would've pegged as the one for monkey swinging. All in all - those are minor gripes for an overall enjoyable raid - and while it won't stand out for anything in particular in the long run, it's a great choice to start up if you want something short, sweet, yet of a respectable level of quality." - eTux (01-Aug-2008)

"Beautifully made level, well textured, lighted, and designed. We know exactly what we need to do right from the start. It did take a while to get going though. But it soon picks up and you are off on a fast paced adventure of opening this place up and finding what you need. It's hard to know exactly where this place is, but we see a lot of library objects and textures. So it won't be a surprise to find giant cog wheels, metal knights, scrolls, stars, gems, globes, chains, disc blades, and pools to dowse fire wraiths; plus some nicely designed block pushing, raising other blocks to get items or yourself up higher, a clever monkeyswing, and things cleverly hidden in previously unused locations. Was it just me, or was there no surface water textures! I hit the end trigger, terrified I was going to be squashed by two giant rolling balls, with a sense that I had not seen everything, as if I had not opened all the doors. Perhaps that's the illusion! Either way this is a great little level to play and highly recommended." - CC (12-May-2008)

"This is a nice adventure that won’t take long to finish. Getting Scrolls and other artefacts that you need to finish this level. When I hit the finishing trigger, I was too quick as already had thrown it in the bin when I saw that there was a new upload with an alternative ending; well I’ll have a go at that one at a later date. Textures applied in here were well done and there is enough ammo scattered around to battle the few enemies you encounter. Nice one." - Gerty (06-Apr-2008)

"Here's another great level from a new builder who puts 'em together in the old style. That suits me fine, because everything I've seen so far is quite pleasing on the eyes and has ample lighting to boot. The gameplay is engaging as well, although there's nothing really new here. But I'd rather play an attractive level with plenty of light to see by than struggle with swing poles and other recent innovations that are lost in the dark. I hope we see much more in the same vein from this builder. Most of the TR community is apparently unaware that an expanded edition of this level was posted only a week or so after its initial release. Several reviews mention a "cliff hanger ending," which you won't encounter in the revised version (which, by the way, adds about 10 minutes of gameplay, giving you a solid raid of a little more than an hour). The builder has provided a savegame in the new download so that those who have already played this level won't have to start all over again. I can heartily recommend this level, and I was so happy with the lighting that I've rewarded the builder with a perfect score in that category. More, please, and soon." - Phil (01-Apr-2008)

"A short but visually pleasing level (I always liked the Library wad). I found the gameplay quite irritating in places with usable monkeyswings sometimes not clear, and pushable blocks sometimes doing more than you expect." - Dick (12-Mar-2008)

"This library level has a good aspect, good work with lights and textures, cameras are well implemented too. Sometimes you can get disoriented, but the level is lineal and if you search carefully and think a bit you'll not have problems. Poor enemies, only some hell knights and poor ammo and guns, only the shotgun. A level to explore and avance. At the end the level finishes with Lara in danger. Even so I liked it. It's worth to play." - José (07-Mar-2008)

"Having thoroughly enjoyed the last offerings from this builder, I settled back for a good raid and I wasn’t disappointed. It’s mainly classic raiding with a few unusual elements – not difficult but you will need your wits about you to find several scrolls and stars as this builder is adept at hiding things. It looks good too – the room completely surrounded by shark-filled water is stunning. There are tin men and a horseman to battle and it all moves along at a brisk pace. There’s a real cliffhanger ending too, so I’m really hoping that there will be a sequel." - Jay (11-Feb-2008)

"Now that’s my kind of level! Looks good, is never frustrating or unfair (yet difficult enough, so I needed to visit the stuck thread twice... just to find other players had the same question before), has a good variety of everything (jumps, enemies, objects to find, pushing/raising block puzzles etc.), gives you a logical guide line what to do next (example: "So the golden star is up there, but how can I get it?") and you can finish it in one evening. Perfect fun, only thing missing was new music. The temple textures were not monotonous, the shark room was beautiful, and the ending seemed unusual but creates desire for the next adventure from the author." - Ruediger (10-Feb-2008)

"This is one of those levels which can be breezed through in no time provided you know what to do,but which can also drag on annoyingly if you should happen to inadvertantly overlook some gameplay detail.In my case I was stuck for ages in a waterwheel room when I omitted to push a block onto two separate squares,enabling two separate actions to take place - which seemed a little unfair in retrospect. However,I'm not complaining because the level itself was evidently constructed with care and skill and looked terrific.It's been a while since anyone built a level based on the good old Library wad,but this has been given a pronounced wash-and-brush-up and seems colourful and fresh. Enemies are the expected Library crowd but are certainly not overdone,the result of which is an absorbing 'thinking' level involving observation and plenty of pondering.Coupled with this some excellent atmosphere and a cliff-hanging ending and you have a resultant highly reccomendable experience." - Orbit Dream (07-Feb-2008)

"well ....... nice level with very crisp nice graphics ..... not hard to finish it ,, through i get stuck once at a pushable .....dont push it on the right tile and cos this i dont get the scroll wich needed just later when i come back and push it at right place ....... not manny enemyes just some fire wraiths and 2 or 3 tien mans .... wich was the only negative thing for me is that is very short level apart from that not top one but playable ........." - Jack& (06-Feb-2008)

"Another good level by Ghostraider, built around the library Wad, and this time with more modern texturing. The green textures from AOD go very well with the bronze architectural objects. Also I noticed a perfect job done for the texturing in the underwater parts (no disjointed textures you see , which is quite rare for a level). Gameplay and atmosphere are good, and I recognized at times the author ‘s trademark which is quite elegant, and here it is perhaps more “sober” and more straightforward than in Quattuor. The level is not very long , above 40 minutes , and it was a very pleasant time. Will look for more from this author , and the end of Nautica suggests perhaps a sequel ?" - eRIC (04-Feb-2008)

"A really enjoyable level. Lara is searching for stars and scrolls. Enemies are tinmen and one of them you'll need to grab a gem from. You'll also get a visit from a couple of fire wraiths and there's a very sneaky escape route!!! Gameplay was fun and not too taxing. I certainly wasn't bored at any point, and there were no frustrations. Traps were lava pools, rotating blades and chains. The texturing was fab and i liked the surroundings; which were a sort of library style with some added textures. There are a few sneaky block moves, and a globe puzzle at the start. All in all, a very pleasant level." - Moonpooka (04-Feb-2008)
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