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Level: The Last Resting Place of Chikas Pupanqui back home search
Author(s): Isis
total rating:9.34 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Bene 9 9 9 9
Chronicles5 9 10 10 8
Dick 10 9 9 9
dmdibl 10 9 10 9
Dutchy 10 9 10 9
ersatz 10 10 10 10
EssGee 10 9 10 9
eTux 10 10 9 9
Gerty 9 9 10 9
Jack& 8 8 9 8
Jay 10 9 10 9
Jorge22 9 9 9 9
Jose 10 10 9 10
Lady C 10 9 10 9
Magnus 8 8 8 9
manarch2 9 10 9 9
MichaelP 8 9 9 10
Mytly 10 9 10 9
Orbit Dream 10 10 10 10
Phil 9 10 9 10
Ryan 10 9 10 9
Samu 9 9 9 9
Shandroid 9 9 9 9
snork 9 9 10 9
Spike 10 10 10 9
Treeble 10 10 10 10
TrueRaider 9 10 10 10
Vaughnage 9 10 8 9
category averages
(28 reviews)
9.39 9.32 9.46 9.18

Reviewer's comments

"A late entry to the BtB Peru contest and I am sure that it would have done very well. Gameplay is fast-moving and never boring, consisting of traps, gymnastics and a few cool puzzles. The author also adds her own unique touches including an ingeniously crafted monkeyswing and using an item to form a path. Recommended when you want to test yourself." - Ryan (25-Jun-2016)

"There's really not much to add from me - this game is fantastic in every respect and especially the imagination the builder has to create fantastic things within a limited object set everyone is common with, just to name a few - the skeleton and bridge monkeyswings or the combination of cogwheels and the wheelswitch. The (albeit fairly linear) gameplay has extraordinary moments with great timed runs, platforming in a way you've never seen before and great puzzles. Enemy placement is very good although there were a few too many raptors for me; I loved the way Lara meets the T-Rex though and the secret system helping you to make things easier. Concerning visuals, I think they are really good but I also agree to eTux that the setting is rather functional (despite being realistic and beautiful) and the gameplay ideas could've been inserted to any other setting; the sounds are a bit sparse and mostly reduced to cutscenes and enemy attacks and the lighting is a bit odd sometimes, but that's not really important. Important is that the gameplay is much fun and only could've been greater for with a little more complexity and the things that spice the level up (enemies, objects, secrets) are perfect. All in all a surprisingly crisp 40 minute level with too many things to adore to name them all." - manarch2 (14-Feb-2013)

"The gameplay in this level is exhilarating, with a mixture of difficult timed runs and devious traps, more often than not served with a wraith hot on your tail. I thought the wraiths were overkill, but other than that, the gameplay is nearly perfect (for a masochistic player like me, that is - beginners should steer clear of this level). Enemies can be quite daunting at times - for example, when several skeletons drop down from the ceiling and surround you - especially because you don't get heavier weapons until about halfway through the level. But once you get the revolver (a secret), even the T-Rex encounter becomes a bit anti-climactic. There's a very innovative integration of objects into the gameplay - for example, a wooden bridge that also doubles as a monkey swing, a swingpole hidden in vines to give the appearance of Lara swinging on the vines themselves, and near the end, a monkey swing composed of skeletons hanging from the ceiling.
I also love the complex geometry in this level, which too is perfectly integrated into gameplay - for example, the timed run which involves jumping across the triangular corners of deadly pits (I don't think I have ever seen anything like that before), and a boulder chase along a sloping zig-zag path. Lookswise, everything is lovely, from the many natural areas likes valleys and caves to the vividly coloured tomb areas (a little too vivid at times, but pretty nonetheless). Just about the only negative thing I can say about the level is that the lighting is a little strange at times, with Lara turning bright red even in the absence of any red light source in the area. The presence of some invisible walls near the end felt rather jarring.
Overall: A superb level, but recommended only for seasoned raiders." - Mytly (10-Mar-2011)

"As we have come to expect from Sue, this is a perfectly crafted adventure using the famous BtB08 Wad/texture set and even though it clocks in at under an hour of game time, it feels like you have had to go through much more than that, as it is quite challenging at times with a few devious trap areas and nicely diverse timed runs and a fun set of 5 secrets to be had. The looks and overall architecture is very well done and the flow is actually quite linear throughout without feeling that way too much. I did not care much for the wraiths appearing at fairly inconvenient moments, but that is a minor quarrel really. Very nice presentation of creating the bridge and innovative thinking with the skeleton monkeyswing. All in all a well rounded little single level that is not to be missed." - MichaelP (28-Feb-2009)

"Tricky, interesting, sometimes challenging, this is a fun but intense Raid. Although I am not a fan of crumbling and/or timed platforms, there is a great deal of satisfaction in completing the sequences. Atmosphere, sense of place is well done. There's wolves, Incas, wraiths, raptors and if that's not enough, there's also skellies and let's not forget the T Rex where the revolver is king but the shotgun will do as well. As I said, This was a fun time but I would recommend it for the more experienced Raider." - Bene (28-Oct-2008)

"In this age of level sets and adventures that last for more than ten hours, single levels sometimes get a bad rap. To some people the length of a level is a big concern, and I even know one person who refuses to play anything that isn't a level set. Personally, I think that's ridiculous. You don't see people complaining about the length of The Great Gatsby or refusing to watch Citizen Kane because it doesn't have a sequel. Likewise, there are a lot of great single levels that, although they won't take weeks to play through, are a lot of fun while they last. This level is one of them. Originally supposed to be part of Back to Basics, the level uses the textures and objects from the 2008 competition to great effect. My only real complaint regarding the objects is that the collision on those swinging spikey things is too large, making one of the first traps needlessly difficult, though I know that's not the author's fault. Other than that, the level looks great, and especially the introduction of the T-Rex was very impressive. The gameplay mainly revolves around traps and action, with only a couple of puzzles that you won't get stuck on for long. It's not non-stop action, but it's close. This level won't take you weeks to finish - in fact, it'll probably only last for about thirty minutes or so - but you're going to love those thirty minutes. And in the end, that's what really matters." - Magnus (30-Aug-2008)

"This was an incredibly enjoyable level, I simply am a big fan of the game now. The game has great puzzles, and the gameplay has some weirdness and fear that makes you want to go on with the game. I really liked the enemies, they were really cool and interesting. The objects were well placed, like the bridge at the beginning was a really great object, it fit in well with the level, I thought. The atmosphere was great, I was really nice and eerie, the sounds and audio was a little boring, but the cameras were really nice! I liked all of the angels. The lighting was great! It fit in well with the impressive textures. Everything seemed to me so realistic. My overall opinion would be that you download this game as soon as possible, and play it forever!" - Vaughnage (14-Aug-2008)

"Wonderful game ! A lot of new and beautiful animations, interesting riddles, many original and surpriced solutions , really great game with some hard moments which need a lot of trials but possible to do, so level isn't very stressful and u can just enjoy this wonderful adventure. Great job Isis !" - ersatz (03-Jun-2008)

"Had this level made it to the Back to Basics competition in time, I'm sure it would have had great ratings. It has some very fine moments, namely the T Rex's lair fight, the timed races (both, the one with the boulders and the wraiths and the one, later on, to reach a door in time) and the monkey swinging with skeletons near the end. All in all, it's a well balanced level with lots of action and puzzles, all doable and that's very good in my book, where the atmosphere is a winner. For those who thought they were sick and tired of Peru." - Jorge22 (21-Apr-2008)

"The first time around, when I arrived at the boulder run - of course with evil spirits added - I was afraid that this would be getting as difficult as the 06 BtB entry, but let me assure you: This game is NOT that difficult. and should be played by every raider with average (or better) skills. Quite opposite, I often found that many of the still challenging tasks, when closely looked at, offered the possibility to have an easier going, which I think is just great (e.g. there is a safe spot in the very middle of the road in the boulder run). To not only build challenges that are demanding, still not frustratingly undoable, but to furthermore offer the possibility to facilitate things for those players that do not (yet :D ) have highest raiding skills and try to compensate with thourough inspection of the things ahead (or right here), just great!
The other thing I liked most in this game is that it soon get's clear that Lara will need to block the waterfall's drain and we can see the door(s) that need to be opened to get to the pushable block we can also already see. This gave a nice idea what I would want to achieve, no running around and opening doors all with no real purpose. Very nice.
Now, as much as I liked the T-Rex encounter - the abruptness, the camera, the natives - top building - it felt a little let down that there was still so much to do after that. Especially in combination with the trap after trap nature of the level that had started to exhaust me a bit, it left a somewhat anticlimactic impression and e.g. the skeleton monkeyswing did not get as appreciated as it would have earlier in the level. EOS - I always get caught by surprise by those follow up enemies :D (e.g. 3rd wolf past the bridge) and I assume it is virtually impossible for any builder to not have the raptors get stuck pretty much everywhere. 4 out of 5 secrets are nice, some rather easy and the 5th - well, I am not a fan of asking the player to do very stupid actions that surprise! do not result in Lara's death but get rewarded a secret or whatever. ASC-wise I just loved it, in particular the camerawork. The looks are good, but for some reason I did not always have the impression of perfection. Hard to say why. Maybe in some areas lights are to colourful for me? Or am I sometimes missing consistency from one area to the next? I can't say. Almost forgot to mention that I appreciated the storyline that smoothely transits into the level and it explained perfectly the existence of all those obstacles Lara has to overcome. Another Very nice. A small pity this download does not come with alternative scripts that would allow to incorporate the BtB title.tr4, even though it got published outside of the competition. I like to start a game by letting the title run and get me into the right mood and the default one by now is boring and here it does not fit." - snork (11-Apr-2008)

"This was a truly fantastic level, beautifully designed and very fun to play. Some of the areas were truly spectacular, such as the large canyon to cross in the beginning. The level had some excellent cutscenes, and very original traps. I rated a 9 for gameplay, since the majority of gameplay was based on traps. I did enjoy the original use of the cog switch and cog puzzle, and the adventures of that one pushable block. One of the best water flipmaps I have ever seen! The traps were very cleverly designed, and difficult but not too much so. I especially loved the first rolling ball hallway, the jumps across the lava and some of the timed runs in the level. Excellent story line, the cutscenes carried the level along and the ending was very satisfying. As far as enemies and such, they often caught me by surprise, and I loved the T-Rex trap and room. That was fantastic. However the T-Rex died after only one shotgun blast which was rather disappointing. Objects to pick up and interact with were well placed. I got 3 secrets, and I liked how if you found the crowbar and the beetle shaped secret you could get an extra secret. Atmosphere/sound was great, I was immersed in Peru for a few hours and totally believed it. The settings were varied, from icy rooms to lava rooms and jungle/temple, but it all fit together extremely well. Again, cutscenes were great and camera shots were excellent for the most part. Lighting was great and so was most of the texturing but I docked a few for some odd textures that I noticed, but maybe that is being too nit picky. Anyway, this is an excellent level I would highly recommend. I will reply it again someday, for sure. I spent about 90 minutes exploring here and found 3 secrets. Check it out!" - Chronicles5 (10-Apr-2008)

"One thing you know you're gonna get with Isis's level is atmosphere - buckets of it. And that's certainly the case with this belated BtoBPeru level. There's an interesting story line to set up the game and a serene opening valley to explore. But after that it's hell-for-leather action the whole way to the last resting place. It really is a trap-a-thon that will shake your nerve ends. There's a good variety of tasks to get through, and just when you've beaten something nasty, you can be sure there's something nastier just around the corner. There's a timed run around some tricky potholes that has gained some infamy, but it's quite do-able if you nut out a simple strategy to take it on. The finesse of the gameplay is that trap gauntlets at first seem really hard, but if you reason them out they are readily performable. Spice is added to enemy battles with hazardous environments to deal with at the same time. Secrets were elusive for me, only bagging one of them. Room geometry and architecture are excellent throughout the level. Lighting is excellent and generally texturing is of a high quality but through some minor flaws falls just short of a perfect 10. There is an excellent flyby that sets up a boss battle, as well as suitably cued audio. Flares and medipacs play a part in adding game tension - just when you nervously think you're in danger of running out, a refill is discovered. What will stay with me about this level besides the great atmosphere, was that there was always some creative way objects were being used to make Lara interact with the environment, or to make traps more interesting. In summary, it's an adrenalin-packed raid that's sure to get your heart-racing and fingers twitching. Put it on your playlist." - EssGee (05-Apr-2008)

"Thoroughly enjoyable level which is challenging at times but never frustrating. Visually it is gorgeous. Perfect lighting make it look so realistic and the textures are applied well and are appropriate. All the music and ambient sounds add to the atmosphere which is already brilliant. I only got one secret but have since found out where the others were. The only reason I gave a 9 for gameplay instead of 10, was because I'm not a massive fan of heavily trap based levels as re-loading all the time can be a bit of a pain. But don't get me wrong, it was only a very minor gripe and one which does not take away any enjoyment of the level overall. The T-Rex flyby is superbly put together and I really wanted to vent my anger on those villagers who dropped me into a bit pit with a monster! Puzzles were all superbly thought of and never obscenely obvious. My favourite involved the waterfall and the crate. I can't really say anything else, it has all been said already. Superb." - TrueRaider (05-Apr-2008)

"The second journey that the Lara's Home Raiding Party endeavoured through. There are so many great things to be said about this level, and one of the things that certainly stand out is the looks of it. Sue has carefully crafted each area, from the canyon in the beginning to the underground valley you get to later on. There are also a number of nice things to see here, such as the T-Rex entrance cutscene, the bridge to reach Chikas' body himself, the cliff you flood with the waterfall, and also a nice touch was the hanging skeletons you use to monkey swing across. Gameplay is generally very linear but not obvious all the time, which should provide a fun and challenging raid. Not part of the BtB'08 competition, but certainly among the best of this style. Most recommended! 55 minutes, 3 secrets. 04/08" - Treeble (04-Apr-2008)

"I found this level to be very enjoyable and not at all difficult, not to say there weren't any challenging segments. I really liked what Isis did with the given textures, but I was surprised how it took multiple revolver shots to take down one raptor but only one to take down the big T-Rex. That was the only disappointment for me. This level is a must play." - Shandroid (01-Apr-2008)

"When the smoke clears it seems that we'll have enjoyed at least two dozen of the 2008 BtB Peru levels. This one was reportedly completed too late to be included in the competition, but it would have been a worthy entrant and may even have won. To all the other BtB builders who felt maligned by my complaints of darkness: check this one out for the right way to illuminate a level. The surroundings are nothing less than gorgeous, and the builder hasn't stupidly hidden them by making things too dark to see. There are some tough challenges along the way, to be sure, including a maddening boulder run across uneven terrain while being pursued by a wraith. There's also a timed platform run that gave me fits until Elvis came to the rescue with his remarkably clear descriptions in the walkthrough. And near the end there's a neat touch where you use skeleton bones to monkey swing across a lava pit. Mighty good stuff, and I could play Peru levels all day long if they were all of such high quality as this one. Highly recommended." - Phil (28-Mar-2008)

"This is one of the levels you begin to play and you can't let till you finish it. Excellent architecture with many interesting situations that will make you think, logical and natural. Not easy to play but not too much hard with a half-lineal gameplay. I didn't miss something in this game, full of action, nice surprises and good features; one of the best I've played lately but a bit short. Thank you Sue." - Jose (25-Mar-2008)

"Oh this is lovely - sneaky from the word go and setting a lively pace as you hurtle from one challenging task to another, occasionally beset by very effectively placed enemies. There are also some delightfully quirky moments, especially the most original (and amusing) monkey swing I've ever seen. I always like Sue's levels and this one is hugely enjoyable. It's a shame it wasn't completed in time for the Back to Basics competition, as it would indeed have been a strong contender for one of the top slots. Never mind, look upon this as an unexpected and most welcome bonus to the series." - Jay (12-Mar-2008)

"If this had been a BtB entry I'd have checked to see if Luis Martins had entered the competition; this trap-fest jungle romp seemed pure Martins to me. It was also perfectly to my taste. I guess if it had been a Martins I'd have been impressed by the quality of his lighting - which was consistently of a very high quality. Texturing was also very good, but not flawless however, and after coming off Himalayan Mysteries I tended to notice little flaws like single 'jungle' textures being applied wallpaper-like in a few places. This may, in part, have been forced by the restrictions of BtB. My only other criticism was that enemies tended to come thick and fast in some areas and all I ever seemed to have were pistols, (although I did sort out the TRex with the shotgun later); on one occasion I spent minutes blasting several raptors with pistols, only to end up getting killed shortly after and having to redo the shooting all over again. It's a minor quibble, I guess. Overall, a very well-designed level with particularly engaging gameplay. It probably suffers from being released just after the BtB season and so some punters will have seen enough of this 'Peru' wad for it to lose some of its lustre." - Dick (12-Mar-2008)

"The beginning was somewhat puzzling for me as I could see where I had to go but the figuring out how to do just that is another story. There are certainly a couple of WOW moments and despite having a fear of heights (yes even in a game), I had to let Lara drop in the hole she later blocked off with a crate. Dutchy was so kind enough to provide me with a save for the timed run over the burners (how well does he know me), but as I didn't find all the secrets I am going to try that one again and see if I can master it in the end. The timed platforms did give me a headache; they are not my favourite at all. The gameplay is certainly fluent, but it isn't an easy one. There are traps throughout and you for sure will reload at certain points before you figure out what you have to do. Found one nasty illegal slope where you couldn't get out of and also some textures that could use some attention. But for the rest it was very well done." - Gerty (05-Mar-2008)

"well i was surprised a bit at those high marks this is not bad game but 9,50 is way too high at my opinion ...... is albeit pretty short game ... wich finish abrupt not very hard well after Legio Victris - wich was allmoust impossible to finish - this was a brezee ....... only 1 part was a bit more challenging the flopping tiles timed pretty short but not frustrating .... graphics is good but i see much better too music ?? what music ?? lol not manny puzzles .......... iff is some lol a few dinos ....... well this is a pleasant 1 hour fun ....... worth to download and play ........." - Jack& (05-Mar-2008)

"This level is made with btb08 wad and textures and it surely could have been a potential winner of the contest. Surroundings look very beautiful containing well laid textures and atmospheric lighting. Audio tracks are used also very effectively in good situations to intensify the atmosphere. Author has also utilized the provided wad very nicely and created many tough jumping tasks and inventive puzzles. I liked also very much the area where Lara is trapped in a cage and dropped to the arena where she has to fight against T-rex. This level has also many other moments that will surprise you and I recommend it very highly for every raider." - Samu (02-Mar-2008)

"Excellent level, finely crafted and designed, rates right up there with the best of the BtB Peru contest. Has some very clever moments, the author adding her unique touches to the Peru theme. May be more demanding than some Isis levels, but then sometimes it seems more difficult than it is. For instance, I started with Lara doing a run and twist from the end of the bridge to land on slanted rocks, jumped with a sharp swerve left, and hit Ctrl to land in a gap under the bridge. I was surprised that Isis would require such a tricky jump. Then it turns out this isn't the intended way; Lara can just monkey swing under the bridge. Then there was an evil boulder chase. But instead of doing a panicking run, Lara can pause to the left of the first pendulum, then do a jump, and saunter on, and all three boulders will end up whipping harmlessly past her. (Good thing, too, because I didn't even realize there was a third boulder till it careened past.) And there is a jump sequence with collapsing trapdoors that looks difficult, but just do it and it works. A very nice scene with the T-rex, and the Inca dropping the bottom out of Lara's cage so she falls to the arena floor. In sum, a challenging level that most players can play and enjoy. Highly recommended." - dmdibl (02-Mar-2008)

"It was a short and intensive adventure. At first one may not be sure how to start it but you are soon surprised to find out which new function a bridge or skellies' feet may have! And the hellish moment of evading the boulders and swinging things while wraiths are at your neck deserve a special mention too. What I particularly like about this level is that you keep going without having much to think about what to do next, there is no running around in circles, getting stuck at every further step you take. The ending was a little unexpected and abrupt, though. Just when I was expecting more..." - Lady C (02-Mar-2008)

"Pity Isis couldn't get this done in time for the BtB competition, as she would have certainly been in the top 3. A beautiful built level re caves, canyons, buildings. The lighting was something I'm trying to get right myself, but Isis has it complete, great atmosphere due to the lighting. Enemies well placed, I loved the puzzle with the crate that had to plug the waterfall. Never too hard, although the beginning had me puzzled for a while, door is open but how to get back there, well it took a well aimed jump into the unknown after all other possibilities seemed wrong. Beautiful caves bringing you back up to the bridge. As I'm building myself lately I couldn't help noticing all the wrong textures... pity. Also the objects of the waterwheel weren't really placed well. Have those last items fixed and you get all tens from me next time" - Dutchy (01-Mar-2008)

"I actually downloaded this level last night, planning to play a bit of it then, and the rest of it this morning. However, after playing about 10 minutes of it last night, I was hooked. The gameplay here is very fast paced a lot of the time, and there isn't much time to relax as you'll frequently be dodging traps and doing some tricky timed runs. All of these are built so that they are challenging, but never frustrating, and for the most part they were extremely fun to play. I also loved the showdown with the T-Rex, as well as the great introduction to it. Even the less exciting tasks such as pushing a block, finished with something interesting such as a raising water level and a nice little flyby. The atmosphere in the level is also brilliant, and the large cliffs and detailed environments looked great, and along with suitable audio being used at the correct times there wasn't much to fault in the presentation. Likewise, the texturing and lighting is also excellent, but there were a few parts where it look like the texturing had been applied hastily, and the purposeful use of some stretched textures didn't look too good at times. They're only small problems though in a generally great looking level. If you're the type of player who likes fast paced gameplay, with exciting trap gauntlets, then this is definitely the level to go for." - Spike (29-Feb-2008)

"Isis is one of those builders whose expertise is so accepted that reviews of reccomendation are almost unnecesary,as everyone knows they'll enjoy a product of the highest quality from her without fear of disapointment.As a result it goes without saying that this particular offering (on a Peruvian theme) is really quite superb. I need hardly state that the textures are beautifully placed and the lighting is perfect throughout,as you would expect no less. The whole level is visually absorbing,with a superb atmosphere and a lovely mix of outdoor and indoor areas. In terms of Gameplay,I would put this into the 'Easier Expert' end of the playing spectrum; it's frequently rather tough in terms of dexterity and pixel precision jumping (the timed collapsing platforms especially),but within the ability of most players PROVIDED they are tenacious enough.If ever anything seems too difficult,simply say to yourself "I know this has to be possible,because Orbit Dream seems to have completed it and he's usually rubbish!" I can't possibly describe all the delights you'll experience here (plugging a waterfall,anyone..?),but I have to mention the 'swinging skeletons legs' sequence,which is a delightful variation on a similar idea from this builders BtoB2006 level. I gave that level full marks;I consider this one to be even better!" - Orbit Dream (29-Feb-2008)

"And yet another level that would've been a huge hit among the 2008 Back to Basics levels! Not that anything is preventing it from being a hit on its own, mind you, as it's pure dessert from start to finish. The gameplay is fairly linear with problems being well isolated in the one area you're currently roaming, but there's a plethora of Sue's trademark sneakiness as far as constructing those tasks go, so you have to think a bit out of the box to get them done (yet never too far out!) whether it's something as simple as getting across a pit, or planning your way down a dangerous slope, but no matter what it is - you'll never get bored with there being plenty of things going on at all times! The secret hunt is a fun sidequest and rewarding enough to make your dramatic arrival in the finale a bit easier. The looks are top notch from start to finish, and the camera work excellent at all times. And moments, like the bridge being materialized or flooding a huge pit for progress are among the most memorable the level has to offer. That said - the level relies more on the various gameplay tasks rather than the looks to keep you going, and while they don't suffer from it - you're bound to remember this more for the thrilling trap gauntlets, timed runs and sneaky moments, rather than any setting in particular. That's of course not a bad thing - and the level still gets my highest recommendations for the true tomb raiding fans out there - as this is exactly what the level offers! Not to be missed!" - eTux (29-Feb-2008)
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